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authorRider Linden <rider@lindenlab.com>2016-03-17 13:14:21 -0700
committerRider Linden <rider@lindenlab.com>2016-03-17 13:14:21 -0700
commitb8c1976460374e743743728ef49b38ad52c453a4 (patch)
tree4f340d954ae3552d4dbb87b389d15d98d66eba51 /indra/newview/llagent.h
parent7a0fb4fece5a92627caa08622e9584a903a3fa1d (diff)
parent4aae7b51616c0963af4668442bdb5bfaba8c5044 (diff)
Merge
Diffstat (limited to 'indra/newview/llagent.h')
-rwxr-xr-xindra/newview/llagent.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index af8bd50c5d..3a533c2cba 100755
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -444,7 +444,8 @@ private:
// Grab
//--------------------------------------------------------------------
public:
- BOOL leftButtonGrabbed() const;
+ BOOL leftButtonGrabbed() const;
+ BOOL leftButtonBlocked() const;
BOOL rotateGrabbed() const;
BOOL forwardGrabbed() const;
BOOL backwardGrabbed() const;
@@ -461,8 +462,9 @@ public:
BOOL controlFlagsDirty() const;
void enableControlFlagReset();
void resetControlFlags();
- BOOL anyControlGrabbed() const; // True iff a script has taken over a control
- BOOL isControlGrabbed(S32 control_index) const;
+ BOOL anyControlGrabbed() const; // True if a script has taken over any control
+ BOOL isControlGrabbed(S32 control_index) const; // True if a script has taken over a control
+ BOOL isControlBlocked(S32 control_index) const; // Control should be ignored or won't be passed
// Send message to simulator to force grabbed controls to be
// released, in case of a poorly written script.
void forceReleaseControls();
@@ -628,6 +630,7 @@ public:
void teleportViaLocation(const LLVector3d& pos_global); // To a global location - this will probably need to be deprecated
void teleportViaLocationLookAt(const LLVector3d& pos_global);// To a global location, preserving camera rotation
void teleportCancel(); // May or may not be allowed by server
+ void restoreCanceledTeleportRequest();
bool getTeleportKeepsLookAt() { return mbTeleportKeepsLookAt; } // Whether look-at reset after teleport
protected:
bool teleportCore(bool is_local = false); // Stuff for all teleports; returns true if the teleport can proceed
@@ -652,6 +655,7 @@ private:
friend class LLTeleportRequestViaLocationLookAt;
LLTeleportRequestPtr mTeleportRequest;
+ LLTeleportRequestPtr mTeleportCanceled;
boost::signals2::connection mTeleportFinishedSlot;
boost::signals2::connection mTeleportFailedSlot;