diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-06-29 21:00:07 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-06-29 21:23:23 +0300 |
commit | 069304ca394d4d6069f00bb976f2d75e82bf675c (patch) | |
tree | f882ecf526effeda207d418049391a315b17cc2f /indra/newview/llagentcamera.cpp | |
parent | f6515257a0cc405d6549c5d56302fb0d90176807 (diff) | |
parent | 1e4f2ec07e32a142f35817d3186a124df3f8cd25 (diff) |
Merge branch 'master' (DRTVWR-543) into DRTVWR-559
# Conflicts:
# autobuild.xml
# indra/llrender/llgl.cpp
# indra/newview/CMakeLists.txt
# indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 8d02bec53e..57a59d81c4 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -401,10 +401,9 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi LLQuaternion obj_rot = object->getRenderRotation(); LLVector3 obj_pos = object->getRenderPosition(); - BOOL is_avatar = object->isAvatar(); // if is avatar - don't do any funk heuristics to position the focal point // see DEV-30589 - if (is_avatar) + if (object->isAvatar() || (object->isAnimatedObject() && object->getControlAvatar())) { return original_focus_point - obj_pos; } @@ -529,7 +528,6 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi // or keep the focus point in the object middle when (relatively) far // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars // is almost always "tumble about middle" and not "spin around surface point" - if (!is_avatar) { LLVector3 obj_rel = original_focus_point - object->getRenderPosition(); @@ -1423,7 +1421,7 @@ void LLAgentCamera::updateCamera() F32 smoothing = LLSmoothInterpolation::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE); - if (!mFocusObject) // we differentiate on avatar mode + if (mFocusOnAvatar && !mFocusObject) // we differentiate on avatar mode { // for avatar-relative focus, we smooth in avatar space - // the avatar moves too jerkily w/r/t global space to smooth there. |