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author | Aimee Linden <aimee@lindenlab.com> | 2010-06-21 13:35:55 +0100 |
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committer | Aimee Linden <aimee@lindenlab.com> | 2010-06-21 13:35:55 +0100 |
commit | c0129e4b11455a05a94300e1649cf3edaaf824aa (patch) | |
tree | ebe8bbc15a2c89078358d86519746fb81f616422 /indra/newview/llagentcamera.cpp | |
parent | 0622cd9e3605e0b18dd660a1b5cfe86581d693c5 (diff) |
DEV-36437 FIXED (VWR-2485) Menu remains after switch to Mouselook
Ported from Snowglobe.
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index c6ca9c5e3a..9cf0a659c1 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2084,6 +2084,9 @@ void LLAgentCamera::changeCameraToMouselook(BOOL animate) // visibility changes at end of animation gViewerWindow->getWindow()->resetBusyCount(); + // Menus should not remain open on switching to mouselook... + LLMenuGL::sMenuContainer->hideMenus(); + // unpause avatar animation gAgent.unpauseAnimation(); |