diff options
author | simon <none@none> | 2013-04-11 16:23:36 -0700 |
---|---|---|
committer | simon <none@none> | 2013-04-11 16:23:36 -0700 |
commit | 066f2acadf6f1624fcdfc22263a890c370473887 (patch) | |
tree | a4e52b29d8074cdc8782ff28b9b0500b32dada50 /indra/newview/llagentcamera.cpp | |
parent | 98a82c50d539451e1931826ca75fbc01d611806d (diff) | |
parent | 460c81070e5fa1c51ce7e186a9ecb8c5f1c995e1 (diff) |
Forgot to commit @#! merge
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 62 |
1 files changed, 20 insertions, 42 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 9025c7af8b..0896aa5972 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -50,7 +50,7 @@ #include "llwindow.h" #include "llworld.h" -using namespace LLVOAvatarDefines; +using namespace LLAvatarAppearanceDefines; extern LLMenuBarGL* gMenuBarView; @@ -594,7 +594,6 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance) abs_target_offset.abs(); LLVector3 target_offset_dir = target_offset_origin; - F32 object_radius = mFocusObject->getVObjRadius(); BOOL target_outside_object_extents = FALSE; @@ -689,17 +688,6 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance) LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent()); - // length projected orthogonal to target offset - F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec(); - - // calculate whether the target point would be "visible" if it were outside the bounding box - // on the opposite of the splitting plane defined by object_split_axis; - BOOL exterior_target_visible = FALSE; - if (camera_offset_dist > object_radius) - { - // target is visible from camera, so turn off fov zoom - exterior_target_visible = TRUE; - } F32 camera_offset_clip = camera_offset_object * object_split_axis; F32 target_offset_clip = target_offset_dir * object_split_axis; @@ -1079,8 +1067,8 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y) if (!isAgentAvatarValid()) return; - LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot.getWorldRotation(); - LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot.getWorldRotation(); + LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot->getWorldRotation(); + LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot->getWorldRotation(); if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) && (root_at * last_at_axis > 0.95f)) @@ -1433,7 +1421,7 @@ void LLAgentCamera::updateCamera() LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() + LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation(); LLVector3 diff = mCameraPositionAgent - head_pos; - diff = diff * ~gAgentAvatarp->mRoot.getWorldRotation(); + diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation(); LLJoint* torso_joint = gAgentAvatarp->mTorsop; LLJoint* chest_joint = gAgentAvatarp->mChestp; @@ -1457,7 +1445,7 @@ void LLAgentCamera::updateCamera() gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff); - gAgentAvatarp->mRoot.updateWorldMatrixChildren(); + gAgentAvatarp->mRoot->updateWorldMatrixChildren(); for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end(); ) @@ -1658,7 +1646,6 @@ F32 LLAgentCamera::calcCameraFOVZoomFactor() else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar) { // don't FOV zoom on mostly transparent objects - LLVector3 focus_offset = mFocusObjectOffset; F32 obj_min_dist = 0.f; calcCameraMinDistance(obj_min_dist); F32 current_distance = llmax(0.001f, camera_offset_dir.magVec()); @@ -1685,7 +1672,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit) F32 camera_land_height; LLVector3d frame_center_global = !isAgentAvatarValid() ? gAgent.getPositionGlobal() : - gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); + gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot->getWorldPosition()); BOOL isConstrained = FALSE; LLVector3d head_offset; @@ -1820,7 +1807,6 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit) // set the global camera position LLVector3d camera_offset; - LLVector3 av_pos = !isAgentAvatarValid() ? LLVector3::zero : gAgentAvatarp->getRenderPosition(); camera_offset.setVec( local_camera_offset ); camera_position_global = frame_center_global + head_offset + camera_offset; @@ -2257,7 +2243,7 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate) //----------------------------------------------------------------------------- void LLAgentCamera::changeCameraToCustomizeAvatar() { - if (LLViewerJoystick::getInstance()->getOverrideCamera()) + if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid()) { return; } @@ -2281,29 +2267,21 @@ void LLAgentCamera::changeCameraToCustomizeAvatar() gFocusMgr.setKeyboardFocus( NULL ); gFocusMgr.setMouseCapture( NULL ); - LLVOAvatarSelf::onCustomizeStart(); + // Remove any pitch or rotation from the avatar + LLVector3 at = gAgent.getAtAxis(); + at.mV[VZ] = 0.f; + at.normalize(); + gAgent.resetAxes(at); - if (isAgentAvatarValid()) - { - // Remove any pitch or rotation from the avatar - LLVector3 at = gAgent.getAtAxis(); - at.mV[VZ] = 0.f; - at.normalize(); - gAgent.resetAxes(at); + gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); + gAgent.setCustomAnim(TRUE); + gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE); + LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE); - gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); - gAgent.setCustomAnim(TRUE); - gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE); - LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE); - - if (turn_motion) - { - // delay camera animation long enough to play through turn animation - setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP); - } - - gAgentAvatarp->invalidateAll(); - gAgentAvatarp->updateMeshTextures(); + if (turn_motion) + { + // delay camera animation long enough to play through turn animation + setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP); } } |