summaryrefslogtreecommitdiff
path: root/indra/newview/llagentcamera.cpp
diff options
context:
space:
mode:
authorJames Cook <james@lindenlab.com>2010-06-01 14:33:44 -0700
committerJames Cook <james@lindenlab.com>2010-06-01 14:33:44 -0700
commit49c221b9678c33d5dbe71a68ca35d0b28fff3edd (patch)
tree0214531fe7d433a220240b766d928f7a49e2ed92 /indra/newview/llagentcamera.cpp
parent010dba68ad923cf66b1e05e6969a21f7288fe78a (diff)
parent7ea46b968cf7df3afc1e879f90f1124157f5a79d (diff)
Merge with dessie/viewer-public in prep to land code there
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r--indra/newview/llagentcamera.cpp22
1 files changed, 1 insertions, 21 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 9638d0e94f..47f290ad3b 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -38,7 +38,6 @@
#include "llagent.h"
#include "llanimationstates.h"
#include "llfloatercamera.h"
-#include "llfloatercustomize.h"
#include "llfloaterreg.h"
#include "llhudmanager.h"
#include "lljoystickbutton.h"
@@ -48,6 +47,7 @@
#include "llviewercamera.h"
#include "llviewercontrol.h"
#include "llviewerjoystick.h"
+#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
@@ -1538,26 +1538,6 @@ F32 LLAgentCamera::calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_glob
{
F32 ui_offset = 0.f;
- if (gFloaterCustomize)
- {
- const LLRect& rect = gFloaterCustomize->getRect();
-
- // Move the camera so that the avatar isn't covered up by this floater.
- F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled()))));
- F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians
- F32 offset = tan(apparent_angle);
-
- if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) )
- {
- // Move the avatar to the right (camera to the left)
- ui_offset = offset;
- }
- else
- {
- // Move the avatar to the left (camera to the right)
- ui_offset = -offset;
- }
- }
F32 range = (F32)dist_vec(camera_pos_global, getFocusGlobal());
mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f));
return mUIOffset * range;