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author | Nat Goodspeed <nat@lindenlab.com> | 2021-11-04 16:50:31 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2021-11-04 16:50:31 -0400 |
commit | d848d9e888690210dd37a40c634820fd473699fb (patch) | |
tree | 91403c58f6f6bbae740a7ce0913c4f217d379536 /indra/newview/llagentdata.h | |
parent | 89f2169e9d2c03ed92810689563ca110886abf16 (diff) |
SL-16202: Streamline WorkQueues in LLImageGLThread.
Use the new WorkQueue::postIfOpen() method in LLImageGLThread::post(). That
makes the LLImageGLThread method a trivial wrapper, which can accept templated
work items and pass them through to the WorkQueue method, eliminating double
indirection due to multiple layers of std::function.
Eliminate LLImageGLThread's WorkQueue intended for work on the main queue.
Since the main loop already has a WorkQueue of its own, post work directly to
that WorkQueue instead of using a separate WorkQueue misleadingly embedded in
LLImageGLThread.
Instead of looking up the main thread's WorkQueue every time, capture a
pointer in LLImageGL's constructor.
We no longer need a fallback queue for when the main thread's WorkQueue is
full. We no longer need the main loop to poll LLImageGL to service the local
main-thread-targeted WorkQueue, or to copy work from the fallback queue to the
main queue. That eliminates LLImageGLThread::postCallback(), mCallbackQueue,
mPendingCallbackQ, executeCallbacks() -- and even LLImageGL::updateClass() and
LLAppViewer's call to it.
Change LLViewerFetchedTexture::scheduleCreateTexture() to post work to the
main thread's WorkQueue instead of calling LLImageGLThread::postCallback().
Diffstat (limited to 'indra/newview/llagentdata.h')
0 files changed, 0 insertions, 0 deletions