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authorandreykproductengine <andreykproductengine@lindenlab.com>2018-08-29 20:30:07 +0300
committerandreykproductengine <andreykproductengine@lindenlab.com>2018-08-29 20:30:07 +0300
commitb2b075a235f26bd14195833eb6770098a7bf6799 (patch)
tree68b7a3fc34cae29d19f4f7acfb912cb4086834af /indra/newview/llagent.h
parent735b53d7245db4c874e6bbc3f17eb36835c0077b (diff)
MAINT-6291 Fixed Scripted teleports have a higher rate of failure than user-initiated teleports.
Sim apparently sends finish and start messages simultaneously in case of scripted or experience teleports
Diffstat (limited to 'indra/newview/llagent.h')
-rw-r--r--indra/newview/llagent.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index 4bb4d317e8..b1b39b637e 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -629,6 +629,7 @@ public:
void teleportViaLocationLookAt(const LLVector3d& pos_global);// To a global location, preserving camera rotation
void teleportCancel(); // May or may not be allowed by server
void restoreCanceledTeleportRequest();
+ bool canRestoreCanceledTeleport() { return mTeleportCanceled != NULL; }
bool getTeleportKeepsLookAt() { return mbTeleportKeepsLookAt; } // Whether look-at reset after teleport
protected:
bool teleportCore(bool is_local = false); // Stuff for all teleports; returns true if the teleport can proceed