diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llagentcamera.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 5913 |
1 files changed, 2957 insertions, 2956 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index a8a4576d42..033805b5ed 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -1,2956 +1,2957 @@ -/** - * @file llagentcamera.cpp - * @brief LLAgent class implementation - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" -#include "llagentcamera.h" - -#include "pipeline.h" - -#include "llagent.h" -#include "llanimationstates.h" -#include "llfloatercamera.h" -#include "llfloaterreg.h" -#include "llhudmanager.h" -#include "lljoystickbutton.h" -#include "llmorphview.h" -#include "llmoveview.h" -#include "llselectmgr.h" -#include "llsmoothstep.h" -#include "lltoolmgr.h" -#include "llviewercamera.h" -#include "llviewercontrol.h" -#include "llviewerjoystick.h" -#include "llviewermenu.h" -#include "llviewerobjectlist.h" -#include "llviewerregion.h" -#include "llviewerwindow.h" -#include "llvoavatarself.h" -#include "llwindow.h" -#include "llworld.h" - -using namespace LLAvatarAppearanceDefines; - -extern LLMenuBarGL* gMenuBarView; - -// Mousewheel camera zoom -const F32 MIN_ZOOM_FRACTION = 0.25f; -const F32 INITIAL_ZOOM_FRACTION = 1.f; -const F32 MAX_ZOOM_FRACTION = 8.f; - -const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds -const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds - -const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f; -const F32 CAMERA_LAG_HALF_LIFE = 0.25f; -const F32 MIN_CAMERA_LAG = 0.5f; -const F32 MAX_CAMERA_LAG = 5.f; - -const F32 CAMERA_COLLIDE_EPSILON = 0.1f; -const F32 MIN_CAMERA_DISTANCE = 0.1f; - -const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f; -const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f; -const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f; - -const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f; -const F32 MAX_CAMERA_DISTANCE_FROM_OBJECT = 496.f; -const F32 CAMERA_FUDGE_FROM_OBJECT = 16.f; - -const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f; - -const F32 HEAD_BUFFER_SIZE = 0.3f; - -const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.1f; - -const F32 LAND_MIN_ZOOM = 0.15f; - -const F32 AVATAR_MIN_ZOOM = 0.5f; -const F32 OBJECT_MIN_ZOOM = 0.02f; - -const F32 APPEARANCE_MIN_ZOOM = 0.39f; -const F32 APPEARANCE_MAX_ZOOM = 8.f; - -const F32 CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST = 3.5f; - -const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f; -const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f; - -const F32 OBJECT_EXTENTS_PADDING = 0.5f; - -static bool isDisableCameraConstraints() -{ - static LLCachedControl<bool> sDisableCameraConstraints(gSavedSettings, "DisableCameraConstraints", false); - return sDisableCameraConstraints; -} - -// The agent instance. -LLAgentCamera gAgentCamera; - -//----------------------------------------------------------------------------- -// LLAgentCamera() -//----------------------------------------------------------------------------- -LLAgentCamera::LLAgentCamera() : - mInitialized(false), - - mDrawDistance( DEFAULT_FAR_PLANE ), - - mLookAt(NULL), - mPointAt(NULL), - - mHUDTargetZoom(1.f), - mHUDCurZoom(1.f), - - mForceMouselook(false), - - mCameraMode( CAMERA_MODE_THIRD_PERSON ), - mLastCameraMode( CAMERA_MODE_THIRD_PERSON ), - - mCameraPreset(CAMERA_PRESET_REAR_VIEW), - - mCameraAnimating( false ), - mAnimationCameraStartGlobal(), - mAnimationFocusStartGlobal(), - mAnimationTimer(), - mAnimationDuration(0.33f), - - mCameraFOVZoomFactor(0.f), - mCameraCurrentFOVZoomFactor(0.f), - mCameraFocusOffset(), - - mCameraCollidePlane(), - - mCurrentCameraDistance(2.f), // meters, set in init() - mTargetCameraDistance(2.f), - mCameraZoomFraction(1.f), // deprecated - mThirdPersonHeadOffset(0.f, 0.f, 1.f), - mSitCameraEnabled(false), - mCameraSmoothingLastPositionGlobal(), - mCameraSmoothingLastPositionAgent(), - mCameraSmoothingStop(false), - - mCameraUpVector(LLVector3::z_axis), // default is straight up - - mFocusOnAvatar(true), - mAllowChangeToFollow(false), - mFocusGlobal(), - mFocusTargetGlobal(), - mFocusObject(NULL), - mFocusObjectDist(0.f), - mFocusObjectOffset(), - mTrackFocusObject(true), - - mAtKey(0), // Either 1, 0, or -1... indicates that movement-key is pressed - mWalkKey(0), // like AtKey, but causes less forward thrust - mLeftKey(0), - mUpKey(0), - mYawKey(0.f), - mPitchKey(0.f), - - mOrbitLeftKey(0.f), - mOrbitRightKey(0.f), - mOrbitUpKey(0.f), - mOrbitDownKey(0.f), - mOrbitInKey(0.f), - mOrbitOutKey(0.f), - - mPanUpKey(0.f), - mPanDownKey(0.f), - mPanLeftKey(0.f), - mPanRightKey(0.f), - mPanInKey(0.f), - mPanOutKey(0.f) -{ - mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT ); - - clearGeneralKeys(); - clearOrbitKeys(); - clearPanKeys(); - - resetPanDiff(); - resetOrbitDiff(); -} - -// Requires gSavedSettings to be initialized. -//----------------------------------------------------------------------------- -// init() -//----------------------------------------------------------------------------- -void LLAgentCamera::init() -{ - // *Note: this is where LLViewerCamera::getInstance() used to be constructed. - - mDrawDistance = gSavedSettings.getF32("RenderFarClip"); - - LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW); - // Leave at 0.1 meters until we have real near clip management - LLViewerCamera::getInstance()->setNear(0.1f); - LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h - LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape - LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape - - mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild")); - - mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPresetType"); - - mCameraCollidePlane.clearVec(); - mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"); - mTargetCameraDistance = mCurrentCameraDistance; - mCameraZoomFraction = 1.f; - mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject"); - - mInitialized = true; -} - -//----------------------------------------------------------------------------- -// cleanup() -//----------------------------------------------------------------------------- -void LLAgentCamera::cleanup() -{ - setSitCamera(LLUUID::null); - - if(mLookAt) - { - mLookAt->markDead() ; - mLookAt = NULL; - } - if(mPointAt) - { - mPointAt->markDead() ; - mPointAt = NULL; - } - setFocusObject(NULL); -} - -void LLAgentCamera::setAvatarObject(LLVOAvatarSelf* avatar) -{ - if (!mLookAt) - { - mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT); - } - if (!mPointAt) - { - mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT); - } - - if (!mLookAt.isNull()) - { - mLookAt->setSourceObject(avatar); - } - if (!mPointAt.isNull()) - { - mPointAt->setSourceObject(avatar); - } -} - -//----------------------------------------------------------------------------- -// LLAgent() -//----------------------------------------------------------------------------- -LLAgentCamera::~LLAgentCamera() -{ - cleanup(); - - // *Note: this is where LLViewerCamera::getInstance() used to be deleted. -} - -// Change camera back to third person, stop the autopilot, -// deselect stuff, etc. -//----------------------------------------------------------------------------- -// resetView() -//----------------------------------------------------------------------------- -void LLAgentCamera::resetView(bool reset_camera, bool change_camera) -{ - if (gDisconnected) - { - return; - } - - if (gAgent.getAutoPilot()) - { - gAgent.stopAutoPilot(true); - } - - LLSelectMgr::getInstance()->unhighlightAll(); - - // By popular request, keep land selection while walking around. JC - // LLViewerParcelMgr::getInstance()->deselectLand(); - - // force deselect when walking and attachment is selected - // this is so people don't wig out when their avatar moves without animating - if (LLSelectMgr::getInstance()->getSelection()->isAttachment()) - { - LLSelectMgr::getInstance()->deselectAll(); - } - - if (gMenuHolder != NULL) - { - // Hide all popup menus - gMenuHolder->hideMenus(); - } - - if (change_camera && !gSavedSettings.getBOOL("FreezeTime")) - { - changeCameraToDefault(); - - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - handle_toggle_flycam(); - } - - // reset avatar mode from eventual residual motion - if (LLToolMgr::getInstance()->inBuildMode()) - { - LLViewerJoystick::getInstance()->moveAvatar(true); - } - - //Camera Tool is needed for Free Camera Control Mode - if (!LLFloaterCamera::inFreeCameraMode()) - { - LLFloaterReg::hideInstance("build"); - - // Switch back to basic toolset - LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); - } - - gViewerWindow->showCursor(); - } - - - if (reset_camera && !gSavedSettings.getBOOL("FreezeTime")) - { - if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson()) - { - // leaving mouse-steer mode - LLVector3 agent_at_axis = gAgent.getAtAxis(); - agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector()); - agent_at_axis.normalize(); - gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLSmoothInterpolation::getInterpolant(0.3f))); - } - - setFocusOnAvatar(true, ANIMATE); - - mCameraFOVZoomFactor = 0.f; - } - resetPanDiff(); - resetOrbitDiff(); - mHUDTargetZoom = 1.f; - - if (LLSelectMgr::getInstance()->mAllowSelectAvatar) - { - // resetting camera also resets position overrides in debug mode 'AllowSelectAvatar' - LLObjectSelectionHandle selected_handle = LLSelectMgr::getInstance()->getSelection(); - if (selected_handle->getObjectCount() == 1 - && selected_handle->getFirstObject() != NULL - && selected_handle->getFirstObject()->isAvatar()) - { - LLSelectMgr::getInstance()->resetObjectOverrides(selected_handle); - } - } -} - -// Allow camera to be moved somewhere other than behind avatar. -//----------------------------------------------------------------------------- -// unlockView() -//----------------------------------------------------------------------------- -void LLAgentCamera::unlockView() -{ - if (getFocusOnAvatar()) - { - if (isAgentAvatarValid()) - { - setFocusGlobal(LLVector3d::zero, gAgentAvatarp->mID); - } - setFocusOnAvatar(false, false); // no animation - } -} - -//----------------------------------------------------------------------------- -// slamLookAt() -//----------------------------------------------------------------------------- -void LLAgentCamera::slamLookAt(const LLVector3 &look_at) -{ - LLVector3 look_at_norm = look_at; - look_at_norm.mV[VZ] = 0.f; - look_at_norm.normalize(); - gAgent.resetAxes(look_at_norm); -} - -//----------------------------------------------------------------------------- -// calcFocusOffset() -//----------------------------------------------------------------------------- -LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y) -{ - LLMatrix4 obj_matrix = object->getRenderMatrix(); - LLQuaternion obj_rot = object->getRenderRotation(); - LLVector3 obj_pos = object->getRenderPosition(); - - // if is avatar - don't do any funk heuristics to position the focal point - // see DEV-30589 - if ((object->isAvatar() && !object->isRoot()) || (object->isAnimatedObject() && object->getControlAvatar())) - { - return original_focus_point - obj_pos; - } - if (object->isAvatar()) - { - LLVOAvatar* av = object->asAvatar(); - return original_focus_point - av->getCharacterPosition(); - } - - LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation - LLVector3 object_extents = object->getScale(); - - // make sure they object extents are non-zero - object_extents.clamp(0.001f, F32_MAX); - - // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object - LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin(); - obj_to_cam_ray.rotVec(inv_obj_rot); - obj_to_cam_ray.normalize(); - - // obj_to_cam_ray_proportions are the (positive) ratios of - // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions. - LLVector3 obj_to_cam_ray_proportions; - obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]); - obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]); - obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]); - - // find the largest ratio stored in obj_to_cam_ray_proportions - // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera - LLVector3 longest_object_axis; - // is x-axis longest? - if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY] - && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ]) - { - // then grab it - longest_object_axis.setVec(obj_matrix.getFwdRow4()); - } - // is y-axis longest? - else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ]) - { - // then grab it - longest_object_axis.setVec(obj_matrix.getLeftRow4()); - } - // otherwise, use z axis - else - { - longest_object_axis.setVec(obj_matrix.getUpRow4()); - } - - // Use this axis as the normal to project mouse click on to plane with that normal, at the object center. - // This generates a point behind the mouse cursor that is approximately in the middle of the object in - // terms of depth. - // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera. - // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable - // eccentricity to the object orientation - LLVector3 focus_plane_normal(longest_object_axis); - focus_plane_normal.normalize(); - - LLVector3d focus_pt_global; - gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal); - LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global); - - // find vector from camera to focus point in object space - LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin(); - camera_to_focus_vec.rotVec(inv_obj_rot); - - // find vector from object origin to focus point in object coordinates - LLVector3 focus_offset_from_object_center = focus_pt - obj_pos; - // convert to object-local space - focus_offset_from_object_center.rotVec(inv_obj_rot); - - // We need to project the focus point back into the bounding box of the focused object. - // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis - LLVector3 clip_fraction; - - // for each axis... - for (U32 axis = VX; axis <= VZ; axis++) - { - //...calculate distance that focus offset sits outside of bounding box along that axis... - //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center - F32 dist_out_of_bounds; - if (focus_offset_from_object_center.mV[axis] > 0.f) - { - dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f)); - } - else - { - dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f)); - } - - //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis - if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f) - { - // don't divide by very small number - clip_fraction.mV[axis] = 0.f; - } - else - { - clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis]; - } - } - - LLVector3 abs_clip_fraction = clip_fraction; - abs_clip_fraction.abs(); - - // find axis of focus offset that is *most* outside the bounding box and use that to - // rescale focus offset to inside object extents - if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY] - && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ]) - { - focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec; - } - else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ]) - { - focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec; - } - else - { - focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec; - } - - // convert back to world space - focus_offset_from_object_center.rotVec(obj_rot); - - // now, based on distance of camera from object relative to object size - // push the focus point towards the near surface of the object when (relatively) close to the objcet - // or keep the focus point in the object middle when (relatively) far - // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars - // is almost always "tumble about middle" and not "spin around surface point" - { - LLVector3 obj_rel = original_focus_point - object->getRenderPosition(); - - //now that we have the object relative position, we should bias toward the center of the object - //based on the distance of the camera to the focus point vs. the distance of the camera to the focus - - F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis()); - F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin()); - - - LLBBox obj_bbox = object->getBoundingBoxAgent(); - F32 bias = 0.f; - - // virtual_camera_pos is the camera position we are simulating by backing the camera off - // and adjusting the FOV - LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor)); - - // if the camera is inside the object (large, hollow objects, for example) - // leave focus point all the way to destination depth, away from object center - if(!obj_bbox.containsPointAgent(virtual_camera_pos)) - { - // perform magic number biasing of focus point towards surface vs. planar center - bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f); - obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias); - } - - focus_offset_from_object_center = obj_rel; - } - - return focus_offset_from_object_center; -} - -//----------------------------------------------------------------------------- -// calcCameraMinDistance() -//----------------------------------------------------------------------------- -bool LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance) -{ - bool soft_limit = false; // is the bounding box to be treated literally (volumes) or as an approximation (avatars) - - if (!mFocusObject || mFocusObject->isDead() || - mFocusObject->isMesh() || - isDisableCameraConstraints()) - { - obj_min_distance = 0.f; - return true; - } - - if (mFocusObject->mDrawable.isNull()) - { -#ifdef LL_RELEASE_FOR_DOWNLOAD - LL_WARNS() << "Focus object with no drawable!" << LL_ENDL; -#else - mFocusObject->dump(); - LL_ERRS() << "Focus object with no drawable!" << LL_ENDL; -#endif - obj_min_distance = 0.f; - return true; - } - - LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation(); - LLVector3 target_offset_origin = mFocusObjectOffset; - LLVector3 camera_offset_target(getCameraPositionAgent() - gAgent.getPosAgentFromGlobal(mFocusTargetGlobal)); - - // convert offsets into object local space - camera_offset_target.rotVec(inv_object_rot); - target_offset_origin.rotVec(inv_object_rot); - - // push around object extents based on target offset - LLVector3 object_extents = mFocusObject->getScale(); - if (mFocusObject->isAvatar()) - { - // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom) - object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR; - object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR; - object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR; - soft_limit = true; - } - LLVector3 abs_target_offset = target_offset_origin; - abs_target_offset.abs(); - - LLVector3 target_offset_dir = target_offset_origin; - - bool target_outside_object_extents = false; - - for (U32 i = VX; i <= VZ; i++) - { - if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING) - { - target_outside_object_extents = true; - } - if (camera_offset_target.mV[i] > 0.f) - { - object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f; - } - else - { - object_extents.mV[i] += target_offset_origin.mV[i] * 2.f; - } - } - - // don't shrink the object extents so far that the object inverts - object_extents.clamp(0.001f, F32_MAX); - - // move into first octant - LLVector3 camera_offset_target_abs_norm = camera_offset_target; - camera_offset_target_abs_norm.abs(); - // make sure offset is non-zero - camera_offset_target_abs_norm.clamp(0.001f, F32_MAX); - camera_offset_target_abs_norm.normalize(); - - // find camera position relative to normalized object extents - LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm; - camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX]; - camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY]; - camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ]; - - if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] && - camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ]) - { - if (camera_offset_target_abs_norm.mV[VX] < 0.001f) - { - obj_min_distance = object_extents.mV[VX] * 0.5f; - } - else - { - obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX]; - } - } - else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ]) - { - if (camera_offset_target_abs_norm.mV[VY] < 0.001f) - { - obj_min_distance = object_extents.mV[VY] * 0.5f; - } - else - { - obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY]; - } - } - else - { - if (camera_offset_target_abs_norm.mV[VZ] < 0.001f) - { - obj_min_distance = object_extents.mV[VZ] * 0.5f; - } - else - { - obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ]; - } - } - - LLVector3 object_split_axis; - LLVector3 target_offset_scaled = target_offset_origin; - target_offset_scaled.abs(); - target_offset_scaled.normalize(); - target_offset_scaled.mV[VX] /= object_extents.mV[VX]; - target_offset_scaled.mV[VY] /= object_extents.mV[VY]; - target_offset_scaled.mV[VZ] /= object_extents.mV[VZ]; - - if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] && - target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ]) - { - object_split_axis = LLVector3::x_axis; - } - else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ]) - { - object_split_axis = LLVector3::y_axis; - } - else - { - object_split_axis = LLVector3::z_axis; - } - - LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent()); - - - F32 camera_offset_clip = camera_offset_object * object_split_axis; - F32 target_offset_clip = target_offset_dir * object_split_axis; - - // target has moved outside of object extents - // check to see if camera and target are on same side - if (target_outside_object_extents) - { - if (camera_offset_clip > 0.f && target_offset_clip > 0.f) - { - return false; - } - else if (camera_offset_clip < 0.f && target_offset_clip < 0.f) - { - return false; - } - } - - // clamp obj distance to diagonal of 10 by 10 cube - obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3); - - obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f); - - return true; -} - -F32 LLAgentCamera::getCameraZoomFraction(bool get_third_person) -{ - // 0.f -> camera zoomed all the way out - // 1.f -> camera zoomed all the way in - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - // already [0,1] - return mHUDTargetZoom; - } - - if (get_third_person || (mFocusOnAvatar && cameraThirdPerson())) - { - return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f); - } - - if (cameraCustomizeAvatar()) - { - F32 distance = (F32)mCameraFocusOffsetTarget.magVec(); - return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f ); - } - - F32 min_zoom; - F32 max_zoom = getCameraMaxZoomDistance(); - if (isDisableCameraConstraints()) - { - max_zoom = MAX_CAMERA_DISTANCE_FROM_OBJECT; - } - - F32 distance = (F32)mCameraFocusOffsetTarget.magVec(); - if (mFocusObject.notNull()) - { - if (mFocusObject->isAvatar()) - { - min_zoom = AVATAR_MIN_ZOOM; - } - else - { - min_zoom = OBJECT_MIN_ZOOM; - } - } - else - { - min_zoom = LAND_MIN_ZOOM; - } - - return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f); -} - -void LLAgentCamera::setCameraZoomFraction(F32 fraction) -{ - // 0.f -> camera zoomed all the way out - // 1.f -> camera zoomed all the way in - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - mHUDTargetZoom = fraction; - } - else if (mFocusOnAvatar && cameraThirdPerson()) - { - mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION); - } - else if (cameraCustomizeAvatar()) - { - LLVector3d camera_offset_dir = mCameraFocusOffsetTarget; - camera_offset_dir.normalize(); - mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM); - } - else - { - F32 min_zoom = LAND_MIN_ZOOM; - F32 max_zoom = getCameraMaxZoomDistance(); - if (isDisableCameraConstraints()) - { - max_zoom = MAX_CAMERA_DISTANCE_FROM_OBJECT; - } - - if (mFocusObject.notNull()) - { - if (mFocusObject.notNull()) - { - if (mFocusObject->isAvatar()) - { - min_zoom = AVATAR_MIN_ZOOM; - } - else - { - min_zoom = OBJECT_MIN_ZOOM; - } - } - } - - LLVector3d camera_offset_dir = mCameraFocusOffsetTarget; - camera_offset_dir.normalize(); - mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom); - } - - startCameraAnimation(); -} - -F32 LLAgentCamera::getAgentHUDTargetZoom() -{ - static LLCachedControl<F32> hud_scale_factor(gSavedSettings, "HUDScaleFactor"); - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - return (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) ? hud_scale_factor*gAgentCamera.mHUDTargetZoom : hud_scale_factor; -} - -//----------------------------------------------------------------------------- -// cameraOrbitAround() -//----------------------------------------------------------------------------- -void LLAgentCamera::cameraOrbitAround(const F32 radians) -{ - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - // do nothing for hud selection - } - else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW)) - { - gAgent.yaw(radians); - } - else - { - mOrbitAroundRadians += radians; - mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f); - - cameraZoomIn(1.f); - } -} - - -//----------------------------------------------------------------------------- -// cameraOrbitOver() -//----------------------------------------------------------------------------- -void LLAgentCamera::cameraOrbitOver(const F32 angle) -{ - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - // do nothing for hud selection - } - else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON) - { - gAgent.pitch(angle); - } - else - { - LLVector3 camera_offset_unit(mCameraFocusOffsetTarget); - camera_offset_unit.normalize(); - - F32 angle_from_up = acos( camera_offset_unit * gAgent.getReferenceUpVector() ); - - LLVector3d left_axis; - left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis()); - F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD); - mOrbitOverAngle += angle_from_up - new_angle; - mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis); - - cameraZoomIn(1.f); - } -} - -void LLAgentCamera::resetCameraOrbit() -{ - LLVector3 camera_offset_unit(mCameraFocusOffsetTarget); - camera_offset_unit.normalize(); - - LLVector3d left_axis; - left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis()); - mCameraFocusOffsetTarget.rotVec(-mOrbitOverAngle, left_axis); - - mCameraFocusOffsetTarget.rotVec(-mOrbitAroundRadians, 0.f, 0.f, 1.f); - - cameraZoomIn(1.f); - resetOrbitDiff(); -} - -void LLAgentCamera::resetOrbitDiff() -{ - mOrbitAroundRadians = 0; - mOrbitOverAngle = 0; -} - -//----------------------------------------------------------------------------- -// cameraZoomIn() -//----------------------------------------------------------------------------- -void LLAgentCamera::cameraZoomIn(const F32 fraction) -{ - if (gDisconnected) - { - return; - } - - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - if (LLToolMgr::getInstance()->inBuildMode() && selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - // just update hud zoom level - mHUDTargetZoom /= fraction; - return; - } - - LLVector3d camera_offset_unit(mCameraFocusOffsetTarget); - F32 current_distance = (F32)camera_offset_unit.normalize(); - F32 new_distance = current_distance * fraction; - - // Unless camera is unlocked - if (!isDisableCameraConstraints()) - { - F32 min_zoom = LAND_MIN_ZOOM; - - // Don't move through focus point - if (mFocusObject) - { - LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]); - - if (mFocusObject->isAvatar()) - { - calcCameraMinDistance(min_zoom); - } - else - { - min_zoom = OBJECT_MIN_ZOOM; - } - } - - new_distance = llmax(new_distance, min_zoom); - - F32 max_distance = getCameraMaxZoomDistance(); - max_distance = llmin(max_distance, current_distance * 4.f); //Scaled max relative to current distance. MAINT-3154 - new_distance = llmin(new_distance, max_distance); - - if (cameraCustomizeAvatar()) - { - new_distance = llclamp(new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM); - } - } - - mCameraFocusOffsetTarget = new_distance * camera_offset_unit; -} - -//----------------------------------------------------------------------------- -// cameraOrbitIn() -//----------------------------------------------------------------------------- -void LLAgentCamera::cameraOrbitIn(const F32 meters) -{ - if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON) - { - F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale")); - - mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist; - - if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f) - { - // No need to animate, camera is already there. - changeCameraToMouselook(false); - } - - if (!isDisableCameraConstraints()) - { - mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION); - } - } - else - { - LLVector3d camera_offset_unit(mCameraFocusOffsetTarget); - F32 current_distance = (F32)camera_offset_unit.normalize(); - F32 new_distance = current_distance - meters; - - // Unless camera is unlocked - if (!isDisableCameraConstraints()) - { - F32 min_zoom = LAND_MIN_ZOOM; - - // Don't move through focus point - if (mFocusObject.notNull()) - { - if (mFocusObject->isAvatar()) - { - min_zoom = AVATAR_MIN_ZOOM; - } - else - { - min_zoom = OBJECT_MIN_ZOOM; - } - } - - new_distance = llmax(new_distance, min_zoom); - - F32 max_distance = getCameraMaxZoomDistance(); - new_distance = llmin(new_distance, max_distance); - - if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode()) - { - new_distance = llclamp(new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM); - } - } - - // Compute new camera offset - mCameraFocusOffsetTarget = new_distance * camera_offset_unit; - cameraZoomIn(1.f); - } -} - -//----------------------------------------------------------------------------- -// cameraPanIn() -//----------------------------------------------------------------------------- -void LLAgentCamera::cameraPanIn(F32 meters) -{ - LLVector3d at_axis; - at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis()); - - mPanFocusDiff += meters * at_axis; - - mFocusTargetGlobal += meters * at_axis; - mFocusGlobal = mFocusTargetGlobal; - // don't enforce zoom constraints as this is the only way for users to get past them easily - updateFocusOffset(); - // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx - mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); -} - -//----------------------------------------------------------------------------- -// cameraPanLeft() -//----------------------------------------------------------------------------- -void LLAgentCamera::cameraPanLeft(F32 meters) -{ - LLVector3d left_axis; - left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis()); - - mPanFocusDiff += meters * left_axis; - - mFocusTargetGlobal += meters * left_axis; - mFocusGlobal = mFocusTargetGlobal; - - // disable smoothing for camera pan, which causes some residents unhappiness - mCameraSmoothingStop = true; - - cameraZoomIn(1.f); - updateFocusOffset(); - // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx - mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); -} - -//----------------------------------------------------------------------------- -// cameraPanUp() -//----------------------------------------------------------------------------- -void LLAgentCamera::cameraPanUp(F32 meters) -{ - LLVector3d up_axis; - up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis()); - - mPanFocusDiff += meters * up_axis; - - mFocusTargetGlobal += meters * up_axis; - mFocusGlobal = mFocusTargetGlobal; - - // disable smoothing for camera pan, which causes some residents unhappiness - mCameraSmoothingStop = true; - - cameraZoomIn(1.f); - updateFocusOffset(); - // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx - mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); -} - -void LLAgentCamera::resetCameraPan() -{ - mFocusTargetGlobal -= mPanFocusDiff; - - mFocusGlobal = mFocusTargetGlobal; - mCameraSmoothingStop = true; - - cameraZoomIn(1.f); - updateFocusOffset(); - - mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); - - resetPanDiff(); -} - -void LLAgentCamera::resetPanDiff() -{ - mPanFocusDiff.clear(); -} - -//----------------------------------------------------------------------------- -// updateLookAt() -//----------------------------------------------------------------------------- -void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y) -{ - static LLVector3 last_at_axis; - - if (!isAgentAvatarValid()) return; - - LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot->getWorldRotation(); - LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot->getWorldRotation(); - - if (LLTrace::get_frame_recording().getLastRecording().getLastValue(*gViewerWindow->getMouseVelocityStat()) < 0.01f - && (root_at * last_at_axis > 0.95f)) - { - LLVector3 vel = gAgentAvatarp->getVelocity(); - if (vel.magVecSquared() > 4.f) - { - setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, vel * av_inv_rot); - } - else - { - // *FIX: rotate mframeagent by sit object's rotation? - LLQuaternion look_rotation = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation - LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot; - setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, look_offset); - } - last_at_axis = root_at; - return; - } - - last_at_axis = root_at; - - if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode()) - { - setLookAt(LOOKAT_TARGET_NONE, gAgentAvatarp, LLVector3(-2.f, 0.f, 0.f)); - } - else - { - // Move head based on cursor position - ELookAtType lookAtType = LOOKAT_TARGET_NONE; - LLVector3 headLookAxis; - LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance()); - - if (cameraMouselook()) - { - lookAtType = LOOKAT_TARGET_MOUSELOOK; - } - else if (cameraThirdPerson()) - { - // range from -.5 to .5 - F32 x_from_center = - ((F32) mouse_x / (F32) gViewerWindow->getWorldViewWidthScaled() ) - 0.5f; - F32 y_from_center = - ((F32) mouse_y / (F32) gViewerWindow->getWorldViewHeightScaled() ) - 0.5f; - - frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD); - frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD); - lookAtType = LOOKAT_TARGET_FREELOOK; - } - - headLookAxis = frameCamera.getAtAxis(); - // RN: we use world-space offset for mouselook and freelook - //headLookAxis = headLookAxis * av_inv_rot; - setLookAt(lookAtType, gAgentAvatarp, headLookAxis); - } -} - -static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Camera"); - -extern bool gCubeSnapshot; - -//----------------------------------------------------------------------------- -// updateCamera() -//----------------------------------------------------------------------------- -void LLAgentCamera::updateCamera() -{ - LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA); - if (gCubeSnapshot) - { - return; - } - - // - changed camera_skyward to the new global "mCameraUpVector" - mCameraUpVector = LLVector3::z_axis; - //LLVector3 camera_skyward(0.f, 0.f, 1.f); - - U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode; - - validateFocusObject(); - - if (isAgentAvatarValid() && - gAgentAvatarp->isSitting() && - camera_mode == CAMERA_MODE_MOUSELOOK) - { - //changed camera_skyward to the new global "mCameraUpVector" - mCameraUpVector = mCameraUpVector * gAgentAvatarp->getRenderRotation(); - } - - if (cameraThirdPerson() && (mFocusOnAvatar || mAllowChangeToFollow) && LLFollowCamMgr::getInstance()->getActiveFollowCamParams()) - { - mAllowChangeToFollow = false; - mFocusOnAvatar = true; - changeCameraToFollow(); - } - - //NOTE - this needs to be integrated into a general upVector system here within llAgent. - if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar ) - { - mCameraUpVector = mFollowCam.getUpVector(); - } - - if (mSitCameraEnabled) - { - if (mSitCameraReferenceObject->isDead()) - { - setSitCamera(LLUUID::null); - } - } - - // Update UI with our camera inputs - LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera"); - if (camera_floater) - { - camera_floater->mRotate->setToggleState(gAgentCamera.getOrbitRightKey() > 0.f, // left - gAgentCamera.getOrbitUpKey() > 0.f, // top - gAgentCamera.getOrbitLeftKey() > 0.f, // right - gAgentCamera.getOrbitDownKey() > 0.f); // bottom - - camera_floater->mTrack->setToggleState(gAgentCamera.getPanLeftKey() > 0.f, // left - gAgentCamera.getPanUpKey() > 0.f, // top - gAgentCamera.getPanRightKey() > 0.f, // right - gAgentCamera.getPanDownKey() > 0.f); // bottom - } - - // Handle camera movement based on keyboard. - const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second - const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second - const F32 PAN_RATE = 5.f; // meters per second - - if (gAgentCamera.getOrbitUpKey() || gAgentCamera.getOrbitDownKey()) - { - F32 input_rate = gAgentCamera.getOrbitUpKey() - gAgentCamera.getOrbitDownKey(); - cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped ); - } - - if (gAgentCamera.getOrbitLeftKey() || gAgentCamera.getOrbitRightKey()) - { - F32 input_rate = gAgentCamera.getOrbitLeftKey() - gAgentCamera.getOrbitRightKey(); - cameraOrbitAround(input_rate * ORBIT_AROUND_RATE / gFPSClamped); - } - - if (gAgentCamera.getOrbitInKey() || gAgentCamera.getOrbitOutKey()) - { - F32 input_rate = gAgentCamera.getOrbitInKey() - gAgentCamera.getOrbitOutKey(); - - LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal(); - F32 distance_to_focus = (F32)to_focus.magVec(); - // Move at distance (in meters) meters per second - cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped ); - } - - if (gAgentCamera.getPanInKey() || gAgentCamera.getPanOutKey()) - { - F32 input_rate = gAgentCamera.getPanInKey() - gAgentCamera.getPanOutKey(); - cameraPanIn(input_rate * PAN_RATE / gFPSClamped); - } - - if (gAgentCamera.getPanRightKey() || gAgentCamera.getPanLeftKey()) - { - F32 input_rate = gAgentCamera.getPanRightKey() - gAgentCamera.getPanLeftKey(); - cameraPanLeft(input_rate * -PAN_RATE / gFPSClamped ); - } - - if (gAgentCamera.getPanUpKey() || gAgentCamera.getPanDownKey()) - { - F32 input_rate = gAgentCamera.getPanUpKey() - gAgentCamera.getPanDownKey(); - cameraPanUp(input_rate * PAN_RATE / gFPSClamped ); - } - - // Clear camera keyboard keys. - gAgentCamera.clearOrbitKeys(); - gAgentCamera.clearPanKeys(); - - // lerp camera focus offset - mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLSmoothInterpolation::getInterpolant(CAMERA_FOCUS_HALF_LIFE)); - - if ( mCameraMode == CAMERA_MODE_FOLLOW ) - { - if (isAgentAvatarValid()) - { - //-------------------------------------------------------------------------------- - // this is where the avatar's position and rotation are given to followCam, and - // where it is updated. All three of its attributes are updated: (1) position, - // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent. - //-------------------------------------------------------------------------------- - // *TODO: use combined rotation of frameagent and sit object - LLQuaternion avatarRotationForFollowCam = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); - - LLFollowCamParams* current_cam = LLFollowCamMgr::getInstance()->getActiveFollowCamParams(); - if (current_cam) - { - mFollowCam.copyParams(*current_cam); - mFollowCam.setSubjectPositionAndRotation( gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam ); - mFollowCam.update(); - LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); - } - else - { - changeCameraToThirdPerson(true); - } - } - } - - bool hit_limit; - LLVector3d camera_pos_global; - LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit); - mCameraVirtualPositionAgent = gAgent.getPosAgentFromGlobal(camera_target_global); - LLVector3d focus_target_global = calcFocusPositionTargetGlobal(); - - // perform field of view correction - mCameraFOVZoomFactor = calcCameraFOVZoomFactor(); - camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor); - - gAgent.setShowAvatar(true); // can see avatar by default - - // Adjust position for animation - if (mCameraAnimating) - { - F32 time = mAnimationTimer.getElapsedTimeF32(); - - // yet another instance of critically damped motion, hooray! - // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE); - - // linear interpolation - F32 fraction_of_animation = time / mAnimationDuration; - - bool isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK; - bool wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK; - F32 fraction_animation_to_skip; - - if (mAnimationCameraStartGlobal == camera_target_global) - { - fraction_animation_to_skip = 0.f; - } - else - { - LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global; - fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec(); - } - F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f; - F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f; - - if (fraction_of_animation < animation_finish_fraction) - { - if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction ) - { - gAgent.setShowAvatar(false); - } - - // ...adjust position for animation - F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation); - camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation); - mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation); - } - else - { - // ...animation complete - mCameraAnimating = false; - - camera_pos_global = camera_target_global; - mFocusGlobal = focus_target_global; - - gAgent.endAnimationUpdateUI(); - gAgent.setShowAvatar(true); - } - - if (isAgentAvatarValid() && (mCameraMode != CAMERA_MODE_MOUSELOOK)) - { - gAgentAvatarp->updateAttachmentVisibility(mCameraMode); - } - } - else - { - camera_pos_global = camera_target_global; - mFocusGlobal = focus_target_global; - gAgent.setShowAvatar(true); - } - - // smoothing - if (true) - { - LLVector3d agent_pos = gAgent.getPositionGlobal(); - LLVector3d camera_pos_agent = camera_pos_global - agent_pos; - // Sitting on what you're manipulating can cause camera jitter with smoothing. - // This turns off smoothing while editing. -MG - bool in_build_mode = LLToolMgr::getInstance()->inBuildMode(); - mCameraSmoothingStop = mCameraSmoothingStop || in_build_mode; - - if (cameraThirdPerson() && !mCameraSmoothingStop) - { - const F32 SMOOTHING_HALF_LIFE = 0.02f; - - F32 smoothing = LLSmoothInterpolation::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, false); - - if (mFocusOnAvatar && !mFocusObject) // we differentiate on avatar mode - { - // for avatar-relative focus, we smooth in avatar space - - // the avatar moves too jerkily w/r/t global space to smooth there. - - LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent; - if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please - { - camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing); - camera_pos_global = camera_pos_agent + agent_pos; - } - } - else - { - LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal; - if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please - { - camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing); - } - } - } - - mCameraSmoothingLastPositionGlobal = camera_pos_global; - mCameraSmoothingLastPositionAgent = camera_pos_agent; - mCameraSmoothingStop = false; - } - - - mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLSmoothInterpolation::getInterpolant(FOV_ZOOM_HALF_LIFE)); - -// LL_INFOS() << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << LL_ENDL; - - LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal); - - mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global); - - // Move the camera - - LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent); - //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent); - - // Change FOV - LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor)); - - // follow camera when in customize mode - if (cameraCustomizeAvatar()) - { - setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent); - } - - // update the travel distance stat - // this isn't directly related to the camera - // but this seemed like the best place to do this - LLVector3d global_pos = gAgent.getPositionGlobal(); - if (!gAgent.getLastPositionGlobal().isExactlyZero()) - { - LLVector3d delta = global_pos - gAgent.getLastPositionGlobal(); - gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec()); - } - gAgent.setLastPositionGlobal(global_pos); - - if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook()) - { - LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() + - LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() + - LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation(); - LLVector3 diff = mCameraPositionAgent - head_pos; - diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation(); - - LLJoint* torso_joint = gAgentAvatarp->mTorsop; - LLJoint* chest_joint = gAgentAvatarp->mChestp; - LLVector3 torso_scale = torso_joint->getScale(); - LLVector3 chest_scale = chest_joint->getScale(); - - // shorten avatar skeleton to avoid foot interpenetration - if (!gAgentAvatarp->mInAir) - { - LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation(); - F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f); - F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f); - torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor)); - - LLJoint* neck_joint = gAgentAvatarp->mNeckp; - LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation(); - scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f); - chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor)); - diff.mV[VZ] = 0.f; - } - - // SL-315 - gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff); - - gAgentAvatarp->mRoot->updateWorldMatrixChildren(); - - for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); - iter != gAgentAvatarp->mAttachmentPoints.end(); ) - { - LLVOAvatar::attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject *attached_object = attachment_iter->get(); - if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull()) - { - // clear any existing "early" movements of attachment - attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE); - gPipeline.updateMoveNormalAsync(attached_object->mDrawable); - attached_object->updateText(); - } - } - } - - torso_joint->setScale(torso_scale); - chest_joint->setScale(chest_scale); - } -} - -void LLAgentCamera::updateLastCamera() -{ - mLastCameraMode = mCameraMode; -} - -void LLAgentCamera::updateFocusOffset() -{ - validateFocusObject(); - if (mFocusObject.notNull()) - { - LLVector3d obj_pos = gAgent.getPosGlobalFromAgent(mFocusObject->getRenderPosition()); - mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos); - } -} - -void LLAgentCamera::validateFocusObject() -{ - if (mFocusObject.notNull() && - mFocusObject->isDead()) - { - mFocusObjectOffset.clearVec(); - clearFocusObject(); - mCameraFOVZoomFactor = 0.f; - } -} - -//----------------------------------------------------------------------------- -// calcFocusPositionTargetGlobal() -//----------------------------------------------------------------------------- -LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal() -{ - if (mFocusObject.notNull() && mFocusObject->isDead()) - { - clearFocusObject(); - } - - if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar) - { - mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus()); - return mFocusTargetGlobal; - } - else if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - LLVector3d at_axis(1.0, 0.0, 0.0); - LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion(); - if (isAgentAvatarValid() && gAgentAvatarp->getParent()) - { - LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot(); - if (!root_object->flagCameraDecoupled()) - { - agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation(); - } - } - at_axis = at_axis * agent_rot; - mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis; - return mFocusTargetGlobal; - } - else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR) - { - if (mFocusOnAvatar) - { - LLVector3 focus_target = isAgentAvatarValid() - ? gAgentAvatarp->mHeadp->getWorldPosition() - : gAgent.getPositionAgent(); - LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target); - mFocusTargetGlobal = focus_target_global; - } - return mFocusTargetGlobal; - } - else if (!mFocusOnAvatar) - { - if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull()) - { - LLDrawable* drawablep = mFocusObject->mDrawable; - - if (mTrackFocusObject && - drawablep && - drawablep->isActive()) - { - if (!mFocusObject->isAvatar()) - { - if (mFocusObject->isSelected()) - { - gPipeline.updateMoveNormalAsync(drawablep); - } - else - { - if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) - { - gPipeline.updateMoveNormalAsync(drawablep); - } - else - { - gPipeline.updateMoveDampedAsync(drawablep); - } - } - } - } - // if not tracking object, update offset based on new object position - else - { - updateFocusOffset(); - } - LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset; - mFocusTargetGlobal.setVec(gAgent.getPosGlobalFromAgent(focus_agent)); - } - return mFocusTargetGlobal; - } - else if (mSitCameraEnabled && isAgentAvatarValid() && gAgentAvatarp->isSitting() && mSitCameraReferenceObject.notNull()) - { - // sit camera - LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition(); - LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation(); - - LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot); - return gAgent.getPosGlobalFromAgent(target_pos); - } - else - { - return gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(); - } -} - -LLVector3d LLAgentCamera::calcThirdPersonFocusOffset() -{ - // ...offset from avatar - LLVector3d focus_offset; - LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion(); - if (isAgentAvatarValid() && gAgentAvatarp->getParent()) - { - agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation(); - } - - static LLCachedControl<LLVector3d> focus_offset_initial(gSavedSettings, "FocusOffsetRearView", LLVector3d()); - return focus_offset_initial * agent_rot; -} - -void LLAgentCamera::setupSitCamera() -{ - // agent frame entering this function is in world coordinates - if (isAgentAvatarValid() && gAgentAvatarp->getParent()) - { - LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation(); - // slam agent coordinate frame to proper parent local version - LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis * ~parent_rot); - } -} - -//----------------------------------------------------------------------------- -// getCameraPositionAgent() -//----------------------------------------------------------------------------- -const LLVector3 &LLAgentCamera::getCameraPositionAgent() const -{ - return LLViewerCamera::getInstance()->getOrigin(); -} - -//----------------------------------------------------------------------------- -// getCameraPositionGlobal() -//----------------------------------------------------------------------------- -LLVector3d LLAgentCamera::getCameraPositionGlobal() const -{ - return gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()); -} - -//----------------------------------------------------------------------------- -// calcCameraFOVZoomFactor() -//----------------------------------------------------------------------------- -F32 LLAgentCamera::calcCameraFOVZoomFactor() -{ - LLVector3 camera_offset_dir; - camera_offset_dir.setVec(mCameraFocusOffset); - - if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - return 0.f; - } - else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar) - { - // don't FOV zoom on mostly transparent objects - F32 obj_min_dist = 0.f; - calcCameraMinDistance(obj_min_dist); - F32 current_distance = llmax(0.001f, camera_offset_dir.magVec()); - - mFocusObjectDist = obj_min_dist - current_distance; - - F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f); - return new_fov_zoom; - } - else // focusing on land or avatar - { - // keep old field of view until user changes focus explicitly - return mCameraFOVZoomFactor; - //return 0.f; - } -} - -//----------------------------------------------------------------------------- -// calcCameraPositionTargetGlobal() -//----------------------------------------------------------------------------- -LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit) -{ - // Compute base camera position and look-at points. - F32 camera_land_height; - LLVector3d frame_center_global = !isAgentAvatarValid() ? - gAgent.getPositionGlobal() : - gAgent.getPosGlobalFromAgent(getAvatarRootPosition()); - - bool isConstrained = false; - LLVector3d head_offset; - head_offset.setVec(mThirdPersonHeadOffset); - - LLVector3d camera_position_global; - - if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar) - { - camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition()); - } - else if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - if (!isAgentAvatarValid() || gAgentAvatarp->mDrawable.isNull()) - { - LL_WARNS() << "Null avatar drawable!" << LL_ENDL; - return LLVector3d::zero; - } - - head_offset.clearVec(); - F32 fixup; - if (gAgentAvatarp->hasPelvisFixup(fixup) && !gAgentAvatarp->isSitting()) - { - head_offset[VZ] -= fixup; - } - if (gAgentAvatarp->isSitting()) - { - head_offset.mdV[VZ] += 0.1; - } - - if (gAgentAvatarp->isSitting() && gAgentAvatarp->getParent()) - { - gAgentAvatarp->updateHeadOffset(); - head_offset.mdV[VX] += gAgentAvatarp->mHeadOffset.mV[VX]; - head_offset.mdV[VY] += gAgentAvatarp->mHeadOffset.mV[VY]; - head_offset.mdV[VZ] += gAgentAvatarp->mHeadOffset.mV[VZ]; - const LLMatrix4& mat = ((LLViewerObject*) gAgentAvatarp->getParent())->getRenderMatrix(); - camera_position_global = gAgent.getPosGlobalFromAgent - ((gAgentAvatarp->getPosition()+ - LLVector3(head_offset)*gAgentAvatarp->getRotation()) * mat); - } - else - { - head_offset.mdV[VZ] += gAgentAvatarp->mHeadOffset.mV[VZ]; - camera_position_global = gAgent.getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());//frame_center_global; - head_offset = head_offset * gAgentAvatarp->getRenderRotation(); - camera_position_global = camera_position_global + head_offset; - } - } - else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar) - { - LLVector3 local_camera_offset; - F32 camera_distance = 0.f; - - if (mSitCameraEnabled - && isAgentAvatarValid() - && gAgentAvatarp->isSitting() - && mSitCameraReferenceObject.notNull()) - { - // sit camera - LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition(); - LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation(); - - LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot); - - camera_position_global = gAgent.getPosGlobalFromAgent(target_pos); - } - else - { - static LLCachedControl<F32> camera_offset_scale(gSavedSettings, "CameraOffsetScale"); - local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * camera_offset_scale; - - // are we sitting down? - if (isAgentAvatarValid() && gAgentAvatarp->getParent()) - { - LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation(); - // slam agent coordinate frame to proper parent local version - LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot; - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis * ~parent_rot); - - local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot; - } - else - { - local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset ); - } - - if (!isDisableCameraConstraints() && !mCameraCollidePlane.isExactlyZero() && - (!isAgentAvatarValid() || !gAgentAvatarp->isSitting())) - { - LLVector3 plane_normal; - plane_normal.setVec(mCameraCollidePlane.mV); - - F32 offset_dot_norm = local_camera_offset * plane_normal; - if (llabs(offset_dot_norm) < 0.001f) - { - offset_dot_norm = 0.001f; - } - - camera_distance = local_camera_offset.normalize(); - - F32 pos_dot_norm = gAgent.getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal; - - // if agent is outside the colliding half-plane - if (pos_dot_norm > mCameraCollidePlane.mV[VW]) - { - // check to see if camera is on the opposite side (inside) the half-plane - if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW]) - { - // diminish offset by factor to push it back outside the half-plane - camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm; - } - } - else - { - if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW]) - { - camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm; - } - } - } - else - { - camera_distance = local_camera_offset.normalize(); - } - - mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE); - - if (mTargetCameraDistance != mCurrentCameraDistance) - { - F32 camera_lerp_amt = LLSmoothInterpolation::getInterpolant(CAMERA_ZOOM_HALF_LIFE); - - mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt); - } - - // Make the camera distance current - local_camera_offset *= mCurrentCameraDistance; - - // set the global camera position - LLVector3d camera_offset; - - camera_offset.setVec( local_camera_offset ); - camera_position_global = frame_center_global + head_offset + camera_offset; - - if (isAgentAvatarValid()) - { - LLVector3d camera_lag_d; - F32 lag_interp = LLSmoothInterpolation::getInterpolant(CAMERA_LAG_HALF_LIFE); - LLVector3 target_lag; - LLVector3 vel = gAgent.getVelocity(); - - // lag by appropriate amount for flying - F32 time_in_air = gAgentAvatarp->mTimeInAir.getElapsedTimeF32(); - if(!mCameraAnimating && gAgentAvatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) - { - LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis(); - frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector()); - frame_at_axis.normalize(); - - //transition smoothly in air mode, to avoid camera pop - F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME; - u = llclamp(u, 0.f, 1.f); - - lag_interp *= u; - - if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == gAgentAvatarp->getID()) - { - // disable camera lag when using mouse-directed steering - target_lag.clearVec(); - } - else - { - target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f; - } - - mCameraLag = lerp(mCameraLag, target_lag, lag_interp); - - F32 lag_dist = mCameraLag.magVec(); - if (lag_dist > MAX_CAMERA_LAG) - { - mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist; - } - - // clamp camera lag so that avatar is always in front - F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis; - if (dot < -(MIN_CAMERA_LAG * u)) - { - mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis; - } - } - else - { - mCameraLag = lerp(mCameraLag, LLVector3::zero, LLSmoothInterpolation::getInterpolant(0.15f)); - } - - camera_lag_d.setVec(mCameraLag); - camera_position_global = camera_position_global - camera_lag_d; - } - } - } - else - { - LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal(); - // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value - camera_position_global = focusPosGlobal + mCameraFocusOffset; - } - - if (!isDisableCameraConstraints() && !gAgent.isGodlike()) - { - LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global); - bool constrain = true; - if(regionp && regionp->canManageEstate()) - { - constrain = false; - } - if(constrain) - { - F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance; - - LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal(); - F32 camera_distance = (F32)camera_offset.magVec(); - - if(camera_distance > max_dist) - { - camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset; - isConstrained = true; - } - } - -// JC - Could constrain camera based on parcel stuff here. -// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global); -// -// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global))) -// { -// camera_position_global = last_position_global; -// -// isConstrained = true; -// } - } - - // Don't let camera go underground - F32 camera_min_off_ground = getCameraMinOffGround(); - camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global); - F32 minZ = llmax(F_ALMOST_ZERO, camera_land_height + camera_min_off_ground); - if (camera_position_global.mdV[VZ] < minZ) - { - camera_position_global.mdV[VZ] = minZ; - isConstrained = true; - } - - if (hit_limit) - { - *hit_limit = isConstrained; - } - - return camera_position_global; -} - - -LLVector3 LLAgentCamera::getCurrentCameraOffset() -{ - return (LLViewerCamera::getInstance()->getOrigin() - getAvatarRootPosition() - mThirdPersonHeadOffset) * ~getCurrentAvatarRotation(); -} - -LLVector3d LLAgentCamera::getCurrentFocusOffset() -{ - return (mFocusTargetGlobal - gAgent.getPositionGlobal()) * ~getCurrentAvatarRotation(); -} - -LLQuaternion LLAgentCamera::getCurrentAvatarRotation() -{ - LLViewerObject* sit_object = (LLViewerObject*)gAgentAvatarp->getParent(); - - LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion(); - LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT; - return av_rot * obj_rot; -} - -bool LLAgentCamera::isJoystickCameraUsed() -{ - return ((mOrbitAroundRadians != 0) || (mOrbitOverAngle != 0) || !mPanFocusDiff.isNull()); -} - -LLVector3 LLAgentCamera::getCameraOffsetInitial() -{ - // getCameraOffsetInitial and getFocusOffsetInitial can be called on update from idle before init() - static LLCachedControl<LLVector3> camera_offset_initial (gSavedSettings, "CameraOffsetRearView", LLVector3()); - return camera_offset_initial; -} - -LLVector3d LLAgentCamera::getFocusOffsetInitial() -{ - static LLCachedControl<LLVector3d> focus_offset_initial(gSavedSettings, "FocusOffsetRearView", LLVector3d()); - return focus_offset_initial; -} - -F32 LLAgentCamera::getCameraMaxZoomDistance() -{ - // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out. - static LLCachedControl<bool> s_disable_camera_constraints(gSavedSettings, "DisableCameraConstraints", false); - if (s_disable_camera_constraints) - { - return (F32)INT_MAX; - } - - // Ignore "DisableCameraConstraints", we don't want to be out of draw range when we focus onto objects or avatars - return llmin(MAX_CAMERA_DISTANCE_FROM_OBJECT, - mDrawDistance - 1, // convenience, don't hit draw limit when focusing on something - LLWorld::getInstance()->getRegionWidthInMeters() - CAMERA_FUDGE_FROM_OBJECT); -} - -LLVector3 LLAgentCamera::getAvatarRootPosition() -{ - static LLCachedControl<bool> use_hover_height(gSavedSettings, "HoverHeightAffectsCamera"); - return use_hover_height ? gAgentAvatarp->mRoot->getWorldPosition() : gAgentAvatarp->mRoot->getWorldPosition() - gAgentAvatarp->getHoverOffset(); - -} -//----------------------------------------------------------------------------- -// handleScrollWheel() -//----------------------------------------------------------------------------- -void LLAgentCamera::handleScrollWheel(S32 clicks) -{ - if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar()) - { - if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place - { - mFollowCam.zoom(clicks); - if (mFollowCam.isZoomedToMinimumDistance()) - { - changeCameraToMouselook(false); - } - } - } - else - { - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2); - - // Block if camera is animating - if (mCameraAnimating) - { - return; - } - - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - F32 zoom_factor = (F32)pow(0.8, -clicks); - cameraZoomIn(zoom_factor); - } - else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON)) - { - F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec(); - - F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale")); - current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks); - - cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale")); - } - else - { - F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec(); - cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks))); - } - } -} - - -//----------------------------------------------------------------------------- -// getCameraMinOffGround() -//----------------------------------------------------------------------------- -F32 LLAgentCamera::getCameraMinOffGround() -{ - if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - return 0.f; - } - - if (isDisableCameraConstraints()) - { - return -1000.f; - } - - return 0.5f; -} - - -//----------------------------------------------------------------------------- -// resetCamera() -//----------------------------------------------------------------------------- -void LLAgentCamera::resetCamera() -{ - // Remove any pitch from the avatar - LLVector3 at = gAgent.getFrameAgent().getAtAxis(); - at.mV[VZ] = 0.f; - at.normalize(); - gAgent.resetAxes(at); - // have to explicitly clear field of view zoom now - mCameraFOVZoomFactor = 0.f; - - updateCamera(); -} - -//----------------------------------------------------------------------------- -// changeCameraToMouselook() -//----------------------------------------------------------------------------- -void LLAgentCamera::changeCameraToMouselook(bool animate) -{ - if (!gSavedSettings.getBOOL("EnableMouselook") - || LLViewerJoystick::getInstance()->getOverrideCamera()) - { - return; - } - - // visibility changes at end of animation - gViewerWindow->getWindow()->resetBusyCount(); - - // Menus should not remain open on switching to mouselook... - LLMenuGL::sMenuContainer->hideMenus(); - LLUI::getInstance()->clearPopups(); - - // unpause avatar animation - gAgent.unpauseAnimation(); - - LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset); - - if (isAgentAvatarValid()) - { - gAgentAvatarp->stopMotion(ANIM_AGENT_BODY_NOISE); - gAgentAvatarp->stopMotion(ANIM_AGENT_BREATHE_ROT); - } - - //gViewerWindow->stopGrab(); - LLSelectMgr::getInstance()->deselectAll(); - gViewerWindow->hideCursor(); - gViewerWindow->moveCursorToCenter(); - - if (mCameraMode != CAMERA_MODE_MOUSELOOK) - { - gFocusMgr.setKeyboardFocus(NULL); - - updateLastCamera(); - mCameraMode = CAMERA_MODE_MOUSELOOK; - const U32 old_flags = gAgent.getControlFlags(); - gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK); - if (old_flags != gAgent.getControlFlags()) - { - gAgent.setFlagsDirty(); - } - - if (animate) - { - startCameraAnimation(); - } - else - { - mCameraAnimating = false; - gAgent.endAnimationUpdateUI(); - } - } -} - - -//----------------------------------------------------------------------------- -// changeCameraToDefault() -//----------------------------------------------------------------------------- -void LLAgentCamera::changeCameraToDefault() -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - return; - } - - if (LLFollowCamMgr::getInstance()->getActiveFollowCamParams()) - { - changeCameraToFollow(); - } - else - { - changeCameraToThirdPerson(); - } - if (gSavedSettings.getBOOL("HideUIControls")) - { - gViewerWindow->setUIVisibility(false); - LLPanelStandStopFlying::getInstance()->setVisible(false); - } -} - - -//----------------------------------------------------------------------------- -// changeCameraToFollow() -//----------------------------------------------------------------------------- -void LLAgentCamera::changeCameraToFollow(bool animate) -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - return; - } - - if(mCameraMode != CAMERA_MODE_FOLLOW) - { - if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - animate = false; - } - startCameraAnimation(); - - updateLastCamera(); - mCameraMode = CAMERA_MODE_FOLLOW; - - // bang-in the current focus, position, and up vector of the follow cam - mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis); - - if (gBasicToolset) - { - LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); - } - - if (isAgentAvatarValid()) - { - // SL-315 - gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero); - gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE ); - gAgentAvatarp->startMotion( ANIM_AGENT_BREATHE_ROT ); - } - - // unpause avatar animation - gAgent.unpauseAnimation(); - - gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK); - - if (animate) - { - startCameraAnimation(); - } - else - { - mCameraAnimating = false; - gAgent.endAnimationUpdateUI(); - } - } -} - -//----------------------------------------------------------------------------- -// changeCameraToThirdPerson() -//----------------------------------------------------------------------------- -void LLAgentCamera::changeCameraToThirdPerson(bool animate) -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - return; - } - - gViewerWindow->getWindow()->resetBusyCount(); - - mCameraZoomFraction = INITIAL_ZOOM_FRACTION; - - if (isAgentAvatarValid()) - { - if (!gAgentAvatarp->isSitting()) - { - // SL-315 - gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero); - } - gAgentAvatarp->startMotion(ANIM_AGENT_BODY_NOISE); - gAgentAvatarp->startMotion(ANIM_AGENT_BREATHE_ROT); - } - - LLVector3 at_axis; - - // unpause avatar animation - gAgent.unpauseAnimation(); - - if (mCameraMode != CAMERA_MODE_THIRD_PERSON) - { - if (gBasicToolset) - { - LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); - } - - mCameraLag.clearVec(); - if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - mCurrentCameraDistance = MIN_CAMERA_DISTANCE; - mTargetCameraDistance = MIN_CAMERA_DISTANCE; - animate = false; - } - updateLastCamera(); - mCameraMode = CAMERA_MODE_THIRD_PERSON; - gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK); - } - - // Remove any pitch from the avatar - if (!isAgentAvatarValid() || !gAgentAvatarp->getParent()) - { - at_axis = gAgent.getFrameAgent().getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis); - } - - - if (animate) - { - startCameraAnimation(); - } - else - { - mCameraAnimating = false; - gAgent.endAnimationUpdateUI(); - } -} - -//----------------------------------------------------------------------------- -// changeCameraToCustomizeAvatar() -//----------------------------------------------------------------------------- -void LLAgentCamera::changeCameraToCustomizeAvatar() -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid()) - { - return; - } - - gAgent.standUp(); // force stand up - gViewerWindow->getWindow()->resetBusyCount(); - - if (LLSelectMgr::getInstance()->getSelection()->isAttachment()) - { - LLSelectMgr::getInstance()->deselectAll(); - } - - if (gFaceEditToolset) - { - LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset); - } - - startCameraAnimation(); - - if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR) - { - updateLastCamera(); - mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR; - gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK); - - gFocusMgr.setKeyboardFocus( NULL ); - gFocusMgr.setMouseCapture( NULL ); - if( gMorphView ) - { - gMorphView->setVisible( true ); - } - // Remove any pitch or rotation from the avatar - LLVector3 at = gAgent.getAtAxis(); - at.mV[VZ] = 0.f; - at.normalize(); - gAgent.resetAxes(at); - - gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); - gAgent.setCustomAnim(true); - gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE); - LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE); - - if (turn_motion) - { - // delay camera animation long enough to play through turn animation - setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP); - } - } - - LLVector3 agent_at = gAgent.getAtAxis(); - agent_at.mV[VZ] = 0.f; - agent_at.normalize(); - - // default focus point for customize avatar - LLVector3 focus_target = isAgentAvatarValid() - ? gAgentAvatarp->mHeadp->getWorldPosition() - : gAgent.getPositionAgent(); - - LLVector3d camera_offset(agent_at * -1.0); - // push camera up and out from avatar - camera_offset.mdV[VZ] = 0.1f; - camera_offset *= CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST; - LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target); - setAnimationDuration(gSavedSettings.getF32("ZoomTime")); - setCameraPosAndFocusGlobal(focus_target_global + camera_offset, focus_target_global, gAgent.getID()); -} - - -void LLAgentCamera::switchCameraPreset(ECameraPreset preset) -{ - //zoom is supposed to be reset for the front and group views - mCameraZoomFraction = 1.f; - - //focusing on avatar in that case means following him on movements - mFocusOnAvatar = true; - - mCameraPreset = preset; - - resetPanDiff(); - resetOrbitDiff(); - - gSavedSettings.setU32("CameraPresetType", mCameraPreset); -} - - -// -// Focus point management -// - -void LLAgentCamera::setAnimationDuration(F32 duration) -{ - if (mCameraAnimating) - { - // do not cut any existing camera animation short - F32 animation_left = llmax(0.f, mAnimationDuration - mAnimationTimer.getElapsedTimeF32()); - mAnimationDuration = llmax(duration, animation_left); - } - else - { - mAnimationDuration = duration; - } -} - -//----------------------------------------------------------------------------- -// startCameraAnimation() -//----------------------------------------------------------------------------- -void LLAgentCamera::startCameraAnimation() -{ - mAnimationCameraStartGlobal = getCameraPositionGlobal(); - mAnimationFocusStartGlobal = mFocusGlobal; - setAnimationDuration(gSavedSettings.getF32("ZoomTime")); - mAnimationTimer.reset(); - mCameraAnimating = true; -} - -//----------------------------------------------------------------------------- -// stopCameraAnimation() -//----------------------------------------------------------------------------- -void LLAgentCamera::stopCameraAnimation() -{ - mCameraAnimating = false; -} - -void LLAgentCamera::clearFocusObject() -{ - if (mFocusObject.notNull()) - { - startCameraAnimation(); - - setFocusObject(NULL); - mFocusObjectOffset.clearVec(); - } -} - -void LLAgentCamera::setFocusObject(LLViewerObject* object) -{ - mFocusObject = object; -} - -// Focus on a point, but try to keep camera position stable. -//----------------------------------------------------------------------------- -// setFocusGlobal() -//----------------------------------------------------------------------------- -void LLAgentCamera::setFocusGlobal(const LLPickInfo& pick) -{ - LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID); - - if (objectp) - { - // focus on object plus designated offset - // which may or may not be same as pick.mPosGlobal - setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID); - } - else - { - // focus directly on point where user clicked - setFocusGlobal(pick.mPosGlobal, pick.mObjectID); - } -} - - -void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id) -{ - setFocusObject(gObjectList.findObject(object_id)); - LLVector3d old_focus = mFocusTargetGlobal; - LLViewerObject *focus_obj = mFocusObject; - - // if focus has changed - if (old_focus != focus) - { - if (focus.isExactlyZero()) - { - if (isAgentAvatarValid()) - { - mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition()); - } - else - { - mFocusTargetGlobal = gAgent.getPositionGlobal(); - } - mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal; - mCameraFocusOffset = mCameraFocusOffsetTarget; - setLookAt(LOOKAT_TARGET_CLEAR); - } - else - { - mFocusTargetGlobal = focus; - if (!focus_obj) - { - mCameraFOVZoomFactor = 0.f; - } - - mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal; - - startCameraAnimation(); - - if (focus_obj) - { - if (focus_obj->isAvatar()) - { - setLookAt(LOOKAT_TARGET_FOCUS, focus_obj); - } - else - { - setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (gAgent.getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation()); - } - } - else - { - setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal)); - } - } - } - else // focus == mFocusTargetGlobal - { - if (focus.isExactlyZero()) - { - if (isAgentAvatarValid()) - { - mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition()); - } - else - { - mFocusTargetGlobal = gAgent.getPositionGlobal(); - } - } - mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);; - mCameraFocusOffset = mCameraFocusOffsetTarget; - } - - if (mFocusObject.notNull()) - { - // for attachments, make offset relative to avatar, not the attachment - if (mFocusObject->isAttachment()) - { - while (mFocusObject.notNull() && !mFocusObject->isAvatar()) - { - mFocusObject = (LLViewerObject*) mFocusObject->getParent(); - } - setFocusObject((LLViewerObject*)mFocusObject); - } - updateFocusOffset(); - } -} - -// Used for avatar customization -//----------------------------------------------------------------------------- -// setCameraPosAndFocusGlobal() -//----------------------------------------------------------------------------- -void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id) -{ - LLVector3d old_focus = mFocusTargetGlobal.isExactlyZero() ? focus : mFocusTargetGlobal; - - F64 focus_delta_squared = (old_focus - focus).magVecSquared(); - const F64 ANIM_EPSILON_SQUARED = 0.0001; - if (focus_delta_squared > ANIM_EPSILON_SQUARED) - { - startCameraAnimation(); - } - - //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) ); - setFocusObject(gObjectList.findObject(object_id)); - mFocusTargetGlobal = focus; - mCameraFocusOffsetTarget = camera_pos - focus; - mCameraFocusOffset = mCameraFocusOffsetTarget; - - if (mFocusObject) - { - if (mFocusObject->isAvatar()) - { - setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject); - } - else - { - setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (gAgent.getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation()); - } - } - else - { - setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal)); - } - - if (mCameraAnimating) - { - const F64 ANIM_METERS_PER_SECOND = 10.0; - const F64 MIN_ANIM_SECONDS = 0.5; - const F64 MAX_ANIM_SECONDS = 10.0; - F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND ); - anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS ); - setAnimationDuration( (F32)anim_duration ); - } - - updateFocusOffset(); -} - -//----------------------------------------------------------------------------- -// setSitCamera() -//----------------------------------------------------------------------------- -void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus) -{ - bool camera_enabled = !object_id.isNull(); - - if (camera_enabled) - { - LLViewerObject *reference_object = gObjectList.findObject(object_id); - if (reference_object) - { - //convert to root object relative? - mSitCameraPos = camera_pos; - mSitCameraFocus = camera_focus; - mSitCameraReferenceObject = reference_object; - mSitCameraEnabled = true; - } - } - else - { - mSitCameraPos.clearVec(); - mSitCameraFocus.clearVec(); - mSitCameraReferenceObject = NULL; - mSitCameraEnabled = false; - } -} - -//----------------------------------------------------------------------------- -// setFocusOnAvatar() -//----------------------------------------------------------------------------- -void LLAgentCamera::setFocusOnAvatar(bool focus_on_avatar, bool animate, bool reset_axes) -{ - if (focus_on_avatar != mFocusOnAvatar) - { - if (animate) - { - startCameraAnimation(); - } - else - { - stopCameraAnimation(); - } - } - - //RN: when focused on the avatar, we're not "looking" at it - // looking implies intent while focusing on avatar means - // you're just walking around with a camera on you...eesh. - if (!mFocusOnAvatar && focus_on_avatar && reset_axes) - { - setFocusGlobal(LLVector3d::zero); - mCameraFOVZoomFactor = 0.f; - if (mCameraMode == CAMERA_MODE_THIRD_PERSON) - { - LLVector3 at_axis; - if (!isAgentAvatarValid() || !gAgentAvatarp->getParent()) - { - // In case of front view rotate agent to look into direction opposite to camera - // In case of rear view rotate agent into diraction same as camera, e t c - LLVector3 vect = getCameraOffsetInitial(); - F32 rotxy = F32(atan2(vect.mV[VY], vect.mV[VX])); - - LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance()); - // front view angle rotxy is zero, rear view rotxy angle is 180, compensate - frameCamera.yaw((180 * DEG_TO_RAD) - rotxy); - at_axis = frameCamera.getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis); - gAgent.yaw(0); - } - } - } - // unlocking camera from avatar - else if (mFocusOnAvatar && !focus_on_avatar) - { - // keep camera focus point consistent, even though it is now unlocked - setFocusGlobal(gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID()); - mAllowChangeToFollow = false; - } - - mFocusOnAvatar = focus_on_avatar; -} - - -bool LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position) -{ - if(object && object->isAttachment()) - { - LLViewerObject* parent = object; - while(parent) - { - if (parent == gAgentAvatarp) - { - // looking at an attachment on ourselves, which we don't want to do - object = gAgentAvatarp; - position.clearVec(); - } - parent = (LLViewerObject*)parent->getParent(); - } - } - if(!mLookAt || mLookAt->isDead()) - { - mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT); - mLookAt->setSourceObject(gAgentAvatarp); - } - - return mLookAt->setLookAt(target_type, object, position); -} - -//----------------------------------------------------------------------------- -// lookAtLastChat() -//----------------------------------------------------------------------------- -void LLAgentCamera::lookAtLastChat() -{ - // Block if camera is animating or not in normal third person camera mode - if (mCameraAnimating || !cameraThirdPerson()) - { - return; - } - - LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter()); - if (!chatter) - { - return; - } - - LLVector3 delta_pos; - if (chatter->isAvatar()) - { - LLVOAvatar *chatter_av = (LLVOAvatar*)chatter; - if (isAgentAvatarValid() && chatter_av->mHeadp) - { - delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgentAvatarp->mHeadp->getWorldPosition(); - } - else - { - delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent(); - } - delta_pos.normalize(); - - gAgent.setControlFlags(AGENT_CONTROL_STOP); - - changeCameraToThirdPerson(); - - LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition(); - LLVector3 left = delta_pos % LLVector3::z_axis; - left.normalize(); - LLVector3 up = left % delta_pos; - up.normalize(); - new_camera_pos -= delta_pos * 0.4f; - new_camera_pos += left * 0.3f; - new_camera_pos += up * 0.2f; - - setFocusOnAvatar(false, false); - - if (chatter_av->mHeadp) - { - setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter()); - mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()); - } - else - { - setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter()); - mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal(); - } - } - else - { - delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent(); - delta_pos.normalize(); - - gAgent.setControlFlags(AGENT_CONTROL_STOP); - - changeCameraToThirdPerson(); - - LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition(); - LLVector3 left = delta_pos % LLVector3::z_axis; - left.normalize(); - LLVector3 up = left % delta_pos; - up.normalize(); - new_camera_pos -= delta_pos * 0.4f; - new_camera_pos += left * 0.3f; - new_camera_pos += up * 0.2f; - - setFocusOnAvatar(false, false); - - setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter()); - mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal(); - } -} - -bool LLAgentCamera::isfollowCamLocked() -{ - return mFollowCam.getPositionLocked(); -} - -bool LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position) -{ - // disallow pointing at attachments and avatars - if (object && (object->isAttachment() || object->isAvatar())) - { - return false; - } - if (!mPointAt || mPointAt->isDead()) - { - mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT); - mPointAt->setSourceObject(gAgentAvatarp); - } - return mPointAt->setPointAt(target_type, object, position); -} - -void LLAgentCamera::rotateToInitSitRot() -{ - gAgent.rotate(~gAgent.getFrameAgent().getQuaternion()); - gAgent.rotate(mInitSitRot); -} - -void LLAgentCamera::resetCameraZoomFraction() -{ - mCameraZoomFraction = INITIAL_ZOOM_FRACTION; -} - -ELookAtType LLAgentCamera::getLookAtType() -{ - if (mLookAt) - { - return mLookAt->getLookAtType(); - } - return LOOKAT_TARGET_NONE; -} - -EPointAtType LLAgentCamera::getPointAtType() -{ - if (mPointAt) - { - return mPointAt->getPointAtType(); - } - return POINTAT_TARGET_NONE; -} - -void LLAgentCamera::clearGeneralKeys() -{ - mAtKey = 0; - mWalkKey = 0; - mLeftKey = 0; - mUpKey = 0; - mYawKey = 0.f; - mPitchKey = 0.f; -} - -void LLAgentCamera::clearOrbitKeys() -{ - mOrbitLeftKey = 0.f; - mOrbitRightKey = 0.f; - mOrbitUpKey = 0.f; - mOrbitDownKey = 0.f; - mOrbitInKey = 0.f; - mOrbitOutKey = 0.f; -} - -void LLAgentCamera::clearPanKeys() -{ - mPanRightKey = 0.f; - mPanLeftKey = 0.f; - mPanUpKey = 0.f; - mPanDownKey = 0.f; - mPanInKey = 0.f; - mPanOutKey = 0.f; -} - -// static -S32 LLAgentCamera::directionToKey(S32 direction) -{ - if (direction > 0) return 1; - if (direction < 0) return -1; - return 0; -} - - -// EOF - +/**
+ * @file llagentcamera.cpp
+ * @brief LLAgent class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llagentcamera.h"
+
+#include "pipeline.h"
+
+#include "llagent.h"
+#include "llanimationstates.h"
+#include "llfloatercamera.h"
+#include "llfloaterreg.h"
+#include "llhudmanager.h"
+#include "lljoystickbutton.h"
+#include "llmorphview.h"
+#include "llmoveview.h"
+#include "llselectmgr.h"
+#include "llsmoothstep.h"
+#include "lltoolmgr.h"
+#include "llviewercamera.h"
+#include "llviewercontrol.h"
+#include "llviewerjoystick.h"
+#include "llviewermenu.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llwindow.h"
+#include "llworld.h"
+
+using namespace LLAvatarAppearanceDefines;
+
+extern LLMenuBarGL* gMenuBarView;
+
+// Mousewheel camera zoom
+const F32 MIN_ZOOM_FRACTION = 0.25f;
+const F32 INITIAL_ZOOM_FRACTION = 1.f;
+const F32 MAX_ZOOM_FRACTION = 8.f;
+
+const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds
+const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds
+
+const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f;
+const F32 CAMERA_LAG_HALF_LIFE = 0.25f;
+const F32 MIN_CAMERA_LAG = 0.5f;
+const F32 MAX_CAMERA_LAG = 5.f;
+
+const F32 CAMERA_COLLIDE_EPSILON = 0.1f;
+const F32 MIN_CAMERA_DISTANCE = 0.1f;
+
+const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f;
+const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f;
+const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f;
+
+const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f;
+const F32 MAX_CAMERA_DISTANCE_FROM_OBJECT = 496.f;
+const F32 CAMERA_FUDGE_FROM_OBJECT = 16.f;
+
+const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f;
+
+const F32 HEAD_BUFFER_SIZE = 0.3f;
+
+const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.1f;
+
+const F32 LAND_MIN_ZOOM = 0.15f;
+
+const F32 AVATAR_MIN_ZOOM = 0.5f;
+const F32 OBJECT_MIN_ZOOM = 0.02f;
+
+const F32 APPEARANCE_MIN_ZOOM = 0.39f;
+const F32 APPEARANCE_MAX_ZOOM = 8.f;
+
+const F32 CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST = 3.5f;
+
+const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f;
+const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f;
+
+const F32 OBJECT_EXTENTS_PADDING = 0.5f;
+
+static bool isDisableCameraConstraints()
+{
+ static LLCachedControl<bool> sDisableCameraConstraints(gSavedSettings, "DisableCameraConstraints", false);
+ return sDisableCameraConstraints;
+}
+
+// The agent instance.
+LLAgentCamera gAgentCamera;
+
+//-----------------------------------------------------------------------------
+// LLAgentCamera()
+//-----------------------------------------------------------------------------
+LLAgentCamera::LLAgentCamera() :
+ mInitialized(false),
+
+ mDrawDistance( DEFAULT_FAR_PLANE ),
+
+ mLookAt(NULL),
+ mPointAt(NULL),
+
+ mHUDTargetZoom(1.f),
+ mHUDCurZoom(1.f),
+
+ mForceMouselook(false),
+
+ mCameraMode( CAMERA_MODE_THIRD_PERSON ),
+ mLastCameraMode( CAMERA_MODE_THIRD_PERSON ),
+
+ mCameraPreset(CAMERA_PRESET_REAR_VIEW),
+
+ mCameraAnimating( false ),
+ mAnimationCameraStartGlobal(),
+ mAnimationFocusStartGlobal(),
+ mAnimationTimer(),
+ mAnimationDuration(0.33f),
+
+ mCameraFOVZoomFactor(0.f),
+ mCameraCurrentFOVZoomFactor(0.f),
+ mCameraFocusOffset(),
+
+ mCameraCollidePlane(),
+
+ mCurrentCameraDistance(2.f), // meters, set in init()
+ mTargetCameraDistance(2.f),
+ mCameraZoomFraction(1.f), // deprecated
+ mThirdPersonHeadOffset(0.f, 0.f, 1.f),
+ mSitCameraEnabled(false),
+ mCameraSmoothingLastPositionGlobal(),
+ mCameraSmoothingLastPositionAgent(),
+ mCameraSmoothingStop(false),
+
+ mCameraUpVector(LLVector3::z_axis), // default is straight up
+
+ mFocusOnAvatar(true),
+ mAllowChangeToFollow(false),
+ mFocusGlobal(),
+ mFocusTargetGlobal(),
+ mFocusObject(NULL),
+ mFocusObjectDist(0.f),
+ mFocusObjectOffset(),
+ mTrackFocusObject(true),
+
+ mAtKey(0), // Either 1, 0, or -1... indicates that movement-key is pressed
+ mWalkKey(0), // like AtKey, but causes less forward thrust
+ mLeftKey(0),
+ mUpKey(0),
+ mYawKey(0.f),
+ mPitchKey(0.f),
+
+ mOrbitLeftKey(0.f),
+ mOrbitRightKey(0.f),
+ mOrbitUpKey(0.f),
+ mOrbitDownKey(0.f),
+ mOrbitInKey(0.f),
+ mOrbitOutKey(0.f),
+
+ mPanUpKey(0.f),
+ mPanDownKey(0.f),
+ mPanLeftKey(0.f),
+ mPanRightKey(0.f),
+ mPanInKey(0.f),
+ mPanOutKey(0.f)
+{
+ mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
+
+ clearGeneralKeys();
+ clearOrbitKeys();
+ clearPanKeys();
+
+ resetPanDiff();
+ resetOrbitDiff();
+}
+
+// Requires gSavedSettings to be initialized.
+//-----------------------------------------------------------------------------
+// init()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::init()
+{
+ // *Note: this is where LLViewerCamera::getInstance() used to be constructed.
+
+ mDrawDistance = gSavedSettings.getF32("RenderFarClip");
+
+ LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW);
+ // Leave at 0.1 meters until we have real near clip management
+ LLViewerCamera::getInstance()->setNear(0.1f);
+ LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h
+ LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape
+ LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape
+
+ mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
+
+ mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPresetType");
+
+ mCameraCollidePlane.clearVec();
+ mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
+ mTargetCameraDistance = mCurrentCameraDistance;
+ mCameraZoomFraction = 1.f;
+ mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
+
+ mInitialized = true;
+}
+
+//-----------------------------------------------------------------------------
+// cleanup()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cleanup()
+{
+ setSitCamera(LLUUID::null);
+
+ if(mLookAt)
+ {
+ mLookAt->markDead() ;
+ mLookAt = NULL;
+ }
+ if(mPointAt)
+ {
+ mPointAt->markDead() ;
+ mPointAt = NULL;
+ }
+ setFocusObject(NULL);
+}
+
+void LLAgentCamera::setAvatarObject(LLVOAvatarSelf* avatar)
+{
+ if (!mLookAt)
+ {
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ }
+ if (!mPointAt)
+ {
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ }
+
+ if (!mLookAt.isNull())
+ {
+ mLookAt->setSourceObject(avatar);
+ }
+ if (!mPointAt.isNull())
+ {
+ mPointAt->setSourceObject(avatar);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLAgent()
+//-----------------------------------------------------------------------------
+LLAgentCamera::~LLAgentCamera()
+{
+ cleanup();
+
+ // *Note: this is where LLViewerCamera::getInstance() used to be deleted.
+}
+
+// Change camera back to third person, stop the autopilot,
+// deselect stuff, etc.
+//-----------------------------------------------------------------------------
+// resetView()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::resetView(bool reset_camera, bool change_camera)
+{
+ if (gDisconnected)
+ {
+ return;
+ }
+
+ if (gAgent.getAutoPilot())
+ {
+ gAgent.stopAutoPilot(true);
+ }
+
+ LLSelectMgr::getInstance()->unhighlightAll();
+
+ // By popular request, keep land selection while walking around. JC
+ // LLViewerParcelMgr::getInstance()->deselectLand();
+
+ // force deselect when walking and attachment is selected
+ // this is so people don't wig out when their avatar moves without animating
+ if (LLSelectMgr::getInstance()->getSelection()->isAttachment())
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ }
+
+ if (gMenuHolder != NULL)
+ {
+ // Hide all popup menus
+ gMenuHolder->hideMenus();
+ }
+
+ if (change_camera && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ changeCameraToDefault();
+
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ handle_toggle_flycam();
+ }
+
+ // reset avatar mode from eventual residual motion
+ if (LLToolMgr::getInstance()->inBuildMode())
+ {
+ LLViewerJoystick::getInstance()->moveAvatar(true);
+ }
+
+ //Camera Tool is needed for Free Camera Control Mode
+ if (!LLFloaterCamera::inFreeCameraMode())
+ {
+ LLFloaterReg::hideInstance("build");
+
+ // Switch back to basic toolset
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ gViewerWindow->showCursor();
+ }
+
+
+ if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
+ {
+ // leaving mouse-steer mode
+ LLVector3 agent_at_axis = gAgent.getAtAxis();
+ agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector());
+ agent_at_axis.normalize();
+ gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLSmoothInterpolation::getInterpolant(0.3f)));
+ }
+
+ setFocusOnAvatar(true, ANIMATE);
+
+ mCameraFOVZoomFactor = 0.f;
+ }
+ resetPanDiff();
+ resetOrbitDiff();
+ mHUDTargetZoom = 1.f;
+
+ if (LLSelectMgr::getInstance()->mAllowSelectAvatar)
+ {
+ // resetting camera also resets position overrides in debug mode 'AllowSelectAvatar'
+ LLObjectSelectionHandle selected_handle = LLSelectMgr::getInstance()->getSelection();
+ if (selected_handle->getObjectCount() == 1
+ && selected_handle->getFirstObject() != NULL
+ && selected_handle->getFirstObject()->isAvatar())
+ {
+ LLSelectMgr::getInstance()->resetObjectOverrides(selected_handle);
+ }
+ }
+}
+
+// Allow camera to be moved somewhere other than behind avatar.
+//-----------------------------------------------------------------------------
+// unlockView()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::unlockView()
+{
+ if (getFocusOnAvatar())
+ {
+ if (isAgentAvatarValid())
+ {
+ setFocusGlobal(LLVector3d::zero, gAgentAvatarp->mID);
+ }
+ setFocusOnAvatar(false, false); // no animation
+ }
+}
+
+//-----------------------------------------------------------------------------
+// slamLookAt()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::slamLookAt(const LLVector3 &look_at)
+{
+ LLVector3 look_at_norm = look_at;
+ look_at_norm.mV[VZ] = 0.f;
+ look_at_norm.normalize();
+ gAgent.resetAxes(look_at_norm);
+}
+
+//-----------------------------------------------------------------------------
+// calcFocusOffset()
+//-----------------------------------------------------------------------------
+LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y)
+{
+ LLMatrix4 obj_matrix = object->getRenderMatrix();
+ LLQuaternion obj_rot = object->getRenderRotation();
+ LLVector3 obj_pos = object->getRenderPosition();
+
+ // if is avatar - don't do any funk heuristics to position the focal point
+ // see DEV-30589
+ if ((object->isAvatar() && !object->isRoot()) || (object->isAnimatedObject() && object->getControlAvatar()))
+ {
+ return original_focus_point - obj_pos;
+ }
+ if (object->isAvatar())
+ {
+ LLVOAvatar* av = object->asAvatar();
+ return original_focus_point - av->getCharacterPosition();
+ }
+
+ LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
+ LLVector3 object_extents = object->getScale();
+
+ // make sure they object extents are non-zero
+ object_extents.clamp(0.001f, F32_MAX);
+
+ // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object
+ LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin();
+ obj_to_cam_ray.rotVec(inv_obj_rot);
+ obj_to_cam_ray.normalize();
+
+ // obj_to_cam_ray_proportions are the (positive) ratios of
+ // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions.
+ LLVector3 obj_to_cam_ray_proportions;
+ obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]);
+ obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]);
+ obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]);
+
+ // find the largest ratio stored in obj_to_cam_ray_proportions
+ // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera
+ LLVector3 longest_object_axis;
+ // is x-axis longest?
+ if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY]
+ && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ])
+ {
+ // then grab it
+ longest_object_axis.setVec(obj_matrix.getFwdRow4());
+ }
+ // is y-axis longest?
+ else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ])
+ {
+ // then grab it
+ longest_object_axis.setVec(obj_matrix.getLeftRow4());
+ }
+ // otherwise, use z axis
+ else
+ {
+ longest_object_axis.setVec(obj_matrix.getUpRow4());
+ }
+
+ // Use this axis as the normal to project mouse click on to plane with that normal, at the object center.
+ // This generates a point behind the mouse cursor that is approximately in the middle of the object in
+ // terms of depth.
+ // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera.
+ // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable
+ // eccentricity to the object orientation
+ LLVector3 focus_plane_normal(longest_object_axis);
+ focus_plane_normal.normalize();
+
+ LLVector3d focus_pt_global;
+ gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal);
+ LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global);
+
+ // find vector from camera to focus point in object space
+ LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin();
+ camera_to_focus_vec.rotVec(inv_obj_rot);
+
+ // find vector from object origin to focus point in object coordinates
+ LLVector3 focus_offset_from_object_center = focus_pt - obj_pos;
+ // convert to object-local space
+ focus_offset_from_object_center.rotVec(inv_obj_rot);
+
+ // We need to project the focus point back into the bounding box of the focused object.
+ // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis
+ LLVector3 clip_fraction;
+
+ // for each axis...
+ for (U32 axis = VX; axis <= VZ; axis++)
+ {
+ //...calculate distance that focus offset sits outside of bounding box along that axis...
+ //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center
+ F32 dist_out_of_bounds;
+ if (focus_offset_from_object_center.mV[axis] > 0.f)
+ {
+ dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f));
+ }
+ else
+ {
+ dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f));
+ }
+
+ //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis
+ if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f)
+ {
+ // don't divide by very small number
+ clip_fraction.mV[axis] = 0.f;
+ }
+ else
+ {
+ clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis];
+ }
+ }
+
+ LLVector3 abs_clip_fraction = clip_fraction;
+ abs_clip_fraction.abs();
+
+ // find axis of focus offset that is *most* outside the bounding box and use that to
+ // rescale focus offset to inside object extents
+ if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY]
+ && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ])
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec;
+ }
+ else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ])
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec;
+ }
+ else
+ {
+ focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec;
+ }
+
+ // convert back to world space
+ focus_offset_from_object_center.rotVec(obj_rot);
+
+ // now, based on distance of camera from object relative to object size
+ // push the focus point towards the near surface of the object when (relatively) close to the objcet
+ // or keep the focus point in the object middle when (relatively) far
+ // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
+ // is almost always "tumble about middle" and not "spin around surface point"
+ {
+ LLVector3 obj_rel = original_focus_point - object->getRenderPosition();
+
+ //now that we have the object relative position, we should bias toward the center of the object
+ //based on the distance of the camera to the focus point vs. the distance of the camera to the focus
+
+ F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis());
+ F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin());
+
+
+ LLBBox obj_bbox = object->getBoundingBoxAgent();
+ F32 bias = 0.f;
+
+ // virtual_camera_pos is the camera position we are simulating by backing the camera off
+ // and adjusting the FOV
+ LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor));
+
+ // if the camera is inside the object (large, hollow objects, for example)
+ // leave focus point all the way to destination depth, away from object center
+ if(!obj_bbox.containsPointAgent(virtual_camera_pos))
+ {
+ // perform magic number biasing of focus point towards surface vs. planar center
+ bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f);
+ obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias);
+ }
+
+ focus_offset_from_object_center = obj_rel;
+ }
+
+ return focus_offset_from_object_center;
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraMinDistance()
+//-----------------------------------------------------------------------------
+bool LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
+{
+ bool soft_limit = false; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
+
+ if (!mFocusObject || mFocusObject->isDead() ||
+ mFocusObject->isMesh() ||
+ isDisableCameraConstraints())
+ {
+ obj_min_distance = 0.f;
+ return true;
+ }
+
+ if (mFocusObject->mDrawable.isNull())
+ {
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ LL_WARNS() << "Focus object with no drawable!" << LL_ENDL;
+#else
+ mFocusObject->dump();
+ LL_ERRS() << "Focus object with no drawable!" << LL_ENDL;
+#endif
+ obj_min_distance = 0.f;
+ return true;
+ }
+
+ LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation();
+ LLVector3 target_offset_origin = mFocusObjectOffset;
+ LLVector3 camera_offset_target(getCameraPositionAgent() - gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+
+ // convert offsets into object local space
+ camera_offset_target.rotVec(inv_object_rot);
+ target_offset_origin.rotVec(inv_object_rot);
+
+ // push around object extents based on target offset
+ LLVector3 object_extents = mFocusObject->getScale();
+ if (mFocusObject->isAvatar())
+ {
+ // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom)
+ object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR;
+ object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR;
+ object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR;
+ soft_limit = true;
+ }
+ LLVector3 abs_target_offset = target_offset_origin;
+ abs_target_offset.abs();
+
+ LLVector3 target_offset_dir = target_offset_origin;
+
+ bool target_outside_object_extents = false;
+
+ for (U32 i = VX; i <= VZ; i++)
+ {
+ if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING)
+ {
+ target_outside_object_extents = true;
+ }
+ if (camera_offset_target.mV[i] > 0.f)
+ {
+ object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f;
+ }
+ else
+ {
+ object_extents.mV[i] += target_offset_origin.mV[i] * 2.f;
+ }
+ }
+
+ // don't shrink the object extents so far that the object inverts
+ object_extents.clamp(0.001f, F32_MAX);
+
+ // move into first octant
+ LLVector3 camera_offset_target_abs_norm = camera_offset_target;
+ camera_offset_target_abs_norm.abs();
+ // make sure offset is non-zero
+ camera_offset_target_abs_norm.clamp(0.001f, F32_MAX);
+ camera_offset_target_abs_norm.normalize();
+
+ // find camera position relative to normalized object extents
+ LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm;
+ camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX];
+ camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY];
+ camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] &&
+ camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VX] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX];
+ }
+ }
+ else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VY] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY];
+ }
+ }
+ else
+ {
+ if (camera_offset_target_abs_norm.mV[VZ] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ];
+ }
+ }
+
+ LLVector3 object_split_axis;
+ LLVector3 target_offset_scaled = target_offset_origin;
+ target_offset_scaled.abs();
+ target_offset_scaled.normalize();
+ target_offset_scaled.mV[VX] /= object_extents.mV[VX];
+ target_offset_scaled.mV[VY] /= object_extents.mV[VY];
+ target_offset_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] &&
+ target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::x_axis;
+ }
+ else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::y_axis;
+ }
+ else
+ {
+ object_split_axis = LLVector3::z_axis;
+ }
+
+ LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
+
+
+ F32 camera_offset_clip = camera_offset_object * object_split_axis;
+ F32 target_offset_clip = target_offset_dir * object_split_axis;
+
+ // target has moved outside of object extents
+ // check to see if camera and target are on same side
+ if (target_outside_object_extents)
+ {
+ if (camera_offset_clip > 0.f && target_offset_clip > 0.f)
+ {
+ return false;
+ }
+ else if (camera_offset_clip < 0.f && target_offset_clip < 0.f)
+ {
+ return false;
+ }
+ }
+
+ // clamp obj distance to diagonal of 10 by 10 cube
+ obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3);
+
+ obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f);
+
+ return true;
+}
+
+F32 LLAgentCamera::getCameraZoomFraction(bool get_third_person)
+{
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // already [0,1]
+ return mHUDTargetZoom;
+ }
+
+ if (get_third_person || (mFocusOnAvatar && cameraThirdPerson()))
+ {
+ return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
+ }
+
+ if (cameraCustomizeAvatar())
+ {
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f );
+ }
+
+ F32 min_zoom;
+ F32 max_zoom = getCameraMaxZoomDistance();
+ if (isDisableCameraConstraints())
+ {
+ max_zoom = MAX_CAMERA_DISTANCE_FROM_OBJECT;
+ }
+
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ else
+ {
+ min_zoom = LAND_MIN_ZOOM;
+ }
+
+ return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f);
+}
+
+void LLAgentCamera::setCameraZoomFraction(F32 fraction)
+{
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mHUDTargetZoom = fraction;
+ }
+ else if (mFocusOnAvatar && cameraThirdPerson())
+ {
+ mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION);
+ }
+ else if (cameraCustomizeAvatar())
+ {
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normalize();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM);
+ }
+ else
+ {
+ F32 min_zoom = LAND_MIN_ZOOM;
+ F32 max_zoom = getCameraMaxZoomDistance();
+ if (isDisableCameraConstraints())
+ {
+ max_zoom = MAX_CAMERA_DISTANCE_FROM_OBJECT;
+ }
+
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ }
+
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normalize();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom);
+ }
+
+ startCameraAnimation();
+}
+
+F32 LLAgentCamera::getAgentHUDTargetZoom()
+{
+ static LLCachedControl<F32> hud_scale_factor(gSavedSettings, "HUDScaleFactor");
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ return (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) ? hud_scale_factor*gAgentCamera.mHUDTargetZoom : hud_scale_factor;
+}
+
+//-----------------------------------------------------------------------------
+// cameraOrbitAround()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraOrbitAround(const F32 radians)
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
+ {
+ gAgent.yaw(radians);
+ }
+ else
+ {
+ mOrbitAroundRadians += radians;
+ mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
+
+ cameraZoomIn(1.f);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraOrbitOver()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraOrbitOver(const F32 angle)
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ gAgent.pitch(angle);
+ }
+ else
+ {
+ LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
+ camera_offset_unit.normalize();
+
+ F32 angle_from_up = acos( camera_offset_unit * gAgent.getReferenceUpVector() );
+
+ LLVector3d left_axis;
+ left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
+ F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
+ mOrbitOverAngle += angle_from_up - new_angle;
+ mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
+
+ cameraZoomIn(1.f);
+ }
+}
+
+void LLAgentCamera::resetCameraOrbit()
+{
+ LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
+ camera_offset_unit.normalize();
+
+ LLVector3d left_axis;
+ left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
+ mCameraFocusOffsetTarget.rotVec(-mOrbitOverAngle, left_axis);
+
+ mCameraFocusOffsetTarget.rotVec(-mOrbitAroundRadians, 0.f, 0.f, 1.f);
+
+ cameraZoomIn(1.f);
+ resetOrbitDiff();
+}
+
+void LLAgentCamera::resetOrbitDiff()
+{
+ mOrbitAroundRadians = 0;
+ mOrbitOverAngle = 0;
+}
+
+//-----------------------------------------------------------------------------
+// cameraZoomIn()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraZoomIn(const F32 fraction)
+{
+ if (gDisconnected)
+ {
+ return;
+ }
+
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (LLToolMgr::getInstance()->inBuildMode() && selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // just update hud zoom level
+ mHUDTargetZoom /= fraction;
+ return;
+ }
+
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 current_distance = (F32)camera_offset_unit.normalize();
+ F32 new_distance = current_distance * fraction;
+
+ // Unless camera is unlocked
+ if (!isDisableCameraConstraints())
+ {
+ F32 min_zoom = LAND_MIN_ZOOM;
+
+ // Don't move through focus point
+ if (mFocusObject)
+ {
+ LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]);
+
+ if (mFocusObject->isAvatar())
+ {
+ calcCameraMinDistance(min_zoom);
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ F32 max_distance = getCameraMaxZoomDistance();
+ max_distance = llmin(max_distance, current_distance * 4.f); //Scaled max relative to current distance. MAINT-3154
+ new_distance = llmin(new_distance, max_distance);
+
+ if (cameraCustomizeAvatar())
+ {
+ new_distance = llclamp(new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM);
+ }
+ }
+
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+}
+
+//-----------------------------------------------------------------------------
+// cameraOrbitIn()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraOrbitIn(const F32 meters)
+{
+ if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"));
+
+ mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
+
+ if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
+ {
+ // No need to animate, camera is already there.
+ changeCameraToMouselook(false);
+ }
+
+ if (!isDisableCameraConstraints())
+ {
+ mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION);
+ }
+ }
+ else
+ {
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 current_distance = (F32)camera_offset_unit.normalize();
+ F32 new_distance = current_distance - meters;
+
+ // Unless camera is unlocked
+ if (!isDisableCameraConstraints())
+ {
+ F32 min_zoom = LAND_MIN_ZOOM;
+
+ // Don't move through focus point
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ F32 max_distance = getCameraMaxZoomDistance();
+ new_distance = llmin(new_distance, max_distance);
+
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
+ {
+ new_distance = llclamp(new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM);
+ }
+ }
+
+ // Compute new camera offset
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+ cameraZoomIn(1.f);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// cameraPanIn()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraPanIn(F32 meters)
+{
+ LLVector3d at_axis;
+ at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis());
+
+ mPanFocusDiff += meters * at_axis;
+
+ mFocusTargetGlobal += meters * at_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+ // don't enforce zoom constraints as this is the only way for users to get past them easily
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+}
+
+//-----------------------------------------------------------------------------
+// cameraPanLeft()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraPanLeft(F32 meters)
+{
+ LLVector3d left_axis;
+ left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
+
+ mPanFocusDiff += meters * left_axis;
+
+ mFocusTargetGlobal += meters * left_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+
+ // disable smoothing for camera pan, which causes some residents unhappiness
+ mCameraSmoothingStop = true;
+
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+}
+
+//-----------------------------------------------------------------------------
+// cameraPanUp()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraPanUp(F32 meters)
+{
+ LLVector3d up_axis;
+ up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis());
+
+ mPanFocusDiff += meters * up_axis;
+
+ mFocusTargetGlobal += meters * up_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+
+ // disable smoothing for camera pan, which causes some residents unhappiness
+ mCameraSmoothingStop = true;
+
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+ // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+}
+
+void LLAgentCamera::resetCameraPan()
+{
+ mFocusTargetGlobal -= mPanFocusDiff;
+
+ mFocusGlobal = mFocusTargetGlobal;
+ mCameraSmoothingStop = true;
+
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+
+ mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+
+ resetPanDiff();
+}
+
+void LLAgentCamera::resetPanDiff()
+{
+ mPanFocusDiff.clear();
+}
+
+//-----------------------------------------------------------------------------
+// updateLookAt()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
+{
+ static LLVector3 last_at_axis;
+
+ if (!isAgentAvatarValid()) return;
+
+ LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot->getWorldRotation();
+ LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot->getWorldRotation();
+
+ if (LLTrace::get_frame_recording().getLastRecording().getLastValue(*gViewerWindow->getMouseVelocityStat()) < 0.01f
+ && (root_at * last_at_axis > 0.95f))
+ {
+ LLVector3 vel = gAgentAvatarp->getVelocity();
+ if (vel.magVecSquared() > 4.f)
+ {
+ setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, vel * av_inv_rot);
+ }
+ else
+ {
+ // *FIX: rotate mframeagent by sit object's rotation?
+ LLQuaternion look_rotation = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation
+ LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
+ setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, look_offset);
+ }
+ last_at_axis = root_at;
+ return;
+ }
+
+ last_at_axis = root_at;
+
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
+ {
+ setLookAt(LOOKAT_TARGET_NONE, gAgentAvatarp, LLVector3(-2.f, 0.f, 0.f));
+ }
+ else
+ {
+ // Move head based on cursor position
+ ELookAtType lookAtType = LOOKAT_TARGET_NONE;
+ LLVector3 headLookAxis;
+ LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
+
+ if (cameraMouselook())
+ {
+ lookAtType = LOOKAT_TARGET_MOUSELOOK;
+ }
+ else if (cameraThirdPerson())
+ {
+ // range from -.5 to .5
+ F32 x_from_center =
+ ((F32) mouse_x / (F32) gViewerWindow->getWorldViewWidthScaled() ) - 0.5f;
+ F32 y_from_center =
+ ((F32) mouse_y / (F32) gViewerWindow->getWorldViewHeightScaled() ) - 0.5f;
+
+ frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
+ frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
+ lookAtType = LOOKAT_TARGET_FREELOOK;
+ }
+
+ headLookAxis = frameCamera.getAtAxis();
+ // RN: we use world-space offset for mouselook and freelook
+ //headLookAxis = headLookAxis * av_inv_rot;
+ setLookAt(lookAtType, gAgentAvatarp, headLookAxis);
+ }
+}
+
+static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Camera");
+
+extern bool gCubeSnapshot;
+
+//-----------------------------------------------------------------------------
+// updateCamera()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::updateCamera()
+{
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA);
+ if (gCubeSnapshot)
+ {
+ return;
+ }
+
+ // - changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = LLVector3::z_axis;
+ //LLVector3 camera_skyward(0.f, 0.f, 1.f);
+
+ U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
+
+ validateFocusObject();
+
+ if (isAgentAvatarValid() &&
+ gAgentAvatarp->isSitting() &&
+ camera_mode == CAMERA_MODE_MOUSELOOK)
+ {
+ //changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = mCameraUpVector * gAgentAvatarp->getRenderRotation();
+ }
+
+ if (cameraThirdPerson() && (mFocusOnAvatar || mAllowChangeToFollow) && LLFollowCamMgr::getInstance()->getActiveFollowCamParams())
+ {
+ mAllowChangeToFollow = false;
+ mFocusOnAvatar = true;
+ changeCameraToFollow();
+ }
+
+ //NOTE - this needs to be integrated into a general upVector system here within llAgent.
+ if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ {
+ mCameraUpVector = mFollowCam.getUpVector();
+ }
+
+ if (mSitCameraEnabled)
+ {
+ if (mSitCameraReferenceObject->isDead())
+ {
+ setSitCamera(LLUUID::null);
+ }
+ }
+
+ // Update UI with our camera inputs
+ LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
+ if (camera_floater)
+ {
+ camera_floater->mRotate->setToggleState(gAgentCamera.getOrbitRightKey() > 0.f, // left
+ gAgentCamera.getOrbitUpKey() > 0.f, // top
+ gAgentCamera.getOrbitLeftKey() > 0.f, // right
+ gAgentCamera.getOrbitDownKey() > 0.f); // bottom
+
+ camera_floater->mTrack->setToggleState(gAgentCamera.getPanLeftKey() > 0.f, // left
+ gAgentCamera.getPanUpKey() > 0.f, // top
+ gAgentCamera.getPanRightKey() > 0.f, // right
+ gAgentCamera.getPanDownKey() > 0.f); // bottom
+ }
+
+ // Handle camera movement based on keyboard.
+ const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 PAN_RATE = 5.f; // meters per second
+
+ if (gAgentCamera.getOrbitUpKey() || gAgentCamera.getOrbitDownKey())
+ {
+ F32 input_rate = gAgentCamera.getOrbitUpKey() - gAgentCamera.getOrbitDownKey();
+ cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped );
+ }
+
+ if (gAgentCamera.getOrbitLeftKey() || gAgentCamera.getOrbitRightKey())
+ {
+ F32 input_rate = gAgentCamera.getOrbitLeftKey() - gAgentCamera.getOrbitRightKey();
+ cameraOrbitAround(input_rate * ORBIT_AROUND_RATE / gFPSClamped);
+ }
+
+ if (gAgentCamera.getOrbitInKey() || gAgentCamera.getOrbitOutKey())
+ {
+ F32 input_rate = gAgentCamera.getOrbitInKey() - gAgentCamera.getOrbitOutKey();
+
+ LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal();
+ F32 distance_to_focus = (F32)to_focus.magVec();
+ // Move at distance (in meters) meters per second
+ cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped );
+ }
+
+ if (gAgentCamera.getPanInKey() || gAgentCamera.getPanOutKey())
+ {
+ F32 input_rate = gAgentCamera.getPanInKey() - gAgentCamera.getPanOutKey();
+ cameraPanIn(input_rate * PAN_RATE / gFPSClamped);
+ }
+
+ if (gAgentCamera.getPanRightKey() || gAgentCamera.getPanLeftKey())
+ {
+ F32 input_rate = gAgentCamera.getPanRightKey() - gAgentCamera.getPanLeftKey();
+ cameraPanLeft(input_rate * -PAN_RATE / gFPSClamped );
+ }
+
+ if (gAgentCamera.getPanUpKey() || gAgentCamera.getPanDownKey())
+ {
+ F32 input_rate = gAgentCamera.getPanUpKey() - gAgentCamera.getPanDownKey();
+ cameraPanUp(input_rate * PAN_RATE / gFPSClamped );
+ }
+
+ // Clear camera keyboard keys.
+ gAgentCamera.clearOrbitKeys();
+ gAgentCamera.clearPanKeys();
+
+ // lerp camera focus offset
+ mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLSmoothInterpolation::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
+
+ if ( mCameraMode == CAMERA_MODE_FOLLOW )
+ {
+ if (isAgentAvatarValid())
+ {
+ //--------------------------------------------------------------------------------
+ // this is where the avatar's position and rotation are given to followCam, and
+ // where it is updated. All three of its attributes are updated: (1) position,
+ // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
+ //--------------------------------------------------------------------------------
+ // *TODO: use combined rotation of frameagent and sit object
+ LLQuaternion avatarRotationForFollowCam = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion();
+
+ LLFollowCamParams* current_cam = LLFollowCamMgr::getInstance()->getActiveFollowCamParams();
+ if (current_cam)
+ {
+ mFollowCam.copyParams(*current_cam);
+ mFollowCam.setSubjectPositionAndRotation( gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam );
+ mFollowCam.update();
+ LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
+ }
+ else
+ {
+ changeCameraToThirdPerson(true);
+ }
+ }
+ }
+
+ bool hit_limit;
+ LLVector3d camera_pos_global;
+ LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit);
+ mCameraVirtualPositionAgent = gAgent.getPosAgentFromGlobal(camera_target_global);
+ LLVector3d focus_target_global = calcFocusPositionTargetGlobal();
+
+ // perform field of view correction
+ mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
+ camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
+
+ gAgent.setShowAvatar(true); // can see avatar by default
+
+ // Adjust position for animation
+ if (mCameraAnimating)
+ {
+ F32 time = mAnimationTimer.getElapsedTimeF32();
+
+ // yet another instance of critically damped motion, hooray!
+ // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE);
+
+ // linear interpolation
+ F32 fraction_of_animation = time / mAnimationDuration;
+
+ bool isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK;
+ bool wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK;
+ F32 fraction_animation_to_skip;
+
+ if (mAnimationCameraStartGlobal == camera_target_global)
+ {
+ fraction_animation_to_skip = 0.f;
+ }
+ else
+ {
+ LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global;
+ fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec();
+ }
+ F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f;
+ F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f;
+
+ if (fraction_of_animation < animation_finish_fraction)
+ {
+ if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
+ {
+ gAgent.setShowAvatar(false);
+ }
+
+ // ...adjust position for animation
+ F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation);
+ camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation);
+ mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation);
+ }
+ else
+ {
+ // ...animation complete
+ mCameraAnimating = false;
+
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+
+ gAgent.endAnimationUpdateUI();
+ gAgent.setShowAvatar(true);
+ }
+
+ if (isAgentAvatarValid() && (mCameraMode != CAMERA_MODE_MOUSELOOK))
+ {
+ gAgentAvatarp->updateAttachmentVisibility(mCameraMode);
+ }
+ }
+ else
+ {
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+ gAgent.setShowAvatar(true);
+ }
+
+ // smoothing
+ if (true)
+ {
+ LLVector3d agent_pos = gAgent.getPositionGlobal();
+ LLVector3d camera_pos_agent = camera_pos_global - agent_pos;
+ // Sitting on what you're manipulating can cause camera jitter with smoothing.
+ // This turns off smoothing while editing. -MG
+ bool in_build_mode = LLToolMgr::getInstance()->inBuildMode();
+ mCameraSmoothingStop = mCameraSmoothingStop || in_build_mode;
+
+ if (cameraThirdPerson() && !mCameraSmoothingStop)
+ {
+ const F32 SMOOTHING_HALF_LIFE = 0.02f;
+
+ F32 smoothing = LLSmoothInterpolation::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, false);
+
+ if (mFocusOnAvatar && !mFocusObject) // we differentiate on avatar mode
+ {
+ // for avatar-relative focus, we smooth in avatar space -
+ // the avatar moves too jerkily w/r/t global space to smooth there.
+
+ LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent;
+ if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
+ {
+ camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing);
+ camera_pos_global = camera_pos_agent + agent_pos;
+ }
+ }
+ else
+ {
+ LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal;
+ if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
+ {
+ camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing);
+ }
+ }
+ }
+
+ mCameraSmoothingLastPositionGlobal = camera_pos_global;
+ mCameraSmoothingLastPositionAgent = camera_pos_agent;
+ mCameraSmoothingStop = false;
+ }
+
+
+ mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLSmoothInterpolation::getInterpolant(FOV_ZOOM_HALF_LIFE));
+
+// LL_INFOS() << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << LL_ENDL;
+
+ LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal);
+
+ mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global);
+
+ // Move the camera
+
+ LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
+ //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
+
+ // Change FOV
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
+
+ // follow camera when in customize mode
+ if (cameraCustomizeAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
+ }
+
+ // update the travel distance stat
+ // this isn't directly related to the camera
+ // but this seemed like the best place to do this
+ LLVector3d global_pos = gAgent.getPositionGlobal();
+ if (!gAgent.getLastPositionGlobal().isExactlyZero())
+ {
+ LLVector3d delta = global_pos - gAgent.getLastPositionGlobal();
+ gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec());
+ }
+ gAgent.setLastPositionGlobal(global_pos);
+
+ if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook())
+ {
+ LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() +
+ LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
+ LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
+ LLVector3 diff = mCameraPositionAgent - head_pos;
+ diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation();
+
+ LLJoint* torso_joint = gAgentAvatarp->mTorsop;
+ LLJoint* chest_joint = gAgentAvatarp->mChestp;
+ LLVector3 torso_scale = torso_joint->getScale();
+ LLVector3 chest_scale = chest_joint->getScale();
+
+ // shorten avatar skeleton to avoid foot interpenetration
+ if (!gAgentAvatarp->mInAir)
+ {
+ LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
+ F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
+ F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
+ torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+
+ LLJoint* neck_joint = gAgentAvatarp->mNeckp;
+ LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
+ scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
+ chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+ diff.mV[VZ] = 0.f;
+ }
+
+ // SL-315
+ gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
+
+ gAgentAvatarp->mRoot->updateWorldMatrixChildren();
+
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *attached_object = attachment_iter->get();
+ if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
+ {
+ // clear any existing "early" movements of attachment
+ attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE);
+ gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
+ attached_object->updateText();
+ }
+ }
+ }
+
+ torso_joint->setScale(torso_scale);
+ chest_joint->setScale(chest_scale);
+ }
+}
+
+void LLAgentCamera::updateLastCamera()
+{
+ mLastCameraMode = mCameraMode;
+}
+
+void LLAgentCamera::updateFocusOffset()
+{
+ validateFocusObject();
+ if (mFocusObject.notNull())
+ {
+ LLVector3d obj_pos = gAgent.getPosGlobalFromAgent(mFocusObject->getRenderPosition());
+ mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos);
+ }
+}
+
+void LLAgentCamera::validateFocusObject()
+{
+ if (mFocusObject.notNull() &&
+ mFocusObject->isDead())
+ {
+ mFocusObjectOffset.clearVec();
+ clearFocusObject();
+ mCameraFOVZoomFactor = 0.f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcFocusPositionTargetGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
+{
+ if (mFocusObject.notNull() && mFocusObject->isDead())
+ {
+ clearFocusObject();
+ }
+
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
+ return mFocusTargetGlobal;
+ }
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ LLVector3d at_axis(1.0, 0.0, 0.0);
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
+ if (!root_object->flagCameraDecoupled())
+ {
+ agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
+ }
+ }
+ at_axis = at_axis * agent_rot;
+ mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis;
+ return mFocusTargetGlobal;
+ }
+ else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ if (mFocusOnAvatar)
+ {
+ LLVector3 focus_target = isAgentAvatarValid()
+ ? gAgentAvatarp->mHeadp->getWorldPosition()
+ : gAgent.getPositionAgent();
+ LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target);
+ mFocusTargetGlobal = focus_target_global;
+ }
+ return mFocusTargetGlobal;
+ }
+ else if (!mFocusOnAvatar)
+ {
+ if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
+ {
+ LLDrawable* drawablep = mFocusObject->mDrawable;
+
+ if (mTrackFocusObject &&
+ drawablep &&
+ drawablep->isActive())
+ {
+ if (!mFocusObject->isAvatar())
+ {
+ if (mFocusObject->isSelected())
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(drawablep);
+ }
+ }
+ }
+ }
+ // if not tracking object, update offset based on new object position
+ else
+ {
+ updateFocusOffset();
+ }
+ LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
+ mFocusTargetGlobal.setVec(gAgent.getPosGlobalFromAgent(focus_agent));
+ }
+ return mFocusTargetGlobal;
+ }
+ else if (mSitCameraEnabled && isAgentAvatarValid() && gAgentAvatarp->isSitting() && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot);
+ return gAgent.getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ return gAgent.getPositionGlobal() + calcThirdPersonFocusOffset();
+ }
+}
+
+LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
+{
+ // ...offset from avatar
+ LLVector3d focus_offset;
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
+ }
+
+ static LLCachedControl<LLVector3d> focus_offset_initial(gSavedSettings, "FocusOffsetRearView", LLVector3d());
+ return focus_offset_initial * agent_rot;
+}
+
+void LLAgentCamera::setupSitCamera()
+{
+ // agent frame entering this function is in world coordinates
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~parent_rot);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getCameraPositionAgent()
+//-----------------------------------------------------------------------------
+const LLVector3 &LLAgentCamera::getCameraPositionAgent() const
+{
+ return LLViewerCamera::getInstance()->getOrigin();
+}
+
+//-----------------------------------------------------------------------------
+// getCameraPositionGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgentCamera::getCameraPositionGlobal() const
+{
+ return gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraFOVZoomFactor()
+//-----------------------------------------------------------------------------
+F32 LLAgentCamera::calcCameraFOVZoomFactor()
+{
+ LLVector3 camera_offset_dir;
+ camera_offset_dir.setVec(mCameraFocusOffset);
+
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+ else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar)
+ {
+ // don't FOV zoom on mostly transparent objects
+ F32 obj_min_dist = 0.f;
+ calcCameraMinDistance(obj_min_dist);
+ F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
+
+ mFocusObjectDist = obj_min_dist - current_distance;
+
+ F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f);
+ return new_fov_zoom;
+ }
+ else // focusing on land or avatar
+ {
+ // keep old field of view until user changes focus explicitly
+ return mCameraFOVZoomFactor;
+ //return 0.f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraPositionTargetGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit)
+{
+ // Compute base camera position and look-at points.
+ F32 camera_land_height;
+ LLVector3d frame_center_global = !isAgentAvatarValid() ?
+ gAgent.getPositionGlobal() :
+ gAgent.getPosGlobalFromAgent(getAvatarRootPosition());
+
+ bool isConstrained = false;
+ LLVector3d head_offset;
+ head_offset.setVec(mThirdPersonHeadOffset);
+
+ LLVector3d camera_position_global;
+
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
+ {
+ camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
+ }
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ if (!isAgentAvatarValid() || gAgentAvatarp->mDrawable.isNull())
+ {
+ LL_WARNS() << "Null avatar drawable!" << LL_ENDL;
+ return LLVector3d::zero;
+ }
+
+ head_offset.clearVec();
+ F32 fixup;
+ if (gAgentAvatarp->hasPelvisFixup(fixup) && !gAgentAvatarp->isSitting())
+ {
+ head_offset[VZ] -= fixup;
+ }
+ if (gAgentAvatarp->isSitting())
+ {
+ head_offset.mdV[VZ] += 0.1;
+ }
+
+ if (gAgentAvatarp->isSitting() && gAgentAvatarp->getParent())
+ {
+ gAgentAvatarp->updateHeadOffset();
+ head_offset.mdV[VX] += gAgentAvatarp->mHeadOffset.mV[VX];
+ head_offset.mdV[VY] += gAgentAvatarp->mHeadOffset.mV[VY];
+ head_offset.mdV[VZ] += gAgentAvatarp->mHeadOffset.mV[VZ];
+ const LLMatrix4& mat = ((LLViewerObject*) gAgentAvatarp->getParent())->getRenderMatrix();
+ camera_position_global = gAgent.getPosGlobalFromAgent
+ ((gAgentAvatarp->getPosition()+
+ LLVector3(head_offset)*gAgentAvatarp->getRotation()) * mat);
+ }
+ else
+ {
+ head_offset.mdV[VZ] += gAgentAvatarp->mHeadOffset.mV[VZ];
+ camera_position_global = gAgent.getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());//frame_center_global;
+ head_offset = head_offset * gAgentAvatarp->getRenderRotation();
+ camera_position_global = camera_position_global + head_offset;
+ }
+ }
+ else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar)
+ {
+ LLVector3 local_camera_offset;
+ F32 camera_distance = 0.f;
+
+ if (mSitCameraEnabled
+ && isAgentAvatarValid()
+ && gAgentAvatarp->isSitting()
+ && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot);
+
+ camera_position_global = gAgent.getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ static LLCachedControl<F32> camera_offset_scale(gSavedSettings, "CameraOffsetScale");
+ local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * camera_offset_scale;
+
+ // are we sitting down?
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis * ~parent_rot);
+
+ local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot;
+ }
+ else
+ {
+ local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset );
+ }
+
+ if (!isDisableCameraConstraints() && !mCameraCollidePlane.isExactlyZero() &&
+ (!isAgentAvatarValid() || !gAgentAvatarp->isSitting()))
+ {
+ LLVector3 plane_normal;
+ plane_normal.setVec(mCameraCollidePlane.mV);
+
+ F32 offset_dot_norm = local_camera_offset * plane_normal;
+ if (llabs(offset_dot_norm) < 0.001f)
+ {
+ offset_dot_norm = 0.001f;
+ }
+
+ camera_distance = local_camera_offset.normalize();
+
+ F32 pos_dot_norm = gAgent.getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal;
+
+ // if agent is outside the colliding half-plane
+ if (pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ // check to see if camera is on the opposite side (inside) the half-plane
+ if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW])
+ {
+ // diminish offset by factor to push it back outside the half-plane
+ camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm;
+ }
+ }
+ else
+ {
+ if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm;
+ }
+ }
+ }
+ else
+ {
+ camera_distance = local_camera_offset.normalize();
+ }
+
+ mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE);
+
+ if (mTargetCameraDistance != mCurrentCameraDistance)
+ {
+ F32 camera_lerp_amt = LLSmoothInterpolation::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
+
+ mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
+ }
+
+ // Make the camera distance current
+ local_camera_offset *= mCurrentCameraDistance;
+
+ // set the global camera position
+ LLVector3d camera_offset;
+
+ camera_offset.setVec( local_camera_offset );
+ camera_position_global = frame_center_global + head_offset + camera_offset;
+
+ if (isAgentAvatarValid())
+ {
+ LLVector3d camera_lag_d;
+ F32 lag_interp = LLSmoothInterpolation::getInterpolant(CAMERA_LAG_HALF_LIFE);
+ LLVector3 target_lag;
+ LLVector3 vel = gAgent.getVelocity();
+
+ // lag by appropriate amount for flying
+ F32 time_in_air = gAgentAvatarp->mTimeInAir.getElapsedTimeF32();
+ if(!mCameraAnimating && gAgentAvatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
+ {
+ LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis();
+ frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector());
+ frame_at_axis.normalize();
+
+ //transition smoothly in air mode, to avoid camera pop
+ F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME;
+ u = llclamp(u, 0.f, 1.f);
+
+ lag_interp *= u;
+
+ if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == gAgentAvatarp->getID())
+ {
+ // disable camera lag when using mouse-directed steering
+ target_lag.clearVec();
+ }
+ else
+ {
+ LLCachedControl<F32> dynamic_camera_strength(gSavedSettings, "DynamicCameraStrength");
+ target_lag = vel * dynamic_camera_strength / 30.f;
+ }
+
+ mCameraLag = lerp(mCameraLag, target_lag, lag_interp);
+
+ F32 lag_dist = mCameraLag.magVec();
+ if (lag_dist > MAX_CAMERA_LAG)
+ {
+ mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist;
+ }
+
+ // clamp camera lag so that avatar is always in front
+ F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis;
+ if (dot < -(MIN_CAMERA_LAG * u))
+ {
+ mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis;
+ }
+ }
+ else
+ {
+ mCameraLag = lerp(mCameraLag, LLVector3::zero, LLSmoothInterpolation::getInterpolant(0.15f));
+ }
+
+ camera_lag_d.setVec(mCameraLag);
+ camera_position_global = camera_position_global - camera_lag_d;
+ }
+ }
+ }
+ else
+ {
+ LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal();
+ // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value
+ camera_position_global = focusPosGlobal + mCameraFocusOffset;
+ }
+
+ if (!isDisableCameraConstraints() && !gAgent.isGodlike())
+ {
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
+ bool constrain = true;
+ if(regionp && regionp->canManageEstate())
+ {
+ constrain = false;
+ }
+ if(constrain)
+ {
+ F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance;
+
+ LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal();
+ F32 camera_distance = (F32)camera_offset.magVec();
+
+ if(camera_distance > max_dist)
+ {
+ camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset;
+ isConstrained = true;
+ }
+ }
+
+// JC - Could constrain camera based on parcel stuff here.
+// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
+//
+// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
+// {
+// camera_position_global = last_position_global;
+//
+// isConstrained = true;
+// }
+ }
+
+ // Don't let camera go underground
+ F32 camera_min_off_ground = getCameraMinOffGround();
+ camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
+ F32 minZ = llmax(F_ALMOST_ZERO, camera_land_height + camera_min_off_ground);
+ if (camera_position_global.mdV[VZ] < minZ)
+ {
+ camera_position_global.mdV[VZ] = minZ;
+ isConstrained = true;
+ }
+
+ if (hit_limit)
+ {
+ *hit_limit = isConstrained;
+ }
+
+ return camera_position_global;
+}
+
+
+LLVector3 LLAgentCamera::getCurrentCameraOffset()
+{
+ return (LLViewerCamera::getInstance()->getOrigin() - getAvatarRootPosition() - mThirdPersonHeadOffset) * ~getCurrentAvatarRotation();
+}
+
+LLVector3d LLAgentCamera::getCurrentFocusOffset()
+{
+ return (mFocusTargetGlobal - gAgent.getPositionGlobal()) * ~getCurrentAvatarRotation();
+}
+
+LLQuaternion LLAgentCamera::getCurrentAvatarRotation()
+{
+ LLViewerObject* sit_object = (LLViewerObject*)gAgentAvatarp->getParent();
+
+ LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion();
+ LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT;
+ return av_rot * obj_rot;
+}
+
+bool LLAgentCamera::isJoystickCameraUsed()
+{
+ return ((mOrbitAroundRadians != 0) || (mOrbitOverAngle != 0) || !mPanFocusDiff.isNull());
+}
+
+LLVector3 LLAgentCamera::getCameraOffsetInitial()
+{
+ // getCameraOffsetInitial and getFocusOffsetInitial can be called on update from idle before init()
+ static LLCachedControl<LLVector3> camera_offset_initial (gSavedSettings, "CameraOffsetRearView", LLVector3());
+ return camera_offset_initial;
+}
+
+LLVector3d LLAgentCamera::getFocusOffsetInitial()
+{
+ static LLCachedControl<LLVector3d> focus_offset_initial(gSavedSettings, "FocusOffsetRearView", LLVector3d());
+ return focus_offset_initial;
+}
+
+F32 LLAgentCamera::getCameraMaxZoomDistance()
+{
+ // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out.
+ static LLCachedControl<bool> s_disable_camera_constraints(gSavedSettings, "DisableCameraConstraints", false);
+ if (s_disable_camera_constraints)
+ {
+ return (F32)INT_MAX;
+ }
+
+ // Ignore "DisableCameraConstraints", we don't want to be out of draw range when we focus onto objects or avatars
+ return llmin(MAX_CAMERA_DISTANCE_FROM_OBJECT,
+ mDrawDistance - 1, // convenience, don't hit draw limit when focusing on something
+ LLWorld::getInstance()->getRegionWidthInMeters() - CAMERA_FUDGE_FROM_OBJECT);
+}
+
+LLVector3 LLAgentCamera::getAvatarRootPosition()
+{
+ static LLCachedControl<bool> use_hover_height(gSavedSettings, "HoverHeightAffectsCamera");
+ return use_hover_height ? gAgentAvatarp->mRoot->getWorldPosition() : gAgentAvatarp->mRoot->getWorldPosition() - gAgentAvatarp->getHoverOffset();
+
+}
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::handleScrollWheel(S32 clicks)
+{
+ if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar())
+ {
+ if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place
+ {
+ mFollowCam.zoom(clicks);
+ if (mFollowCam.isZoomedToMinimumDistance())
+ {
+ changeCameraToMouselook(false);
+ }
+ }
+ }
+ else
+ {
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2);
+
+ // Block if camera is animating
+ if (mCameraAnimating)
+ {
+ return;
+ }
+
+ if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom_factor = (F32)pow(0.8, -clicks);
+ cameraZoomIn(zoom_factor);
+ }
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON))
+ {
+ F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec();
+
+ F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
+ current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks);
+
+ cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
+ }
+ else
+ {
+ F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec();
+ cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks)));
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// getCameraMinOffGround()
+//-----------------------------------------------------------------------------
+F32 LLAgentCamera::getCameraMinOffGround()
+{
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+
+ if (isDisableCameraConstraints())
+ {
+ return -1000.f;
+ }
+
+ return 0.5f;
+}
+
+
+//-----------------------------------------------------------------------------
+// resetCamera()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::resetCamera()
+{
+ // Remove any pitch from the avatar
+ LLVector3 at = gAgent.getFrameAgent().getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
+ // have to explicitly clear field of view zoom now
+ mCameraFOVZoomFactor = 0.f;
+
+ updateCamera();
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToMouselook()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToMouselook(bool animate)
+{
+ if (!gSavedSettings.getBOOL("EnableMouselook")
+ || LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ // visibility changes at end of animation
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ // Menus should not remain open on switching to mouselook...
+ LLMenuGL::sMenuContainer->hideMenus();
+ LLUI::getInstance()->clearPopups();
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->stopMotion(ANIM_AGENT_BODY_NOISE);
+ gAgentAvatarp->stopMotion(ANIM_AGENT_BREATHE_ROT);
+ }
+
+ //gViewerWindow->stopGrab();
+ LLSelectMgr::getInstance()->deselectAll();
+ gViewerWindow->hideCursor();
+ gViewerWindow->moveCursorToCenter();
+
+ if (mCameraMode != CAMERA_MODE_MOUSELOOK)
+ {
+ gFocusMgr.setKeyboardFocus(NULL);
+
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_MOUSELOOK;
+ const U32 old_flags = gAgent.getControlFlags();
+ gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != gAgent.getControlFlags())
+ {
+ gAgent.setFlagsDirty();
+ }
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = false;
+ gAgent.endAnimationUpdateUI();
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// changeCameraToDefault()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToDefault()
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ if (LLFollowCamMgr::getInstance()->getActiveFollowCamParams())
+ {
+ changeCameraToFollow();
+ }
+ else
+ {
+ changeCameraToThirdPerson();
+ }
+ if (gSavedSettings.getBOOL("HideUIControls"))
+ {
+ gViewerWindow->setUIVisibility(false);
+ LLPanelStandStopFlying::getInstance()->setVisible(false);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// changeCameraToFollow()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToFollow(bool animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ if(mCameraMode != CAMERA_MODE_FOLLOW)
+ {
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ animate = false;
+ }
+ startCameraAnimation();
+
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_FOLLOW;
+
+ // bang-in the current focus, position, and up vector of the follow cam
+ mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis);
+
+ if (gBasicToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ if (isAgentAvatarValid())
+ {
+ // SL-315
+ gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
+ gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE );
+ gAgentAvatarp->startMotion( ANIM_AGENT_BREATHE_ROT );
+ }
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = false;
+ gAgent.endAnimationUpdateUI();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToThirdPerson()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToThirdPerson(bool animate)
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ {
+ return;
+ }
+
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
+
+ if (isAgentAvatarValid())
+ {
+ if (!gAgentAvatarp->isSitting())
+ {
+ // SL-315
+ gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
+ }
+ gAgentAvatarp->startMotion(ANIM_AGENT_BODY_NOISE);
+ gAgentAvatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
+ }
+
+ LLVector3 at_axis;
+
+ // unpause avatar animation
+ gAgent.unpauseAnimation();
+
+ if (mCameraMode != CAMERA_MODE_THIRD_PERSON)
+ {
+ if (gBasicToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+ }
+
+ mCameraLag.clearVec();
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ mCurrentCameraDistance = MIN_CAMERA_DISTANCE;
+ mTargetCameraDistance = MIN_CAMERA_DISTANCE;
+ animate = false;
+ }
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_THIRD_PERSON;
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ }
+
+ // Remove any pitch from the avatar
+ if (!isAgentAvatarValid() || !gAgentAvatarp->getParent())
+ {
+ at_axis = gAgent.getFrameAgent().getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
+
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = false;
+ gAgent.endAnimationUpdateUI();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToCustomizeAvatar()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::changeCameraToCustomizeAvatar()
+{
+ if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid())
+ {
+ return;
+ }
+
+ gAgent.standUp(); // force stand up
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ if (LLSelectMgr::getInstance()->getSelection()->isAttachment())
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ }
+
+ if (gFaceEditToolset)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
+ }
+
+ startCameraAnimation();
+
+ if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ updateLastCamera();
+ mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
+ gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+
+ gFocusMgr.setKeyboardFocus( NULL );
+ gFocusMgr.setMouseCapture( NULL );
+ if( gMorphView )
+ {
+ gMorphView->setVisible( true );
+ }
+ // Remove any pitch or rotation from the avatar
+ LLVector3 at = gAgent.getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normalize();
+ gAgent.resetAxes(at);
+
+ gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
+ gAgent.setCustomAnim(true);
+ gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
+ LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
+
+ if (turn_motion)
+ {
+ // delay camera animation long enough to play through turn animation
+ setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
+ }
+ }
+
+ LLVector3 agent_at = gAgent.getAtAxis();
+ agent_at.mV[VZ] = 0.f;
+ agent_at.normalize();
+
+ // default focus point for customize avatar
+ LLVector3 focus_target = isAgentAvatarValid()
+ ? gAgentAvatarp->mHeadp->getWorldPosition()
+ : gAgent.getPositionAgent();
+
+ LLVector3d camera_offset(agent_at * -1.0);
+ // push camera up and out from avatar
+ camera_offset.mdV[VZ] = 0.1f;
+ camera_offset *= CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST;
+ LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target);
+ setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
+ setCameraPosAndFocusGlobal(focus_target_global + camera_offset, focus_target_global, gAgent.getID());
+}
+
+
+void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
+{
+ //zoom is supposed to be reset for the front and group views
+ mCameraZoomFraction = 1.f;
+
+ //focusing on avatar in that case means following him on movements
+ mFocusOnAvatar = true;
+
+ mCameraPreset = preset;
+
+ resetPanDiff();
+ resetOrbitDiff();
+
+ gSavedSettings.setU32("CameraPresetType", mCameraPreset);
+}
+
+
+//
+// Focus point management
+//
+
+void LLAgentCamera::setAnimationDuration(F32 duration)
+{
+ if (mCameraAnimating)
+ {
+ // do not cut any existing camera animation short
+ F32 animation_left = llmax(0.f, mAnimationDuration - mAnimationTimer.getElapsedTimeF32());
+ mAnimationDuration = llmax(duration, animation_left);
+ }
+ else
+ {
+ mAnimationDuration = duration;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// startCameraAnimation()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::startCameraAnimation()
+{
+ mAnimationCameraStartGlobal = getCameraPositionGlobal();
+ mAnimationFocusStartGlobal = mFocusGlobal;
+ setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
+ mAnimationTimer.reset();
+ mCameraAnimating = true;
+}
+
+//-----------------------------------------------------------------------------
+// stopCameraAnimation()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::stopCameraAnimation()
+{
+ mCameraAnimating = false;
+}
+
+void LLAgentCamera::clearFocusObject()
+{
+ if (mFocusObject.notNull())
+ {
+ startCameraAnimation();
+
+ setFocusObject(NULL);
+ mFocusObjectOffset.clearVec();
+ }
+}
+
+void LLAgentCamera::setFocusObject(LLViewerObject* object)
+{
+ mFocusObject = object;
+}
+
+// Focus on a point, but try to keep camera position stable.
+//-----------------------------------------------------------------------------
+// setFocusGlobal()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setFocusGlobal(const LLPickInfo& pick)
+{
+ LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID);
+
+ if (objectp)
+ {
+ // focus on object plus designated offset
+ // which may or may not be same as pick.mPosGlobal
+ setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID);
+ }
+ else
+ {
+ // focus directly on point where user clicked
+ setFocusGlobal(pick.mPosGlobal, pick.mObjectID);
+ }
+}
+
+
+void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id)
+{
+ setFocusObject(gObjectList.findObject(object_id));
+ LLVector3d old_focus = mFocusTargetGlobal;
+ LLViewerObject *focus_obj = mFocusObject;
+
+ // if focus has changed
+ if (old_focus != focus)
+ {
+ if (focus.isExactlyZero())
+ {
+ if (isAgentAvatarValid())
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = gAgent.getPositionGlobal();
+ }
+ mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ setLookAt(LOOKAT_TARGET_CLEAR);
+ }
+ else
+ {
+ mFocusTargetGlobal = focus;
+ if (!focus_obj)
+ {
+ mCameraFOVZoomFactor = 0.f;
+ }
+
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal;
+
+ startCameraAnimation();
+
+ if (focus_obj)
+ {
+ if (focus_obj->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (gAgent.getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+ }
+ }
+ else // focus == mFocusTargetGlobal
+ {
+ if (focus.isExactlyZero())
+ {
+ if (isAgentAvatarValid())
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = gAgent.getPositionGlobal();
+ }
+ }
+ mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ }
+
+ if (mFocusObject.notNull())
+ {
+ // for attachments, make offset relative to avatar, not the attachment
+ if (mFocusObject->isAttachment())
+ {
+ while (mFocusObject.notNull() && !mFocusObject->isAvatar())
+ {
+ mFocusObject = (LLViewerObject*) mFocusObject->getParent();
+ }
+ setFocusObject((LLViewerObject*)mFocusObject);
+ }
+ updateFocusOffset();
+ }
+}
+
+// Used for avatar customization
+//-----------------------------------------------------------------------------
+// setCameraPosAndFocusGlobal()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id)
+{
+ LLVector3d old_focus = mFocusTargetGlobal.isExactlyZero() ? focus : mFocusTargetGlobal;
+
+ F64 focus_delta_squared = (old_focus - focus).magVecSquared();
+ const F64 ANIM_EPSILON_SQUARED = 0.0001;
+ if (focus_delta_squared > ANIM_EPSILON_SQUARED)
+ {
+ startCameraAnimation();
+ }
+
+ //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );
+ setFocusObject(gObjectList.findObject(object_id));
+ mFocusTargetGlobal = focus;
+ mCameraFocusOffsetTarget = camera_pos - focus;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+
+ if (mFocusObject)
+ {
+ if (mFocusObject->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (gAgent.getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+
+ if (mCameraAnimating)
+ {
+ const F64 ANIM_METERS_PER_SECOND = 10.0;
+ const F64 MIN_ANIM_SECONDS = 0.5;
+ const F64 MAX_ANIM_SECONDS = 10.0;
+ F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
+ anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS );
+ setAnimationDuration( (F32)anim_duration );
+ }
+
+ updateFocusOffset();
+}
+
+//-----------------------------------------------------------------------------
+// setSitCamera()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus)
+{
+ bool camera_enabled = !object_id.isNull();
+
+ if (camera_enabled)
+ {
+ LLViewerObject *reference_object = gObjectList.findObject(object_id);
+ if (reference_object)
+ {
+ //convert to root object relative?
+ mSitCameraPos = camera_pos;
+ mSitCameraFocus = camera_focus;
+ mSitCameraReferenceObject = reference_object;
+ mSitCameraEnabled = true;
+ }
+ }
+ else
+ {
+ mSitCameraPos.clearVec();
+ mSitCameraFocus.clearVec();
+ mSitCameraReferenceObject = NULL;
+ mSitCameraEnabled = false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setFocusOnAvatar()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::setFocusOnAvatar(bool focus_on_avatar, bool animate, bool reset_axes)
+{
+ if (focus_on_avatar != mFocusOnAvatar)
+ {
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ stopCameraAnimation();
+ }
+ }
+
+ //RN: when focused on the avatar, we're not "looking" at it
+ // looking implies intent while focusing on avatar means
+ // you're just walking around with a camera on you...eesh.
+ if (!mFocusOnAvatar && focus_on_avatar && reset_axes)
+ {
+ setFocusGlobal(LLVector3d::zero);
+ mCameraFOVZoomFactor = 0.f;
+ if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ LLVector3 at_axis;
+ if (!isAgentAvatarValid() || !gAgentAvatarp->getParent())
+ {
+ // In case of front view rotate agent to look into direction opposite to camera
+ // In case of rear view rotate agent into diraction same as camera, e t c
+ LLVector3 vect = getCameraOffsetInitial();
+ F32 rotxy = F32(atan2(vect.mV[VY], vect.mV[VX]));
+
+ LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
+ // front view angle rotxy is zero, rear view rotxy angle is 180, compensate
+ frameCamera.yaw((180 * DEG_TO_RAD) - rotxy);
+ at_axis = frameCamera.getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ gAgent.yaw(0);
+ }
+ }
+ }
+ // unlocking camera from avatar
+ else if (mFocusOnAvatar && !focus_on_avatar)
+ {
+ // keep camera focus point consistent, even though it is now unlocked
+ setFocusGlobal(gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID());
+ mAllowChangeToFollow = false;
+ }
+
+ mFocusOnAvatar = focus_on_avatar;
+}
+
+
+bool LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ if(object && object->isAttachment())
+ {
+ LLViewerObject* parent = object;
+ while(parent)
+ {
+ if (parent == gAgentAvatarp)
+ {
+ // looking at an attachment on ourselves, which we don't want to do
+ object = gAgentAvatarp;
+ position.clearVec();
+ }
+ parent = (LLViewerObject*)parent->getParent();
+ }
+ }
+ if(!mLookAt || mLookAt->isDead())
+ {
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ mLookAt->setSourceObject(gAgentAvatarp);
+ }
+
+ return mLookAt->setLookAt(target_type, object, position);
+}
+
+//-----------------------------------------------------------------------------
+// lookAtLastChat()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::lookAtLastChat()
+{
+ // Block if camera is animating or not in normal third person camera mode
+ if (mCameraAnimating || !cameraThirdPerson())
+ {
+ return;
+ }
+
+ LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter());
+ if (!chatter)
+ {
+ return;
+ }
+
+ LLVector3 delta_pos;
+ if (chatter->isAvatar())
+ {
+ LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
+ if (isAgentAvatarValid() && chatter_av->mHeadp)
+ {
+ delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgentAvatarp->mHeadp->getWorldPosition();
+ }
+ else
+ {
+ delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent();
+ }
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+
+ setFocusOnAvatar(false, false);
+
+ if (chatter_av->mHeadp)
+ {
+ setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ }
+ }
+ else
+ {
+ delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent();
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+
+ setFocusOnAvatar(false, false);
+
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ }
+}
+
+bool LLAgentCamera::isfollowCamLocked()
+{
+ return mFollowCam.getPositionLocked();
+}
+
+bool LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
+{
+ // disallow pointing at attachments and avatars
+ if (object && (object->isAttachment() || object->isAvatar()))
+ {
+ return false;
+ }
+ if (!mPointAt || mPointAt->isDead())
+ {
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ mPointAt->setSourceObject(gAgentAvatarp);
+ }
+ return mPointAt->setPointAt(target_type, object, position);
+}
+
+void LLAgentCamera::rotateToInitSitRot()
+{
+ gAgent.rotate(~gAgent.getFrameAgent().getQuaternion());
+ gAgent.rotate(mInitSitRot);
+}
+
+void LLAgentCamera::resetCameraZoomFraction()
+{
+ mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
+}
+
+ELookAtType LLAgentCamera::getLookAtType()
+{
+ if (mLookAt)
+ {
+ return mLookAt->getLookAtType();
+ }
+ return LOOKAT_TARGET_NONE;
+}
+
+EPointAtType LLAgentCamera::getPointAtType()
+{
+ if (mPointAt)
+ {
+ return mPointAt->getPointAtType();
+ }
+ return POINTAT_TARGET_NONE;
+}
+
+void LLAgentCamera::clearGeneralKeys()
+{
+ mAtKey = 0;
+ mWalkKey = 0;
+ mLeftKey = 0;
+ mUpKey = 0;
+ mYawKey = 0.f;
+ mPitchKey = 0.f;
+}
+
+void LLAgentCamera::clearOrbitKeys()
+{
+ mOrbitLeftKey = 0.f;
+ mOrbitRightKey = 0.f;
+ mOrbitUpKey = 0.f;
+ mOrbitDownKey = 0.f;
+ mOrbitInKey = 0.f;
+ mOrbitOutKey = 0.f;
+}
+
+void LLAgentCamera::clearPanKeys()
+{
+ mPanRightKey = 0.f;
+ mPanLeftKey = 0.f;
+ mPanUpKey = 0.f;
+ mPanDownKey = 0.f;
+ mPanInKey = 0.f;
+ mPanOutKey = 0.f;
+}
+
+// static
+S32 LLAgentCamera::directionToKey(S32 direction)
+{
+ if (direction > 0) return 1;
+ if (direction < 0) return -1;
+ return 0;
+}
+
+
+// EOF
+
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