diff options
author | Loren Shih <seraph@lindenlab.com> | 2010-03-30 14:21:20 -0400 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2010-03-30 14:21:20 -0400 |
commit | b15e34b94207c52d81e310f962e72f4d8030bd94 (patch) | |
tree | fa0c6df5e19478751780da9d68377f1ede70f004 /indra/newview/llagent.cpp | |
parent | 9ec2e869290b6a89ab4de1b7b5d803dc420d88f6 (diff) |
EXT-6630 : INFRASTRUCTURE: Pull out -Keys functions from llagent into llagentcamera
Orbit/Pan keys were already in llagentcamera. Pulled alt/walk/left/up/yaw/pitch into llagentcamera.
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r-- | indra/newview/llagent.cpp | 67 |
1 files changed, 17 insertions, 50 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 3eeaacf93b..0215dc1309 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -218,13 +218,6 @@ LLAgent::LLAgent() : mIsBusy(FALSE), - mAtKey(0), // Either 1, 0, or -1... indicates that movement-key is pressed - mWalkKey(0), // like AtKey, but causes less forward thrust - mLeftKey(0), - mUpKey(0), - mYawKey(0.f), - mPitchKey(0.f), - mControlFlags(0x00000000), mbFlagsDirty(FALSE), mbFlagsNeedReset(FALSE), @@ -339,7 +332,7 @@ void LLAgent::moveAt(S32 direction, bool reset) // age chat timer so it fades more quickly when you are intentionally moving ageChat(); - setKey(direction, mAtKey); + gAgentCamera.setAtKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { @@ -364,7 +357,7 @@ void LLAgent::moveAtNudge(S32 direction) // age chat timer so it fades more quickly when you are intentionally moving ageChat(); - setKey(direction, mWalkKey); + gAgentCamera.setWalkKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { @@ -386,7 +379,7 @@ void LLAgent::moveLeft(S32 direction) // age chat timer so it fades more quickly when you are intentionally moving ageChat(); - setKey(direction, mLeftKey); + gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { @@ -408,7 +401,7 @@ void LLAgent::moveLeftNudge(S32 direction) // age chat timer so it fades more quickly when you are intentionally moving ageChat(); - setKey(direction, mLeftKey); + gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { @@ -430,7 +423,7 @@ void LLAgent::moveUp(S32 direction) // age chat timer so it fades more quickly when you are intentionally moving ageChat(); - setKey(direction, mUpKey); + gAgentCamera.setUpKey(LLAgentCamera::directionToKey(direction)); if (direction > 0) { @@ -449,7 +442,7 @@ void LLAgent::moveUp(S32 direction) //----------------------------------------------------------------------------- void LLAgent::moveYaw(F32 mag, bool reset_view) { - mYawKey = mag; + gAgentCamera.setYawKey(mag); if (mag > 0) { @@ -471,7 +464,7 @@ void LLAgent::moveYaw(F32 mag, bool reset_view) //----------------------------------------------------------------------------- void LLAgent::movePitch(F32 mag) { - mPitchKey = mag; + gAgentCamera.setPitchKey(mag); if (mag > 0) { @@ -1049,26 +1042,6 @@ LLQuaternion LLAgent::getQuat() const } //----------------------------------------------------------------------------- -// setKey() -//----------------------------------------------------------------------------- -void LLAgent::setKey(const S32 direction, S32 &key) -{ - if (direction > 0) - { - key = 1; - } - else if (direction < 0) - { - key = -1; - } - else - { - key = 0; - } -} - - -//----------------------------------------------------------------------------- // getControlFlags() //----------------------------------------------------------------------------- U32 LLAgent::getControlFlags() @@ -1537,20 +1510,20 @@ void LLAgent::propagate(const F32 dt) LLFloaterMove *floater_move = LLFloaterReg::findTypedInstance<LLFloaterMove>("moveview"); if (floater_move) { - floater_move->mForwardButton ->setToggleState( mAtKey > 0 || mWalkKey > 0 ); - floater_move->mBackwardButton ->setToggleState( mAtKey < 0 || mWalkKey < 0 ); - floater_move->mTurnLeftButton ->setToggleState( mYawKey > 0.f ); - floater_move->mTurnRightButton ->setToggleState( mYawKey < 0.f ); - floater_move->mMoveUpButton ->setToggleState( mUpKey > 0 ); - floater_move->mMoveDownButton ->setToggleState( mUpKey < 0 ); + floater_move->mForwardButton ->setToggleState( gAgentCamera.getAtKey() > 0 || gAgentCamera.getWalkKey() > 0 ); + floater_move->mBackwardButton ->setToggleState( gAgentCamera.getAtKey() < 0 || gAgentCamera.getWalkKey() < 0 ); + floater_move->mTurnLeftButton ->setToggleState( gAgentCamera.getYawKey() > 0.f ); + floater_move->mTurnRightButton ->setToggleState( gAgentCamera.getYawKey() < 0.f ); + floater_move->mMoveUpButton ->setToggleState( gAgentCamera.getUpKey() > 0 ); + floater_move->mMoveDownButton ->setToggleState( gAgentCamera.getUpKey() < 0 ); } // handle rotation based on keyboard levels const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second - yaw(YAW_RATE * mYawKey * dt); + yaw(YAW_RATE * gAgentCamera.getYawKey() * dt); const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second - pitch(PITCH_RATE * mPitchKey * dt); + pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt); // handle auto-land behavior if (isAgentAvatarValid()) @@ -1560,7 +1533,7 @@ void LLAgent::propagate(const F32 dt) land_vel.mV[VZ] = 0.f; if (!in_air - && mUpKey < 0 + && gAgentCamera.getUpKey() < 0 && land_vel.magVecSquared() < MAX_VELOCITY_AUTO_LAND_SQUARED && gSavedSettings.getBOOL("AutomaticFly")) { @@ -1569,13 +1542,7 @@ void LLAgent::propagate(const F32 dt) } } - // clear keys - mAtKey = 0; - mWalkKey = 0; - mLeftKey = 0; - mUpKey = 0; - mYawKey = 0.f; - mPitchKey = 0.f; + gAgentCamera.clearGeneralKeys(); } //----------------------------------------------------------------------------- |