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authorLoren Shih <seraph@lindenlab.com>2010-03-30 14:21:20 -0400
committerLoren Shih <seraph@lindenlab.com>2010-03-30 14:21:20 -0400
commitb15e34b94207c52d81e310f962e72f4d8030bd94 (patch)
treefa0c6df5e19478751780da9d68377f1ede70f004 /indra/newview/llagent.cpp
parent9ec2e869290b6a89ab4de1b7b5d803dc420d88f6 (diff)
EXT-6630 : INFRASTRUCTURE: Pull out -Keys functions from llagent into llagentcamera
Orbit/Pan keys were already in llagentcamera. Pulled alt/walk/left/up/yaw/pitch into llagentcamera.
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp67
1 files changed, 17 insertions, 50 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 3eeaacf93b..0215dc1309 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -218,13 +218,6 @@ LLAgent::LLAgent() :
mIsBusy(FALSE),
- mAtKey(0), // Either 1, 0, or -1... indicates that movement-key is pressed
- mWalkKey(0), // like AtKey, but causes less forward thrust
- mLeftKey(0),
- mUpKey(0),
- mYawKey(0.f),
- mPitchKey(0.f),
-
mControlFlags(0x00000000),
mbFlagsDirty(FALSE),
mbFlagsNeedReset(FALSE),
@@ -339,7 +332,7 @@ void LLAgent::moveAt(S32 direction, bool reset)
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
- setKey(direction, mAtKey);
+ gAgentCamera.setAtKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
@@ -364,7 +357,7 @@ void LLAgent::moveAtNudge(S32 direction)
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
- setKey(direction, mWalkKey);
+ gAgentCamera.setWalkKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
@@ -386,7 +379,7 @@ void LLAgent::moveLeft(S32 direction)
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
- setKey(direction, mLeftKey);
+ gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
@@ -408,7 +401,7 @@ void LLAgent::moveLeftNudge(S32 direction)
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
- setKey(direction, mLeftKey);
+ gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
@@ -430,7 +423,7 @@ void LLAgent::moveUp(S32 direction)
// age chat timer so it fades more quickly when you are intentionally moving
ageChat();
- setKey(direction, mUpKey);
+ gAgentCamera.setUpKey(LLAgentCamera::directionToKey(direction));
if (direction > 0)
{
@@ -449,7 +442,7 @@ void LLAgent::moveUp(S32 direction)
//-----------------------------------------------------------------------------
void LLAgent::moveYaw(F32 mag, bool reset_view)
{
- mYawKey = mag;
+ gAgentCamera.setYawKey(mag);
if (mag > 0)
{
@@ -471,7 +464,7 @@ void LLAgent::moveYaw(F32 mag, bool reset_view)
//-----------------------------------------------------------------------------
void LLAgent::movePitch(F32 mag)
{
- mPitchKey = mag;
+ gAgentCamera.setPitchKey(mag);
if (mag > 0)
{
@@ -1049,26 +1042,6 @@ LLQuaternion LLAgent::getQuat() const
}
//-----------------------------------------------------------------------------
-// setKey()
-//-----------------------------------------------------------------------------
-void LLAgent::setKey(const S32 direction, S32 &key)
-{
- if (direction > 0)
- {
- key = 1;
- }
- else if (direction < 0)
- {
- key = -1;
- }
- else
- {
- key = 0;
- }
-}
-
-
-//-----------------------------------------------------------------------------
// getControlFlags()
//-----------------------------------------------------------------------------
U32 LLAgent::getControlFlags()
@@ -1537,20 +1510,20 @@ void LLAgent::propagate(const F32 dt)
LLFloaterMove *floater_move = LLFloaterReg::findTypedInstance<LLFloaterMove>("moveview");
if (floater_move)
{
- floater_move->mForwardButton ->setToggleState( mAtKey > 0 || mWalkKey > 0 );
- floater_move->mBackwardButton ->setToggleState( mAtKey < 0 || mWalkKey < 0 );
- floater_move->mTurnLeftButton ->setToggleState( mYawKey > 0.f );
- floater_move->mTurnRightButton ->setToggleState( mYawKey < 0.f );
- floater_move->mMoveUpButton ->setToggleState( mUpKey > 0 );
- floater_move->mMoveDownButton ->setToggleState( mUpKey < 0 );
+ floater_move->mForwardButton ->setToggleState( gAgentCamera.getAtKey() > 0 || gAgentCamera.getWalkKey() > 0 );
+ floater_move->mBackwardButton ->setToggleState( gAgentCamera.getAtKey() < 0 || gAgentCamera.getWalkKey() < 0 );
+ floater_move->mTurnLeftButton ->setToggleState( gAgentCamera.getYawKey() > 0.f );
+ floater_move->mTurnRightButton ->setToggleState( gAgentCamera.getYawKey() < 0.f );
+ floater_move->mMoveUpButton ->setToggleState( gAgentCamera.getUpKey() > 0 );
+ floater_move->mMoveDownButton ->setToggleState( gAgentCamera.getUpKey() < 0 );
}
// handle rotation based on keyboard levels
const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
- yaw(YAW_RATE * mYawKey * dt);
+ yaw(YAW_RATE * gAgentCamera.getYawKey() * dt);
const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
- pitch(PITCH_RATE * mPitchKey * dt);
+ pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt);
// handle auto-land behavior
if (isAgentAvatarValid())
@@ -1560,7 +1533,7 @@ void LLAgent::propagate(const F32 dt)
land_vel.mV[VZ] = 0.f;
if (!in_air
- && mUpKey < 0
+ && gAgentCamera.getUpKey() < 0
&& land_vel.magVecSquared() < MAX_VELOCITY_AUTO_LAND_SQUARED
&& gSavedSettings.getBOOL("AutomaticFly"))
{
@@ -1569,13 +1542,7 @@ void LLAgent::propagate(const F32 dt)
}
}
- // clear keys
- mAtKey = 0;
- mWalkKey = 0;
- mLeftKey = 0;
- mUpKey = 0;
- mYawKey = 0.f;
- mPitchKey = 0.f;
+ gAgentCamera.clearGeneralKeys();
}
//-----------------------------------------------------------------------------