diff options
author | Alexander Gavriliuk <alexandrgproductengine@lindenlab.com> | 2023-06-07 18:52:22 +0200 |
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committer | Guru <alexandrgproductengine@lindenlab.com> | 2023-06-07 19:49:45 +0200 |
commit | 247f6ae06f506bbafd1cb52d35bfc894f5d18180 (patch) | |
tree | 8481d16b002dc16ef8d7010ddc4531d3a3e701d4 /indra/newview/llagent.cpp | |
parent | 45a54ba544b12ce4b27c52dd014c9b14bcb0d2c7 (diff) |
SL-19286 Avatar is upside down when viewed from below
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r-- | indra/newview/llagent.cpp | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 06c7cc7089..f87fa5b281 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -1371,26 +1371,21 @@ LLVector3 LLAgent::getReferenceUpVector() void LLAgent::pitch(F32 angle) { // don't let user pitch if pointed almost all the way down or up - mFrameAgent.pitch(clampPitchToLimits(angle)); -} - -// Radians, positive is forward into ground -//----------------------------------------------------------------------------- -// clampPitchToLimits() -//----------------------------------------------------------------------------- -F32 LLAgent::clampPitchToLimits(F32 angle) -{ // A dot B = mag(A) * mag(B) * cos(angle between A and B) // so... cos(angle between A and B) = A dot B / mag(A) / mag(B) // = A dot B for unit vectors LLVector3 skyward = getReferenceUpVector(); - const F32 look_down_limit = 179.f * DEG_TO_RAD;; - const F32 look_up_limit = 1.f * DEG_TO_RAD; + // SL-19286 Avatar is upside down when viewed from below + // after left-clicking the mouse on the avatar and dragging down + // + // The issue is observed on angle below 10 degrees + const F32 look_down_limit = 179.f * DEG_TO_RAD; + const F32 look_up_limit = 10.f * DEG_TO_RAD; - F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward ); + F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward); // clamp pitch to limits if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit)) @@ -1401,8 +1396,11 @@ F32 LLAgent::clampPitchToLimits(F32 angle) { angle = look_up_limit - angle_from_skyward; } - - return angle; + + if (fabs(angle) > 1e-4) + { + mFrameAgent.pitch(angle); + } } |