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authorLoren Shih <seraph@lindenlab.com>2010-03-24 16:12:01 -0400
committerLoren Shih <seraph@lindenlab.com>2010-03-24 16:12:01 -0400
commitcc4a9b5640f4295c8af78efd4271a251434e39c6 (patch)
treee97f86a6968415e16f6e0d5a5a907830b9529f22 /indra/newview/llagentcamera.h
parentfc49539b36adfd4c87d7824db5d94a7858683f3d (diff)
EXT-2959 : Pull out camera functions from llagent to llagentcamera
#2 checkin. Superficial cleanup and some bug fixing (e.g. took out duplicate mDrawDistance from llagent, took out gAgentCameraHACK and gAgentHACK).
Diffstat (limited to 'indra/newview/llagentcamera.h')
-rw-r--r--indra/newview/llagentcamera.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h
index 6a0e8d372e..0b55b917d0 100644
--- a/indra/newview/llagentcamera.h
+++ b/indra/newview/llagentcamera.h
@@ -99,10 +99,6 @@ public:
** INITIALIZATION
**/
- // SERAPH UNFILED
-public:
- F32 mDrawDistance;
-
//--------------------------------------------------------------------
// Constructors / Destructors
//--------------------------------------------------------------------
@@ -139,9 +135,7 @@ private:
//--------------------------------------------------------------------
public:
void switchCameraPreset(ECameraPreset preset);
-
private:
-
/** Determines default camera offset depending on the current camera preset */
LLVector3 getCameraOffsetInitial();
@@ -251,7 +245,7 @@ public:
void startCameraAnimation();
void stopCameraAnimation();
private:
- LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active // SERAPH agentCamera
+ LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active
F32 mAnimationDuration; // In seconds
BOOL mCameraAnimating; // Camera is transitioning from one mode to another
LLVector3d mAnimationCameraStartGlobal; // Camera start position, global coords
@@ -347,6 +341,8 @@ public:
void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);
// Called on camera movement. Unlocks camera from the default position behind the avatar.
void unlockView();
+public:
+ F32 mDrawDistance;
//--------------------------------------------------------------------
// Mouselook