diff options
author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-30 13:15:36 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-30 13:15:36 +0100 |
commit | 61774546f0b260c18c5308143a9c3d02a5e5245e (patch) | |
tree | 4566b4f91c2e02956143647067ae642570bb907a /indra/newview/llappviewer.cpp | |
parent | ccd5b9e2f3f1139814a63d9db03c3671c249930c (diff) | |
parent | e1517318c58d6796b5566d5cf96c02474fd7376e (diff) |
HUGE merge from viewer-trunk. Many conflicts resolved.
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r-- | indra/newview/llappviewer.cpp | 66 |
1 files changed, 41 insertions, 25 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 57ca81a9f1..34e9497ed8 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -44,6 +44,7 @@ #include "llviewertexturelist.h" #include "llgroupmgr.h" #include "llagent.h" +#include "llagentcamera.h" #include "llagentwearables.h" #include "llwindow.h" #include "llviewerstats.h" @@ -80,6 +81,7 @@ #include "llfasttimerview.h" #include "llviewermenufile.h" #include "llvoicechannel.h" +#include "llvoavatarself.h" #include "llsidetray.h" @@ -357,7 +359,7 @@ void request_initial_instant_messages() if (!requested && gMessageSystem && LLMuteList::getInstance()->isLoaded() - && gAgent.getAvatarObject()) + && isAgentAvatarValid()) { // Auto-accepted inventory items may require the avatar object // to build a correct name. Likewise, inventory offers from @@ -1122,12 +1124,15 @@ bool LLAppViewer::mainLoop() ms_sleep(500); } - + static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second idleTimer.reset(); - while(1) + bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ; + S32 total_work_pending = 0; + S32 total_io_pending = 0; + while(!is_slow)//do not unpause threads if the frame rates are very low. { S32 work_pending = 0; S32 io_pending = 0; @@ -1158,6 +1163,8 @@ bool LLAppViewer::mainLoop() ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up } + total_work_pending += work_pending ; + total_io_pending += io_pending ; F64 frame_time = frameTimer.getElapsedTimeF64(); F64 idle_time = idleTimer.getElapsedTimeF64(); if (frame_time >= min_frame_time && @@ -1167,25 +1174,32 @@ bool LLAppViewer::mainLoop() break; } } - if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && - (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) - { - gFrameStalls++; - } - frameTimer.reset(); // Prevent the worker threads from running while rendering. // if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client... if (run_multiple_threads == FALSE) { - LLFastTimer ftm(FTM_PAUSE_THREADS); - - LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); - // LLAppViewer::getTextureFetch()->pause(); // Don't pause the fetch (IO) thread + //LLFastTimer ftm(FTM_PAUSE_THREADS); //not necessary. + + if(!total_work_pending) //pause texture fetching threads if nothing to process. + { + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + LLAppViewer::getTextureFetch()->pause(); + } + if(!total_io_pending) //pause file threads if nothing to process. + { + LLVFSThread::sLocal->pause(); + LLLFSThread::sLocal->pause(); + } + } + + if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && + (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) + { + gFrameStalls++; } - //LLVFSThread::sLocal->pause(); // Prevent the VFS thread from running while rendering. - //LLLFSThread::sLocal->pause(); // Prevent the LFS thread from running while rendering. + frameTimer.reset(); resumeMainloopTimeout(); @@ -1531,6 +1545,8 @@ bool LLAppViewer::cleanup() LLLocationHistory::getInstance()->save(); LLAvatarIconIDCache::getInstance()->save(); + + LLViewerMedia::saveCookieFile(); llinfos << "Shutting down Threads" << llendflush; @@ -1653,7 +1669,7 @@ bool LLAppViewer::cleanup() // HACK: Attempt to wait until the screen res. switch is complete. ms_sleep(1000); - LLWeb::loadURLExternal( gLaunchFileOnQuit ); + LLWeb::loadURLExternal( gLaunchFileOnQuit, false ); llinfos << "File launched." << llendflush; } @@ -2508,9 +2524,9 @@ void LLAppViewer::cleanupSavedSettings() gSavedSettings.setF32("MapScale", LLWorldMapView::sMapScale ); // Some things are cached in LLAgent. - if (gAgent.mInitialized) + if (gAgent.isInitialized()) { - gSavedSettings.setF32("RenderFarClip", gAgent.mDrawDistance); + gSavedSettings.setF32("RenderFarClip", gAgentCamera.mDrawDistance); } } @@ -3345,10 +3361,10 @@ void LLAppViewer::saveFinalSnapshot() { if (!mSavedFinalSnapshot && !gNoRender) { - gSavedSettings.setVector3d("FocusPosOnLogout", gAgent.calcFocusPositionTargetGlobal()); - gSavedSettings.setVector3d("CameraPosOnLogout", gAgent.calcCameraPositionTargetGlobal()); + gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal()); + gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal()); gViewerWindow->setCursor(UI_CURSOR_WAIT); - gAgent.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch + gAgentCamera.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch gSavedSettings.setBOOL("ShowParcelOwners", FALSE); idle(); @@ -3640,7 +3656,7 @@ void LLAppViewer::idle() // Handle pending gesture processing static LLFastTimer::DeclareTimer ftm("Agent Position"); LLFastTimer t(ftm); - LLGestureManager::instance().update(); + LLGestureMgr::instance().update(); gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY); } @@ -3768,7 +3784,7 @@ void LLAppViewer::idle() LLViewerJoystick::getInstance()->moveObjects(); } - gAgent.updateCamera(); + gAgentCamera.updateCamera(); } // update media focus @@ -4125,7 +4141,7 @@ void LLAppViewer::disconnectViewer() LLFloaterInventory::cleanup(); gAgentWearables.cleanup(); - + gAgentCamera.cleanup(); // Also writes cached agent settings to gSavedSettings gAgent.cleanup(); |