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authorVadim Savchuk <vsavchuk@productengine.com>2010-04-02 17:18:36 +0300
committerVadim Savchuk <vsavchuk@productengine.com>2010-04-02 17:18:36 +0300
commit7d38dd51c2a59d173bee9c04737002313f4b9dec (patch)
tree4ba43c9a6d4c15ac6f3bd2979558498a43fbcfd1 /indra/newview/llagentcamera.cpp
parentf6b48339d9423399ccd1c93709de978ccc7f5a8c (diff)
parenta7085418df1ada6e19b94b6df772ed21e663d119 (diff)
Manual merge from default branch.
Resolved a conflict in indra/llui/llurlentry.cpp. That broke the fix for EXT-6357. --HG-- branch : product-engine
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r--indra/newview/llagentcamera.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index bb06255fd1..9638d0e94f 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -107,6 +107,8 @@ LLAgentCamera gAgentCamera;
// LLAgentCamera()
//-----------------------------------------------------------------------------
LLAgentCamera::LLAgentCamera() :
+ mInitialized(false),
+
mDrawDistance( DEFAULT_FAR_PLANE ),
mLookAt(NULL),
@@ -142,7 +144,7 @@ LLAgentCamera::LLAgentCamera() :
mSitCameraEnabled(FALSE),
mCameraSmoothingLastPositionGlobal(),
mCameraSmoothingLastPositionAgent(),
- mCameraSmoothingStop(FALSE),
+ mCameraSmoothingStop(false),
mCameraUpVector(LLVector3::z_axis), // default is straight up
@@ -219,7 +221,7 @@ void LLAgentCamera::init()
mCameraZoomFraction = 1.f;
mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
- mInitialized = TRUE;
+ mInitialized = true;
}
//-----------------------------------------------------------------------------
@@ -1042,7 +1044,7 @@ void LLAgentCamera::cameraPanLeft(F32 meters)
mFocusGlobal = mFocusTargetGlobal;
// disable smoothing for camera pan, which causes some residents unhappiness
- mCameraSmoothingStop = TRUE;
+ mCameraSmoothingStop = true;
cameraZoomIn(1.f);
updateFocusOffset();
@@ -1062,7 +1064,7 @@ void LLAgentCamera::cameraPanUp(F32 meters)
mFocusGlobal = mFocusTargetGlobal;
// disable smoothing for camera pan, which causes some residents unhappiness
- mCameraSmoothingStop = TRUE;
+ mCameraSmoothingStop = true;
cameraZoomIn(1.f);
updateFocusOffset();
@@ -1122,9 +1124,9 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
{
// range from -.5 to .5
F32 x_from_center =
- ((F32) mouse_x / (F32) gViewerWindow->getWindowWidthScaled() ) - 0.5f;
+ ((F32) mouse_x / (F32) gViewerWindow->getWorldViewWidthScaled() ) - 0.5f;
F32 y_from_center =
- ((F32) mouse_y / (F32) gViewerWindow->getWindowHeightScaled() ) - 0.5f;
+ ((F32) mouse_y / (F32) gViewerWindow->getWorldViewHeightScaled() ) - 0.5f;
frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
@@ -1364,7 +1366,8 @@ void LLAgentCamera::updateCamera()
LLVector3d camera_pos_agent = camera_pos_global - agent_pos;
// Sitting on what you're manipulating can cause camera jitter with smoothing.
// This turns off smoothing while editing. -MG
- mCameraSmoothingStop |= (BOOL)LLToolMgr::getInstance()->inBuildMode();
+ bool in_build_mode = LLToolMgr::getInstance()->inBuildMode();
+ mCameraSmoothingStop = mCameraSmoothingStop || in_build_mode;
if (cameraThirdPerson() && !mCameraSmoothingStop)
{
@@ -1396,7 +1399,7 @@ void LLAgentCamera::updateCamera()
mCameraSmoothingLastPositionGlobal = camera_pos_global;
mCameraSmoothingLastPositionAgent = camera_pos_agent;
- mCameraSmoothingStop = FALSE;
+ mCameraSmoothingStop = false;
}