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authorVadim Savchuk <vsavchuk@productengine.com>2010-07-08 14:32:45 +0300
committerVadim Savchuk <vsavchuk@productengine.com>2010-07-08 14:32:45 +0300
commit75f8563e0a4ba06c45853a97170ef8322458bd08 (patch)
tree39ff74fee67d6ba0f0f9524d910bb3d3ae1870b8 /indra/newview/llappearancemgr.cpp
parent04a9a19c8361eda9bf6d7d6aa014db4d15dcf715 (diff)
parentf6ac20860fb5110571802dd0a5ac76d236855ba7 (diff)
Merge from default branch
--HG-- branch : product-engine
Diffstat (limited to 'indra/newview/llappearancemgr.cpp')
-rw-r--r--indra/newview/llappearancemgr.cpp19
1 files changed, 6 insertions, 13 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index b5ad5c7a11..f8cff42412 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -989,22 +989,15 @@ bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_up
{
removeCOFItemLinks(gAgentWearables.getWearableItemID(item_to_wear->getWearableType(), wearable_count-1), false);
}
+ addCOFItemLink(item_to_wear, do_update);
}
+ break;
case LLAssetType::AT_BODYPART:
- // Don't wear anything until initial wearables are loaded, can
- // destroy clothing items.
- if (!gAgentWearables.areWearablesLoaded())
- {
- LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
- return false;
- }
-
+ // TODO: investigate wearables may not be loaded at this point EXT-8231
+
// Remove the existing wearables of the same type.
// Remove existing body parts anyway because we must not be able to wear e.g. two skins.
- if (item_to_wear->getType() == LLAssetType::AT_BODYPART)
- {
- removeCOFLinksOfType(item_to_wear->getWearableType(), false);
- }
+ removeCOFLinksOfType(item_to_wear->getWearableType(), false);
addCOFItemLink(item_to_wear, do_update);
break;
@@ -2596,7 +2589,7 @@ void LLAppearanceMgr::dumpItemArray(const LLInventoryModel::item_array_t& items,
{
asset_id = linked_item->getAssetUUID();
}
- llinfos << msg << " " << i <<" " << item->getName() << " " << asset_id.asString() << llendl;
+ llinfos << msg << " " << i <<" " << (item ? item->getName() : "(nullitem)") << " " << asset_id.asString() << llendl;
}
llinfos << llendl;
}