diff options
author | Don Kjer <don@lindenlab.com> | 2011-03-01 02:13:55 +0000 |
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committer | Don Kjer <don@lindenlab.com> | 2011-03-01 02:13:55 +0000 |
commit | 627c28da811f00ddd02a5c2af0762f427ac02a1b (patch) | |
tree | 13e1deab87b9a3c56595b796bd17347e47a93658 /indra/newview/llappviewer.cpp | |
parent | f2764d24a3b3563d66a683c84af22b61648755cb (diff) | |
parent | 0929315ab103433275a71f26a4900ee0615932e9 (diff) |
Merge with viewer-headless
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r-- | indra/newview/llappviewer.cpp | 133 |
1 files changed, 64 insertions, 69 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 6a9dfaf21b..f7ec83bea9 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -881,7 +881,7 @@ bool LLAppViewer::init() } // If we don't have the right GL requirements, exit. - if (!gGLManager.mHasRequirements && !gNoRender) + if (!gGLManager.mHasRequirements) { // can't use an alert here since we're exiting and // all hell breaks lose. @@ -1171,7 +1171,8 @@ bool LLAppViewer::mainLoop() } // Render scene. - if (!LLApp::isExiting()) + // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18 + if (!LLApp::isExiting() && !gHeadlessClient) { pingMainloopTimeout("Main:Display"); gGLActive = TRUE; @@ -1199,8 +1200,7 @@ bool LLAppViewer::mainLoop() } // yield cooperatively when not running as foreground window - if ( gNoRender - || (gViewerWindow && !gViewerWindow->mWindow->getVisible()) + if ( (gViewerWindow && !gViewerWindow->mWindow->getVisible()) || !gFocusMgr.getAppHasFocus()) { // Sleep if we're not rendering, or the window is minimized. @@ -1296,7 +1296,7 @@ bool LLAppViewer::mainLoop() resumeMainloopTimeout(); pingMainloopTimeout("Main:End"); - } + } } catch(std::bad_alloc) { @@ -1779,6 +1779,8 @@ bool LLAppViewer::cleanup() ll_close_fail_log(); + MEM_TRACK_RELEASE + llinfos << "Goodbye!" << llendflush; // return 0; @@ -2471,16 +2473,24 @@ namespace { if(data["required"].asBoolean()) { - apply_callback = &apply_update_ok_callback; if(LLStartUp::getStartupState() <= STATE_LOGIN_WAIT) { // The user never saw the progress bar. + apply_callback = &apply_update_ok_callback; notification_name = "RequiredUpdateDownloadedVerboseDialog"; } - else + else if(LLStartUp::getStartupState() < STATE_WORLD_INIT) { + // The user is logging in but blocked. + apply_callback = &apply_update_ok_callback; notification_name = "RequiredUpdateDownloadedDialog"; } + else + { + // The user is already logged in; treat like an optional update. + apply_callback = &apply_update_callback; + notification_name = "DownloadBackgroundTip"; + } } else { @@ -2640,7 +2650,7 @@ bool LLAppViewer::initWindow() LL_INFOS("AppInit") << "Initializing window..." << LL_ENDL; // store setting in a global for easy access and modification - gNoRender = gSavedSettings.getBOOL("DisableRendering"); + gHeadlessClient = gSavedSettings.getBOOL("HeadlessClient"); // always start windowed BOOL ignorePixelDepth = gSavedSettings.getBOOL("IgnorePixelDepth"); @@ -2676,28 +2686,25 @@ bool LLAppViewer::initWindow() gViewerWindow->mWindow->maximize(); } - if (!gNoRender) + // + // Initialize GL stuff + // + + if (mForceGraphicsDetail) { - // - // Initialize GL stuff - // + LLFeatureManager::getInstance()->setGraphicsLevel(gSavedSettings.getU32("RenderQualityPerformance"), false); + } + + // Set this flag in case we crash while initializing GL + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - if (mForceGraphicsDetail) - { - LLFeatureManager::getInstance()->setGraphicsLevel(gSavedSettings.getU32("RenderQualityPerformance"), false); - } - - // Set this flag in case we crash while initializing GL - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - - gPipeline.init(); - stop_glerror(); - gViewerWindow->initGLDefaults(); + gPipeline.init(); + stop_glerror(); + gViewerWindow->initGLDefaults(); - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); //If we have a startup crash, it's usually near GL initialization, so simulate that. if(gCrashOnStartup) @@ -2739,12 +2746,9 @@ void LLAppViewer::cleanupSavedSettings() gSavedSettings.setBOOL("ShowObjectUpdates", gShowObjectUpdates); - if (!gNoRender) + if (gDebugView) { - if (gDebugView) - { - gSavedSettings.setBOOL("ShowDebugConsole", gDebugView->mDebugConsolep->getVisible()); - } + gSavedSettings.setBOOL("ShowDebugConsole", gDebugView->mDebugConsolep->getVisible()); } // save window position if not maximized @@ -3711,7 +3715,7 @@ void LLAppViewer::badNetworkHandler() // is destroyed. void LLAppViewer::saveFinalSnapshot() { - if (!mSavedFinalSnapshot && !gNoRender) + if (!mSavedFinalSnapshot) { gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal()); gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal()); @@ -4115,34 +4119,31 @@ void LLAppViewer::idle() // // Update weather effects // - if (!gNoRender) - { - LLWorld::getInstance()->updateClouds(gFrameDTClamped); - gSky.propagateHeavenlyBodies(gFrameDTClamped); // moves sun, moon, and planets + LLWorld::getInstance()->updateClouds(gFrameDTClamped); + gSky.propagateHeavenlyBodies(gFrameDTClamped); // moves sun, moon, and planets - // Update wind vector - LLVector3 wind_position_region; - static LLVector3 average_wind; + // Update wind vector + LLVector3 wind_position_region; + static LLVector3 average_wind; - LLViewerRegion *regionp; - regionp = LLWorld::getInstance()->resolveRegionGlobal(wind_position_region, gAgent.getPositionGlobal()); // puts agent's local coords into wind_position - if (regionp) - { - gWindVec = regionp->mWind.getVelocity(wind_position_region); + LLViewerRegion *regionp; + regionp = LLWorld::getInstance()->resolveRegionGlobal(wind_position_region, gAgent.getPositionGlobal()); // puts agent's local coords into wind_position + if (regionp) + { + gWindVec = regionp->mWind.getVelocity(wind_position_region); - // Compute average wind and use to drive motion of water - - average_wind = regionp->mWind.getAverage(); - F32 cloud_density = regionp->mCloudLayer.getDensityRegion(wind_position_region); - - gSky.setCloudDensityAtAgent(cloud_density); - gSky.setWind(average_wind); - //LLVOWater::setWind(average_wind); - } - else - { - gWindVec.setVec(0.0f, 0.0f, 0.0f); - } + // Compute average wind and use to drive motion of water + + average_wind = regionp->mWind.getAverage(); + F32 cloud_density = regionp->mCloudLayer.getDensityRegion(wind_position_region); + + gSky.setCloudDensityAtAgent(cloud_density); + gSky.setWind(average_wind); + //LLVOWater::setWind(average_wind); + } + else + { + gWindVec.setVec(0.0f, 0.0f, 0.0f); } ////////////////////////////////////// @@ -4151,13 +4152,10 @@ void LLAppViewer::idle() // Here, particles are updated and drawables are moved. // - if (!gNoRender) - { - LLFastTimer t(FTM_WORLD_UPDATE); - gPipeline.updateMove(); + LLFastTimer t(FTM_WORLD_UPDATE); + gPipeline.updateMove(); - LLWorld::getInstance()->updateParticles(); - } + LLWorld::getInstance()->updateParticles(); if (LLViewerJoystick::getInstance()->getOverrideCamera()) { @@ -4523,12 +4521,9 @@ void LLAppViewer::disconnectViewer() gSavedSettings.setBOOL("FlyingAtExit", gAgent.getFlying() ); // Un-minimize all windows so they don't get saved minimized - if (!gNoRender) + if (gFloaterView) { - if (gFloaterView) - { - gFloaterView->restoreAll(); - } + gFloaterView->restoreAll(); } if (LLSelectMgr::getInstance()) |