diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-05-16 13:52:40 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2024-05-16 13:52:40 +0800 |
commit | 6d51e91895a7f2435c46a876410ccc6c63fe8c82 (patch) | |
tree | f2b48ebd99cb414227bf365f47665b8d4baa752b /indra/newview/llavataractions.h | |
parent | d1b5917bb9c92e4e47eba19b43781e4d1328b1ca (diff) | |
parent | 094dcc07f8c1d90ae723dbe60eddacb90a09eae8 (diff) |
Merge tag '7.1.7-release'
source for viewer 7.1.7.8974243247
Diffstat (limited to 'indra/newview/llavataractions.h')
-rw-r--r-- | indra/newview/llavataractions.h | 418 |
1 files changed, 209 insertions, 209 deletions
diff --git a/indra/newview/llavataractions.h b/indra/newview/llavataractions.h index 8a0f40dd52..1f5a42ed22 100644 --- a/indra/newview/llavataractions.h +++ b/indra/newview/llavataractions.h @@ -1,25 +1,25 @@ -/** +/** * @file llavataractions.h * @brief Friend-related actions (add, remove, offer teleport, etc) * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -46,52 +46,52 @@ std::string getProfileURL(const std::string& agent_name, bool feed_only = false) class LLAvatarActions { public: - /** - * Show a dialog explaining what friendship entails, then request friendship. - */ - static void requestFriendshipDialog(const LLUUID& id, const std::string& name); - - /** - * Show a dialog explaining what friendship entails, then request friendship. - */ - static void requestFriendshipDialog(const LLUUID& id); - - /** - * Show a friend removal dialog. - */ - static void removeFriendDialog(const LLUUID& id); - static void removeFriendsDialog(const uuid_vec_t& ids); - - /** - * Show teleport offer dialog. - */ - static void offerTeleport(const LLUUID& invitee); - static void offerTeleport(const uuid_vec_t& ids); - - /** - * Start instant messaging session. - */ - static void startIM(const LLUUID& id); - - /** - * End instant messaging session. - */ - static void endIM(const LLUUID& id); - - /** - * Start an avatar-to-avatar voice call with another user - */ - static void startCall(const LLUUID& id); - - /** - * Start an ad-hoc conference voice call with multiple users in a specific IM floater. - */ - static void startAdhocCall(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null); - - /** - * Start conference chat with the given avatars in a specific IM floater. - */ - static void startConference(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null); + /** + * Show a dialog explaining what friendship entails, then request friendship. + */ + static void requestFriendshipDialog(const LLUUID& id, const std::string& name); + + /** + * Show a dialog explaining what friendship entails, then request friendship. + */ + static void requestFriendshipDialog(const LLUUID& id); + + /** + * Show a friend removal dialog. + */ + static void removeFriendDialog(const LLUUID& id); + static void removeFriendsDialog(const uuid_vec_t& ids); + + /** + * Show teleport offer dialog. + */ + static void offerTeleport(const LLUUID& invitee); + static void offerTeleport(const uuid_vec_t& ids); + + /** + * Start instant messaging session. + */ + static void startIM(const LLUUID& id); + + /** + * End instant messaging session. + */ + static void endIM(const LLUUID& id); + + /** + * Start an avatar-to-avatar voice call with another user + */ + static void startCall(const LLUUID& id); + + /** + * Start an ad-hoc conference voice call with multiple users in a specific IM floater. + */ + static void startAdhocCall(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null); + + /** + * Start conference chat with the given avatars in a specific IM floater. + */ + static void startConference(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null); /** * Show avatar profile. @@ -108,168 +108,168 @@ public: static bool isPickTabSelected(const LLUUID& avatar_id); static LLFloater* getProfileFloater(const LLUUID& avatar_id); - /** - * Show avatar on world map. - */ - static void showOnMap(const LLUUID& id); - - /** - * Give money to the avatar. - */ - static void pay(const LLUUID& id); - - /** - * Request teleport from other avatar - */ - static void teleportRequest(const LLUUID& id); - static void teleport_request_callback(const LLSD& notification, const LLSD& response); - - /** - * Share items with the avatar. - */ - static void share(const LLUUID& id); - - /** - * Share items with the picked avatars. - */ - static void shareWithAvatars(LLView * panel); + /** + * Show avatar on world map. + */ + static void showOnMap(const LLUUID& id); + + /** + * Give money to the avatar. + */ + static void pay(const LLUUID& id); + + /** + * Request teleport from other avatar + */ + static void teleportRequest(const LLUUID& id); + static void teleport_request_callback(const LLSD& notification, const LLSD& response); + + /** + * Share items with the avatar. + */ + static void share(const LLUUID& id); + + /** + * Share items with the picked avatars. + */ + static void shareWithAvatars(LLView * panel); static void shareWithAvatars(const uuid_set_t inventory_selected_uuids, LLFloater* root_floater); - /** - * Block/unblock the avatar by id. - * Returns true if blocked, returns false if unblocked - */ - static bool toggleBlock(const LLUUID& id); - - /** - * Mute/unmute avatar. - */ - static void toggleMute(const LLUUID& id, U32 flags); - - /** - * Block/unblock the avatar voice. - */ - static void toggleMuteVoice(const LLUUID& id); - - /** - * Return true if avatar with "id" is a friend - */ - static bool isFriend(const LLUUID& id); - - /** - * @return true if the avatar is blocked - */ - static bool isBlocked(const LLUUID& id); - - /** - * @return true if the avatar voice is blocked - */ - static bool isVoiceMuted(const LLUUID& id); - - /** - * @return true if you can block the avatar - */ - static bool canBlock(const LLUUID& id); - - /** - * Return true if the avatar is in a P2P voice call with a given user - */ - /* AD *TODO: Is this function needed any more? - I fixed it a bit(added check for canCall), but it appears that it is not used - anywhere. Maybe it should be removed? - static bool isCalling(const LLUUID &id);*/ - - /** - * @return true if call to the resident can be made - */ - - static bool canCall(); - /** - * Invite avatar to a group. - */ - static void inviteToGroup(const LLUUID& id); - - static void freezeAvatar(const LLUUID& id); - - static void ejectAvatar(const LLUUID& id, bool ban_enabled = false); - /** - * Kick avatar off grid - */ - static void kick(const LLUUID& id); - - /** - * Freeze avatar - */ - static void freeze(const LLUUID& id); - - /** - * Unfreeze avatar - */ - static void unfreeze(const LLUUID& id); - - /** - * Open csr page for avatar - */ - static void csr(const LLUUID& id, std::string name); - - /** - * Checks whether we can offer a teleport to the avatar, only offline friends - * cannot be offered a teleport. - * - * @return false if avatar is a friend and not visibly online - */ - static bool canOfferTeleport(const LLUUID& id); - - /** - * @return false if any one of the specified avatars a friend and not visibly online - */ - static bool canOfferTeleport(const uuid_vec_t& ids); - - /** - * Checks whether all items selected in the given inventory panel can be shared - * - * @param inv_panel Inventory panel to get selection from. If NULL, the active inventory panel is used. - * - * @return false if the selected items cannot be shared or the active inventory panel cannot be obtained - */ - static bool canShareSelectedItems(LLInventoryPanel* inv_panel = NULL); - - /** - * Builds a string of residents' display names separated by "words_separator" string. - * - * @param avatar_names - a vector of given avatar names from which resulting string is built - * @param residents_string - the resulting string - */ - static void buildResidentsString(std::vector<LLAvatarName> avatar_names, std::string& residents_string, bool complete_name = false); - - /** - * Builds a string of residents' display names separated by "words_separator" string. - * - * @param avatar_uuids - a vector of given avatar uuids from which resulting string is built - * @param residents_string - the resulting string - */ - static void buildResidentsString(const uuid_vec_t& avatar_uuids, std::string& residents_string); - - /** - * Opens the chat history for avatar - */ - static void viewChatHistory(const LLUUID& id); - - static std::set<LLUUID> getInventorySelectedUUIDs(LLInventoryPanel* active_panel = NULL); + /** + * Block/unblock the avatar by id. + * Returns true if blocked, returns false if unblocked + */ + static bool toggleBlock(const LLUUID& id); + + /** + * Mute/unmute avatar. + */ + static void toggleMute(const LLUUID& id, U32 flags); + + /** + * Block/unblock the avatar voice. + */ + static void toggleMuteVoice(const LLUUID& id); + + /** + * Return true if avatar with "id" is a friend + */ + static bool isFriend(const LLUUID& id); + + /** + * @return true if the avatar is blocked + */ + static bool isBlocked(const LLUUID& id); + + /** + * @return true if the avatar voice is blocked + */ + static bool isVoiceMuted(const LLUUID& id); + + /** + * @return true if you can block the avatar + */ + static bool canBlock(const LLUUID& id); + + /** + * Return true if the avatar is in a P2P voice call with a given user + */ + /* AD *TODO: Is this function needed any more? + I fixed it a bit(added check for canCall), but it appears that it is not used + anywhere. Maybe it should be removed? + static bool isCalling(const LLUUID &id);*/ + + /** + * @return true if call to the resident can be made + */ + + static bool canCall(); + /** + * Invite avatar to a group. + */ + static void inviteToGroup(const LLUUID& id); + + static void freezeAvatar(const LLUUID& id); + + static void ejectAvatar(const LLUUID& id, bool ban_enabled = false); + /** + * Kick avatar off grid + */ + static void kick(const LLUUID& id); + + /** + * Freeze avatar + */ + static void freeze(const LLUUID& id); + + /** + * Unfreeze avatar + */ + static void unfreeze(const LLUUID& id); + + /** + * Open csr page for avatar + */ + static void csr(const LLUUID& id, std::string name); + + /** + * Checks whether we can offer a teleport to the avatar, only offline friends + * cannot be offered a teleport. + * + * @return false if avatar is a friend and not visibly online + */ + static bool canOfferTeleport(const LLUUID& id); + + /** + * @return false if any one of the specified avatars a friend and not visibly online + */ + static bool canOfferTeleport(const uuid_vec_t& ids); + + /** + * Checks whether all items selected in the given inventory panel can be shared + * + * @param inv_panel Inventory panel to get selection from. If NULL, the active inventory panel is used. + * + * @return false if the selected items cannot be shared or the active inventory panel cannot be obtained + */ + static bool canShareSelectedItems(LLInventoryPanel* inv_panel = NULL); + + /** + * Builds a string of residents' display names separated by "words_separator" string. + * + * @param avatar_names - a vector of given avatar names from which resulting string is built + * @param residents_string - the resulting string + */ + static void buildResidentsString(std::vector<LLAvatarName> avatar_names, std::string& residents_string, bool complete_name = false); + + /** + * Builds a string of residents' display names separated by "words_separator" string. + * + * @param avatar_uuids - a vector of given avatar uuids from which resulting string is built + * @param residents_string - the resulting string + */ + static void buildResidentsString(const uuid_vec_t& avatar_uuids, std::string& residents_string); + + /** + * Opens the chat history for avatar + */ + static void viewChatHistory(const LLUUID& id); + + static std::set<LLUUID> getInventorySelectedUUIDs(LLInventoryPanel* active_panel = NULL); private: - static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response); - static bool handleRemove(const LLSD& notification, const LLSD& response); - static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id); - static bool handleFreezeAvatar(const LLSD& notification, const LLSD& response); - static bool handleEjectAvatar(const LLSD& notification, const LLSD& response); - static bool handleKick(const LLSD& notification, const LLSD& response); - static bool handleFreeze(const LLSD& notification, const LLSD& response); - static bool handleUnfreeze(const LLSD& notification, const LLSD& response); - static void callback_invite_to_group(LLUUID group_id, LLUUID id); - - // Just request friendship, no dialog. - static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message); + static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response); + static bool handleRemove(const LLSD& notification, const LLSD& response); + static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id); + static bool handleFreezeAvatar(const LLSD& notification, const LLSD& response); + static bool handleEjectAvatar(const LLSD& notification, const LLSD& response); + static bool handleKick(const LLSD& notification, const LLSD& response); + static bool handleFreeze(const LLSD& notification, const LLSD& response); + static bool handleUnfreeze(const LLSD& notification, const LLSD& response); + static void callback_invite_to_group(LLUUID group_id, LLUUID id); + + // Just request friendship, no dialog. + static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message); }; #endif // LL_LLAVATARACTIONS_H |