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authorTofu Linden <tofu.linden@lindenlab.com>2010-03-30 13:15:36 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-30 13:15:36 +0100
commit61774546f0b260c18c5308143a9c3d02a5e5245e (patch)
tree4566b4f91c2e02956143647067ae642570bb907a /indra/newview/llappviewer.cpp
parentccd5b9e2f3f1139814a63d9db03c3671c249930c (diff)
parente1517318c58d6796b5566d5cf96c02474fd7376e (diff)
HUGE merge from viewer-trunk. Many conflicts resolved.
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r--indra/newview/llappviewer.cpp66
1 files changed, 41 insertions, 25 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 57ca81a9f1..34e9497ed8 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -44,6 +44,7 @@
#include "llviewertexturelist.h"
#include "llgroupmgr.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llwindow.h"
#include "llviewerstats.h"
@@ -80,6 +81,7 @@
#include "llfasttimerview.h"
#include "llviewermenufile.h"
#include "llvoicechannel.h"
+#include "llvoavatarself.h"
#include "llsidetray.h"
@@ -357,7 +359,7 @@ void request_initial_instant_messages()
if (!requested
&& gMessageSystem
&& LLMuteList::getInstance()->isLoaded()
- && gAgent.getAvatarObject())
+ && isAgentAvatarValid())
{
// Auto-accepted inventory items may require the avatar object
// to build a correct name. Likewise, inventory offers from
@@ -1122,12 +1124,15 @@ bool LLAppViewer::mainLoop()
ms_sleep(500);
}
-
+ static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds
const F64 min_frame_time = 0.0; //(.0333 - .0010); // max video frame rate = 30 fps
const F64 min_idle_time = 0.0; //(.0010); // min idle time = 1 ms
const F64 max_idle_time = run_multiple_threads ? min_idle_time : llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second
idleTimer.reset();
- while(1)
+ bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ;
+ S32 total_work_pending = 0;
+ S32 total_io_pending = 0;
+ while(!is_slow)//do not unpause threads if the frame rates are very low.
{
S32 work_pending = 0;
S32 io_pending = 0;
@@ -1158,6 +1163,8 @@ bool LLAppViewer::mainLoop()
ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up
}
+ total_work_pending += work_pending ;
+ total_io_pending += io_pending ;
F64 frame_time = frameTimer.getElapsedTimeF64();
F64 idle_time = idleTimer.getElapsedTimeF64();
if (frame_time >= min_frame_time &&
@@ -1167,25 +1174,32 @@ bool LLAppViewer::mainLoop()
break;
}
}
- if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
- (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
- {
- gFrameStalls++;
- }
- frameTimer.reset();
// Prevent the worker threads from running while rendering.
// if (LLThread::processorCount()==1) //pause() should only be required when on a single processor client...
if (run_multiple_threads == FALSE)
{
- LLFastTimer ftm(FTM_PAUSE_THREADS);
-
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- // LLAppViewer::getTextureFetch()->pause(); // Don't pause the fetch (IO) thread
+ //LLFastTimer ftm(FTM_PAUSE_THREADS); //not necessary.
+
+ if(!total_work_pending) //pause texture fetching threads if nothing to process.
+ {
+ LLAppViewer::getTextureCache()->pause();
+ LLAppViewer::getImageDecodeThread()->pause();
+ LLAppViewer::getTextureFetch()->pause();
+ }
+ if(!total_io_pending) //pause file threads if nothing to process.
+ {
+ LLVFSThread::sLocal->pause();
+ LLLFSThread::sLocal->pause();
+ }
+ }
+
+ if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
+ (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
+ {
+ gFrameStalls++;
}
- //LLVFSThread::sLocal->pause(); // Prevent the VFS thread from running while rendering.
- //LLLFSThread::sLocal->pause(); // Prevent the LFS thread from running while rendering.
+ frameTimer.reset();
resumeMainloopTimeout();
@@ -1531,6 +1545,8 @@ bool LLAppViewer::cleanup()
LLLocationHistory::getInstance()->save();
LLAvatarIconIDCache::getInstance()->save();
+
+ LLViewerMedia::saveCookieFile();
llinfos << "Shutting down Threads" << llendflush;
@@ -1653,7 +1669,7 @@ bool LLAppViewer::cleanup()
// HACK: Attempt to wait until the screen res. switch is complete.
ms_sleep(1000);
- LLWeb::loadURLExternal( gLaunchFileOnQuit );
+ LLWeb::loadURLExternal( gLaunchFileOnQuit, false );
llinfos << "File launched." << llendflush;
}
@@ -2508,9 +2524,9 @@ void LLAppViewer::cleanupSavedSettings()
gSavedSettings.setF32("MapScale", LLWorldMapView::sMapScale );
// Some things are cached in LLAgent.
- if (gAgent.mInitialized)
+ if (gAgent.isInitialized())
{
- gSavedSettings.setF32("RenderFarClip", gAgent.mDrawDistance);
+ gSavedSettings.setF32("RenderFarClip", gAgentCamera.mDrawDistance);
}
}
@@ -3345,10 +3361,10 @@ void LLAppViewer::saveFinalSnapshot()
{
if (!mSavedFinalSnapshot && !gNoRender)
{
- gSavedSettings.setVector3d("FocusPosOnLogout", gAgent.calcFocusPositionTargetGlobal());
- gSavedSettings.setVector3d("CameraPosOnLogout", gAgent.calcCameraPositionTargetGlobal());
+ gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal());
+ gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal());
gViewerWindow->setCursor(UI_CURSOR_WAIT);
- gAgent.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch
+ gAgentCamera.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch
gSavedSettings.setBOOL("ShowParcelOwners", FALSE);
idle();
@@ -3640,7 +3656,7 @@ void LLAppViewer::idle()
// Handle pending gesture processing
static LLFastTimer::DeclareTimer ftm("Agent Position");
LLFastTimer t(ftm);
- LLGestureManager::instance().update();
+ LLGestureMgr::instance().update();
gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY);
}
@@ -3768,7 +3784,7 @@ void LLAppViewer::idle()
LLViewerJoystick::getInstance()->moveObjects();
}
- gAgent.updateCamera();
+ gAgentCamera.updateCamera();
}
// update media focus
@@ -4125,7 +4141,7 @@ void LLAppViewer::disconnectViewer()
LLFloaterInventory::cleanup();
gAgentWearables.cleanup();
-
+ gAgentCamera.cleanup();
// Also writes cached agent settings to gSavedSettings
gAgent.cleanup();