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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llagent.cpp
Print done when done.
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp7233
1 files changed, 7233 insertions, 0 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
new file mode 100644
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+++ b/indra/newview/llagent.cpp
@@ -0,0 +1,7233 @@
+/**
+ * @file llagent.cpp
+ * @brief LLAgent class implementation
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "stdtypes.h"
+#include "stdenums.h"
+
+#include "llagent.h"
+
+#include "llcoordframe.h"
+#include "indra_constants.h"
+#include "llmath.h"
+#include "llcriticaldamp.h"
+#include "llfocusmgr.h"
+#include "llglheaders.h"
+#include "llparcel.h"
+#include "llpermissions.h"
+#include "llregionhandle.h"
+#include "m3math.h"
+#include "m4math.h"
+#include "message.h"
+#include "llquaternion.h"
+#include "v3math.h"
+#include "v4math.h"
+//#include "vmath.h"
+
+#include "imageids.h"
+#include "llbox.h"
+#include "llbutton.h"
+#include "llcameraview.h"
+#include "llcallingcard.h"
+#include "llchatbar.h"
+#include "llconsole.h"
+#include "lldrawable.h"
+#include "llface.h"
+#include "llfirstuse.h"
+#include "llfloater.h"
+#include "llfloateravatarinfo.h"
+#include "llfloaterbuildoptions.h"
+#include "llfloaterchat.h"
+#include "llfloatercustomize.h"
+#include "llfloaterdirectory.h"
+#include "llfloatergroupinfo.h"
+#include "llfloatergroups.h"
+#include "llfloatermap.h"
+#include "llfloatermute.h"
+#include "llfloatersnapshot.h"
+#include "llfloatertools.h"
+#include "llfloaterworldmap.h"
+#include "llgroupmgr.h"
+#include "llhudeffectlookat.h"
+#include "llhudmanager.h"
+#include "llinventorymodel.h"
+#include "llinventoryview.h"
+#include "lljoystickbutton.h"
+#include "llmenugl.h"
+#include "llmorphview.h"
+#include "llmoveview.h"
+#include "llnotify.h"
+#include "llquantize.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "llsphere.h"
+#include "llstatusbar.h"
+#include "llimview.h"
+#include "lltool.h"
+#include "lltoolcomp.h" // for gToolGun
+#include "lltoolfocus.h"
+#include "lltoolgrab.h"
+#include "lltoolmgr.h"
+#include "lltoolpie.h"
+#include "lltoolview.h"
+#include "llui.h" // for make_ui_sound
+#include "llviewercamera.h"
+#include "llviewerinventory.h"
+#include "llviewermenu.h"
+#include "llviewernetwork.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerparceloverlay.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llvoground.h"
+#include "llvosky.h"
+#include "llwearable.h"
+#include "llwearablelist.h"
+#include "llworld.h"
+#include "llworldmap.h"
+#include "pipeline.h"
+#include "roles_constants.h"
+#include "viewer.h"
+
+// Ventrella
+#include "llfollowcam.h"
+// end Ventrella
+
+extern LLMenuBarGL* gMenuBarView;
+extern F32 gMinObjectDistance;
+extern U8 gLastPickAlpha;
+extern F32 gFrameDTClamped;
+
+//drone wandering constants
+const F32 MAX_WANDER_TIME = 20.f; // seconds
+const F32 MAX_HEADING_HALF_ERROR = 0.2f; // radians
+const F32 WANDER_MAX_SLEW_RATE = 2.f * DEG_TO_RAD; // radians / frame
+const F32 WANDER_TARGET_MIN_DISTANCE = 10.f; // meters
+
+// Autopilot constants
+const F32 AUTOPILOT_HEADING_HALF_ERROR = 10.f * DEG_TO_RAD; // radians
+const F32 AUTOPILOT_MAX_SLEW_RATE = 1.f * DEG_TO_RAD; // radians / frame
+const F32 AUTOPILOT_STOP_DISTANCE = 2.f; // meters
+const F32 AUTOPILOT_HEIGHT_ADJUST_DISTANCE = 8.f; // meters
+const F32 AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND = 1.f; // meters
+const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS = 1.5f; // seconds
+
+// face editing constants
+const LLVector3d FACE_EDIT_CAMERA_OFFSET(0.4f, -0.05f, 0.07f);
+const LLVector3d FACE_EDIT_TARGET_OFFSET(0.f, 0.f, 0.05f);
+
+// Mousewheel camera zoom
+const F32 MIN_ZOOM_FRACTION = 0.25f;
+const F32 INITIAL_ZOOM_FRACTION = 1.f;
+const F32 MAX_ZOOM_FRACTION = 8.f;
+const F32 METERS_PER_WHEEL_CLICK = 1.f;
+
+const F32 MAX_TIME_DELTA = 1.f;
+
+const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds
+const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds
+
+const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f;
+const F32 CAMERA_LAG_HALF_LIFE = 0.25f;
+const F32 MIN_CAMERA_LAG = 0.5f;
+const F32 MAX_CAMERA_LAG = 5.f;
+
+const F32 CAMERA_COLLIDE_EPSILON = 0.1f;
+const F32 MIN_CAMERA_DISTANCE = 0.1f;
+const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f;
+const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f;
+const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f;
+
+const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f;
+
+const F32 HEAD_BUFFER_SIZE = 0.3f;
+const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.2f;
+
+const F32 LAND_MIN_ZOOM = 0.15f;
+const F32 AVATAR_MIN_ZOOM = 0.5f;
+const F32 OBJECT_MIN_ZOOM = 0.02f;
+
+const F32 APPEARANCE_MIN_ZOOM = 0.39f;
+const F32 APPEARANCE_MAX_ZOOM = 8.f;
+
+// fidget constants
+const F32 MIN_FIDGET_TIME = 8.f; // seconds
+const F32 MAX_FIDGET_TIME = 20.f; // seconds
+
+const S32 MAX_NUM_CHAT_POSITIONS = 10;
+const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f;
+const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f;
+
+const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f;
+
+const F32 MAX_FOCUS_OFFSET = 20.f;
+
+const F32 OBJECT_EXTENTS_PADDING = 0.5f;
+
+const F32 MIN_RADIUS_ALPHA_SIZZLE = 0.5f;
+
+const F64 CHAT_AGE_FAST_RATE = 3.0;
+
+const S32 MAX_WEARABLES_PER_LAYERSET = 7;
+
+const EWearableType WEARABLE_BAKE_TEXTURE_MAP[BAKED_TEXTURE_COUNT][MAX_WEARABLES_PER_LAYERSET] =
+{
+ { WT_SHAPE, WT_SKIN, WT_HAIR, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID }, // TEX_HEAD_BAKED
+ { WT_SHAPE, WT_SKIN, WT_SHIRT, WT_JACKET, WT_GLOVES, WT_UNDERSHIRT, WT_INVALID }, // TEX_UPPER_BAKED
+ { WT_SHAPE, WT_SKIN, WT_PANTS, WT_SHOES, WT_SOCKS, WT_JACKET, WT_UNDERPANTS }, // TEX_LOWER_BAKED
+ { WT_EYES, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID }, // TEX_EYES_BAKED
+ { WT_SKIRT, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID, WT_INVALID } // TEX_SKIRT_BAKED
+};
+
+const LLUUID BAKED_TEXTURE_HASH[BAKED_TEXTURE_COUNT] =
+{
+ LLUUID("18ded8d6-bcfc-e415-8539-944c0f5ea7a6"),
+ LLUUID("338c29e3-3024-4dbb-998d-7c04cf4fa88f"),
+ LLUUID("91b4a2c7-1b1a-ba16-9a16-1f8f8dcc1c3f"),
+ LLUUID("b2cf28af-b840-1071-3c6a-78085d8128b5"),
+ LLUUID("ea800387-ea1a-14e0-56cb-24f2022f969a")
+};
+
+//
+// Statics
+//
+BOOL LLAgent::sDebugDisplayTarget = FALSE;
+
+const F32 LLAgent::TYPING_TIMEOUT_SECS = 5.f;
+
+class LLAgentFriendObserver : public LLFriendObserver
+{
+public:
+ LLAgentFriendObserver() {}
+ virtual ~LLAgentFriendObserver() {}
+ virtual void changed(U32 mask);
+};
+
+void LLAgentFriendObserver::changed(U32 mask)
+{
+ // if there's a change we're interested in.
+ if((mask & (LLFriendObserver::POWERS)) != 0)
+ {
+ gAgent.friendsChanged();
+ }
+}
+
+// ************************************************************
+// Enabled this definition to compile a 'hacked' viewer that
+// locally believes the end user has godlike powers.
+// #define HACKED_GODLIKE_VIEWER
+// For a toggled version, see viewer.h for the
+// TOGGLE_HACKED_GODLIKE_VIEWER define, instead.
+// ************************************************************
+
+// Constructors and Destructors
+
+// JC - Please try to make this order match the order in the header
+// file. Otherwise it's hard to find variables that aren't initialized.
+//-----------------------------------------------------------------------------
+// LLAgent()
+//-----------------------------------------------------------------------------
+LLAgent::LLAgent()
+: mViewerPort(NET_USE_OS_ASSIGNED_PORT),
+ mDrawDistance( DEFAULT_FAR_PLANE ),
+ mAccess(SIM_ACCESS_PG),
+ mGroupPowers(0),
+ mGroupID(),
+ //mGroupInsigniaID(),
+ mMapOriginX(0),
+ mMapOriginY(0),
+ mMapWidth(0),
+ mMapHeight(0),
+ mLookAt(NULL),
+ mPointAt(NULL),
+ mInitialized(FALSE),
+ mNumPendingQueries(0),
+ mForceMouselook(FALSE),
+ mTeleportState( TELEPORT_NONE ),
+ mRegionp(NULL),
+
+ mAgentOriginGlobal(),
+ mPositionGlobal(),
+
+ mDistanceTraveled(0),
+ mLastPositionGlobal(LLVector3d::zero),
+
+ mAvatarObject(NULL),
+
+ mRenderState(0),
+ mTypingTimer(),
+
+ mCameraMode( CAMERA_MODE_THIRD_PERSON ),
+ mLastCameraMode( CAMERA_MODE_THIRD_PERSON ),
+ mViewsPushed(FALSE),
+
+ mbAlwaysRun(FALSE),
+ mShowAvatar(TRUE),
+
+ mCameraAnimating( FALSE ),
+ mAnimationCameraStartGlobal(),
+ mAnimationFocusStartGlobal(),
+ mAnimationTimer(),
+ mAnimationDuration(0.33f),
+ mCameraFOVZoomFactor(0.f),
+ mCameraCurrentFOVZoomFactor(0.f),
+ mCameraFocusOffset(),
+ mCameraOffsetDefault(),
+// mCameraOffsetNorm(),
+ mCameraCollidePlane(),
+ mCurrentCameraDistance(2.f), // meters, set in init()
+ mTargetCameraDistance(2.f),
+ mCameraZoomFraction(1.f), // deprecated
+ mThirdPersonHeadOffset(0.f, 0.f, 1.f),
+ mSitCameraEnabled(FALSE),
+ mFocusOnAvatar(TRUE),
+ mFocusGlobal(),
+ mFocusTargetGlobal(),
+ mFocusObject(NULL),
+ mFocusObjectOffset(),
+ mFocusDotRadius( 0.1f ), // meters
+ mTrackFocusObject(TRUE),
+
+ mFrameAgent(),
+
+ mCrouching(FALSE),
+ mIsBusy(FALSE),
+
+ // movement keys below
+
+ mControlFlags(0x00000000),
+ mbFlagsDirty(FALSE),
+ mbFlagsNeedReset(FALSE),
+
+ mbJump(FALSE),
+
+ mWanderTimer(),
+ mWanderTargetGlobal( LLVector3d::zero ),
+
+ mAutoPilot(FALSE),
+ mAutoPilotFlyOnStop(FALSE),
+ mAutoPilotTargetGlobal(),
+ mAutoPilotStopDistance(1.f),
+ mAutoPilotUseRotation(FALSE),
+ mAutoPilotTargetFacing(LLVector3::zero),
+ mAutoPilotTargetDist(0.f),
+ mAutoPilotFinishedCallback(NULL),
+ mAutoPilotCallbackData(NULL),
+
+
+ mEffectColor(0.f, 1.f, 1.f, 1.f),
+ mHaveHomePosition(FALSE),
+ mHomeRegionHandle( 0 ),
+ mNearChatRadius(10.f),
+ mGodLevel( GOD_NOT ),
+
+
+ mNextFidgetTime(0.f),
+ mCurrentFidget(0),
+ mFirstLogin(FALSE),
+ mGenderChosen(FALSE),
+ mAgentWearablesUpdateSerialNum(0),
+ mWearablesLoaded(FALSE),
+ mTextureCacheQueryID(0),
+ mAppearanceSerialNum(0)
+{
+
+ U32 i;
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ mControlsTakenCount[i] = 0;
+ mControlsTakenPassedOnCount[i] = 0;
+ }
+
+ // Initialize movement keys
+ mAtKey = 0; // Either 1, 0, or -1... indicates that movement-key is pressed
+ mWalkKey = 0; // like AtKey, but causes less forward thrust
+ mLeftKey = 0;
+ mUpKey = 0;
+ mYawKey = 0.f;
+ mPitchKey = 0;
+
+ mOrbitLeftKey = 0.f;
+ mOrbitRightKey = 0.f;
+ mOrbitUpKey = 0.f;
+ mOrbitDownKey = 0.f;
+ mOrbitInKey = 0.f;
+ mOrbitOutKey = 0.f;
+
+ mPanUpKey = 0.f;
+ mPanDownKey = 0.f;
+ mPanLeftKey = 0.f;
+ mPanRightKey = 0.f;
+ mPanInKey = 0.f;
+ mPanOutKey = 0.f;
+
+ mActiveCacheQueries = new S32[BAKED_TEXTURE_COUNT];
+ for (i = 0; i < (U32)BAKED_TEXTURE_COUNT; i++)
+ {
+ mActiveCacheQueries[i] = 0;
+ }
+
+ //Ventrella
+ mCameraUpVector = LLVector3::z_axis;// default is straight up
+ mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
+ //end ventrella
+}
+
+// Requires gSavedSettings to be initialized.
+//-----------------------------------------------------------------------------
+// init()
+//-----------------------------------------------------------------------------
+void LLAgent::init()
+{
+ mDrawDistance = gSavedSettings.getF32("RenderFarClip");
+
+ gCamera = new LLViewerCamera();
+
+ gCamera->setView(DEFAULT_FIELD_OF_VIEW);
+ // Leave at 0.1 meters until we have real near clip management
+ gCamera->setNear(0.1f);
+ gCamera->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h
+ gCamera->setAspect( gViewerWindow->getDisplayAspectRatio() ); // default, overridden in LLViewerWindow::reshape
+ gCamera->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape
+
+ setFlying( gSavedSettings.getBOOL("FlyingAtExit") );
+
+ mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
+ mCameraOffsetDefault = gSavedSettings.getVector3("CameraOffsetDefault");
+// mCameraOffsetNorm = mCameraOffsetDefault;
+// mCameraOffsetNorm.normVec();
+ mCameraCollidePlane.clearVec();
+ mCurrentCameraDistance = mCameraOffsetDefault.magVec();
+ mTargetCameraDistance = mCurrentCameraDistance;
+ mCameraZoomFraction = 1.f;
+ mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
+
+// LLDebugVarMessageBox::show("Camera Lag", &CAMERA_FOCUS_HALF_LIFE, 0.5f, 0.01f);
+ gSavedSettings.getControl("RenderHideGroupTitle")->addListener(&mHideGroupTitleListener);
+ gSavedSettings.getControl("EffectColor")->addListener(&mEffectColorListener);
+
+ mEffectColor = gSavedSettings.getColor4("EffectColor");
+
+ mInitialized = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// cleanup()
+//-----------------------------------------------------------------------------
+void LLAgent::cleanup()
+{
+ setSitCamera(LLUUID::null);
+ mAvatarObject = NULL;
+ mLookAt = NULL;
+ mPointAt = NULL;
+ mRegionp = NULL;
+ setFocusObject(NULL);
+ mFadeObjects.clear();
+}
+
+//-----------------------------------------------------------------------------
+// LLAgent()
+//-----------------------------------------------------------------------------
+LLAgent::~LLAgent()
+{
+ cleanup();
+
+ delete [] mActiveCacheQueries;
+ mActiveCacheQueries = NULL;
+
+ delete gCamera;
+ gCamera = NULL;
+}
+
+// Change camera back to third person, stop the autopilot,
+// deselect stuff, etc.
+//-----------------------------------------------------------------------------
+// resetView()
+//-----------------------------------------------------------------------------
+void LLAgent::resetView(BOOL reset_camera)
+{
+ if (mAutoPilot)
+ {
+ stopAutoPilot(TRUE);
+ }
+
+ if (!gNoRender)
+ {
+ gSelectMgr->deselectAll();
+ gSelectMgr->unhighlightAll();
+
+ // By popular request, keep land selection while walking around. JC
+ // gParcelMgr->deselectLand();
+
+ // Hide all popup menus
+ gPieSelf->hide(FALSE);
+ gPieAvatar->hide(FALSE);
+ gPieObject->hide(FALSE);
+ gPieLand->hide(FALSE);
+ }
+
+ if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
+ {
+ if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
+ {
+ // leaving mouse-steer mode
+ LLVector3 agent_at_axis = getAtAxis();
+ agent_at_axis -= projected_vec(agent_at_axis, getReferenceUpVector());
+ agent_at_axis.normVec();
+ gAgent.resetAxes(lerp(getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f)));
+ }
+
+ setFocusOnAvatar(TRUE, ANIMATE);
+ }
+
+ if (mAvatarObject.notNull())
+ {
+ mAvatarObject->mHUDTargetZoom = 1.f;
+ }
+}
+
+void LLAgent::ageChat()
+{
+ if (mAvatarObject)
+ {
+ // get amount of time since I last chatted
+ F64 elapsed_time = (F64)mAvatarObject->mChatTimer.getElapsedTimeF32();
+ // add in frame time * 3 (so it ages 4x)
+ mAvatarObject->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0));
+ }
+}
+
+// Allow camera to be moved somewhere other than behind avatar.
+//-----------------------------------------------------------------------------
+// unlockView()
+//-----------------------------------------------------------------------------
+void LLAgent::unlockView()
+{
+ if (getFocusOnAvatar())
+ {
+ if (mAvatarObject)
+ {
+ setFocusGlobal( LLVector3d::zero, mAvatarObject->mID );
+ }
+ setFocusOnAvatar(FALSE, FALSE); // no animation
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// moveAt()
+//-----------------------------------------------------------------------------
+void LLAgent::moveAt(S32 direction)
+{
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ setKey(direction, mAtKey);
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_AT_NEG | AGENT_CONTROL_FAST_AT);
+ }
+
+ resetView();
+}
+
+//-----------------------------------------------------------------------------
+// moveAtNudge()
+//-----------------------------------------------------------------------------
+void LLAgent::moveAtNudge(S32 direction)
+{
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ setKey(direction, mWalkKey);
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_NUDGE_AT_POS);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_NUDGE_AT_NEG);
+ }
+
+ resetView();
+}
+
+//-----------------------------------------------------------------------------
+// moveLeft()
+//-----------------------------------------------------------------------------
+void LLAgent::moveLeft(S32 direction)
+{
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ setKey(direction, mLeftKey);
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_LEFT_POS | AGENT_CONTROL_FAST_LEFT);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_LEFT_NEG | AGENT_CONTROL_FAST_LEFT);
+ }
+
+ resetView();
+}
+
+//-----------------------------------------------------------------------------
+// moveLeftNudge()
+//-----------------------------------------------------------------------------
+void LLAgent::moveLeftNudge(S32 direction)
+{
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ setKey(direction, mLeftKey);
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_NUDGE_LEFT_POS);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_NUDGE_LEFT_NEG);
+ }
+
+ resetView();
+}
+
+//-----------------------------------------------------------------------------
+// moveUp()
+//-----------------------------------------------------------------------------
+void LLAgent::moveUp(S32 direction)
+{
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ setKey(direction, mUpKey);
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP);
+ }
+
+ resetView();
+}
+
+//-----------------------------------------------------------------------------
+// moveYaw()
+//-----------------------------------------------------------------------------
+void LLAgent::moveYaw(F32 mag)
+{
+ mYawKey = mag;
+
+ if (mag > 0)
+ {
+ setControlFlags(AGENT_CONTROL_YAW_POS);
+ }
+ else if (mag < 0)
+ {
+ setControlFlags(AGENT_CONTROL_YAW_NEG);
+ }
+
+ resetView();
+}
+
+//-----------------------------------------------------------------------------
+// movePitch()
+//-----------------------------------------------------------------------------
+void LLAgent::movePitch(S32 direction)
+{
+ setKey(direction, mPitchKey);
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_PITCH_POS );
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_PITCH_NEG);
+ }
+}
+
+
+// Does this parcel allow you to fly?
+BOOL LLAgent::canFly()
+{
+ if (isGodlike()) return TRUE;
+
+ if (!gParcelMgr) return FALSE;
+
+ LLViewerRegion* regionp = getRegion();
+ if (regionp && regionp->getBlockFly()) return FALSE;
+
+ LLParcel* parcel = gParcelMgr->getAgentParcel();
+ if (!parcel) return FALSE;
+
+ // Allow owners to fly on their own land.
+ if (LLViewerParcelMgr::isParcelOwnedByAgent(parcel, GP_LAND_ALLOW_FLY))
+ {
+ return TRUE;
+ }
+
+ return parcel->getAllowFly();
+}
+
+
+//-----------------------------------------------------------------------------
+// setFlying()
+//-----------------------------------------------------------------------------
+void LLAgent::setFlying(BOOL fly)
+{
+ if (mAvatarObject.notNull())
+ {
+ if(mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != mAvatarObject->mSignaledAnimations.end())
+ {
+ return;
+ }
+
+ // don't allow taking off while sitting
+ if (fly && mAvatarObject->mIsSitting)
+ {
+ return;
+ }
+ }
+
+ if (fly)
+ {
+ BOOL was_flying = getFlying();
+ if (gParcelMgr)
+ {
+ if (!canFly() && !was_flying)
+ {
+ // parcel doesn't let you start fly
+ // gods can always fly
+ // and it's OK if you're already flying
+ make_ui_sound("UISndBadKeystroke");
+ return;
+ }
+ }
+ if( !was_flying )
+ {
+ gViewerStats->incStat(LLViewerStats::ST_FLY_COUNT);
+ }
+ setControlFlags(AGENT_CONTROL_FLY);
+ gSavedSettings.setBOOL("FlyBtnState", TRUE);
+ }
+ else
+ {
+ clearControlFlags(AGENT_CONTROL_FLY);
+ gSavedSettings.setBOOL("FlyBtnState", FALSE);
+ }
+ mbFlagsDirty = TRUE;
+}
+
+
+// UI based mechanism of setting fly state
+//-----------------------------------------------------------------------------
+// toggleFlying()
+//-----------------------------------------------------------------------------
+void LLAgent::toggleFlying()
+{
+ BOOL fly = !(mControlFlags & AGENT_CONTROL_FLY);
+
+ setFlying( fly );
+ resetView();
+}
+
+
+//-----------------------------------------------------------------------------
+// setRegion()
+//-----------------------------------------------------------------------------
+void LLAgent::setRegion(LLViewerRegion *regionp)
+{
+ llassert(regionp);
+ if (mRegionp != regionp)
+ {
+ // JC - Avoid this, causes out-of-bounds array write deep within
+ // Windows.
+ // char host_name[MAX_STRING];
+ // regionp->getHost().getHostName(host_name, MAX_STRING);
+
+ char ip[MAX_STRING];
+ regionp->getHost().getString(ip, MAX_STRING);
+ llinfos << "Moving agent into region: " << regionp->getName()
+ << " located at " << ip << llendl;
+ if (mRegionp)
+ {
+ // We've changed regions, we're now going to change our agent coordinate frame.
+ mAgentOriginGlobal = regionp->getOriginGlobal();
+ LLVector3d agent_offset_global = mRegionp->getOriginGlobal();
+
+ LLVector3 delta;
+ delta.setVec(regionp->getOriginGlobal() - mRegionp->getOriginGlobal());
+
+ setPositionAgent(getPositionAgent() - delta);
+ LLVector3 camera_position_agent = gCamera->getOrigin();
+ gCamera->setOrigin(camera_position_agent - delta);
+
+ // Update all of the regions.
+ gWorldPointer->updateAgentOffset(agent_offset_global);
+
+ // Hack to keep sky in the agent's region, otherwise it may get deleted - DJS 08/02/02
+ if (gSky.mVOSkyp)
+ {
+ gSky.mVOSkyp->setRegion(regionp);
+ }
+ if (gSky.mVOStarsp)
+ {
+ gSky.mVOStarsp->setRegion(regionp);
+ }
+ if (gSky.mVOGroundp)
+ {
+ gSky.mVOGroundp->setRegion(regionp);
+ }
+
+ }
+ else
+ {
+ // First time initialization.
+ // We've changed regions, we're now going to change our agent coordinate frame.
+ mAgentOriginGlobal = regionp->getOriginGlobal();
+
+ LLVector3 delta;
+ delta.setVec(regionp->getOriginGlobal());
+
+ setPositionAgent(getPositionAgent() - delta);
+ LLVector3 camera_position_agent = gCamera->getOrigin();
+ gCamera->setOrigin(camera_position_agent - delta);
+
+ // Update all of the regions.
+ gWorldPointer->updateAgentOffset(mAgentOriginGlobal);
+ }
+ }
+ mRegionp = regionp;
+
+ // Must shift hole-covering water object locations because local
+ // coordinate frame changed.
+ gWorldPointer->updateWaterObjects();
+
+ // keep a list of regions we've been too
+ // this is just an interesting stat, logged at the dataserver
+ // we could trake this at the dataserver side, but that's harder
+ U64 handle = regionp->getHandle();
+ mRegionsVisited.insert(handle);
+}
+
+
+//-----------------------------------------------------------------------------
+// getRegion()
+//-----------------------------------------------------------------------------
+LLViewerRegion *LLAgent::getRegion() const
+{
+ return mRegionp;
+}
+
+
+const LLHost& LLAgent::getRegionHost() const
+{
+ if (mRegionp)
+ {
+ return mRegionp->getHost();
+ }
+ else
+ {
+ return LLHost::invalid;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// inPrelude()
+//-----------------------------------------------------------------------------
+BOOL LLAgent::inPrelude()
+{
+ return mRegionp && mRegionp->isPrelude();
+}
+
+
+//-----------------------------------------------------------------------------
+// canManageEstate()
+//-----------------------------------------------------------------------------
+
+BOOL LLAgent::canManageEstate() const
+{
+ return mRegionp && mRegionp->canManageEstate();
+}
+//-----------------------------------------------------------------------------
+// sendMessage()
+//-----------------------------------------------------------------------------
+void LLAgent::sendMessage()
+{
+ if (gDisconnected)
+ {
+ llwarns << "Trying to send message when disconnected!" << llendl;
+ return;
+ }
+ if (!mRegionp)
+ {
+ llerrs << "No region for agent yet!" << llendl;
+ }
+ gMessageSystem->sendMessage(mRegionp->getHost());
+}
+
+
+//-----------------------------------------------------------------------------
+// sendReliableMessage()
+//-----------------------------------------------------------------------------
+void LLAgent::sendReliableMessage()
+{
+ if (gDisconnected)
+ {
+ llwarns << "Trying to send message when disconnected!" << llendl;
+ return;
+ }
+ if (!mRegionp)
+ {
+ llwarns << "LLAgent::sendReliableMessage No region for agent yet, not sending message!" << llendl;
+ return;
+ }
+ gMessageSystem->sendReliable(mRegionp->getHost());
+}
+
+//-----------------------------------------------------------------------------
+// getVelocity()
+//-----------------------------------------------------------------------------
+LLVector3 LLAgent::getVelocity() const
+{
+ if (mAvatarObject)
+ {
+ return mAvatarObject->getVelocity();
+ }
+ else
+ {
+ return LLVector3::zero;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// setPositionAgent()
+//-----------------------------------------------------------------------------
+void LLAgent::setPositionAgent(const LLVector3 &pos_agent)
+{
+ if (!pos_agent.isFinite())
+ {
+ llerrs << "setPositionAgent is not a number" << llendl;
+ }
+
+ if (!mAvatarObject.isNull() && mAvatarObject->getParent())
+ {
+ LLVector3 pos_agent_sitting;
+ LLVector3d pos_agent_d;
+ LLViewerObject *parent = (LLViewerObject*)mAvatarObject->getParent();
+
+ pos_agent_sitting = mAvatarObject->getPosition() * parent->getRotation() + parent->getPositionAgent();
+ pos_agent_d.setVec(pos_agent_sitting);
+
+ mFrameAgent.setOrigin(pos_agent_sitting);
+ mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
+ }
+ else
+ {
+ mFrameAgent.setOrigin(pos_agent);
+
+ LLVector3d pos_agent_d;
+ pos_agent_d.setVec(pos_agent);
+ mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// slamLookAt()
+//-----------------------------------------------------------------------------
+void LLAgent::slamLookAt(const LLVector3 &look_at)
+{
+ LLVector3 look_at_norm = look_at;
+ look_at_norm.mV[VZ] = 0.f;
+ look_at_norm.normVec();
+ resetAxes(look_at_norm);
+}
+
+//-----------------------------------------------------------------------------
+// getPositionGlobal()
+//-----------------------------------------------------------------------------
+const LLVector3d &LLAgent::getPositionGlobal()
+{
+ if (!mAvatarObject.isNull() && !mAvatarObject->mDrawable.isNull())
+ {
+ mPositionGlobal = getPosGlobalFromAgent(mAvatarObject->getRenderPosition());
+ }
+ else
+ {
+ mPositionGlobal = getPosGlobalFromAgent(mFrameAgent.getOrigin());
+ }
+
+ return mPositionGlobal;
+}
+
+//-----------------------------------------------------------------------------
+// getPositionAgent()
+//-----------------------------------------------------------------------------
+const LLVector3 &LLAgent::getPositionAgent()
+{
+ if(!mAvatarObject.isNull() && !mAvatarObject->mDrawable.isNull())
+ {
+ mFrameAgent.setOrigin(mAvatarObject->getRenderPosition());
+ }
+
+ return mFrameAgent.getOrigin();
+}
+
+//-----------------------------------------------------------------------------
+// getRegionsVisited()
+//-----------------------------------------------------------------------------
+const S32 LLAgent::getRegionsVisited() const
+{
+ return mRegionsVisited.size();
+}
+
+//-----------------------------------------------------------------------------
+// getDistanceTraveled()
+//-----------------------------------------------------------------------------
+const F64 LLAgent::getDistanceTraveled() const
+{
+ return mDistanceTraveled;
+}
+
+
+//-----------------------------------------------------------------------------
+// getPosAgentFromGlobal()
+//-----------------------------------------------------------------------------
+LLVector3 LLAgent::getPosAgentFromGlobal(const LLVector3d &pos_global) const
+{
+ LLVector3 pos_agent;
+ pos_agent.setVec(pos_global - mAgentOriginGlobal);
+ return pos_agent;
+}
+
+
+//-----------------------------------------------------------------------------
+// getPosGlobalFromAgent()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgent::getPosGlobalFromAgent(const LLVector3 &pos_agent) const
+{
+ LLVector3d pos_agent_d;
+ pos_agent_d.setVec(pos_agent);
+ return pos_agent_d + mAgentOriginGlobal;
+}
+
+
+//-----------------------------------------------------------------------------
+// resetAxes()
+//-----------------------------------------------------------------------------
+void LLAgent::resetAxes()
+{
+ mFrameAgent.resetAxes();
+}
+
+
+// Copied from LLCamera::setOriginAndLookAt
+// Look_at must be unit vector
+//-----------------------------------------------------------------------------
+// resetAxes()
+//-----------------------------------------------------------------------------
+void LLAgent::resetAxes(const LLVector3 &look_at)
+{
+ LLVector3 skyward = getReferenceUpVector();
+
+ // if look_at has zero length, fail
+ // if look_at and skyward are parallel, fail
+ //
+ // Test both of these conditions with a cross product.
+ LLVector3 cross(look_at % skyward);
+ if (cross.isNull())
+ {
+ llinfos << "LLAgent::resetAxes cross-product is zero" << llendl;
+ return;
+ }
+
+ // Make sure look_at and skyward are not parallel
+ // and neither are zero length
+ LLVector3 left(skyward % look_at);
+ LLVector3 up(look_at % left);
+
+ mFrameAgent.setAxes(look_at, left, up);
+}
+
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLAgent::rotate(F32 angle, const LLVector3 &axis)
+{
+ mFrameAgent.rotate(angle, axis);
+}
+
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLAgent::rotate(F32 angle, F32 x, F32 y, F32 z)
+{
+ mFrameAgent.rotate(angle, x, y, z);
+}
+
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLAgent::rotate(const LLMatrix3 &matrix)
+{
+ mFrameAgent.rotate(matrix);
+}
+
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLAgent::rotate(const LLQuaternion &quaternion)
+{
+ mFrameAgent.rotate(quaternion);
+}
+
+
+//-----------------------------------------------------------------------------
+// getReferenceUpVector()
+//-----------------------------------------------------------------------------
+LLVector3 LLAgent::getReferenceUpVector()
+{
+ // this vector is in the coordinate frame of the avatar's parent object, or the world if none
+ LLVector3 up_vector = LLVector3::z_axis;
+ if (mAvatarObject.notNull() &&
+ mAvatarObject->getParent() &&
+ mAvatarObject->mDrawable.notNull())
+ {
+ U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
+ // and in third person...
+ if (camera_mode == CAMERA_MODE_THIRD_PERSON)
+ {
+ // make the up vector point to the absolute +z axis
+ up_vector = up_vector * ~((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
+ }
+ else if (camera_mode == CAMERA_MODE_MOUSELOOK)
+ {
+ // make the up vector point to the avatar's +z axis
+ up_vector = up_vector * mAvatarObject->mDrawable->getRotation();
+ }
+ }
+
+ return up_vector;
+}
+
+
+// Radians, positive is forward into ground
+//-----------------------------------------------------------------------------
+// pitch()
+//-----------------------------------------------------------------------------
+void LLAgent::pitch(F32 angle)
+{
+ // don't let user pitch if pointed almost all the way down or up
+
+ // A dot B = mag(A) * mag(B) * cos(angle between A and B)
+ // so... cos(angle between A and B) = A dot B / mag(A) / mag(B)
+ // = A dot B for unit vectors
+
+ LLVector3 skyward = getReferenceUpVector();
+
+ F32 look_down_limit;
+ F32 look_up_limit = 10.f * DEG_TO_RAD;
+
+ F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward );
+
+ if (mAvatarObject.notNull() && mAvatarObject->mIsSitting)
+ {
+ look_down_limit = 130.f * DEG_TO_RAD;
+ }
+ else
+ {
+ look_down_limit = 170.f * DEG_TO_RAD;
+ }
+
+ // clamp pitch to limits
+ if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit))
+ {
+ angle = look_down_limit - angle_from_skyward;
+ }
+ else if ((angle < 0.f) && (angle_from_skyward + angle < look_up_limit))
+ {
+ angle = look_up_limit - angle_from_skyward;
+ }
+
+ mFrameAgent.pitch(angle);
+}
+
+
+//-----------------------------------------------------------------------------
+// roll()
+//-----------------------------------------------------------------------------
+void LLAgent::roll(F32 angle)
+{
+ mFrameAgent.roll(angle);
+}
+
+
+//-----------------------------------------------------------------------------
+// yaw()
+//-----------------------------------------------------------------------------
+void LLAgent::yaw(F32 angle)
+{
+ if (!rotateGrabbed())
+ {
+ mFrameAgent.rotate(angle, getReferenceUpVector());
+ }
+}
+
+
+// Returns a quat that represents the rotation of the agent in the absolute frame
+//-----------------------------------------------------------------------------
+// getQuat()
+//-----------------------------------------------------------------------------
+LLQuaternion LLAgent::getQuat() const
+{
+ return mFrameAgent.getQuaternion();
+}
+
+
+//-----------------------------------------------------------------------------
+// calcFocusOffset()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgent::calcFocusOffset(LLViewerObject *object, S32 x, S32 y)
+{
+ // calculate offset based on view direction
+ BOOL is_avatar = object->isAvatar();
+ LLMatrix4 obj_matrix = is_avatar ? ((LLVOAvatar*)object)->mPelvisp->getWorldMatrix() : object->getRenderMatrix();
+ LLQuaternion obj_rot = is_avatar ? ((LLVOAvatar*)object)->mPelvisp->getWorldRotation() : object->getRenderRotation();
+ LLVector3 obj_pos = is_avatar ? ((LLVOAvatar*)object)->mPelvisp->getWorldPosition() : object->getRenderPosition();
+ LLQuaternion inv_obj_rot = ~obj_rot;
+
+ LLVector3 obj_dir_abs = obj_pos - gCamera->getOrigin();
+ obj_dir_abs.rotVec(inv_obj_rot);
+ obj_dir_abs.normVec();
+ obj_dir_abs.abs();
+
+ LLVector3 object_extents = object->getScale();
+ // make sure they object extents are non-zero
+ object_extents.clamp(0.001f, F32_MAX);
+ LLVector3 object_half_extents = object_extents * 0.5f;
+
+ obj_dir_abs.mV[VX] = obj_dir_abs.mV[VX] / object_extents.mV[VX];
+ obj_dir_abs.mV[VY] = obj_dir_abs.mV[VY] / object_extents.mV[VY];
+ obj_dir_abs.mV[VZ] = obj_dir_abs.mV[VZ] / object_extents.mV[VZ];
+
+ LLVector3 normal;
+ if (obj_dir_abs.mV[VX] > obj_dir_abs.mV[VY] && obj_dir_abs.mV[VX] > obj_dir_abs.mV[VZ])
+ {
+ normal.setVec(obj_matrix.getFwdRow4());
+ }
+ else if (obj_dir_abs.mV[VY] > obj_dir_abs.mV[VZ])
+ {
+ normal.setVec(obj_matrix.getLeftRow4());
+ }
+ else
+ {
+ normal.setVec(obj_matrix.getUpRow4());
+ }
+ normal.normVec();
+
+ LLVector3d focus_pt_global;
+ // RN: should we check return value for valid pick?
+ gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), normal);
+ LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global);
+ // find vector from camera to focus point in object coordinates
+ LLVector3 camera_focus_vec = focus_pt - gCamera->getOrigin();
+ // convert to object-local space
+ camera_focus_vec.rotVec(inv_obj_rot);
+
+ // find vector from object origin to focus point in object coordinates
+ LLVector3 focus_delta = focus_pt - obj_pos;
+ // convert to object-local space
+ focus_delta.rotVec(inv_obj_rot);
+
+ // calculate clip percentage needed to get focus offset back in bounds along the camera_focus axis
+ LLVector3 clip_fraction;
+
+ for (U32 axis = VX; axis <= VZ; axis++)
+ {
+ F32 clip_amt;
+ if (focus_delta.mV[axis] > 0.f)
+ {
+ clip_amt = llmax(0.f, focus_delta.mV[axis] - object_half_extents.mV[axis]);
+ }
+ else
+ {
+ clip_amt = llmin(0.f, focus_delta.mV[axis] + object_half_extents.mV[axis]);
+ }
+
+ // don't divide by very small nunber
+ if (llabs(camera_focus_vec.mV[axis]) < 0.0001f)
+ {
+ clip_fraction.mV[axis] = 0.f;
+ }
+ else
+ {
+ clip_fraction.mV[axis] = clip_amt / camera_focus_vec.mV[axis];
+ }
+ }
+
+ LLVector3 abs_clip_fraction = clip_fraction;
+ abs_clip_fraction.abs();
+
+ // find greatest shrinkage factor and
+ // rescale focus offset to inside object extents
+ if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY] &&
+ abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ])
+ {
+ focus_delta -= clip_fraction.mV[VX] * camera_focus_vec;
+ }
+ else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ])
+ {
+ focus_delta -= clip_fraction.mV[VY] * camera_focus_vec;
+ }
+ else
+ {
+ focus_delta -= clip_fraction.mV[VZ] * camera_focus_vec;
+ }
+
+ // convert back to world space
+ focus_delta.rotVec(obj_rot);
+
+ if (!is_avatar)
+ {
+ //unproject relative clicked coordinate from window coordinate using GL
+ glPushMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf((const GLfloat*) gCamera->getProjection().mMatrix);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf((const GLfloat*) gCamera->getModelview().mMatrix);
+ glMultMatrixf((const GLfloat*) obj_matrix.mMatrix);
+
+ GLint viewport[4];
+ GLdouble modelview[16];
+ GLdouble projection[16];
+ GLfloat winX, winY, winZ;
+ GLdouble posX, posY, posZ;
+
+ glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
+ glGetDoublev( GL_PROJECTION_MATRIX, projection );
+ glGetIntegerv( GL_VIEWPORT, viewport );
+
+ winX = ((F32)x) * gViewerWindow->getDisplayScale().mV[VX];
+ winY = ((F32)y) * gViewerWindow->getDisplayScale().mV[VY];
+ glReadPixels( llfloor(winX), llfloor(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ );
+
+ gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);
+
+ glPopMatrix();
+
+ LLVector3 obj_rel = LLVector3((F32)posX, (F32)posY, (F32)posZ);
+ LLVector3 obj_center = LLVector3(0, 0, 0);
+ obj_rel = obj_rel * object->getRenderMatrix(); //mDrawable->getWorldMatrix();
+ obj_center = obj_center * object->getRenderMatrix();//mDrawable->getWorldMatrix();
+ obj_rel -= object->getRenderPosition();//mDrawable->getWorldPosition();
+
+ //now that we have the object relative position, we should bias toward the center of the object
+ //based on the distance of the camera to the focus point vs. the distance of the camera to the focus
+
+ F32 relDist = llabs(obj_rel * gCamera->getAtAxis());
+ F32 viewDist = dist_vec(obj_center + obj_rel, gCamera->getOrigin());
+
+
+ LLBBox obj_bbox = object->getBoundingBoxAgent();
+ F32 bias = 0.f;
+
+ LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor));
+
+ if(obj_bbox.containsPointAgent(virtual_camera_pos))
+ {
+ // if the camera is inside the object (large, hollow objects, for example)
+ // force focus point all the way to destination depth, away from object center
+ bias = 1.f;
+ }
+ else
+ {
+ // perform magic number biasing of focus point towards surface vs. planar center
+ bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f);
+ }
+
+ obj_rel = lerp(focus_delta, obj_rel, bias);
+
+ return LLVector3d(obj_rel);
+ }
+
+ return LLVector3d(focus_delta.mV[VX], focus_delta.mV[VY], focus_delta.mV[VZ]);
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraMinDistance()
+//-----------------------------------------------------------------------------
+BOOL LLAgent::calcCameraMinDistance(F32 &obj_min_distance)
+{
+ BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
+
+ if (!mFocusObject || mFocusObject->isDead())
+ {
+ obj_min_distance = 0.f;
+ return TRUE;
+ }
+
+ if (mFocusObject->mDrawable.isNull())
+ {
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ llwarns << "Focus object with no drawable!" << llendl;
+#else
+ mFocusObject->dump();
+ llerrs << "Focus object with no drawable!" << llendl;
+#endif
+ obj_min_distance = 0.f;
+ return TRUE;
+ }
+
+ LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation();
+ LLVector3 target_offset_origin = mFocusObjectOffset;
+ LLVector3 camera_offset_target(getCameraPositionAgent() - getPosAgentFromGlobal(mFocusTargetGlobal));
+
+ // convert offsets into object local space
+ camera_offset_target.rotVec(inv_object_rot);
+ target_offset_origin.rotVec(inv_object_rot);
+
+ // push around object extents based on target offset
+ LLVector3 object_extents = mFocusObject->getScale();
+ if (mFocusObject->isAvatar())
+ {
+ // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom)
+ object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR;
+ object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR;
+ object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR;
+ soft_limit = TRUE;
+ }
+ LLVector3 abs_target_offset = target_offset_origin;
+ abs_target_offset.abs();
+
+ LLVector3 target_offset_dir = target_offset_origin;
+ F32 object_radius = mFocusObject->getVObjRadius();
+
+ BOOL target_outside_object_extents = FALSE;
+
+ for (U32 i = VX; i <= VZ; i++)
+ {
+ if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING)
+ {
+ target_outside_object_extents = TRUE;
+ }
+ if (camera_offset_target.mV[i] > 0.f)
+ {
+ object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f;
+ }
+ else
+ {
+ object_extents.mV[i] += target_offset_origin.mV[i] * 2.f;
+ }
+ }
+
+ // don't shrink the object extents so far that the object inverts
+ object_extents.clamp(0.001f, F32_MAX);
+
+ // move into first octant
+ LLVector3 camera_offset_target_abs_norm = camera_offset_target;
+ camera_offset_target_abs_norm.abs();
+ // make sure offset is non-zero
+ camera_offset_target_abs_norm.clamp(0.001f, F32_MAX);
+ camera_offset_target_abs_norm.normVec();
+
+ // find camera position relative to normalized object extents
+ LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm;
+ camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX];
+ camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY];
+ camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] &&
+ camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VX] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX];
+ }
+ }
+ else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ])
+ {
+ if (camera_offset_target_abs_norm.mV[VY] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY];
+ }
+ }
+ else
+ {
+ if (camera_offset_target_abs_norm.mV[VZ] < 0.001f)
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f;
+ }
+ else
+ {
+ obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ];
+ }
+ }
+
+ LLVector3 object_split_axis;
+ LLVector3 target_offset_scaled = target_offset_origin;
+ target_offset_scaled.abs();
+ target_offset_scaled.normVec();
+ target_offset_scaled.mV[VX] /= object_extents.mV[VX];
+ target_offset_scaled.mV[VY] /= object_extents.mV[VY];
+ target_offset_scaled.mV[VZ] /= object_extents.mV[VZ];
+
+ if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] &&
+ target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::x_axis;
+ }
+ else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ])
+ {
+ object_split_axis = LLVector3::y_axis;
+ }
+ else
+ {
+ object_split_axis = LLVector3::z_axis;
+ }
+
+ LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
+
+ // length projected orthogonal to target offset
+ F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec();
+
+ // calculate whether the target point would be "visible" if it were outside the bounding box
+ // on the opposite of the splitting plane defined by object_split_axis;
+ BOOL exterior_target_visible = FALSE;
+ if (camera_offset_dist > object_radius)
+ {
+ // target is visible from camera, so turn off fov zoom
+ exterior_target_visible = TRUE;
+ }
+
+ F32 camera_offset_clip = camera_offset_object * object_split_axis;
+ F32 target_offset_clip = target_offset_dir * object_split_axis;
+
+ // target has moved outside of object extents
+ // check to see if camera and target are on same side
+ if (target_outside_object_extents)
+ {
+ if (camera_offset_clip > 0.f && target_offset_clip > 0.f)
+ {
+ return FALSE;
+ }
+ else if (camera_offset_clip < 0.f && target_offset_clip < 0.f)
+ {
+ return FALSE;
+ }
+ }
+
+ // clamp obj distance to diagonal of 10 by 10 cube
+ obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3);
+
+ obj_min_distance += gCamera->getNear() + (soft_limit ? 0.1f : 0.2f);
+
+ return TRUE;
+}
+
+F32 LLAgent::getCameraZoomFraction()
+{
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // already [0,1]
+ return mAvatarObject->mHUDTargetZoom;
+ }
+ else if (mFocusOnAvatar && cameraThirdPerson())
+ {
+ return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
+ }
+ else if (cameraCustomizeAvatar())
+ {
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f );
+ }
+ else
+ {
+ F32 min_zoom;
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_zoom = gWorldPointer ? llmin(mDrawDistance - DIST_FUDGE,
+ gWorldPointer->getRegionWidthInMeters() - DIST_FUDGE,
+ MAX_CAMERA_DISTANCE_FROM_AGENT) : MAX_CAMERA_DISTANCE_FROM_AGENT;
+
+ F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ else
+ {
+ min_zoom = LAND_MIN_ZOOM;
+ }
+
+ return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f);
+ }
+}
+
+void LLAgent::setCameraZoomFraction(F32 fraction)
+{
+ // 0.f -> camera zoomed all the way out
+ // 1.f -> camera zoomed all the way in
+ if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mAvatarObject->mHUDTargetZoom = fraction;
+ }
+ else if (mFocusOnAvatar && cameraThirdPerson())
+ {
+ mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION);
+ }
+ else if (cameraCustomizeAvatar())
+ {
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normVec();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM);
+ }
+ else
+ {
+ F32 min_zoom = LAND_MIN_ZOOM;
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
+ gWorldPointer->getRegionWidthInMeters() - DIST_FUDGE,
+ MAX_CAMERA_DISTANCE_FROM_AGENT);
+
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+ }
+
+ LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
+ camera_offset_dir.normVec();
+ mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom);
+ }
+ startCameraAnimation();
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraOrbitAround()
+//-----------------------------------------------------------------------------
+void LLAgent::cameraOrbitAround(const F32 radians)
+{
+ if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
+ {
+ mFrameAgent.rotate(radians, getReferenceUpVector());
+ }
+ else
+ {
+ mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
+
+ cameraZoomIn(1.f);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraOrbitOver()
+//-----------------------------------------------------------------------------
+void LLAgent::cameraOrbitOver(const F32 angle)
+{
+ if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // do nothing for hud selection
+ }
+ else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ pitch(angle);
+ }
+ else
+ {
+ LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
+ camera_offset_unit.normVec();
+
+ F32 angle_from_up = acos( camera_offset_unit * getReferenceUpVector() );
+
+ LLVector3d left_axis;
+ left_axis.setVec(gCamera->getLeftAxis());
+ F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
+ mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
+
+ cameraZoomIn(1.f);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// cameraZoomIn()
+//-----------------------------------------------------------------------------
+void LLAgent::cameraZoomIn(const F32 fraction)
+{
+ if (gDisconnected)
+ {
+ return;
+ }
+
+ if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ // just update hud zoom level
+ mAvatarObject->mHUDTargetZoom /= fraction;
+ return;
+ }
+
+
+ LLVector3d camera_offset(mCameraFocusOffsetTarget);
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 min_zoom = LAND_MIN_ZOOM;
+ F32 current_distance = (F32)camera_offset_unit.normVec();
+ F32 new_distance = current_distance * fraction;
+
+ // Don't move through focus point
+ if (mFocusObject)
+ {
+ LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]);
+
+ if (mFocusObject->isAvatar())
+ {
+ calcCameraMinDistance(min_zoom);
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ // Don't zoom too far back
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
+ gWorldPointer->getRegionWidthInMeters() - DIST_FUDGE );
+
+ if (new_distance > max_distance)
+ {
+ new_distance = max_distance;
+
+ /*
+ // Unless camera is unlocked
+ if (!LLViewerCamera::sDisableCameraConstraints)
+ {
+ return;
+ }
+ */
+ }
+
+ if( cameraCustomizeAvatar() )
+ {
+ new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
+ }
+
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+}
+
+//-----------------------------------------------------------------------------
+// cameraOrbitIn()
+//-----------------------------------------------------------------------------
+void LLAgent::cameraOrbitIn(const F32 meters)
+{
+ if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ F32 camera_offset_dist = llmax(0.001f, mCameraOffsetDefault.magVec());
+
+ mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
+
+ if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
+ {
+ // No need to animate, camera is already there.
+ changeCameraToMouselook(FALSE);
+ }
+
+ mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION);
+ }
+ else
+ {
+ LLVector3d camera_offset(mCameraFocusOffsetTarget);
+ LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
+ F32 current_distance = (F32)camera_offset_unit.normVec();
+ F32 new_distance = current_distance - meters;
+ F32 min_zoom = LAND_MIN_ZOOM;
+
+ // Don't move through focus point
+ if (mFocusObject.notNull())
+ {
+ if (mFocusObject->isAvatar())
+ {
+ min_zoom = AVATAR_MIN_ZOOM;
+ }
+ else
+ {
+ min_zoom = OBJECT_MIN_ZOOM;
+ }
+ }
+
+ new_distance = llmax(new_distance, min_zoom);
+
+ // Don't zoom too far back
+ const F32 DIST_FUDGE = 16.f; // meters
+ F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
+ gWorldPointer->getRegionWidthInMeters() - DIST_FUDGE );
+
+ if (new_distance > max_distance)
+ {
+ // Unless camera is unlocked
+ if (!LLViewerCamera::sDisableCameraConstraints)
+ {
+ return;
+ }
+ }
+
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() )
+ {
+ llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
+ }
+
+ // Compute new camera offset
+ mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
+ cameraZoomIn(1.f);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// cameraPanIn()
+//-----------------------------------------------------------------------------
+void LLAgent::cameraPanIn(F32 meters)
+{
+ LLVector3d at_axis;
+ at_axis.setVec(gCamera->getAtAxis());
+
+ mFocusTargetGlobal += meters * at_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+ // don't enforce zoom constraints as this is the only way for users to get past them easily
+ updateFocusOffset();
+}
+
+//-----------------------------------------------------------------------------
+// cameraPanLeft()
+//-----------------------------------------------------------------------------
+void LLAgent::cameraPanLeft(F32 meters)
+{
+ LLVector3d left_axis;
+ left_axis.setVec(gCamera->getLeftAxis());
+
+ mFocusTargetGlobal += meters * left_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+}
+
+//-----------------------------------------------------------------------------
+// cameraPanUp()
+//-----------------------------------------------------------------------------
+void LLAgent::cameraPanUp(F32 meters)
+{
+ LLVector3d up_axis;
+ up_axis.setVec(gCamera->getUpAxis());
+
+ mFocusTargetGlobal += meters * up_axis;
+ mFocusGlobal = mFocusTargetGlobal;
+ cameraZoomIn(1.f);
+ updateFocusOffset();
+}
+
+//-----------------------------------------------------------------------------
+// setKey()
+//-----------------------------------------------------------------------------
+void LLAgent::setKey(const S32 direction, S32 &key)
+{
+ if (direction > 0)
+ {
+ key = 1;
+ }
+ else if (direction < 0)
+ {
+ key = -1;
+ }
+ else
+ {
+ key = 0;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// getControlFlags()
+//-----------------------------------------------------------------------------
+U32 LLAgent::getControlFlags()
+{
+/*
+ // HACK -- avoids maintenance of control flags when camera mode is turned on or off,
+ // only worries about it when the flags are measured
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ if ( !(mControlFlags & AGENT_CONTROL_MOUSELOOK) )
+ {
+ mControlFlags |= AGENT_CONTROL_MOUSELOOK;
+ }
+ }
+*/
+ return mControlFlags;
+}
+
+//-----------------------------------------------------------------------------
+// setControlFlags()
+//-----------------------------------------------------------------------------
+void LLAgent::setControlFlags(U32 mask)
+{
+ mControlFlags |= mask;
+ mbFlagsDirty = TRUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// clearControlFlags()
+//-----------------------------------------------------------------------------
+void LLAgent::clearControlFlags(U32 mask)
+{
+ U32 old_flags = mControlFlags;
+ mControlFlags &= ~mask;
+ if (old_flags != mControlFlags)
+ {
+ mbFlagsDirty = TRUE;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// controlFlagsDirty()
+//-----------------------------------------------------------------------------
+BOOL LLAgent::controlFlagsDirty() const
+{
+ return mbFlagsDirty;
+}
+
+//-----------------------------------------------------------------------------
+// enableControlFlagReset()
+//-----------------------------------------------------------------------------
+void LLAgent::enableControlFlagReset()
+{
+ mbFlagsNeedReset = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// resetControlFlags()
+//-----------------------------------------------------------------------------
+void LLAgent::resetControlFlags()
+{
+ if (mbFlagsNeedReset)
+ {
+ mbFlagsNeedReset = FALSE;
+ mbFlagsDirty = FALSE;
+ // reset all of the ephemeral flags
+ // some flags are managed elsewhere
+ mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setAFK()
+//-----------------------------------------------------------------------------
+void LLAgent::setAFK()
+{
+ // Drones can't go AFK
+ if (gNoRender)
+ {
+ return;
+ }
+
+ if (!gAllowAFK)
+ {
+ return;
+ }
+
+ if (!gAgent.getRegion())
+ {
+ // Don't set AFK if we're not talking to a region yet.
+ return;
+ }
+
+ if (!(mControlFlags & AGENT_CONTROL_AWAY))
+ {
+ sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_START);
+ setControlFlags(AGENT_CONTROL_AWAY | AGENT_CONTROL_STOP);
+ gAwayTimer.start();
+ if (gAFKMenu)
+ {
+ gAFKMenu->setLabel("Set Not Away");
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// clearAFK()
+//-----------------------------------------------------------------------------
+void LLAgent::clearAFK()
+{
+ gAwayTriggerTimer.reset();
+
+ // Gods can sometimes get into away state (via gestures)
+ // without setting the appropriate control flag. JC
+ LLVOAvatar* av = mAvatarObject;
+ if (mControlFlags & AGENT_CONTROL_AWAY
+ || (av
+ && (av->mSignaledAnimations.find(ANIM_AGENT_AWAY) != av->mSignaledAnimations.end())))
+ {
+ sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_STOP);
+ clearControlFlags(AGENT_CONTROL_AWAY);
+ if (gAFKMenu)
+ {
+ gAFKMenu->setLabel("Set Away");
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getAFK()
+//-----------------------------------------------------------------------------
+BOOL LLAgent::getAFK() const
+{
+ return (mControlFlags & AGENT_CONTROL_AWAY) != 0;
+}
+
+//-----------------------------------------------------------------------------
+// setBusy()
+//-----------------------------------------------------------------------------
+void LLAgent::setBusy()
+{
+ sendAnimationRequest(ANIM_AGENT_BUSY, ANIM_REQUEST_START);
+ mIsBusy = TRUE;
+ if (gBusyMenu)
+ {
+ gBusyMenu->setLabel("Set Not Busy");
+ }
+ if (gFloaterMute)
+ {
+ gFloaterMute->updateButtons();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// clearBusy()
+//-----------------------------------------------------------------------------
+void LLAgent::clearBusy()
+{
+ mIsBusy = FALSE;
+ sendAnimationRequest(ANIM_AGENT_BUSY, ANIM_REQUEST_STOP);
+ if (gBusyMenu)
+ {
+ gBusyMenu->setLabel("Set Busy");
+ }
+ if (gFloaterMute)
+ {
+ gFloaterMute->updateButtons();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getBusy()
+//-----------------------------------------------------------------------------
+BOOL LLAgent::getBusy() const
+{
+ return mIsBusy;
+}
+
+
+//-----------------------------------------------------------------------------
+// updateWanderTarget()
+//-----------------------------------------------------------------------------
+void LLAgent::updateWanderTarget()
+{
+ S32 num_regions;
+ LLViewerRegion* rand_region;
+ F32 rand_x;
+ F32 rand_y;
+
+ if (mWanderTimer.checkExpirationAndReset(frand(MAX_WANDER_TIME)))
+ {
+ // Pick a random spot to wander towards
+ num_regions = gWorldPointer->mActiveRegionList.getLength();
+ S32 region_num = llround(frand(1.f) * num_regions);
+ rand_region = gWorldPointer->mActiveRegionList.getFirstData();
+ S32 i = 0;
+ while (i < region_num)
+ {
+ rand_region = gWorldPointer->mActiveRegionList.getNextData();
+ i++;
+ }
+ rand_x = frand(rand_region->getWidth());
+ rand_y = frand(rand_region->getWidth());
+
+ stopAutoPilot();
+ startAutoPilotGlobal(rand_region->getPosGlobalFromRegion(LLVector3(rand_x, rand_y, 0.f)));
+ }
+}
+
+//-----------------------------------------------------------------------------
+// startAutoPilotGlobal()
+//-----------------------------------------------------------------------------
+void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::string& behavior_name, const LLQuaternion *target_rotation, void (*finish_callback)(BOOL, void *), void *callback_data, F32 stop_distance, F32 rot_threshold)
+{
+ if (!gAgent.getAvatarObject() || !gWorldPointer)
+ {
+ return;
+ }
+
+ mAutoPilotFinishedCallback = finish_callback;
+ mAutoPilotCallbackData = callback_data;
+ mAutoPilotRotationThreshold = rot_threshold;
+ mAutoPilotBehaviorName = behavior_name;
+
+ LLVector3d delta_pos( target_global );
+ delta_pos -= getPositionGlobal();
+ F64 distance = delta_pos.magVec();
+ LLVector3d trace_target = target_global;
+
+ trace_target.mdV[VZ] -= 10.f;
+
+ LLVector3d intersection;
+ LLVector3 normal;
+ LLViewerObject *hit_obj;
+ F32 heightDelta = gWorldPointer->resolveStepHeightGlobal(NULL, target_global, trace_target, intersection, normal, &hit_obj);
+
+ if (stop_distance > 0.f)
+ {
+ mAutoPilotStopDistance = stop_distance;
+ }
+ else
+ {
+ // Guess at a reasonable stop distance.
+ mAutoPilotStopDistance = fsqrtf( distance );
+ if (mAutoPilotStopDistance < 0.5f)
+ {
+ mAutoPilotStopDistance = 0.5f;
+ }
+ }
+
+ mAutoPilotFlyOnStop = getFlying();
+
+ if (distance > 30.0)
+ {
+ setFlying(TRUE);
+ }
+
+ if ( distance > 1.f && heightDelta > (sqrtf(mAutoPilotStopDistance) + 1.f))
+ {
+ setFlying(TRUE);
+ mAutoPilotFlyOnStop = TRUE;
+ }
+
+ mAutoPilot = TRUE;
+ mAutoPilotTargetGlobal = target_global;
+
+ // trace ray down to find height of destination from ground
+ LLVector3d traceEndPt = target_global;
+ traceEndPt.mdV[VZ] -= 20.f;
+
+ LLVector3d targetOnGround;
+ LLVector3 groundNorm;
+ LLViewerObject *obj;
+
+ gWorldPointer->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj);
+ F64 target_height = llmax((F64)gAgent.getAvatarObject()->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
+
+ // clamp z value of target to minimum height above ground
+ mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height;
+ mAutoPilotTargetDist = (F32)dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal);
+ if (target_rotation)
+ {
+ mAutoPilotUseRotation = TRUE;
+ mAutoPilotTargetFacing = LLVector3::x_axis * *target_rotation;
+ mAutoPilotTargetFacing.mV[VZ] = 0.f;
+ mAutoPilotTargetFacing.normVec();
+ }
+ else
+ {
+ mAutoPilotUseRotation = FALSE;
+ }
+
+ mAutoPilotNoProgressFrameCount = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// startFollowPilot()
+//-----------------------------------------------------------------------------
+void LLAgent::startFollowPilot(const LLUUID &leader_id)
+{
+ if (!mAutoPilot) return;
+
+ mLeaderID = leader_id;
+ if ( mLeaderID.isNull() ) return;
+
+ LLViewerObject* object = gObjectList.findObject(mLeaderID);
+ if (!object)
+ {
+ mLeaderID = LLUUID::null;
+ return;
+ }
+
+ startAutoPilotGlobal(object->getPositionGlobal());
+}
+
+
+//-----------------------------------------------------------------------------
+// stopAutoPilot()
+//-----------------------------------------------------------------------------
+void LLAgent::stopAutoPilot(BOOL user_cancel)
+{
+ if (mAutoPilot)
+ {
+ mAutoPilot = FALSE;
+ if (mAutoPilotUseRotation && !user_cancel)
+ {
+ resetAxes(mAutoPilotTargetFacing);
+ }
+ //NB: auto pilot can terminate for a reason other than reaching the destination
+ //TODO: enforce rotation constraint here as well
+ if (mAutoPilotFinishedCallback &&
+ ((mAutoPilotTargetDist < mAutoPilotStopDistance) || (mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS * gFPSClamped)))
+ {
+ mAutoPilotFinishedCallback(!user_cancel && dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotTargetDist, mAutoPilotCallbackData);
+ }
+ mLeaderID = LLUUID::null;
+
+ // If the user cancelled, don't change the fly state
+ if (!user_cancel)
+ {
+ setFlying(mAutoPilotFlyOnStop);
+ }
+ setControlFlags(AGENT_CONTROL_STOP);
+
+ if (user_cancel && !mAutoPilotBehaviorName.empty())
+ {
+ if (mAutoPilotBehaviorName == "Sit")
+ LLNotifyBox::showXml("CancelledSit");
+ else if (mAutoPilotBehaviorName == "Attach")
+ LLNotifyBox::showXml("CancelledAttach");
+ else
+ LLNotifyBox::showXml("Cancelled");
+ }
+ }
+}
+
+
+// Returns necessary agent pitch and yaw changes, radians.
+//-----------------------------------------------------------------------------
+// autoPilot()
+//-----------------------------------------------------------------------------
+void LLAgent::autoPilot(F32 *delta_yaw)
+{
+ if (mAutoPilot)
+ {
+ if (!mLeaderID.isNull())
+ {
+ LLViewerObject* object = gObjectList.findObject(mLeaderID);
+ if (!object)
+ {
+ stopAutoPilot();
+ return;
+ }
+ mAutoPilotTargetGlobal = object->getPositionGlobal();
+ }
+
+ if (!mAvatarObject)
+ {
+ return;
+ }
+
+ if (mAvatarObject->mInAir)
+ {
+ setFlying(TRUE);
+ }
+
+ LLVector3 at;
+ at.setVec(mFrameAgent.getAtAxis());
+ LLVector3 target_agent = getPosAgentFromGlobal(mAutoPilotTargetGlobal);
+ LLVector3 direction = target_agent - getPositionAgent();
+
+ F32 target_dist = direction.magVec();
+
+ if (target_dist >= mAutoPilotTargetDist)
+ {
+ mAutoPilotNoProgressFrameCount++;
+ if (mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS * gFPSClamped)
+ {
+ stopAutoPilot();
+ return;
+ }
+ }
+
+ mAutoPilotTargetDist = target_dist;
+
+ // Make this a two-dimensional solution
+ at.mV[VZ] = 0.f;
+ direction.mV[VZ] = 0.f;
+
+ at.normVec();
+ F32 xy_distance = direction.normVec();
+
+ F32 yaw = 0.f;
+ if (mAutoPilotTargetDist > mAutoPilotStopDistance)
+ {
+ yaw = angle_between(mFrameAgent.getAtAxis(), direction);
+ }
+ else if (mAutoPilotUseRotation)
+ {
+ // we're close now just aim at target facing
+ yaw = angle_between(at, mAutoPilotTargetFacing);
+ direction = mAutoPilotTargetFacing;
+ }
+
+ yaw = 4.f * yaw / gFPSClamped;
+
+ // figure out which direction to turn
+ LLVector3 scratch(at % direction);
+
+ if (scratch.mV[VZ] > 0.f)
+ {
+ setControlFlags(AGENT_CONTROL_YAW_POS);
+ }
+ else
+ {
+ yaw = -yaw;
+ setControlFlags(AGENT_CONTROL_YAW_NEG);
+ }
+
+ *delta_yaw = yaw;
+
+ // Compute when to start slowing down and when to stop
+ F32 stop_distance = mAutoPilotStopDistance;
+ F32 slow_distance;
+ if (getFlying())
+ {
+ slow_distance = llmax(6.f, mAutoPilotStopDistance + 5.f);
+ stop_distance = llmax(2.f, mAutoPilotStopDistance);
+ }
+ else
+ {
+ slow_distance = llmax(3.f, mAutoPilotStopDistance + 2.f);
+ }
+
+ // If we're flying, handle autopilot points above or below you.
+ if (getFlying() && xy_distance < AUTOPILOT_HEIGHT_ADJUST_DISTANCE)
+ {
+ if (mAvatarObject)
+ {
+ F64 current_height = mAvatarObject->getPositionGlobal().mdV[VZ];
+ F32 delta_z = (F32)(mAutoPilotTargetGlobal.mdV[VZ] - current_height);
+ F32 slope = delta_z / xy_distance;
+ if (slope > 0.45f && delta_z > 6.f)
+ {
+ setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS);
+ }
+ else if (slope > 0.002f && delta_z > 0.5f)
+ {
+ setControlFlags(AGENT_CONTROL_UP_POS);
+ }
+ else if (slope < -0.45f && delta_z < -6.f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
+ {
+ setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG);
+ }
+ else if (slope < -0.002f && delta_z < -0.5f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
+ {
+ setControlFlags(AGENT_CONTROL_UP_NEG);
+ }
+ }
+ }
+
+ // calculate delta rotation to target heading
+ F32 delta_target_heading = angle_between(mFrameAgent.getAtAxis(), mAutoPilotTargetFacing);
+
+ if (xy_distance > slow_distance && yaw < (F_PI / 10.f))
+ {
+ // walking/flying fast
+ setControlFlags(AGENT_CONTROL_FAST_AT | AGENT_CONTROL_AT_POS);
+ }
+ else if (mAutoPilotTargetDist > mAutoPilotStopDistance)
+ {
+ // walking/flying slow
+ if (at * direction > 0.9f)
+ {
+ setControlFlags(AGENT_CONTROL_AT_POS);
+ }
+ else if (at * direction < -0.9f)
+ {
+ setControlFlags(AGENT_CONTROL_AT_NEG);
+ }
+ }
+
+ // check to see if we need to keep rotating to target orientation
+ if (mAutoPilotTargetDist < mAutoPilotStopDistance)
+ {
+ setControlFlags(AGENT_CONTROL_STOP);
+ if(!mAutoPilotUseRotation || (delta_target_heading < mAutoPilotRotationThreshold))
+ {
+ stopAutoPilot();
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// propagate()
+//-----------------------------------------------------------------------------
+void LLAgent::propagate(const F32 dt)
+{
+ // Update UI based on agent motion
+ LLFloaterMove *floater_move = LLFloaterMove::getInstance();
+ if (floater_move)
+ {
+ floater_move->mForwardButton ->setToggleState( mAtKey > 0 || mWalkKey > 0 );
+ floater_move->mBackwardButton ->setToggleState( mAtKey < 0 || mWalkKey < 0 );
+ floater_move->mSlideLeftButton ->setToggleState( mLeftKey > 0 );
+ floater_move->mSlideRightButton->setToggleState( mLeftKey < 0 );
+ floater_move->mTurnLeftButton ->setToggleState( mYawKey > 0.f );
+ floater_move->mTurnRightButton ->setToggleState( mYawKey < 0.f );
+ floater_move->mMoveUpButton ->setToggleState( mUpKey > 0 );
+ floater_move->mMoveDownButton ->setToggleState( mUpKey < 0 );
+ }
+
+ // handle rotation based on keyboard levels
+ const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
+ yaw( YAW_RATE * mYawKey * dt );
+
+ const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
+ pitch(PITCH_RATE * (F32) mPitchKey * dt);
+
+ // handle auto-land behavior
+ if (mAvatarObject)
+ {
+ BOOL in_air = mAvatarObject->mInAir;
+ LLVector3 land_vel = getVelocity();
+ land_vel.mV[VZ] = 0.f;
+
+ if (!in_air
+ && mUpKey < 0
+ && land_vel.magVecSquared() < MAX_VELOCITY_AUTO_LAND_SQUARED
+ && gSavedSettings.getBOOL("AutomaticFly"))
+ {
+ // land automatically
+ setFlying(FALSE);
+ }
+ }
+
+ // clear keys
+ mAtKey = 0;
+ mWalkKey = 0;
+ mLeftKey = 0;
+ mUpKey = 0;
+ mYawKey = 0.f;
+ mPitchKey = 0;
+}
+
+//-----------------------------------------------------------------------------
+// updateAgentPosition()
+//-----------------------------------------------------------------------------
+void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 mouse_x, const S32 mouse_y)
+{
+ propagate(dt);
+
+ // static S32 cameraUpdateCount = 0;
+
+ rotate(yaw_radians, 0, 0, 1);
+
+ //
+ // Check for water and land collision, set underwater flag
+ //
+
+ updateLookAt(mouse_x, mouse_y);
+}
+
+//-----------------------------------------------------------------------------
+// updateLookAt()
+//-----------------------------------------------------------------------------
+void LLAgent::updateLookAt(const S32 mouse_x, const S32 mouse_y)
+{
+ static LLVector3 last_at_axis;
+
+
+ if ( mAvatarObject.isNull() )
+ {
+ return;
+ }
+
+ LLQuaternion av_inv_rot = ~mAvatarObject->mRoot.getWorldRotation();
+ LLVector3 root_at = LLVector3::x_axis * mAvatarObject->mRoot.getWorldRotation();
+
+ if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
+ (root_at * last_at_axis > 0.95f ))
+ {
+ LLVector3 vel = mAvatarObject->getVelocity();
+ if (vel.magVecSquared() > 4.f)
+ {
+ setLookAt(LOOKAT_TARGET_IDLE, mAvatarObject, vel * av_inv_rot);
+ }
+ else
+ {
+ //FIXME: rotate mframeagent by sit object's rotation?
+ LLQuaternion look_rotation = mAvatarObject->mIsSitting ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion(); // use camera's current rotation
+ LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
+ setLookAt(LOOKAT_TARGET_IDLE, mAvatarObject, look_offset);
+ }
+ last_at_axis = root_at;
+ return;
+ }
+
+ last_at_axis = root_at;
+
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
+ {
+ setLookAt(LOOKAT_TARGET_NONE, mAvatarObject, LLVector3(-2.f, 0.f, 0.f));
+ }
+ else
+ {
+ // Move head based on cursor position
+ ELookAtType lookAtType = LOOKAT_TARGET_NONE;
+ LLVector3 headLookAxis;
+ LLCoordFrame frameCamera = *((LLCoordFrame*)gCamera);
+
+ F32 x_from_center = mouse_x_from_center( mouse_x ); // range from -0.5 to 0.5
+ F32 y_from_center = mouse_y_from_center( mouse_y ); // range from -0.5 to 0.5
+
+ if (cameraMouselook())
+ {
+ lookAtType = LOOKAT_TARGET_MOUSELOOK;
+ }
+ else if (cameraThirdPerson())
+ {
+ frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
+ frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
+ lookAtType = LOOKAT_TARGET_FREELOOK;
+ }
+
+ headLookAxis = frameCamera.getAtAxis();
+ // RN: we use world-space offset for mouselook and freelook
+ //headLookAxis = headLookAxis * av_inv_rot;
+ setLookAt(lookAtType, mAvatarObject, headLookAxis);
+ }
+}
+
+// friends and operators
+
+std::ostream& operator<<(std::ostream &s, const LLAgent &agent)
+{
+ // This is unfinished, but might never be used.
+ // We'll just leave it for now; we can always delete it.
+ s << " { "
+ << " Frame = " << agent.mFrameAgent << "\n"
+ << " }";
+ return s;
+}
+
+
+// ------------------- Beginning of legacy LLCamera hack ----------------------
+// This section is included for legacy LLCamera support until
+// it is no longer needed. Some legacy code must exist in
+// non-legacy functions, and is labeled with "// legacy" comments.
+
+//-----------------------------------------------------------------------------
+// setAvatarObject()
+//-----------------------------------------------------------------------------
+void LLAgent::setAvatarObject(LLVOAvatar *avatar)
+{
+ mAvatarObject = avatar;
+
+ if (!avatar)
+ {
+ llinfos << "Setting LLAgent::mAvatarObject to NULL" << llendl;
+ return;
+ }
+
+ if (!mLookAt)
+ {
+ mLookAt = (LLHUDEffectLookAt *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ }
+ if (!mPointAt)
+ {
+ mPointAt = (LLHUDEffectPointAt *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ }
+
+ if (!mLookAt.isNull())
+ {
+ mLookAt->setSourceObject(avatar);
+ }
+ if (!mPointAt.isNull())
+ {
+ mPointAt->setSourceObject(avatar);
+ }
+
+ sendAgentWearablesRequest();
+}
+
+// TRUE if your own avatar needs to be rendered. Usually only
+// in third person and build.
+//-----------------------------------------------------------------------------
+// needsRenderAvatar()
+//-----------------------------------------------------------------------------
+BOOL LLAgent::needsRenderAvatar()
+{
+ if (cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson)
+ {
+ return FALSE;
+ }
+
+ return mShowAvatar && mGenderChosen;
+}
+
+// TRUE if we need to render your own avatar's head.
+BOOL LLAgent::needsRenderHead()
+{
+ return mShowAvatar && !cameraMouselook();
+}
+
+//-----------------------------------------------------------------------------
+// startTyping()
+//-----------------------------------------------------------------------------
+void LLAgent::startTyping()
+{
+ mTypingTimer.reset();
+
+ if (getRenderState() & AGENT_STATE_TYPING)
+ {
+ // already typing, don't trigger a different animation
+ return;
+ }
+ setRenderState(AGENT_STATE_TYPING);
+
+ if (mChatTimer.getElapsedTimeF32() < 2.f)
+ {
+ LLViewerObject* chatter = gObjectList.findObject(mLastChatterID);
+ if (chatter && chatter->isAvatar())
+ {
+ gAgent.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero);
+ }
+ }
+
+ if (gSavedSettings.getBOOL("PlayTypingAnim"))
+ {
+ sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_START);
+ }
+ gChatBar->sendChatFromViewer("", CHAT_TYPE_START, FALSE);
+}
+
+//-----------------------------------------------------------------------------
+// stopTyping()
+//-----------------------------------------------------------------------------
+void LLAgent::stopTyping()
+{
+ if (mRenderState & AGENT_STATE_TYPING)
+ {
+ clearRenderState(AGENT_STATE_TYPING);
+ sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_STOP);
+ gChatBar->sendChatFromViewer("", CHAT_TYPE_STOP, FALSE);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setRenderState()
+//-----------------------------------------------------------------------------
+void LLAgent::setRenderState(U8 newstate)
+{
+ mRenderState |= newstate;
+}
+
+//-----------------------------------------------------------------------------
+// clearRenderState()
+//-----------------------------------------------------------------------------
+void LLAgent::clearRenderState(U8 clearstate)
+{
+ mRenderState &= ~clearstate;
+}
+
+
+//-----------------------------------------------------------------------------
+// getRenderState()
+//-----------------------------------------------------------------------------
+U8 LLAgent::getRenderState()
+{
+ if (gNoRender || gToolMgr == NULL || gSelectMgr == NULL || gKeyboard == NULL)
+ {
+ return 0;
+ }
+
+ // FIXME: don't do stuff in a getter! This is infinite loop city!
+ if ((mTypingTimer.getElapsedTimeF32() > TYPING_TIMEOUT_SECS)
+ && (mRenderState & AGENT_STATE_TYPING))
+ {
+ stopTyping();
+ }
+
+ if ((!gSelectMgr->isEmpty() && gSelectMgr->shouldShowSelection())
+ || gToolMgr->getCurrentTool( gKeyboard->currentMask(TRUE) )->isEditing() )
+ {
+ setRenderState(AGENT_STATE_EDITING);
+ }
+ else
+ {
+ clearRenderState(AGENT_STATE_EDITING);
+ }
+
+ return mRenderState;
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+static const LLFloaterView::skip_list_t& get_skip_list()
+{
+ static LLFloaterView::skip_list_t skip_list;
+ skip_list.insert(gFloaterMap);
+ return skip_list;
+}
+
+//-----------------------------------------------------------------------------
+// endAnimationUpdateUI()
+//-----------------------------------------------------------------------------
+void LLAgent::endAnimationUpdateUI()
+{
+ if (mCameraMode == mLastCameraMode)
+ {
+ // We're already done endAnimationUpdateUI for this transition.
+ return;
+ }
+
+ // clean up UI from mode we're leaving
+ if ( mLastCameraMode == CAMERA_MODE_MOUSELOOK )
+ {
+ // show mouse cursor
+ gViewerWindow->showCursor();
+ // show menus
+ gMenuBarView->setVisible(TRUE);
+ gStatusBar->setVisibleForMouselook(true);
+
+ gCurrentToolset = gBasicToolset;
+ gToolMgr->useSelectedTool( gCurrentToolset );
+
+ // Only pop if we have pushed...
+ if (TRUE == mViewsPushed)
+ {
+ mViewsPushed = FALSE;
+ gFloaterView->popVisibleAll(get_skip_list());
+ }
+
+ gAgent.setLookAt(LOOKAT_TARGET_CLEAR);
+ if( gMorphView )
+ {
+ gMorphView->setVisible( FALSE );
+ }
+
+ // Disable mouselook-specific animations
+ if (mAvatarObject)
+ {
+ if( mAvatarObject->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
+ {
+ if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != mAvatarObject->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_START);
+ }
+ if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != mAvatarObject->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_START);
+ }
+ if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != mAvatarObject->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_START);
+ }
+ if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != mAvatarObject->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_START);
+ }
+ }
+ }
+ }
+ else
+ if( mLastCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR )
+ {
+ // make sure we ask to save changes
+
+ gCurrentToolset = gBasicToolset;
+ gToolMgr->useSelectedTool( gCurrentToolset );
+
+ // HACK: If we're quitting, and we were in customize avatar, don't
+ // let the mini-map go visible again. JC
+ if (!gQuitRequested)
+ {
+ gFloaterMap->popVisible();
+ }
+
+ if( gMorphView )
+ {
+ gMorphView->setVisible( FALSE );
+ }
+
+ if (mAvatarObject)
+ {
+ sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_CUSTOMIZE_DONE, ANIM_REQUEST_START);
+ }
+ setLookAt(LOOKAT_TARGET_CLEAR);
+ }
+
+ //---------------------------------------------------------------------
+ // Set up UI for mode we're entering
+ //---------------------------------------------------------------------
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ // hide menus
+ gMenuBarView->setVisible(FALSE);
+ gStatusBar->setVisibleForMouselook(false);
+
+ // clear out camera lag effect
+ mCameraLag.clearVec();
+
+ // JC - Added for always chat in third person option
+ gFocusMgr.setKeyboardFocus(NULL, NULL);
+
+ gCurrentToolset = gMouselookToolset;
+ gToolMgr->useSelectedTool( gMouselookToolset );
+
+ mViewsPushed = TRUE;
+
+ gFloaterView->pushVisibleAll(FALSE, get_skip_list());
+
+ if( gMorphView )
+ {
+ gMorphView->setVisible(FALSE);
+ }
+
+ gIMView->setFloaterOpen( FALSE );
+ gConsole->setVisible( TRUE );
+
+ if (mAvatarObject)
+ {
+ // Trigger mouselook-specific animations
+ if( mAvatarObject->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) )
+ {
+ if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != mAvatarObject->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_START);
+ }
+ if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != mAvatarObject->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_START);
+ }
+ if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != mAvatarObject->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_START);
+ }
+ if (mAvatarObject->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != mAvatarObject->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_START);
+ }
+ }
+ if (mAvatarObject->getParent())
+ {
+ LLVector3 at_axis = gCamera->getAtAxis();
+ LLViewerObject* root_object = (LLViewerObject*)mAvatarObject->getRoot();
+ if (root_object->flagCameraDecoupled())
+ {
+ resetAxes(at_axis);
+ }
+ else
+ {
+ resetAxes(at_axis * ~((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation());
+ }
+ }
+ }
+
+ }
+ else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ gCurrentToolset = gFaceEditToolset;
+ gToolMgr->useSelectedTool( gFaceEditToolset );
+
+ gFloaterMap->pushVisible(FALSE);
+ /*
+ LLView *view;
+ for (view = gFloaterView->getFirstChild(); view; view = gFloaterView->getNextChild())
+ {
+ view->pushVisible(FALSE);
+ }
+ */
+
+ if( gMorphView )
+ {
+ gMorphView->setVisible( TRUE );
+ }
+
+ // freeze avatar
+ if (mAvatarObject)
+ {
+ mPauseRequest = mAvatarObject->requestPause();
+ }
+ }
+
+ if (getAvatarObject())
+ {
+ getAvatarObject()->updateAttachmentVisibility(mCameraMode);
+ }
+
+ gFloaterTools->dirty();
+
+ // Don't let this be called more than once if the camera
+ // mode hasn't changed. --JC
+ mLastCameraMode = mCameraMode;
+}
+
+
+//-----------------------------------------------------------------------------
+// updateCamera()
+//-----------------------------------------------------------------------------
+void LLAgent::updateCamera()
+{
+ //Ventrella - changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = LLVector3::z_axis;
+ //LLVector3 camera_skyward(0.f, 0.f, 1.f);
+ //end Ventrella
+
+ U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
+
+ validateFocusObject();
+
+ if (!mAvatarObject.isNull() &&
+ mAvatarObject->mIsSitting &&
+ camera_mode == CAMERA_MODE_MOUSELOOK)
+ {
+ //Ventrella
+ //changed camera_skyward to the new global "mCameraUpVector"
+ mCameraUpVector = mCameraUpVector * mAvatarObject->getRenderRotation();
+ //end Ventrella
+ }
+
+ if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams())
+ {
+ changeCameraToFollow();
+ }
+
+ //Ventrella
+ //NOTE - this needs to be integrated into a general upVector system here within llAgent.
+ if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ {
+ mCameraUpVector = mFollowCam.getUpVector();
+ }
+ //end Ventrella
+
+ if (mSitCameraEnabled)
+ {
+ if (mSitCameraReferenceObject->isDead())
+ {
+ setSitCamera(LLUUID::null);
+ }
+ }
+
+ // Update UI with our camera inputs
+ if (gFloaterCamera)
+ {
+ gFloaterCamera->mRotate->setToggleState(
+ mOrbitRightKey > 0.f, // left
+ mOrbitUpKey > 0.f, // top
+ mOrbitLeftKey > 0.f, // right
+ mOrbitDownKey > 0.f); // bottom
+
+ gFloaterCamera->mZoom->setToggleState(
+ mOrbitInKey > 0.f, // top
+ mOrbitOutKey > 0.f); // bottom
+
+ gFloaterCamera->mTrack->setToggleState(
+ mPanLeftKey > 0.f, // left
+ mPanUpKey > 0.f, // top
+ mPanRightKey > 0.f, // right
+ mPanDownKey > 0.f); // bottom
+ }
+
+ // Handle camera movement based on keyboard.
+ const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
+ const F32 PAN_RATE = 5.f; // meters per second
+
+ if( mOrbitUpKey || mOrbitDownKey )
+ {
+ F32 input_rate = mOrbitUpKey - mOrbitDownKey;
+ cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped );
+ }
+
+ if( mOrbitLeftKey || mOrbitRightKey)
+ {
+ F32 input_rate = mOrbitLeftKey - mOrbitRightKey;
+ cameraOrbitAround( input_rate * ORBIT_AROUND_RATE / gFPSClamped );
+ }
+
+ if( mOrbitInKey || mOrbitOutKey )
+ {
+ F32 input_rate = mOrbitInKey - mOrbitOutKey;
+
+ LLVector3d to_focus = gAgent.getPosGlobalFromAgent(gCamera->getOrigin()) - calcFocusPositionTargetGlobal();
+ F32 distance_to_focus = (F32)to_focus.magVec();
+ // Move at distance (in meters) meters per second
+ cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped );
+ }
+
+ if( mPanInKey || mPanOutKey )
+ {
+ F32 input_rate = mPanInKey - mPanOutKey;
+ cameraPanIn( input_rate * PAN_RATE / gFPSClamped );
+ }
+
+ if( mPanRightKey || mPanLeftKey )
+ {
+ F32 input_rate = mPanRightKey - mPanLeftKey;
+ cameraPanLeft( input_rate * -PAN_RATE / gFPSClamped );
+ }
+
+ if( mPanUpKey || mPanDownKey )
+ {
+ F32 input_rate = mPanUpKey - mPanDownKey;
+ cameraPanUp( input_rate * PAN_RATE / gFPSClamped );
+ }
+
+ // Clear camera keyboard keys.
+ mOrbitLeftKey = 0.f;
+ mOrbitRightKey = 0.f;
+ mOrbitUpKey = 0.f;
+ mOrbitDownKey = 0.f;
+ mOrbitInKey = 0.f;
+ mOrbitOutKey = 0.f;
+
+ mPanRightKey = 0.f;
+ mPanLeftKey = 0.f;
+ mPanUpKey = 0.f;
+ mPanDownKey = 0.f;
+ mPanInKey = 0.f;
+ mPanOutKey = 0.f;
+
+ // lerp camera focus offset
+ mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
+
+ //Ventrella
+ if ( mCameraMode == CAMERA_MODE_FOLLOW )
+ {
+ if ( !mAvatarObject.isNull() )
+ {
+ //--------------------------------------------------------------------------------
+ // this is where the avatar's position and rotation are given to followCam, and
+ // where it is updated. All three of its attributes are updated: (1) position,
+ // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
+ //--------------------------------------------------------------------------------
+ //FIXME: use combined rotation of frameagent and sit object
+ LLQuaternion avatarRotationForFollowCam = mAvatarObject->mIsSitting ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion();
+
+ LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
+ if (current_cam)
+ {
+ mFollowCam.copyParams(*current_cam);
+ mFollowCam.setSubjectPositionAndRotation( mAvatarObject->getRenderPosition(), avatarRotationForFollowCam );
+ mFollowCam.update();
+ }
+ else
+ {
+ changeCameraToThirdPerson(TRUE);
+ }
+ }
+ }
+ // end Ventrella
+
+ BOOL hit_limit;
+ LLVector3d camera_pos_global;
+ LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit);
+ mCameraVirtualPositionAgent = getPosAgentFromGlobal(camera_target_global);
+ LLVector3d focus_target_global = calcFocusPositionTargetGlobal();
+
+ // perform field of view correction
+ mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
+ camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
+
+ // do alpha fade on focus object
+ F32 fade_increment = mFocusObjectFadeTimer.getElapsedTimeAndResetF32();
+
+ if (mFocusObject.notNull() && !mFocusObject->isAttachment() && mFocusObject->mDrawable.notNull())
+ {
+ F32 increment = fade_increment;
+ if (mFocusObjectDist < -0.2f)
+ {
+ increment *= -1.f;
+ }
+
+ if (mFocusObject->getVObjRadius() > MIN_RADIUS_ALPHA_SIZZLE)
+ {
+ S32 num_faces = mFocusObject->mDrawable->getNumFaces();
+ for (S32 i = 0; i < num_faces; i++)
+ {
+ LLFace* facep = mFocusObject->mDrawable->getFace(i);
+ F32 fade = facep->mAlphaFade;
+ fade = llclamp(fade + increment, 0.f, 1.f);
+ facep->mAlphaFade = fade;
+ }
+ }
+ }
+
+ // do alpha fade in on fade objects
+ std::set< LLPointer<LLViewerObject> >::iterator fade_object_it;
+ for (fade_object_it = mFadeObjects.begin(); fade_object_it != mFadeObjects.end(); )
+ {
+ LLViewerObject* fade_object = *fade_object_it;
+ if (fade_object->isDead())
+ {
+ // remove from list
+ mFadeObjects.erase(fade_object_it++);
+ }
+ else
+ {
+ LLDrawable* drawablep = fade_object->mDrawable;
+ if (drawablep && fade_object->getVObjRadius() > MIN_RADIUS_ALPHA_SIZZLE)
+ {
+ S32 num_faces = drawablep->getNumFaces();
+ BOOL fade_done = TRUE;
+ for (S32 i = 0; i < num_faces; i++)
+ {
+ LLFace* facep = drawablep->getFace(i);
+ F32 fade = facep->mAlphaFade;
+ fade = llclamp(fade - fade_increment, 0.f, 1.f);
+ facep->mAlphaFade = fade;
+ if (fade > 0.f)
+ {
+ fade_done = FALSE;
+ }
+ }
+ if (fade_done)
+ {
+ mFadeObjects.erase(fade_object_it++);
+ }
+ else
+ {
+ fade_object_it++;
+ }
+ }
+ else
+ {
+ fade_object_it++;
+ }
+ }
+ }
+
+ mShowAvatar = TRUE; // can see avatar by default
+
+ // Adjust position for animation
+ if (mCameraAnimating)
+ {
+ F32 time = mAnimationTimer.getElapsedTimeF32();
+
+ // yet another instance of critically damped motion, hooray!
+ // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE);
+
+ // linear interpolation
+ F32 fraction_of_animation = time / mAnimationDuration;
+
+ BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK;
+ BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK;
+ F32 fraction_animation_to_skip;
+
+ if (mAnimationCameraStartGlobal == camera_target_global)
+ {
+ fraction_animation_to_skip = 0.f;
+ }
+ else
+ {
+ LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global;
+ fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec();
+ }
+ F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f;
+ F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f;
+
+ if (fraction_of_animation < animation_finish_fraction)
+ {
+ if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
+ {
+ mShowAvatar = FALSE;
+ }
+
+ // ...adjust position for animation
+ camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, fraction_of_animation);
+ mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, fraction_of_animation);
+ }
+ else
+ {
+ // ...animation complete
+ mCameraAnimating = FALSE;
+
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+
+ endAnimationUpdateUI();
+ mShowAvatar = TRUE;
+ }
+
+ if (getAvatarObject() && mCameraMode != CAMERA_MODE_MOUSELOOK)
+ {
+ getAvatarObject()->updateAttachmentVisibility(mCameraMode);
+ }
+ }
+ else
+ {
+ camera_pos_global = camera_target_global;
+ mFocusGlobal = focus_target_global;
+ mShowAvatar = TRUE;
+ }
+
+ mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE));
+
+// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl;
+
+ F32 ui_offset = 0.f;
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
+ {
+ ui_offset = calcCustomizeAvatarUIOffset( camera_pos_global );
+ }
+
+
+ LLVector3 focus_agent = getPosAgentFromGlobal(mFocusGlobal);
+
+ mCameraPositionAgent = getPosAgentFromGlobal(camera_pos_global);
+
+ // Move the camera
+
+ //Ventrella
+ gCamera->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
+ //gCamera->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
+ //end Ventrella
+
+ //RN: translate UI offset after camera is oriented properly
+ gCamera->translate(gCamera->getLeftAxis() * ui_offset);
+
+ // Change FOV
+ gCamera->setView(gCamera->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
+
+ // follow camera when in customize mode
+ if (cameraCustomizeAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
+ }
+
+ // update the travel distance stat
+ // this isn't directly related to the camera
+ // but this seemed like the best place to do this
+ LLVector3d global_pos = getPositionGlobal();
+ if (! mLastPositionGlobal.isExactlyZero())
+ {
+ LLVector3d delta = global_pos - mLastPositionGlobal;
+ mDistanceTraveled += delta.magVec();
+ }
+ mLastPositionGlobal = global_pos;
+
+ if (LLVOAvatar::sVisibleInFirstPerson && mAvatarObject.notNull() && !mAvatarObject->mIsSitting && cameraMouselook())
+ {
+ LLVector3 head_pos = mAvatarObject->mHeadp->getWorldPosition() +
+ LLVector3(0.08f, 0.f, 0.05f) * mAvatarObject->mHeadp->getWorldRotation() +
+ LLVector3(0.1f, 0.f, 0.f) * mAvatarObject->mPelvisp->getWorldRotation();
+ LLVector3 diff = mCameraPositionAgent - head_pos;
+ diff = diff * ~mAvatarObject->mRoot.getWorldRotation();
+
+ LLJoint* torso_joint = mAvatarObject->mTorsop;
+ LLJoint* chest_joint = mAvatarObject->mChestp;
+ LLVector3 torso_scale = torso_joint->getScale();
+ LLVector3 chest_scale = chest_joint->getScale();
+
+ // shorten avatar skeleton to avoid foot interpenetration
+ if (!mAvatarObject->mInAir)
+ {
+ LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
+ F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
+ F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
+ torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+
+ LLJoint* neck_joint = mAvatarObject->mNeckp;
+ LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
+ scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
+ chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
+ diff.mV[VZ] = 0.f;
+ }
+
+ mAvatarObject->mPelvisp->setPosition(mAvatarObject->mPelvisp->getPosition() + diff);
+
+ mAvatarObject->mRoot.updateWorldMatrixChildren();
+
+ for(LLViewerJointAttachment *attachment = mAvatarObject->mAttachmentPoints.getFirstData();
+ attachment;
+ attachment = mAvatarObject->mAttachmentPoints.getNextData())
+ {
+ LLViewerObject *attached_object = attachment->getObject(0);
+ if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
+ {
+ // clear any existing "early" movements of attachment
+ attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE);
+ gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
+ attached_object->updateText();
+ }
+ }
+
+ torso_joint->setScale(torso_scale);
+ chest_joint->setScale(chest_scale);
+ }
+}
+
+void LLAgent::updateFocusOffset()
+{
+ validateFocusObject();
+ if (mFocusObject.notNull())
+ {
+ LLVector3d obj_pos = getPosGlobalFromAgent(mFocusObject->getRenderPosition());
+ mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos);
+ }
+}
+
+void LLAgent::validateFocusObject()
+{
+ if (mFocusObject.notNull() &&
+ (mFocusObject->isDead()))
+ {
+ mFocusObjectOffset.clearVec();
+ clearFocusObject();
+ mCameraFOVZoomFactor = 0.f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcCustomizeAvatarUIOffset()
+//-----------------------------------------------------------------------------
+F32 LLAgent::calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global )
+{
+ F32 ui_offset = 0.f;
+
+ if( gFloaterCustomize )
+ {
+ const LLRect& rect = gFloaterCustomize->getRect();
+
+ // Move the camera so that the avatar isn't covered up by this floater.
+ F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidth()))));
+ F32 apparent_angle = fraction_of_fov * gCamera->getView() * gCamera->getAspect(); // radians
+ F32 offset = tan(apparent_angle);
+
+ if( rect.mLeft < (gViewerWindow->getWindowWidth() - rect.mRight) )
+ {
+ // Move the avatar to the right (camera to the left)
+ ui_offset = offset;
+ }
+ else
+ {
+ // Move the avatar to the left (camera to the right)
+ ui_offset = -offset;
+ }
+ }
+ F32 range = (F32)dist_vec(camera_pos_global, gAgent.getFocusGlobal());
+ mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f));
+ return mUIOffset * range;
+}
+
+//-----------------------------------------------------------------------------
+// calcFocusPositionTargetGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgent::calcFocusPositionTargetGlobal()
+{
+ if (mFocusObject.notNull() && mFocusObject->isDead())
+ {
+ clearFocusObject();
+ }
+
+ // Ventrella
+ if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ {
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
+ return mFocusTargetGlobal;
+ }// End Ventrella
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ LLVector3d at_axis(1.0, 0.0, 0.0);
+ LLQuaternion agent_rot = mFrameAgent.getQuaternion();
+ if (!mAvatarObject.isNull() && mAvatarObject->getParent())
+ {
+ LLViewerObject* root_object = (LLViewerObject*)mAvatarObject->getRoot();
+ if (!root_object->flagCameraDecoupled())
+ {
+ agent_rot *= ((LLViewerObject*)(mAvatarObject->getParent()))->getRenderRotation();
+ }
+ }
+ at_axis = at_axis * agent_rot;
+ mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis;
+ return mFocusTargetGlobal;
+ }
+ else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ return mFocusTargetGlobal;
+ }
+ else if (!mFocusOnAvatar)
+ {
+ if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
+ {
+ LLDrawable* drawablep = mFocusObject->mDrawable;
+
+ if (mTrackFocusObject && drawablep && drawablep->isActive())
+ {
+ if (mFocusObject->isSelected())
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
+ {
+ gPipeline.updateMoveNormalAsync(drawablep);
+ }
+ else
+ {
+ gPipeline.updateMoveDampedAsync(drawablep);
+ }
+ }
+ }
+ // if not tracking object, update offset based on new object position
+ else
+ {
+ updateFocusOffset();
+ }
+ LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
+ mFocusTargetGlobal.setVec(getPosGlobalFromAgent(focus_agent));
+ //FIXME: get camera pointat behavior working
+ //if (mTrackFocusObject)
+ //{
+ // mCameraFocusOffset = gAgent.getPosGlobalFromAgent(gCamera->getOrigin()) - mFocusTargetGlobal;
+ //}
+ }
+ return mFocusTargetGlobal;
+ }
+ else if (mSitCameraEnabled && mAvatarObject.notNull() && mAvatarObject->mIsSitting && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot);
+ return getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ // ...offset from avatar
+ LLVector3d focus_offset;
+ focus_offset.setVec(gSavedSettings.getVector3("FocusOffsetDefault"));
+
+ LLQuaternion agent_rot = mFrameAgent.getQuaternion();
+ if (!mAvatarObject.isNull() && mAvatarObject->getParent())
+ {
+ agent_rot *= ((LLViewerObject*)(mAvatarObject->getParent()))->getRenderRotation();
+ }
+
+ focus_offset = focus_offset * agent_rot;
+
+ return getPositionGlobal() + focus_offset;
+ }
+}
+
+void LLAgent::setupSitCamera()
+{
+ // agent frame entering this function is in world coordinates
+ if (mAvatarObject.notNull() && mAvatarObject->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = mFrameAgent.getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normVec();
+ resetAxes(at_axis * ~parent_rot);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getCameraPositionAgent()
+//-----------------------------------------------------------------------------
+const LLVector3 &LLAgent::getCameraPositionAgent() const
+{
+ return gCamera->getOrigin();
+}
+
+//-----------------------------------------------------------------------------
+// getCameraPositionGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgent::getCameraPositionGlobal() const
+{
+ if (gCamera)
+ {
+ return getPosGlobalFromAgent(gCamera->getOrigin());
+ }
+ else
+ {
+ return (LLVector3d::zero);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraFOVZoomFactor()
+//-----------------------------------------------------------------------------
+F32 LLAgent::calcCameraFOVZoomFactor()
+{
+ LLVector3 camera_offset_dir;
+ camera_offset_dir.setVec(mCameraFocusOffset);
+
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+ else if (mFocusObject.notNull() && !mFocusObject->isAvatar())
+ {
+ // don't FOV zoom on mostly transparent objects
+ LLVector3 focus_offset = mFocusObjectOffset;
+ F32 obj_min_dist = 0.f;
+ calcCameraMinDistance(obj_min_dist);
+ F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
+
+ mFocusObjectDist = obj_min_dist - current_distance;
+
+ F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f);
+ return new_fov_zoom;
+ }
+ else // focusing on land or avatar
+ {
+ // keep old field of view until user changes focus explicitly
+ return mCameraFOVZoomFactor;
+ //return 0.f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// calcCameraPositionTargetGlobal()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgent::calcCameraPositionTargetGlobal(BOOL *hit_limit)
+{
+ // Compute base camera position and look-at points.
+ F32 camera_land_height;
+ LLVector3d frame_center_global = mAvatarObject.isNull() ? getPositionGlobal()
+ : getPosGlobalFromAgent(mAvatarObject->mRoot.getWorldPosition());
+
+ LLVector3 upAxis = getUpAxis();
+ BOOL isConstrained = FALSE;
+ LLVector3d head_offset;
+ head_offset.setVec(mThirdPersonHeadOffset);
+
+ LLVector3d camera_position_global;
+
+ // Ventrella
+ if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ {
+ camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
+ }// End Ventrella
+ else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ if (mAvatarObject.isNull() || mAvatarObject->mDrawable.isNull())
+ {
+ llwarns << "Null avatar drawable!" << llendl;
+ return LLVector3d::zero;
+ }
+ head_offset.clearVec();
+ if (mAvatarObject->mIsSitting && mAvatarObject->getParent())
+ {
+ mAvatarObject->updateHeadOffset();
+ head_offset.mdV[VX] = mAvatarObject->mHeadOffset.mV[VX];
+ head_offset.mdV[VY] = mAvatarObject->mHeadOffset.mV[VY];
+ head_offset.mdV[VZ] = mAvatarObject->mHeadOffset.mV[VZ] + 0.1f;
+ const LLMatrix4& mat = ((LLViewerObject*) mAvatarObject->getParent())->getRenderMatrix();
+ camera_position_global = getPosGlobalFromAgent
+ ((mAvatarObject->getPosition()+
+ LLVector3(head_offset)*mAvatarObject->getRotation()) * mat);
+ }
+ else
+ {
+ head_offset.mdV[VZ] = mAvatarObject->mHeadOffset.mV[VZ];
+ if (mAvatarObject->mIsSitting)
+ {
+ head_offset.mdV[VZ] += 0.1;
+ }
+ camera_position_global = getPosGlobalFromAgent(mAvatarObject->getRenderPosition());//frame_center_global;
+ head_offset = head_offset * mAvatarObject->getRenderRotation();
+ camera_position_global = camera_position_global + head_offset;
+ }
+ }
+ else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar)
+ {
+ LLVector3 local_camera_offset;
+ F32 camera_distance = 0.f;
+
+ if (mSitCameraEnabled
+ && mAvatarObject.notNull()
+ && mAvatarObject->mIsSitting
+ && mSitCameraReferenceObject.notNull())
+ {
+ // sit camera
+ LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
+ LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
+
+ LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot);
+
+ camera_position_global = getPosGlobalFromAgent(target_pos);
+ }
+ else
+ {
+ local_camera_offset = mCameraZoomFraction * mCameraOffsetDefault;
+
+ // are we sitting down?
+ if (mAvatarObject.notNull() && mAvatarObject->getParent())
+ {
+ LLQuaternion parent_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
+ // slam agent coordinate frame to proper parent local version
+ LLVector3 at_axis = mFrameAgent.getAtAxis() * parent_rot;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normVec();
+ resetAxes(at_axis * ~parent_rot);
+
+ local_camera_offset = local_camera_offset * mFrameAgent.getQuaternion() * parent_rot;
+ }
+ else
+ {
+ local_camera_offset = mFrameAgent.rotateToAbsolute( local_camera_offset );
+ }
+
+ if (!mCameraCollidePlane.isExactlyZero() && (mAvatarObject.isNull() || !mAvatarObject->mIsSitting))
+ {
+ LLVector3 plane_normal;
+ plane_normal.setVec(mCameraCollidePlane.mV);
+
+ F32 offset_dot_norm = local_camera_offset * plane_normal;
+ if (llabs(offset_dot_norm) < 0.001f)
+ {
+ offset_dot_norm = 0.001f;
+ }
+
+ camera_distance = local_camera_offset.normVec();
+
+ F32 pos_dot_norm = getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal;
+
+ // if agent is outside the colliding half-plane
+ if (pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ // check to see if camera is on the opposite side (inside) the half-plane
+ if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW])
+ {
+ // diminish offset by factor to push it back outside the half-plane
+ camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm;
+ }
+ }
+ else
+ {
+ if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW])
+ {
+ camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm;
+ }
+ }
+ }
+ else
+ {
+ camera_distance = local_camera_offset.normVec();
+ }
+
+ mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE);
+
+ if (mTargetCameraDistance != mCurrentCameraDistance)
+ {
+ F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
+
+ mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
+ }
+
+ // Make the camera distance current
+ local_camera_offset *= mCurrentCameraDistance;
+
+ // set the global camera position
+ LLVector3d camera_offset;
+
+ LLVector3 av_pos = mAvatarObject.isNull() ? LLVector3::zero : mAvatarObject->getRenderPosition();
+ camera_offset.setVec( local_camera_offset );
+ camera_position_global = frame_center_global + head_offset + camera_offset;
+
+ if (!mAvatarObject.isNull())
+ {
+ LLVector3d camera_lag_d;
+ F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE);
+ LLVector3 target_lag;
+ LLVector3 vel = getVelocity();
+
+ // lag by appropriate amount for flying
+ F32 time_in_air = mAvatarObject->mTimeInAir.getElapsedTimeF32();
+ if(!mCameraAnimating && mAvatarObject->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
+ {
+ LLVector3 frame_at_axis = mFrameAgent.getAtAxis();
+ frame_at_axis -= projected_vec(frame_at_axis, getReferenceUpVector());
+ frame_at_axis.normVec();
+
+ //transition smoothly in air mode, to avoid camera pop
+ F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME;
+ u = llclamp(u, 0.f, 1.f);
+
+ lag_interp *= u;
+
+ if (gViewerWindow->getLeftMouseDown() && gLastHitObjectID == mAvatarObject->getID())
+ {
+ // disable camera lag when using mouse-directed steering
+ target_lag.clearVec();
+ }
+ else
+ {
+ target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f;
+ }
+
+ mCameraLag = lerp(mCameraLag, target_lag, lag_interp);
+
+ F32 lag_dist = mCameraLag.magVec();
+ if (lag_dist > MAX_CAMERA_LAG)
+ {
+ mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist;
+ }
+
+ // clamp camera lag so that avatar is always in front
+ F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis;
+ if (dot < -(MIN_CAMERA_LAG * u))
+ {
+ mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis;
+ }
+ }
+ else
+ {
+ mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f));
+ }
+
+ camera_lag_d.setVec(mCameraLag);
+ camera_position_global = camera_position_global - camera_lag_d;
+ }
+ }
+ }
+ else
+ {
+ LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal();
+ // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value
+ camera_position_global = focusPosGlobal + mCameraFocusOffset;
+ }
+
+ if (!LLViewerCamera::sDisableCameraConstraints && !gAgent.isGodlike())
+ {
+ LLViewerRegion* regionp = gWorldPointer->getRegionFromPosGlobal(
+ camera_position_global);
+ bool constrain = true;
+ if(regionp && regionp->canManageEstate())
+ {
+ constrain = false;
+ }
+ if(constrain)
+ {
+ F32 max_dist = ( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode ) ?
+ APPEARANCE_MAX_ZOOM : MAX_CAMERA_DISTANCE_FROM_AGENT;
+
+ LLVector3d camera_offset = camera_position_global
+ - gAgent.getPositionGlobal();
+ F32 camera_distance = (F32)camera_offset.magVec();
+
+ if(camera_distance > max_dist)
+ {
+ camera_position_global = gAgent.getPositionGlobal() +
+ (max_dist / camera_distance) * camera_offset;
+ isConstrained = TRUE;
+ }
+ }
+
+// JC - Could constrain camera based on parcel stuff here.
+// LLViewerRegion *regionp = gWorldPointer->getRegionFromPosGlobal(camera_position_global);
+//
+// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
+// {
+// camera_position_global = last_position_global;
+//
+// isConstrained = TRUE;
+// }
+ }
+
+ // Don't let camera go underground
+ F32 camera_min_off_ground = getCameraMinOffGround();
+
+ if (gWorldPointer)
+ {
+ camera_land_height = gWorldPointer->resolveLandHeightGlobal(camera_position_global);
+ }
+ else
+ {
+ camera_land_height = 0.f;
+ }
+
+ if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
+ {
+ camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
+
+ gMinObjectDistance = MIN_NEAR_PLANE;
+ isConstrained = TRUE;
+ }
+
+
+ if (hit_limit)
+ {
+ *hit_limit = isConstrained;
+ }
+
+ return camera_position_global;
+}
+
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+void LLAgent::handleScrollWheel(S32 clicks)
+{
+ if ( mCameraMode == CAMERA_MODE_FOLLOW && gAgent.getFocusOnAvatar())
+ {
+ if ( ! mFollowCam.getPositionLocked() ) // not if the followCam position is locked in place
+ {
+ mFollowCam.zoom( clicks );
+ if ( mFollowCam.isZoomedToMinimumDistance() )
+ {
+ changeCameraToMouselook(FALSE);
+ }
+ }
+ }
+ else
+ {
+ const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2);
+
+ // Block if camera is animating
+ if (mCameraAnimating)
+ {
+ return;
+ }
+
+ if (gSelectMgr->getObjectCount() && gSelectMgr->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom_factor = (F32)pow(0.8, -clicks);
+ cameraZoomIn(zoom_factor);
+ }
+ else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ F32 current_zoom_fraction = mTargetCameraDistance / mCameraOffsetDefault.magVec();
+ current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks);
+
+ cameraOrbitIn(current_zoom_fraction * mCameraOffsetDefault.magVec());
+ }
+ else
+ {
+ F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec();
+ cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks)));
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// getCameraMinOffGround()
+//-----------------------------------------------------------------------------
+F32 LLAgent::getCameraMinOffGround()
+{
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ return 0.f;
+ }
+ else
+ {
+ if (LLViewerCamera::sDisableCameraConstraints)
+ {
+ return -1000.f;
+ }
+ else
+ {
+ return 0.5f;
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// resetCamera()
+//-----------------------------------------------------------------------------
+void LLAgent::resetCamera()
+{
+ // Remove any pitch from the avatar
+ LLVector3 at = mFrameAgent.getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normVec();
+ gAgent.resetAxes(at);
+ // have to explicitly clear field of view zoom now
+ mCameraFOVZoomFactor = 0.f;
+
+ updateCamera();
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToMouselook()
+//-----------------------------------------------------------------------------
+void LLAgent::changeCameraToMouselook(BOOL animate)
+{
+ // visibility changes at end of animation
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ // unpause avatar animation
+ mPauseRequest = NULL;
+
+ gCurrentToolset = gMouselookToolset;
+ gCurrentToolset->selectFirstTool();
+ gToolMgr->useSelectedTool( gCurrentToolset );
+
+ gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
+ gSavedSettings.setBOOL("MouselookBtnState", TRUE);
+ gSavedSettings.setBOOL("ThirdPersonBtnState", FALSE);
+ gSavedSettings.setBOOL("BuildBtnState", FALSE);
+
+ if (mAvatarObject)
+ {
+ mAvatarObject->stopMotion( ANIM_AGENT_BODY_NOISE );
+ mAvatarObject->stopMotion( ANIM_AGENT_BREATHE_ROT );
+ }
+
+ //gViewerWindow->stopGrab();
+ gSelectMgr->deselectAll();
+ gViewerWindow->hideCursor();
+ gViewerWindow->moveCursorToCenter();
+
+ if( mCameraMode != CAMERA_MODE_MOUSELOOK )
+ {
+ gViewerWindow->setKeyboardFocus( NULL, NULL );
+
+ mLastCameraMode = mCameraMode;
+ mCameraMode = CAMERA_MODE_MOUSELOOK;
+ U32 old_flags = mControlFlags;
+ setControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != mControlFlags)
+ {
+ mbFlagsDirty = TRUE;
+ }
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ endAnimationUpdateUI();
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// changeCameraToDefault()
+//-----------------------------------------------------------------------------
+void LLAgent::changeCameraToDefault()
+{
+ if (LLFollowCamMgr::getActiveFollowCamParams())
+ {
+ changeCameraToFollow();
+ }
+ else
+ {
+ changeCameraToThirdPerson();
+ }
+}
+
+
+// Ventrella
+//-----------------------------------------------------------------------------
+// changeCameraToFollow()
+//-----------------------------------------------------------------------------
+void LLAgent::changeCameraToFollow(BOOL animate)
+{
+ if( mCameraMode != CAMERA_MODE_FOLLOW )
+ {
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ animate = FALSE;
+ }
+ startCameraAnimation();
+
+ mLastCameraMode = mCameraMode;
+ mCameraMode = CAMERA_MODE_FOLLOW;
+
+ // bang-in the current focus, position, and up vector of the follow cam
+ mFollowCam.reset( mCameraPositionAgent, gCamera->getPointOfInterest(), LLVector3::z_axis );
+
+ if (gBasicToolset)
+ {
+ gCurrentToolset = gBasicToolset;
+ gCurrentToolset->selectFirstTool();
+ gToolMgr->useSelectedTool( gCurrentToolset );
+ }
+
+ if (mAvatarObject)
+ {
+ mAvatarObject->mPelvisp->setPosition(LLVector3::zero);
+ mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE );
+ mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT );
+ }
+
+ gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
+ gSavedSettings.setBOOL("MouselookBtnState", FALSE);
+ gSavedSettings.setBOOL("ThirdPersonBtnState", TRUE);
+ gSavedSettings.setBOOL("BuildBtnState", FALSE);
+
+ // unpause avatar animation
+ mPauseRequest = NULL;
+
+ U32 old_flags = mControlFlags;
+ clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != mControlFlags)
+ {
+ mbFlagsDirty = TRUE;
+ }
+
+ //RN: this doesn't seem to be necessary and destroys the UE for script-driven cameras
+ //gViewerWindow->setKeyboardFocus( NULL, NULL );
+ //gViewerWindow->setMouseCapture( NULL, NULL );
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ endAnimationUpdateUI();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToThirdPerson()
+//-----------------------------------------------------------------------------
+void LLAgent::changeCameraToThirdPerson(BOOL animate)
+{
+//printf( "changeCameraToThirdPerson\n" );
+
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
+
+ if (mAvatarObject)
+ {
+ mAvatarObject->mPelvisp->setPosition(LLVector3::zero);
+ mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE );
+ mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT );
+ }
+
+ gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
+ gSavedSettings.setBOOL("MouselookBtnState", FALSE);
+ gSavedSettings.setBOOL("ThirdPersonBtnState", TRUE);
+ gSavedSettings.setBOOL("BuildBtnState", FALSE);
+
+ LLVector3 at_axis;
+
+ // unpause avatar animation
+ mPauseRequest = NULL;
+
+ if( mCameraMode != CAMERA_MODE_THIRD_PERSON )
+ {
+ if (gBasicToolset)
+ {
+ gCurrentToolset = gBasicToolset;
+ gCurrentToolset->selectFirstTool();
+ gToolMgr->useSelectedTool( gCurrentToolset );
+ }
+
+ mCameraLag.clearVec();
+ if (mCameraMode == CAMERA_MODE_MOUSELOOK)
+ {
+ mCurrentCameraDistance = MIN_CAMERA_DISTANCE;
+ mTargetCameraDistance = MIN_CAMERA_DISTANCE;
+ animate = FALSE;
+ }
+ mLastCameraMode = mCameraMode;
+ mCameraMode = CAMERA_MODE_THIRD_PERSON;
+ U32 old_flags = mControlFlags;
+ clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != mControlFlags)
+ {
+ mbFlagsDirty = TRUE;
+ }
+
+ //RN: this doesn't seem to be necessary and destroys the UE for script-driven cameras
+ //gViewerWindow->setKeyboardFocus( NULL, NULL );
+ //gViewerWindow->setMouseCapture( NULL, NULL );
+ }
+
+ // Remove any pitch from the avatar
+ if (!mAvatarObject.isNull() && mAvatarObject->getParent())
+ {
+ LLQuaternion obj_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
+ at_axis = gCamera->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normVec();
+ resetAxes(at_axis * ~obj_rot);
+ }
+ else
+ {
+ at_axis = mFrameAgent.getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normVec();
+ resetAxes(at_axis);
+ }
+
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ endAnimationUpdateUI();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// changeCameraToCustomizeAvatar()
+//-----------------------------------------------------------------------------
+void LLAgent::changeCameraToCustomizeAvatar(BOOL animate)
+{
+ setControlFlags(AGENT_CONTROL_STAND_UP); // force stand up
+ gViewerWindow->getWindow()->resetBusyCount();
+
+ if (gFaceEditToolset)
+ {
+ gCurrentToolset = gFaceEditToolset;
+ gCurrentToolset->selectFirstTool();
+ gToolMgr->useSelectedTool( gCurrentToolset );
+ }
+
+ gSavedSettings.setBOOL("FirstPersonBtnState", FALSE);
+ gSavedSettings.setBOOL("MouselookBtnState", FALSE);
+ gSavedSettings.setBOOL("ThirdPersonBtnState", FALSE);
+ gSavedSettings.setBOOL("BuildBtnState", FALSE);
+
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+
+ // Remove any pitch from the avatar
+ LLVector3 at = mFrameAgent.getAtAxis();
+ at.mV[VZ] = 0.f;
+ at.normVec();
+ gAgent.resetAxes(at);
+
+ if( mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR )
+ {
+ mLastCameraMode = mCameraMode;
+ mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
+ U32 old_flags = mControlFlags;
+ clearControlFlags(AGENT_CONTROL_MOUSELOOK);
+ if (old_flags != mControlFlags)
+ {
+ mbFlagsDirty = TRUE;
+ }
+
+ gViewerWindow->setKeyboardFocus( NULL, NULL );
+ gViewerWindow->setMouseCapture( NULL, NULL );
+
+ LLVOAvatar::onCustomizeStart();
+ }
+
+ if (animate && !mAvatarObject.isNull())
+ {
+ sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
+ LLMotion* turn_motion = mAvatarObject->findMotion(ANIM_AGENT_CUSTOMIZE);
+ if (turn_motion)
+ {
+ mAnimationDuration = turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP;
+ }
+ else
+ {
+ mAnimationDuration = gSavedSettings.getF32("ZoomTime");
+ }
+ gAgent.setFocusGlobal(LLVector3d::zero);
+ }
+ else
+ {
+ mCameraAnimating = FALSE;
+ endAnimationUpdateUI();
+ }
+
+}
+
+
+//
+// Focus point management
+//
+
+//-----------------------------------------------------------------------------
+// startCameraAnimation()
+//-----------------------------------------------------------------------------
+void LLAgent::startCameraAnimation()
+{
+ mAnimationCameraStartGlobal = getCameraPositionGlobal();
+ mAnimationFocusStartGlobal = mFocusGlobal;
+ mAnimationTimer.reset();
+ mCameraAnimating = TRUE;
+ mAnimationDuration = gSavedSettings.getF32("ZoomTime");
+}
+
+//-----------------------------------------------------------------------------
+// stopCameraAnimation()
+//-----------------------------------------------------------------------------
+void LLAgent::stopCameraAnimation()
+{
+ mCameraAnimating = FALSE;
+}
+
+void LLAgent::clearFocusObject()
+{
+ if (mFocusObject.notNull())
+ {
+ startCameraAnimation();
+
+ setFocusObject(NULL);
+ mFocusObjectOffset.clearVec();
+ }
+}
+
+void LLAgent::setFocusObject(LLViewerObject* object)
+{
+ if (mFocusObject.notNull() &&
+ mFocusObject->mDrawable.notNull() &&
+ mFocusObject->getPCode() == LL_PCODE_VOLUME &&
+ mFocusObject != object)
+ {
+ LLPointer<LLViewerObject> fade_object_ptr(mFocusObject);
+
+ if (fade_object_ptr.notNull() && mFadeObjects.find(fade_object_ptr) == mFadeObjects.end())
+ {
+ mFadeObjects.insert(fade_object_ptr);
+ }
+ }
+
+ mFocusObject = object;
+}
+
+// Focus on a point, but try to keep camera position stable.
+//-----------------------------------------------------------------------------
+// setFocusGlobal()
+//-----------------------------------------------------------------------------
+void LLAgent::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id)
+{
+ setFocusObject(gObjectList.findObject(object_id));
+ LLVector3d old_focus = mFocusTargetGlobal;
+ LLViewerObject *focus_obj = mFocusObject;
+
+ // if focus has changed
+ if (old_focus != focus)
+ {
+ if (focus.isExactlyZero())
+ {
+ if (!mAvatarObject.isNull())
+ {
+ mFocusTargetGlobal = getPosGlobalFromAgent(mAvatarObject->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = getPositionGlobal();
+ }
+ mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ setLookAt(LOOKAT_TARGET_CLEAR);
+ }
+ else
+ {
+ mFocusTargetGlobal = focus;
+ if (!focus_obj)
+ {
+ mCameraFOVZoomFactor = 0.f;
+ }
+
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal;
+
+ startCameraAnimation();
+
+ if (focus_obj)
+ {
+ if (focus_obj->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+ }
+ }
+ else // focus == mFocusTargetGlobal
+ {
+ if (focus.isExactlyZero())
+ {
+ if (!mAvatarObject.isNull())
+ {
+ mFocusTargetGlobal = getPosGlobalFromAgent(mAvatarObject->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ mFocusTargetGlobal = getPositionGlobal();
+ }
+ }
+ mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+ }
+
+ if (mFocusObject.notNull())
+ {
+ // for attachments, make offset relative to avatar, not the attachment
+ if (mFocusObject->isAttachment())
+ {
+ while (!mFocusObject->isAvatar())
+ {
+ mFocusObject = (LLViewerObject*) mFocusObject->getParent();
+ }
+ setFocusObject((LLViewerObject*)mFocusObject);
+ }
+ updateFocusOffset();
+ }
+}
+
+// Used for avatar customization
+//-----------------------------------------------------------------------------
+// setCameraPosAndFocusGlobal()
+//-----------------------------------------------------------------------------
+void LLAgent::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id)
+{
+ LLVector3d old_focus = mFocusTargetGlobal;
+
+ F64 focus_delta_squared = (old_focus - focus).magVecSquared();
+ const F64 ANIM_EPSILON_SQUARED = 0.0001;
+ if( focus_delta_squared > ANIM_EPSILON_SQUARED )
+ {
+ startCameraAnimation();
+
+ if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
+ {
+ // Compensate for the fact that the camera has already been offset to make room for LLFloaterCustomize.
+ mAnimationCameraStartGlobal -= LLVector3d(gCamera->getLeftAxis() * calcCustomizeAvatarUIOffset( mAnimationCameraStartGlobal ));
+ }
+ }
+
+ //gCamera->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );
+ setFocusObject(gObjectList.findObject(object_id));
+ mFocusTargetGlobal = focus;
+ mCameraFocusOffsetTarget = camera_pos - focus;
+ mCameraFocusOffset = mCameraFocusOffsetTarget;
+
+ if (mFocusObject)
+ {
+ if (mFocusObject->isAvatar())
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject);
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation());
+ }
+ }
+ else
+ {
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, getPosAgentFromGlobal(mFocusTargetGlobal));
+ }
+
+ if( mCameraAnimating )
+ {
+ const F64 ANIM_METERS_PER_SECOND = 10.0;
+ const F64 MIN_ANIM_SECONDS = 0.5;
+ F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
+ setAnimationDuration( (F32)anim_duration );
+ }
+
+ updateFocusOffset();
+}
+
+//-----------------------------------------------------------------------------
+// setSitCamera()
+//-----------------------------------------------------------------------------
+void LLAgent::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus)
+{
+ BOOL camera_enabled = !object_id.isNull();
+
+ if (camera_enabled)
+ {
+ LLViewerObject *reference_object = gObjectList.findObject(object_id);
+ if (reference_object)
+ {
+ //convert to root object relative?
+ mSitCameraPos = camera_pos;
+ mSitCameraFocus = camera_focus;
+ mSitCameraReferenceObject = reference_object;
+ mSitCameraEnabled = TRUE;
+ }
+ }
+ else
+ {
+ mSitCameraPos.clearVec();
+ mSitCameraFocus.clearVec();
+ mSitCameraReferenceObject = NULL;
+ mSitCameraEnabled = FALSE;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setFocusOnAvatar()
+//-----------------------------------------------------------------------------
+void LLAgent::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
+{
+ if (focus_on_avatar != mFocusOnAvatar)
+ {
+ if (animate)
+ {
+ startCameraAnimation();
+ }
+ else
+ {
+ stopCameraAnimation();
+ }
+ }
+
+ //RN: when focused on the avatar, we're not "looking" at it
+ // looking implies intent while focusing on avatar means
+ // you're just walking around with a camera on you...eesh.
+ if (focus_on_avatar && !mFocusOnAvatar)
+ {
+ setFocusGlobal(LLVector3d::zero);
+ mCameraFOVZoomFactor = 0.f;
+ if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ {
+ LLVector3 at_axis;
+ if (!mAvatarObject.isNull() && mAvatarObject->getParent())
+ {
+ LLQuaternion obj_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation();
+ at_axis = gCamera->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normVec();
+ resetAxes(at_axis * ~obj_rot);
+ }
+ else
+ {
+ at_axis = gCamera->getAtAxis();
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normVec();
+ resetAxes(at_axis);
+ }
+ }
+ }
+
+ mFocusOnAvatar = focus_on_avatar;
+}
+
+//-----------------------------------------------------------------------------
+// heardChat()
+//-----------------------------------------------------------------------------
+void LLAgent::heardChat(const LLChat& chat)
+{
+ if (chat.mChatType == CHAT_TYPE_START
+ || chat.mChatType == CHAT_TYPE_STOP)
+ {
+ return;
+ }
+
+ mLastChatterID = chat.mFromID;
+ mChatTimer.reset();
+
+ mNearChatRadius = CHAT_NORMAL_RADIUS / 2.f;
+}
+
+//-----------------------------------------------------------------------------
+// lookAtLastChat()
+//-----------------------------------------------------------------------------
+void LLAgent::lookAtLastChat()
+{
+ // Block if camera is animating or not in normal third person camera mode
+ if (mCameraAnimating || !cameraThirdPerson())
+ {
+ return;
+ }
+
+ LLViewerObject *chatter = gObjectList.findObject(mLastChatterID);
+ if (chatter)
+ {
+ LLVector3 delta_pos;
+ if (chatter->isAvatar())
+ {
+ LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
+ if (!mAvatarObject.isNull() && chatter_av->mHeadp)
+ {
+ delta_pos = chatter_av->mHeadp->getWorldPosition() - mAvatarObject->mHeadp->getWorldPosition();
+ }
+ else
+ {
+ delta_pos = chatter->getPositionAgent() - getPositionAgent();
+ }
+ delta_pos.normVec();
+
+ setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normVec();
+ LLVector3 up = left % delta_pos;
+ up.normVec();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+ if (chatter_av->mHeadp)
+ {
+ setFocusGlobal(getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), mLastChatterID);
+ mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID);
+ mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ }
+ setFocusOnAvatar(FALSE, TRUE);
+ }
+ else
+ {
+ delta_pos = chatter->getRenderPosition() - getPositionAgent();
+ delta_pos.normVec();
+
+ setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normVec();
+ LLVector3 up = left % delta_pos;
+ up.normVec();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+
+ setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID);
+ mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ setFocusOnAvatar(FALSE, TRUE);
+ }
+ }
+}
+
+const F32 SIT_POINT_EXTENTS = 0.2f;
+
+// Grabs current position
+void LLAgent::setStartPosition(U32 location_id)
+{
+ LLViewerObject *object;
+
+ if ( !(gAgentID == LLUUID::null) )
+ {
+ // we've got an ID for an agent viewerobject
+ object = gObjectList.findObject(gAgentID);
+ if (object)
+ {
+ // we've got the viewer object
+ // Sometimes the agent can be velocity interpolated off of
+ // this simulator. Clamp it to the region the agent is
+ // in, a little bit in on each side.
+ const F32 INSET = 0.5f; //meters
+ const F32 REGION_WIDTH = gWorldPointer->getRegionWidthInMeters();
+
+ LLVector3 agent_pos = getPositionAgent();
+
+ if (mAvatarObject)
+ {
+ // the z height is at the agent's feet
+ agent_pos.mV[VZ] -= 0.5f * mAvatarObject->mBodySize.mV[VZ];
+ }
+
+ agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET );
+ agent_pos.mV[VY] = llclamp( agent_pos.mV[VY], INSET, REGION_WIDTH - INSET );
+
+ // Don't let them go below ground, or too high.
+ agent_pos.mV[VZ] = llclamp( agent_pos.mV[VZ],
+ mRegionp->getLandHeightRegion( agent_pos ),
+ gWorldPointer->getRegionMaxHeight() );
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_SetStartLocationRequest);
+ msg->nextBlockFast( _PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ msg->nextBlockFast( _PREHASH_StartLocationData);
+ // corrected by sim
+ msg->addStringFast(_PREHASH_SimName, "");
+ msg->addU32Fast(_PREHASH_LocationID, location_id);
+ msg->addVector3Fast(_PREHASH_LocationPos, agent_pos);
+ msg->addVector3Fast(_PREHASH_LocationLookAt,mFrameAgent.getAtAxis());
+
+ // Reliable only helps when setting home location. Last
+ // location is sent on quit, and we don't have time to ack
+ // the packets.
+ msg->sendReliable(mRegionp->getHost());
+
+ const U32 HOME_INDEX = 1;
+ if( HOME_INDEX == location_id )
+ {
+ setHomePosRegion( mRegionp->getHandle(), getPositionAgent() );
+ }
+ }
+ else
+ {
+ llinfos << "setStartPosition - Can't find agent viewerobject id " << gAgentID << llendl;
+ }
+ }
+}
+
+void LLAgent::requestStopMotion( LLMotion* motion )
+{
+ // Notify all avatars that a motion has stopped.
+ // This is needed to clear the animation state bits
+ LLUUID anim_state = motion->getID();
+
+ // if motion is not looping, it could have stopped by running out of time
+ // so we need to tell the server this
+// llinfos << "Sending stop for motion " << motion->getName() << llendl;
+ sendAnimationRequest( anim_state, ANIM_REQUEST_STOP );
+
+ // handle automatic state transitions (based on completion of animation playback)
+ if (anim_state == ANIM_AGENT_STANDUP)
+ {
+ // send stand up command
+ setControlFlags(AGENT_CONTROL_FINISH_ANIM);
+
+ // now trigger dusting self off animation
+ if (mAvatarObject.notNull() && !mAvatarObject->mBelowWater && rand() % 3 == 0)
+ sendAnimationRequest( ANIM_AGENT_BRUSH, ANIM_REQUEST_START );
+ }
+ else if (anim_state == ANIM_AGENT_PRE_JUMP || anim_state == ANIM_AGENT_LAND || anim_state == ANIM_AGENT_MEDIUM_LAND)
+ {
+ setControlFlags(AGENT_CONTROL_FINISH_ANIM);
+ }
+}
+
+BOOL LLAgent::isGodlike() const
+{
+#ifdef HACKED_GODLIKE_VIEWER
+ return TRUE;
+#else
+ if(mAdminOverride) return TRUE;
+ return mGodLevel > GOD_NOT;
+#endif
+}
+
+U8 LLAgent::getGodLevel() const
+{
+#ifdef HACKED_GODLIKE_VIEWER
+ return GOD_MAINTENANCE;
+#else
+ if(mAdminOverride) return GOD_FULL;
+ return mGodLevel;
+#endif
+}
+
+
+void LLAgent::buildFullname(std::string& name) const
+{
+ if (mAvatarObject)
+ {
+ name = mAvatarObject->getFullname();
+ }
+}
+
+void LLAgent::buildFullnameAndTitle(std::string& name) const
+{
+ if (isGroupMember())
+ {
+ name = mGroupTitle;
+ name += ' ';
+ }
+ else
+ {
+ name.erase(0, name.length());
+ }
+
+ if (mAvatarObject)
+ {
+ name += mAvatarObject->getFullname();
+ }
+}
+
+BOOL LLAgent::isInGroup(const LLUUID& group_id) const
+{
+ S32 count = mGroups.count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups.get(i).mID == group_id)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+// This implementation should mirror LLAgentInfo::hasPowerInGroup
+BOOL LLAgent::hasPowerInGroup(const LLUUID& group_id, U64 power) const
+{
+ // GP_NO_POWERS can also mean no power is enough to grant an ability.
+ if (GP_NO_POWERS == power) return FALSE;
+
+ S32 count = mGroups.count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups.get(i).mID == group_id)
+ {
+ return (BOOL)((mGroups.get(i).mPowers & power) > 0);
+ }
+ }
+ return FALSE;
+}
+
+BOOL LLAgent::hasPowerInActiveGroup(U64 power) const
+{
+ return (mGroupID.notNull() && (hasPowerInGroup(mGroupID, power)));
+}
+
+U64 LLAgent::getPowerInGroup(const LLUUID& group_id) const
+{
+ S32 count = mGroups.count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups.get(i).mID == group_id)
+ {
+ return (mGroups.get(i).mPowers);
+ }
+ }
+
+ return GP_NO_POWERS;
+}
+
+BOOL LLAgent::getGroupData(const LLUUID& group_id, LLGroupData& data) const
+{
+ S32 count = mGroups.count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups.get(i).mID == group_id)
+ {
+ data = mGroups.get(i);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+S32 LLAgent::getGroupContribution(const LLUUID& group_id) const
+{
+ S32 count = mGroups.count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups.get(i).mID == group_id)
+ {
+ S32 contribution = mGroups.get(i).mContribution;
+ return contribution;
+ }
+ }
+ return 0;
+}
+
+BOOL LLAgent::setGroupContribution(const LLUUID& group_id, S32 contribution)
+{
+ S32 count = mGroups.count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups.get(i).mID == group_id)
+ {
+ mGroups.get(i).mContribution = contribution;
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessage("SetGroupContribution");
+ msg->nextBlock("AgentData");
+ msg->addUUID("AgentID", gAgentID);
+ msg->addUUID("SessionID", gAgentSessionID);
+ msg->nextBlock("Data");
+ msg->addUUID("GroupID", group_id);
+ msg->addS32("Contribution", contribution);
+ sendReliableMessage();
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+BOOL LLAgent::setGroupAcceptNotices(const LLUUID& group_id, BOOL accept_notices)
+{
+ S32 count = mGroups.count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups.get(i).mID == group_id)
+ {
+ mGroups.get(i).mAcceptNotices = accept_notices;
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessage("SetGroupAcceptNotices");
+ msg->nextBlock("AgentData");
+ msg->addUUID("AgentID", gAgentID);
+ msg->addUUID("SessionID", gAgentSessionID);
+ msg->nextBlock("Data");
+ msg->addUUID("GroupID", group_id);
+ msg->addBOOL("AcceptNotices", accept_notices);
+ sendReliableMessage();
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+// utility to build a location string
+void LLAgent::buildLocationString(std::string& str)
+{
+ const LLVector3& agent_pos_region = getPositionAgent();
+ S32 pos_x = S32(agent_pos_region.mV[VX]);
+ S32 pos_y = S32(agent_pos_region.mV[VY]);
+ S32 pos_z = S32(agent_pos_region.mV[VZ]);
+
+ // Round the numbers based on the velocity
+ LLVector3 agent_velocity = getVelocity();
+ F32 velocity_mag_sq = agent_velocity.magVecSquared();
+
+ const F32 FLY_CUTOFF = 6.f; // meters/sec
+ const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
+ const F32 WALK_CUTOFF = 1.5f; // meters/sec
+ const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
+
+ if (velocity_mag_sq > FLY_CUTOFF_SQ)
+ {
+ pos_x -= pos_x % 4;
+ pos_y -= pos_y % 4;
+ }
+ else if (velocity_mag_sq > WALK_CUTOFF_SQ)
+ {
+ pos_x -= pos_x % 2;
+ pos_y -= pos_y % 2;
+ }
+
+ // create a defult name and description for the landmark
+ std::string buffer;
+ if( !strcmp("", gParcelMgr->getAgentParcelName()) )
+ {
+ // the parcel doesn't have a name
+ buffer = llformat("%.32s (%d, %d, %d)",
+ getRegion()->getName().c_str(),
+ pos_x, pos_y, pos_z);
+ }
+ else
+ {
+ // the parcel has a name, so include it in the landmark name
+ buffer = llformat("%.32s, %.32s (%d, %d, %d)",
+ gParcelMgr->getAgentParcelName(),
+ getRegion()->getName().c_str(),
+ pos_x, pos_y, pos_z);
+ }
+ str = buffer;
+}
+
+LLQuaternion LLAgent::getHeadRotation()
+{
+ if (mAvatarObject.isNull() || !mAvatarObject->mPelvisp || !mAvatarObject->mHeadp)
+ {
+ return LLQuaternion::DEFAULT;
+ }
+
+ if (!gAgent.cameraMouselook())
+ {
+ return mAvatarObject->getRotation();
+ }
+
+ // We must be in mouselook
+ LLVector3 look_dir( gCamera->getAtAxis() );
+ LLVector3 up = look_dir % mFrameAgent.getLeftAxis();
+ LLVector3 left = up % look_dir;
+
+ LLQuaternion rot(look_dir, left, up);
+ if (mAvatarObject->getParent())
+ {
+ rot = rot * ~mAvatarObject->getParent()->getRotation();
+ }
+
+ return rot;
+}
+
+void LLAgent::sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request)
+{
+ if (gAgentID.isNull())
+ {
+ return;
+ }
+
+ S32 num_valid_anims = 0;
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_AgentAnimation);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ for (S32 i = 0; i < anim_ids.count(); i++)
+ {
+ if (anim_ids[i].isNull())
+ {
+ continue;
+ }
+ msg->nextBlockFast(_PREHASH_AnimationList);
+ msg->addUUIDFast(_PREHASH_AnimID, (anim_ids[i]) );
+ msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE);
+ num_valid_anims++;
+ }
+
+ if (num_valid_anims)
+ {
+ sendReliableMessage();
+ }
+}
+
+void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request)
+{
+ if (gAgentID.isNull() || anim_id.isNull() || !mRegionp)
+ {
+ return;
+ }
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_AgentAnimation);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ msg->nextBlockFast(_PREHASH_AnimationList);
+ msg->addUUIDFast(_PREHASH_AnimID, (anim_id) );
+ msg->addBOOLFast(_PREHASH_StartAnim, (request == ANIM_REQUEST_START) ? TRUE : FALSE);
+
+ sendReliableMessage();
+}
+
+void LLAgent::friendsChanged()
+{
+ LLCollectProxyBuddies collector;
+ LLAvatarTracker::instance().applyFunctor(collector);
+ mProxyForAgents = collector.mProxy;
+}
+
+BOOL LLAgent::isGrantedProxy(const LLPermissions& perm)
+{
+ return (mProxyForAgents.count(perm.getOwner()) > 0);
+}
+
+BOOL LLAgent::allowOperation(PermissionBit op,
+ const LLPermissions& perm,
+ U64 group_proxy_power,
+ U8 god_minimum)
+{
+ // Check god level.
+ if (getGodLevel() >= god_minimum) return TRUE;
+
+ if (!perm.isOwned()) return FALSE;
+
+ // A group member with group_proxy_power can act as owner.
+ BOOL is_group_owned;
+ LLUUID owner_id;
+ perm.getOwnership(owner_id, is_group_owned);
+ LLUUID group_id(perm.getGroup());
+ LLUUID agent_proxy(getID());
+
+ if (is_group_owned)
+ {
+ if (hasPowerInGroup(group_id, group_proxy_power))
+ {
+ // Let the member assume the group's id for permission requests.
+ agent_proxy = owner_id;
+ }
+ }
+ else
+ {
+ // Check for granted mod permissions.
+ if ((PERM_OWNER != op) && isGrantedProxy(perm))
+ {
+ agent_proxy = owner_id;
+ }
+ }
+
+ // This is the group id to use for permission requests.
+ // Only group members may use this field.
+ LLUUID group_proxy = LLUUID::null;
+ if (group_id.notNull() && isInGroup(group_id))
+ {
+ group_proxy = group_id;
+ }
+
+ // We now have max ownership information.
+ if (PERM_OWNER == op)
+ {
+ // This this was just a check for ownership, we can now return the answer.
+ return (agent_proxy == owner_id);
+ }
+
+ return perm.allowOperationBy(op, agent_proxy, group_proxy);
+}
+
+
+void LLAgent::getName(LLString& name)
+{
+ // Note: assumes that name points to a buffer of at least DB_FULL_NAME_BUF_SIZE bytes.
+ name.clear();
+
+ if (mAvatarObject)
+ {
+ LLNameValue *first_nv = mAvatarObject->getNVPair("FirstName");
+ LLNameValue *last_nv = mAvatarObject->getNVPair("LastName");
+ if (first_nv && last_nv)
+ {
+ name = first_nv->printData() + " " + last_nv->printData();
+ }
+ else
+ {
+ llwarns << "Agent is missing FirstName and/or LastName nv pair." << llendl;
+ }
+ }
+ else
+ {
+ name = gSavedSettings.getString("FirstName") + " " + gSavedSettings.getString("LastName");
+ }
+}
+
+const LLColor4 &LLAgent::getEffectColor()
+{
+ return mEffectColor;
+}
+
+void LLAgent::setEffectColor(const LLColor4 &color)
+{
+ mEffectColor = color;
+}
+
+void LLAgent::initOriginGlobal(const LLVector3d &origin_global)
+{
+ mAgentOriginGlobal = origin_global;
+}
+
+void update_group_floaters(const LLUUID& group_id)
+{
+ // *HACK: added to do a live update of the groups floater if it is
+ // open.
+ LLFloaterGroups* fg = LLFloaterGroups::getInstance(gAgent.getID());
+ if(fg)
+ {
+ fg->reset();
+ }
+
+ LLFloaterGroupInfo::refreshGroup(group_id);
+
+ // update avatar info
+ LLFloaterAvatarInfo* fa = LLFloaterAvatarInfo::getInstance(gAgent.getID());
+ if(fa)
+ {
+ fa->resetGroupList();
+ }
+
+ if (gIMView)
+ {
+ // update the talk view
+ gIMView->refresh();
+ }
+}
+
+// static
+void LLAgent::processAgentDropGroup(LLMessageSystem *msg, void **)
+{
+ LLUUID agent_id;
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
+
+ if (agent_id != gAgentID)
+ {
+ llwarns << "processAgentDropGroup for agent other than me" << llendl;
+ return;
+ }
+
+ LLUUID group_id;
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_GroupID, group_id );
+
+ // Remove the group if it already exists remove it and add the new data to pick up changes.
+ LLGroupData gd;
+ gd.mID = group_id;
+ S32 index = gAgent.mGroups.find(gd);
+ if (index != -1)
+ {
+ gAgent.mGroups.remove(index);
+ if (gAgent.getGroupID() == group_id)
+ {
+ gAgent.mGroupID.setNull();
+ gAgent.mGroupPowers = 0;
+ gAgent.mGroupName[0] = '\0';
+ gAgent.mGroupTitle[0] = '\0';
+ }
+
+ // refresh all group information
+ gAgent.sendAgentDataUpdateRequest();
+
+ gGroupMgr->clearGroupData(group_id);
+ // close the floater for this group, if any.
+ LLFloaterGroupInfo::closeGroup(group_id);
+ // refresh the group panel of the search window, if necessary.
+ LLFloaterDirectory::refreshGroup(group_id);
+ }
+ else
+ {
+ llwarns << "processAgentDropGroup, agent is not part of group " << group_id << llendl;
+ }
+}
+
+// static
+void LLAgent::processAgentGroupDataUpdate(LLMessageSystem *msg, void **)
+{
+ LLUUID agent_id;
+
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
+
+ if (agent_id != gAgentID)
+ {
+ llwarns << "processAgentGroupDataUpdate for agent other than me" << llendl;
+ return;
+ }
+
+ S32 count = msg->getNumberOfBlocksFast(_PREHASH_GroupData);
+ LLGroupData group;
+ S32 index = -1;
+ bool need_floater_update = false;
+ char group_name[DB_GROUP_NAME_BUF_SIZE];
+ for(S32 i = 0; i < count; ++i)
+ {
+ msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group.mID, i);
+ msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupInsigniaID, group.mInsigniaID, i);
+ msg->getU64(_PREHASH_GroupData, "GroupPowers", group.mPowers, i);
+ msg->getBOOL(_PREHASH_GroupData, "AcceptNotices", group.mAcceptNotices, i);
+ msg->getS32(_PREHASH_GroupData, "Contribution", group.mContribution, i);
+ msg->getStringFast(_PREHASH_GroupData, _PREHASH_GroupName, DB_GROUP_NAME_BUF_SIZE, group_name, i);
+ group.mName.assign(group_name);
+
+ if(group.mID.notNull())
+ {
+ need_floater_update = true;
+ // Remove the group if it already exists remove it and add the new data to pick up changes.
+ index = gAgent.mGroups.find(group);
+ if (index != -1)
+ {
+ gAgent.mGroups.remove(index);
+ }
+ gAgent.mGroups.put(group);
+ }
+ if (need_floater_update)
+ {
+ update_group_floaters(group.mID);
+ }
+ }
+
+}
+
+// static
+void LLAgent::processAgentDataUpdate(LLMessageSystem *msg, void **)
+{
+ LLUUID agent_id;
+
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
+
+ if (agent_id != gAgentID)
+ {
+ llwarns << "processAgentDataUpdate for agent other than me" << llendl;
+ return;
+ }
+
+ msg->getStringFast(_PREHASH_AgentData, _PREHASH_GroupTitle, DB_GROUP_TITLE_BUF_SIZE, gAgent.mGroupTitle);
+ LLUUID active_id;
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_ActiveGroupID, active_id);
+
+
+ if(active_id.notNull())
+ {
+ gAgent.mGroupID = active_id;
+ msg->getU64(_PREHASH_AgentData, "GroupPowers", gAgent.mGroupPowers);
+ msg->getString(_PREHASH_AgentData, _PREHASH_GroupName, DB_GROUP_NAME_BUF_SIZE, gAgent.mGroupName);
+ }
+ else
+ {
+ gAgent.mGroupID.setNull();
+ gAgent.mGroupPowers = 0;
+ gAgent.mGroupName[0] = '\0';
+ }
+
+ update_group_floaters(active_id);
+
+ gAgent.fireEvent(new LLEvent(&gAgent, "new group"), "");
+}
+
+// static
+void LLAgent::processScriptControlChange(LLMessageSystem *msg, void **)
+{
+ S32 block_count = msg->getNumberOfBlocks("Data");
+ for (S32 block_index = 0; block_index < block_count; block_index++)
+ {
+ BOOL take_controls;
+ U32 controls;
+ BOOL passon;
+ U32 i;
+ msg->getBOOL("Data", "TakeControls", take_controls, block_index);
+ if (take_controls)
+ {
+ // take controls
+ msg->getU32("Data", "Controls", controls, block_index );
+ msg->getBOOL("Data", "PassToAgent", passon, block_index );
+ U32 total_count = 0;
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (controls & ( 1 << i))
+ {
+ if (passon)
+ {
+ gAgent.mControlsTakenPassedOnCount[i]++;
+ }
+ else
+ {
+ gAgent.mControlsTakenCount[i]++;
+ }
+ total_count++;
+ }
+ }
+
+ // Any control taken? If so, might be first time.
+ if (total_count > 0)
+ {
+ LLFirstUse::useOverrideKeys();
+ }
+ }
+ else
+ {
+ // release controls
+ msg->getU32("Data", "Controls", controls, block_index );
+ msg->getBOOL("Data", "PassToAgent", passon, block_index );
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (controls & ( 1 << i))
+ {
+ if (passon)
+ {
+ gAgent.mControlsTakenPassedOnCount[i]--;
+ if (gAgent.mControlsTakenPassedOnCount[i] < 0)
+ {
+ gAgent.mControlsTakenPassedOnCount[i] = 0;
+ }
+ }
+ else
+ {
+ gAgent.mControlsTakenCount[i]--;
+ if (gAgent.mControlsTakenCount[i] < 0)
+ {
+ gAgent.mControlsTakenCount[i] = 0;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+/*
+// static
+void LLAgent::processControlTake(LLMessageSystem *msg, void **)
+{
+ U32 controls;
+ msg->getU32("Data", "Controls", controls );
+ U32 passon;
+ msg->getBOOL("Data", "PassToAgent", passon );
+
+ S32 i;
+ S32 total_count = 0;
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (controls & ( 1 << i))
+ {
+ if (passon)
+ {
+ gAgent.mControlsTakenPassedOnCount[i]++;
+ }
+ else
+ {
+ gAgent.mControlsTakenCount[i]++;
+ }
+ total_count++;
+ }
+ }
+
+ // Any control taken? If so, might be first time.
+ if (total_count > 0)
+ {
+ LLFirstUse::useOverrideKeys();
+ }
+}
+
+// static
+void LLAgent::processControlRelease(LLMessageSystem *msg, void **)
+{
+ U32 controls;
+ msg->getU32("Data", "Controls", controls );
+ U32 passon;
+ msg->getBOOL("Data", "PassToAgent", passon );
+
+ S32 i;
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (controls & ( 1 << i))
+ {
+ if (passon)
+ {
+ gAgent.mControlsTakenPassedOnCount[i]--;
+ if (gAgent.mControlsTakenPassedOnCount[i] < 0)
+ {
+ gAgent.mControlsTakenPassedOnCount[i] = 0;
+ }
+ }
+ else
+ {
+ gAgent.mControlsTakenCount[i]--;
+ if (gAgent.mControlsTakenCount[i] < 0)
+ {
+ gAgent.mControlsTakenCount[i] = 0;
+ }
+ }
+ }
+ }
+}
+*/
+
+//static
+void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data)
+{
+ gAgent.mNumPendingQueries--;
+
+ LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ if (!avatarp || avatarp->isDead())
+ {
+ llwarns << "No avatar for user in cached texture update!" << llendl;
+ return;
+ }
+
+ if (gAgent.cameraCustomizeAvatar())
+ {
+ // ignore baked textures when in customize mode
+ return;
+ }
+
+ S32 query_id;
+ mesgsys->getS32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, query_id);
+
+ S32 num_texture_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_WearableData);
+
+
+ S32 num_results = 0;
+ for (S32 texture_block = 0; texture_block < num_texture_blocks; texture_block++)
+ {
+ LLUUID texture_id;
+ U8 texture_index;
+
+ mesgsys->getUUIDFast(_PREHASH_WearableData, _PREHASH_TextureID, texture_id, texture_block);
+ mesgsys->getU8Fast(_PREHASH_WearableData, _PREHASH_TextureIndex, texture_index, texture_block);
+
+ if (texture_id.notNull()
+ && (S32)texture_index < BAKED_TEXTURE_COUNT
+ && gAgent.mActiveCacheQueries[ texture_index ] == query_id)
+ {
+ //llinfos << "Received cached texture " << (U32)texture_index << ": " << texture_id << llendl;
+ avatarp->setCachedBakedTexture((LLVOAvatar::ETextureIndex)LLVOAvatar::sBakedTextureIndices[texture_index], texture_id);
+ //avatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id );
+ gAgent.mActiveCacheQueries[ texture_index ] = 0;
+ num_results++;
+ }
+ }
+
+ llinfos << "Received cached texture response for " << num_results << " textures." << llendl;
+
+ avatarp->updateMeshTextures();
+
+ if (gAgent.mNumPendingQueries == 0)
+ {
+ // RN: not sure why composites are disabled at this point
+ avatarp->setCompositeUpdatesEnabled(TRUE);
+ gAgent.sendAgentSetAppearance();
+ }
+}
+
+BOOL LLAgent::anyControlGrabbed() const
+{
+ U32 i;
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (gAgent.mControlsTakenCount[i] > 0)
+ return TRUE;
+ if (gAgent.mControlsTakenPassedOnCount[i] > 0)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+BOOL LLAgent::isControlGrabbed(S32 control_index) const
+{
+ return mControlsTakenCount[control_index] > 0;
+}
+
+void LLAgent::forceReleaseControls()
+{
+ gMessageSystem->newMessage("ForceScriptControlRelease");
+ gMessageSystem->nextBlock("AgentData");
+ gMessageSystem->addUUID("AgentID", getID());
+ gMessageSystem->addUUID("SessionID", getSessionID());
+ sendReliableMessage();
+}
+
+void LLAgent::setHomePosRegion( const U64& region_handle, const LLVector3& pos_region)
+{
+ mHaveHomePosition = TRUE;
+ mHomeRegionHandle = region_handle;
+ mHomePosRegion = pos_region;
+}
+
+BOOL LLAgent::getHomePosGlobal( LLVector3d* pos_global )
+{
+ if(!mHaveHomePosition)
+ {
+ return FALSE;
+ }
+ F32 x = 0;
+ F32 y = 0;
+ from_region_handle( mHomeRegionHandle, &x, &y);
+ pos_global->setVec( x + mHomePosRegion.mV[VX], y + mHomePosRegion.mV[VY], mHomePosRegion.mV[VZ] );
+ return TRUE;
+}
+
+void LLAgent::clearVisualParams(void *data)
+{
+ LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ if (avatarp)
+ {
+ avatarp->clearVisualParamWeights();
+ avatarp->updateVisualParams();
+ }
+}
+
+//---------------------------------------------------------------------------
+// Teleport
+//---------------------------------------------------------------------------
+
+// teleportCore() - stuff to do on any teleport
+// protected
+bool LLAgent::teleportCore(bool is_local)
+{
+ if(TELEPORT_NONE != mTeleportState)
+ {
+ llwarns << "Attempt to teleport when already teleporting." << llendl;
+ return false;
+ }
+
+ // Don't call LLFirstUse::useTeleport because we don't know
+ // yet if the teleport will succeed. Look in
+ // process_teleport_location_reply
+
+ // close the map and find panels so we can see our destination
+ LLFloaterWorldMap::hide(NULL);
+ LLFloaterDirectory::hide(NULL);
+
+ // Close all pie menus, deselect land, etc.
+ // Don't change the camera until we know teleport succeeded. JC
+ resetView(FALSE);
+
+ // local logic
+ gViewerStats->incStat(LLViewerStats::ST_TELEPORT_COUNT);
+ if (!is_local)
+ {
+ gTeleportDisplay = TRUE;
+ gAgent.setTeleportState( LLAgent::TELEPORT_START );
+ }
+ make_ui_sound("UISndTeleportOut");
+ return true;
+}
+
+void LLAgent::teleportRequest(
+ const U64& region_handle,
+ const LLVector3& pos_local)
+{
+ LLViewerRegion* regionp = getRegion();
+ if(regionp && teleportCore())
+ {
+ llinfos << "TeleportRequest: '" << region_handle << "':" << pos_local
+ << llendl;
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessage("TeleportLocationRequest");
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addU64("RegionHandle", region_handle);
+ msg->addVector3("Position", pos_local);
+ LLVector3 look_at(0,1,0);
+ msg->addVector3("LookAt", look_at);
+ sendReliableMessage();
+ }
+}
+
+// Landmark ID = LLUUID::null means teleport home
+void LLAgent::teleportViaLandmark(const LLUUID& landmark_id)
+{
+ LLViewerRegion *regionp = getRegion();
+ if(regionp && teleportCore())
+ {
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_TeleportLandmarkRequest);
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ msg->addUUIDFast(_PREHASH_LandmarkID, landmark_id);
+ sendReliableMessage();
+ }
+}
+
+void LLAgent::teleportViaLure(const LLUUID& lure_id, BOOL godlike)
+{
+ LLViewerRegion* regionp = getRegion();
+ if(regionp && teleportCore())
+ {
+ U32 teleport_flags = 0x0;
+ if (godlike)
+ {
+ teleport_flags |= TELEPORT_FLAGS_VIA_GODLIKE_LURE;
+ teleport_flags |= TELEPORT_FLAGS_DISABLE_CANCEL;
+ }
+ else
+ {
+ teleport_flags |= TELEPORT_FLAGS_VIA_LURE;
+ }
+
+ // send the message
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_TeleportLureRequest);
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ msg->addUUIDFast(_PREHASH_LureID, lure_id);
+ msg->addU32("TeleportFlags", teleport_flags);
+ sendReliableMessage();
+ }
+}
+
+
+// James Cook, July 28, 2005
+void LLAgent::teleportCancel()
+{
+ LLViewerRegion* regionp = getRegion();
+ if(regionp)
+ {
+ // send the message
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessage("TeleportCancel");
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ sendReliableMessage();
+ }
+ gTeleportDisplay = FALSE;
+ gAgent.setTeleportState( LLAgent::TELEPORT_CANCELLING );
+}
+
+
+void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
+{
+ LLViewerRegion* regionp = getRegion();
+ LLSimInfo* info = gWorldMap->simInfoFromPosGlobal(pos_global);
+ if(regionp && info)
+ {
+ U32 x_pos;
+ U32 y_pos;
+ from_region_handle(info->mHandle, &x_pos, &y_pos);
+ LLVector3 pos_local(
+ (F32)(pos_global.mdV[VX] - x_pos),
+ (F32)(pos_global.mdV[VY] - y_pos),
+ (F32)(pos_global.mdV[VZ]));
+ teleportRequest(info->mHandle, pos_local);
+ }
+ else if(regionp &&
+ teleportCore(regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY])))
+ {
+ llwarns << "Using deprecated teleportlocationrequest." << llendl;
+ // send the message
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_TeleportLocationRequest);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ msg->nextBlockFast(_PREHASH_Info);
+ F32 width = regionp->getWidth();
+ LLVector3 pos(fmod((F32)pos_global.mdV[VX], width),
+ fmod((F32)pos_global.mdV[VY], width),
+ (F32)pos_global.mdV[VZ]);
+ F32 region_x = (F32)(pos_global.mdV[VX]);
+ F32 region_y = (F32)(pos_global.mdV[VY]);
+ U64 region_handle = to_region_handle_global(region_x, region_y);
+ msg->addU64Fast(_PREHASH_RegionHandle, region_handle);
+ msg->addVector3Fast(_PREHASH_Position, pos);
+ pos.mV[VX] += 1;
+ msg->addVector3Fast(_PREHASH_LookAt, pos);
+ sendReliableMessage();
+ }
+}
+
+void LLAgent::setTeleportState(ETeleportState state)
+{
+ mTeleportState = state;
+ if (mTeleportState > TELEPORT_NONE && gSavedSettings.getBOOL("FreezeTime"))
+ {
+ LLFloaterSnapshot::hide(0);
+ }
+}
+
+void LLAgent::fidget()
+{
+ if (!getAFK())
+ {
+ F32 curTime = mFidgetTimer.getElapsedTimeF32();
+ if (curTime > mNextFidgetTime)
+ {
+ // pick a random fidget anim here
+ S32 oldFidget = mCurrentFidget;
+
+ mCurrentFidget = gLindenLabRandomNumber.llrand(NUM_AGENT_STAND_ANIMS);
+
+ if (mCurrentFidget != oldFidget)
+ {
+ LLAgent::stopFidget();
+
+
+ switch(mCurrentFidget)
+ {
+ case 0:
+ mCurrentFidget = 0;
+ break;
+ case 1:
+ sendAnimationRequest(ANIM_AGENT_STAND_1, ANIM_REQUEST_START);
+ mCurrentFidget = 1;
+ break;
+ case 2:
+ sendAnimationRequest(ANIM_AGENT_STAND_2, ANIM_REQUEST_START);
+ mCurrentFidget = 2;
+ break;
+ case 3:
+ sendAnimationRequest(ANIM_AGENT_STAND_3, ANIM_REQUEST_START);
+ mCurrentFidget = 3;
+ break;
+ case 4:
+ sendAnimationRequest(ANIM_AGENT_STAND_4, ANIM_REQUEST_START);
+ mCurrentFidget = 4;
+ break;
+ }
+ }
+
+ // calculate next fidget time
+ mNextFidgetTime = curTime + gLindenLabRandomNumber.llfrand(MAX_FIDGET_TIME - MIN_FIDGET_TIME) + MIN_FIDGET_TIME;
+ }
+ }
+}
+
+void LLAgent::stopFidget()
+{
+ LLDynamicArray<LLUUID> anims;
+ anims.put(ANIM_AGENT_STAND_1);
+ anims.put(ANIM_AGENT_STAND_2);
+ anims.put(ANIM_AGENT_STAND_3);
+ anims.put(ANIM_AGENT_STAND_4);
+
+ gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP);
+}
+
+
+void LLAgent::requestEnterGodMode()
+{
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_RequestGodlikePowers);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_RequestBlock);
+ msg->addBOOLFast(_PREHASH_Godlike, TRUE);
+ msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
+
+ // simulator and userserver need to know about your request
+ sendReliableMessage();
+ msg->sendReliable(gUserServer);
+}
+
+void LLAgent::requestLeaveGodMode()
+{
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_RequestGodlikePowers);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_RequestBlock);
+ msg->addBOOLFast(_PREHASH_Godlike, FALSE);
+ msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
+
+ // simulator and userserver need to know about your request
+ sendReliableMessage();
+ msg->sendReliable(gUserServer);
+}
+
+// wearables
+LLAgent::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback()
+{
+ gAgent.createStandardWearablesAllDone();
+}
+
+LLAgent::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback()
+{
+ gAgent.sendAgentWearablesUpdate();
+}
+
+LLAgent::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback(
+ LLPointer<LLRefCount> cb, S32 index, LLWearable* wearable, U32 todo) :
+ mIndex(index),
+ mWearable(wearable),
+ mTodo(todo),
+ mCB(cb)
+{
+}
+
+void LLAgent::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item)
+{
+ if (inv_item.isNull())
+ return;
+
+ gAgent.addWearabletoAgentInventoryDone(mIndex, inv_item, mWearable);
+
+ if (mTodo & CALL_UPDATE)
+ {
+ gAgent.sendAgentWearablesUpdate();
+ }
+ if (mTodo & CALL_RECOVERDONE)
+ {
+ gAgent.recoverMissingWearableDone();
+ }
+ /*
+ * Do this for every one in the loop
+ */
+ if (mTodo & CALL_CREATESTANDARDDONE)
+ {
+ gAgent.createStandardWearablesDone(mIndex);
+ }
+ if (mTodo & CALL_MAKENEWOUTFITDONE)
+ {
+ gAgent.makeNewOutfitDone(mIndex);
+ }
+}
+
+void LLAgent::addWearabletoAgentInventoryDone(
+ S32 index,
+ const LLUUID& item_id,
+ LLWearable* wearable)
+{
+ if (item_id.isNull())
+ return;
+
+ LLUUID old_item_id = mWearableEntry[index].mItemID;
+ mWearableEntry[index].mItemID = item_id;
+ mWearableEntry[index].mWearable = wearable;
+ if (old_item_id.notNull())
+ gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
+ gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
+ LLViewerInventoryItem* item = gInventory.getItem(item_id);
+ if(item && wearable)
+ {
+ // We're changing the asset id, so we both need to set it
+ // locally via setAssetUUID() and via setTransactionID() which
+ // will be decoded on the server. JC
+ item->setAssetUUID(wearable->getID());
+ item->setTransactionID(wearable->getTransactionID());
+ gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
+ item->updateServer(FALSE);
+ }
+ gInventory.notifyObservers();
+}
+
+void LLAgent::sendAgentWearablesUpdate()
+{
+ // First make sure that we have inventory items for each wearable
+ S32 i;
+ for(i=0; i < WT_COUNT; ++i)
+ {
+ LLWearable* wearable = mWearableEntry[ i ].mWearable;
+ if (wearable)
+ {
+ if( mWearableEntry[ i ].mItemID.isNull() )
+ {
+ LLPointer<LLInventoryCallback> cb =
+ new addWearableToAgentInventoryCallback(
+ LLPointer<LLRefCount>(NULL),
+ i,
+ wearable,
+ addWearableToAgentInventoryCallback::CALL_NONE);
+ addWearableToAgentInventory(cb, wearable);
+ }
+ else
+ {
+ gInventory.addChangedMask( LLInventoryObserver::LABEL,
+ mWearableEntry[i].mItemID );
+ }
+ }
+ }
+
+ // Then make sure the inventory is in sync with the avatar.
+ gInventory.notifyObservers();
+
+ // Send the AgentIsNowWearing
+ gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing);
+
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ lldebugs << "sendAgentWearablesUpdate()" << llendl;
+ for(i=0; i < WT_COUNT; ++i)
+ {
+ gMessageSystem->nextBlockFast(_PREHASH_WearableData);
+
+ U8 type_u8 = (U8)i;
+ gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8 );
+
+ LLWearable* wearable = mWearableEntry[ i ].mWearable;
+ if( wearable )
+ {
+ //llinfos << "Sending wearable " << wearable->getName() << llendl;
+ gMessageSystem->addUUIDFast(_PREHASH_ItemID, mWearableEntry[ i ].mItemID );
+ }
+ else
+ {
+ //llinfos << "Not wearing wearable type " << LLWearable::typeToTypeName((EWearableType)i) << llendl;
+ gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null );
+ }
+
+ lldebugs << " " << LLWearable::typeToTypeLabel((EWearableType)i) << ": " << (wearable ? wearable->getID() : LLUUID::null) << llendl;
+ }
+ gAgent.sendReliableMessage();
+}
+
+void LLAgent::saveWearable( EWearableType type, BOOL send_update )
+{
+ LLWearable* old_wearable = mWearableEntry[(S32)type].mWearable;
+ if( old_wearable && (old_wearable->isDirty() || old_wearable->isOldVersion()) )
+ {
+ LLWearable* new_wearable = gWearableList.createCopyFromAvatar( old_wearable );
+ mWearableEntry[(S32)type].mWearable = new_wearable;
+
+ LLInventoryItem* item = gInventory.getItem(mWearableEntry[(S32)type].mItemID);
+ if( item )
+ {
+ // Update existing inventory item
+ LLPointer<LLViewerInventoryItem> template_item =
+ new LLViewerInventoryItem(item->getUUID(),
+ item->getParentUUID(),
+ item->getPermissions(),
+ new_wearable->getID(),
+ new_wearable->getAssetType(),
+ item->getInventoryType(),
+ item->getName(),
+ item->getDescription(),
+ item->getSaleInfo(),
+ item->getFlags(),
+ item->getCreationDate());
+ template_item->setTransactionID(new_wearable->getTransactionID());
+ template_item->updateServer(FALSE);
+ gInventory.updateItem(template_item);
+ }
+ else
+ {
+ // Add a new inventory item (shouldn't ever happen here)
+ U32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
+ if (send_update)
+ {
+ todo |= addWearableToAgentInventoryCallback::CALL_UPDATE;
+ }
+ LLPointer<LLInventoryCallback> cb =
+ new addWearableToAgentInventoryCallback(
+ LLPointer<LLRefCount>(NULL),
+ (S32)type,
+ new_wearable,
+ todo);
+ addWearableToAgentInventory(cb, new_wearable);
+ return;
+ }
+
+ if( send_update )
+ {
+ sendAgentWearablesUpdate();
+ }
+ }
+}
+
+void LLAgent::saveWearableAs(
+ EWearableType type,
+ const std::string& new_name,
+ BOOL save_in_lost_and_found)
+{
+ if(!isWearableCopyable(type))
+ {
+ llwarns << "LLAgent::saveWearableAs() not copyable." << llendl;
+ return;
+ }
+ LLWearable* old_wearable = getWearable(type);
+ if(!old_wearable)
+ {
+ llwarns << "LLAgent::saveWearableAs() no old wearable." << llendl;
+ return;
+ }
+ LLInventoryItem* item = gInventory.getItem(mWearableEntry[type].mItemID);
+ if(!item)
+ {
+ llwarns << "LLAgent::saveWearableAs() no inventory item." << llendl;
+ return;
+ }
+ std::string trunc_name(new_name);
+ LLString::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN);
+ LLWearable* new_wearable = gWearableList.createCopyFromAvatar(
+ old_wearable,
+ trunc_name);
+ LLPointer<LLInventoryCallback> cb =
+ new addWearableToAgentInventoryCallback(
+ LLPointer<LLRefCount>(NULL),
+ type,
+ new_wearable,
+ addWearableToAgentInventoryCallback::CALL_UPDATE);
+ LLUUID category_id;
+ if (save_in_lost_and_found)
+ {
+ category_id = gInventory.findCategoryUUIDForType(
+ LLAssetType::AT_LOST_AND_FOUND);
+ }
+ else
+ {
+ // put in same folder as original
+ category_id = item->getParentUUID();
+ }
+
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ category_id,
+ new_name,
+ cb);
+
+/*
+ LLWearable* old_wearable = getWearable( type );
+ if( old_wearable )
+ {
+ LLString old_name = old_wearable->getName();
+ old_wearable->setName( new_name );
+ LLWearable* new_wearable = gWearableList.createCopyFromAvatar( old_wearable );
+ old_wearable->setName( old_name );
+
+ LLUUID category_id;
+ LLInventoryItem* item = gInventory.getItem( mWearableEntry[ type ].mItemID );
+ if( item )
+ {
+ new_wearable->setPermissions(item->getPermissions());
+ if (save_in_lost_and_found)
+ {
+ category_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND);
+ }
+ else
+ {
+ // put in same folder as original
+ category_id = item->getParentUUID();
+ }
+ LLInventoryView* view = LLInventoryView::getActiveInventory();
+ if(view)
+ {
+ view->getPanel()->setSelection(item->getUUID(), TAKE_FOCUS_NO);
+ }
+ }
+
+ mWearableEntry[ type ].mWearable = new_wearable;
+ LLPointer<LLInventoryCallback> cb =
+ new addWearableToAgentInventoryCallback(
+ LLPointer<LLRefCount>(NULL),
+ type,
+ addWearableToAgentInventoryCallback::CALL_UPDATE);
+ addWearableToAgentInventory(cb, new_wearable, category_id);
+ }
+*/
+}
+
+void LLAgent::revertWearable( EWearableType type )
+{
+ LLWearable* wearable = mWearableEntry[(S32)type].mWearable;
+ if( wearable )
+ {
+ wearable->writeToAvatar( TRUE );
+ }
+ sendAgentSetAppearance();
+}
+
+void LLAgent::revertAllWearables()
+{
+ for( S32 i=0; i < WT_COUNT; i++ )
+ {
+ revertWearable( (EWearableType)i );
+ }
+}
+
+void LLAgent::saveAllWearables()
+{
+ //if(!gInventory.isLoaded())
+ //{
+ // return;
+ //}
+
+ for( S32 i=0; i < WT_COUNT; i++ )
+ {
+ saveWearable( (EWearableType)i, FALSE );
+ }
+ sendAgentWearablesUpdate();
+}
+
+// Called when the user changes the name of a wearable inventory item that is currenlty being worn.
+void LLAgent::setWearableName( const LLUUID& item_id, const std::string& new_name )
+{
+ for( S32 i=0; i < WT_COUNT; i++ )
+ {
+ if( mWearableEntry[i].mItemID == item_id )
+ {
+ LLWearable* old_wearable = mWearableEntry[i].mWearable;
+ llassert( old_wearable );
+
+ LLString old_name = old_wearable->getName();
+ old_wearable->setName( new_name );
+ LLWearable* new_wearable = gWearableList.createCopy( old_wearable );
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if(item)
+ {
+ new_wearable->setPermissions(item->getPermissions());
+ }
+ old_wearable->setName( old_name );
+
+ mWearableEntry[i].mWearable = new_wearable;
+ sendAgentWearablesUpdate();
+ break;
+ }
+ }
+}
+
+
+BOOL LLAgent::isWearableModifiable(EWearableType type)
+{
+ LLUUID item_id = getWearableItem(type);
+ if(!item_id.isNull())
+ {
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if(item && item->getPermissions().allowModifyBy(gAgent.getID(),
+ gAgent.getGroupID()))
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+BOOL LLAgent::isWearableCopyable(EWearableType type)
+{
+ LLUUID item_id = getWearableItem(type);
+ if(!item_id.isNull())
+ {
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if(item && item->getPermissions().allowCopyBy(gAgent.getID(),
+ gAgent.getGroupID()))
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+U32 LLAgent::getWearablePermMask(EWearableType type)
+{
+ LLUUID item_id = getWearableItem(type);
+ if(!item_id.isNull())
+ {
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if(item)
+ {
+ return item->getPermissions().getMaskOwner();
+ }
+ }
+ return PERM_NONE;
+}
+
+LLInventoryItem* LLAgent::getWearableInventoryItem(EWearableType type)
+{
+ LLUUID item_id = getWearableItem(type);
+ LLInventoryItem* item = NULL;
+ if(item_id.notNull())
+ {
+ item = gInventory.getItem(item_id);
+ }
+ return item;
+}
+
+LLWearable* LLAgent::getWearableFromWearableItem( const LLUUID& item_id )
+{
+ for( S32 i=0; i < WT_COUNT; i++ )
+ {
+ if( mWearableEntry[i].mItemID == item_id )
+ {
+ return mWearableEntry[i].mWearable;
+ }
+ }
+ return NULL;
+}
+
+
+void LLAgent::sendAgentWearablesRequest()
+{
+ gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
+ sendReliableMessage();
+}
+
+// Used to enable/disable menu items.
+// static
+BOOL LLAgent::selfHasWearable( void* userdata )
+{
+ EWearableType type = (EWearableType)(intptr_t)userdata;
+ return gAgent.getWearable( type ) != NULL;
+}
+
+BOOL LLAgent::isWearingItem( const LLUUID& item_id )
+{
+ return (getWearableFromWearableItem( item_id ) != NULL);
+}
+
+
+// static
+void LLAgent::processAgentInitialWearablesUpdate( LLMessageSystem* mesgsys, void** user_data )
+{
+ // We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates
+ // that may result from AgentWearablesRequest having been sent more than once.
+ static BOOL first = TRUE;
+ if( first )
+ {
+ first = FALSE;
+ }
+ else
+ {
+ return;
+ }
+
+ if (gNoRender)
+ {
+ return;
+ }
+
+ LLUUID agent_id;
+ gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
+
+ LLVOAvatar* avatar = gAgent.getAvatarObject();
+ if( avatar && (agent_id == avatar->getID()) )
+ {
+ gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgent.mAgentWearablesUpdateSerialNum );
+
+ S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
+ if( num_wearables < 4 )
+ {
+ // Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
+ // The fact that they don't have any here (only a dummy is sent) implies that this account existed
+ // before we had wearables, or that the database has gotten messed up.
+ // Deal with this by creating new body parts.
+ //avatar->createStandardWearables();
+
+ // no, deal with it by noting that we need to choose a
+ // gender.
+ gAgent.setGenderChosen(FALSE);
+ return;
+ }
+
+ //lldebugs << "processAgentInitialWearablesUpdate()" << llendl;
+ // Add wearables
+ LLUUID asset_id_array[ WT_COUNT ];
+ S32 i;
+ for( i=0; i < num_wearables; i++ )
+ {
+ U8 type_u8 = 0;
+ gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i );
+ if( type_u8 >= WT_COUNT )
+ {
+ continue;
+ }
+ EWearableType type = (EWearableType) type_u8;
+
+ LLUUID item_id;
+ gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i );
+
+ LLUUID asset_id;
+ gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i );
+ if( asset_id.isNull() )
+ {
+ LLWearable::removeFromAvatar( type, FALSE );
+ }
+ else
+ {
+ LLAssetType::EType asset_type = LLWearable::typeToAssetType( type );
+ if( asset_type == LLAssetType::AT_NONE )
+ {
+ continue;
+ }
+
+ gAgent.mWearableEntry[type].mItemID = item_id;
+ asset_id_array[type] = asset_id;
+ }
+
+ lldebugs << " " << LLWearable::typeToTypeLabel(type) << llendl;
+ }
+
+ // now that we have the asset ids...request the wearable assets
+ for( i = 0; i < WT_COUNT; i++ )
+ {
+ if( !gAgent.mWearableEntry[i].mItemID.isNull() )
+ {
+ gWearableList.getAsset(
+ asset_id_array[i],
+ LLString::null,
+ LLWearable::typeToAssetType( (EWearableType) i ),
+ LLAgent::onInitialWearableAssetArrived, (void*)(intptr_t)i );
+ }
+ }
+ }
+}
+
+// A single wearable that the avatar was wearing on start-up has arrived from the database.
+// static
+void LLAgent::onInitialWearableAssetArrived( LLWearable* wearable, void* userdata )
+{
+ EWearableType type = (EWearableType)(intptr_t)userdata;
+
+ LLVOAvatar* avatar = gAgent.getAvatarObject();
+ if( !avatar )
+ {
+ return;
+ }
+
+ if( wearable )
+ {
+ llassert( type == wearable->getType() );
+ gAgent.mWearableEntry[ type ].mWearable = wearable;
+
+ // disable composites if initial textures are baked
+ avatar->setupComposites();
+ gAgent.queryWearableCache();
+
+ wearable->writeToAvatar( FALSE );
+ avatar->setCompositeUpdatesEnabled(TRUE);
+ gInventory.addChangedMask( LLInventoryObserver::LABEL, gAgent.mWearableEntry[type].mItemID );
+ }
+ else
+ {
+ // Somehow the asset doesn't exist in the database.
+ gAgent.recoverMissingWearable( type );
+ }
+
+ gInventory.notifyObservers();
+
+ // Have all the wearables that the avatar was wearing at log-in arrived?
+ if( !gAgent.mWearablesLoaded )
+ {
+ gAgent.mWearablesLoaded = TRUE;
+ for( S32 i = 0; i < WT_COUNT; i++ )
+ {
+ if( !gAgent.mWearableEntry[i].mItemID.isNull() && !gAgent.mWearableEntry[i].mWearable )
+ {
+ gAgent.mWearablesLoaded = FALSE;
+ break;
+ }
+ }
+ }
+
+ if( gAgent.mWearablesLoaded )
+ {
+ // Make sure that the server's idea of the avatar's wearables actually match the wearables.
+ gAgent.sendAgentSetAppearance();
+
+ // Check to see if there are any baked textures that we hadn't uploaded before we logged off last time.
+ // If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive.
+ if( !gAgent.cameraCustomizeAvatar() )
+ {
+ avatar->requestLayerSetUploads();
+ }
+ }
+}
+
+// Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the
+// database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that
+// the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.)
+void LLAgent::recoverMissingWearable( EWearableType type )
+{
+ // Try to recover by replacing missing wearable with a new one.
+ LLNotifyBox::showXml("ReplacedMissingWearable");
+ lldebugs << "Wearable " << LLWearable::typeToTypeLabel( type ) << " could not be downloaded. Replaced inventory item with default wearable." << llendl;
+ LLWearable* new_wearable = gWearableList.createNewWearable(type);
+
+ S32 type_s32 = (S32) type;
+ mWearableEntry[type_s32].mWearable = new_wearable;
+ new_wearable->writeToAvatar( TRUE );
+
+ // Add a new one in the lost and found folder.
+ // (We used to overwrite the "not found" one, but that could potentially
+ // destory content.) JC
+ LLUUID lost_and_found_id =
+ gInventory.findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND);
+ LLPointer<LLInventoryCallback> cb =
+ new addWearableToAgentInventoryCallback(
+ LLPointer<LLRefCount>(NULL),
+ type_s32,
+ new_wearable,
+ addWearableToAgentInventoryCallback::CALL_RECOVERDONE);
+ addWearableToAgentInventory( cb, new_wearable, lost_and_found_id, TRUE);
+}
+
+void LLAgent::recoverMissingWearableDone()
+{
+ // Have all the wearables that the avatar was wearing at log-in arrived or been fabricated?
+ mWearablesLoaded = TRUE;
+ for( S32 i = 0; i < WT_COUNT; i++ )
+ {
+ if( !mWearableEntry[i].mItemID.isNull() && !mWearableEntry[i].mWearable )
+ {
+ mWearablesLoaded = FALSE;
+ break;
+ }
+ }
+
+ if( mWearablesLoaded )
+ {
+ // Make sure that the server's idea of the avatar's wearables actually match the wearables.
+ sendAgentSetAppearance();
+ }
+ else
+ {
+ gInventory.addChangedMask( LLInventoryObserver::LABEL, LLUUID::null );
+ gInventory.notifyObservers();
+ }
+}
+
+void LLAgent::createStandardWearables(BOOL female)
+{
+ llwarns << "Creating Standard " << (female ? "female" : "male" )
+ << " Wearables" << llendl;
+
+ if (mAvatarObject.isNull())
+ {
+ return;
+ }
+
+ if(female) mAvatarObject->setSex(SEX_FEMALE);
+ else mAvatarObject->setSex(SEX_MALE);
+
+ BOOL create[WT_COUNT] =
+ {
+ TRUE, //WT_SHAPE
+ TRUE, //WT_SKIN
+ TRUE, //WT_HAIR
+ TRUE, //WT_EYES
+ TRUE, //WT_SHIRT
+ TRUE, //WT_PANTS
+ TRUE, //WT_SHOES
+ TRUE, //WT_SOCKS
+ FALSE, //WT_JACKET
+ FALSE, //WT_GLOVES
+ TRUE, //WT_UNDERSHIRT
+ TRUE, //WT_UNDERPANTS
+ FALSE //WT_SKIRT
+ };
+
+ for( S32 i=0; i < WT_COUNT; i++ )
+ {
+ bool once = false;
+ LLPointer<LLRefCount> donecb = NULL;
+ if( create[i] )
+ {
+ if (!once)
+ {
+ once = true;
+ donecb = new createStandardWearablesAllDoneCallback;
+ }
+ llassert( mWearableEntry[i].mWearable == NULL );
+ LLWearable* wearable = gWearableList.createNewWearable((EWearableType)i);
+ mWearableEntry[i].mWearable = wearable;
+ // no need to update here...
+ LLPointer<LLInventoryCallback> cb =
+ new addWearableToAgentInventoryCallback(
+ donecb,
+ i,
+ wearable,
+ addWearableToAgentInventoryCallback::CALL_CREATESTANDARDDONE);
+ addWearableToAgentInventory(cb, wearable, LLUUID::null, FALSE);
+ }
+ }
+}
+void LLAgent::createStandardWearablesDone(S32 index)
+{
+ LLWearable* wearable = mWearableEntry[index].mWearable;
+
+ if (wearable)
+ {
+ wearable->writeToAvatar(TRUE);
+ }
+}
+
+void LLAgent::createStandardWearablesAllDone()
+{
+ // ... because sendAgentWearablesUpdate will notify inventory
+ // observers.
+ mWearablesLoaded = TRUE;
+ sendAgentWearablesUpdate();
+ sendAgentSetAppearance();
+
+ // Treat this as the first texture entry message, if none received yet
+ mAvatarObject->onFirstTEMessageReceived();
+}
+
+void LLAgent::makeNewOutfit(
+ const std::string& new_folder_name,
+ const LLDynamicArray<S32>& wearables_to_include,
+ const LLDynamicArray<S32>& attachments_to_include,
+ BOOL rename_clothing)
+{
+ if (mAvatarObject.isNull())
+ {
+ return;
+ }
+
+ // First, make a folder in the Clothes directory.
+ LLUUID folder_id = gInventory.createNewCategory(
+ gInventory.findCategoryUUIDForType(LLAssetType::AT_CLOTHING),
+ LLAssetType::AT_NONE,
+ new_folder_name);
+
+ bool found_first_item = false;
+
+ ///////////////////
+ // Wearables
+
+ if( wearables_to_include.count() )
+ {
+ // Then, iterate though each of the wearables and save copies of them in the folder.
+ S32 i;
+ S32 count = wearables_to_include.count();
+ LLDynamicArray<LLUUID> delete_items;
+ LLPointer<LLRefCount> cbdone = NULL;
+ for( i = 0; i < count; ++i )
+ {
+ S32 index = wearables_to_include[i];
+ LLWearable* old_wearable = mWearableEntry[ index ].mWearable;
+ if( old_wearable )
+ {
+ std::string new_name;
+ LLWearable* new_wearable;
+ new_wearable = gWearableList.createCopy(old_wearable);
+ if (rename_clothing)
+ {
+ new_name = new_folder_name;
+ new_name.append(" ");
+ new_name.append(old_wearable->getTypeLabel());
+ LLString::truncate(new_name, DB_INV_ITEM_NAME_STR_LEN);
+ new_wearable->setName(new_name);
+ }
+
+ LLViewerInventoryItem* item = gInventory.getItem(mWearableEntry[index].mItemID);
+ S32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
+ if (!found_first_item)
+ {
+ found_first_item = true;
+ /* set the focus to the first item */
+ todo |= addWearableToAgentInventoryCallback::CALL_MAKENEWOUTFITDONE;
+ /* send the agent wearables update when done */
+ cbdone = new sendAgentWearablesUpdateCallback;
+ }
+ LLPointer<LLInventoryCallback> cb =
+ new addWearableToAgentInventoryCallback(
+ cbdone,
+ index,
+ new_wearable,
+ todo);
+ if (isWearableCopyable((EWearableType)index))
+ {
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ folder_id,
+ new_name,
+ cb);
+ }
+ else
+ {
+ move_inventory_item(
+ gAgent.getID(),
+ gAgent.getSessionID(),
+ item->getUUID(),
+ folder_id,
+ new_name,
+ cb);
+ }
+ }
+ }
+ gInventory.notifyObservers();
+ }
+
+
+ ///////////////////
+ // Attachments
+
+ if( attachments_to_include.count() )
+ {
+ BOOL msg_started = FALSE;
+ LLMessageSystem* msg = gMessageSystem;
+ S32 i;
+ for( i = 0; i < attachments_to_include.count(); i++ )
+ {
+ S32 attachment_pt = attachments_to_include[i];
+ LLViewerJointAttachment* attachment = mAvatarObject->mAttachmentPoints.getIfThere( attachment_pt );
+ if(!attachment) continue;
+ LLViewerObject* attached_object = attachment->getObject(0);
+ if(!attached_object) continue;
+ const LLUUID& item_id = attachment->getItemID();
+ if(item_id.isNull()) continue;
+ LLInventoryItem* item = gInventory.getItem(item_id);
+ if(!item) continue;
+ if(!msg_started)
+ {
+ msg_started = TRUE;
+ msg->newMessage("CreateNewOutfitAttachments");
+ msg->nextBlock("AgentData");
+ msg->addUUID("AgentID", getID());
+ msg->addUUID("SessionID", getSessionID());
+ msg->nextBlock("HeaderData");
+ msg->addUUID("NewFolderID", folder_id);
+ }
+ msg->nextBlock("ObjectData");
+ msg->addUUID("OldItemID", item_id);
+ msg->addUUID("OldFolderID", item->getParentUUID());
+ }
+
+ if( msg_started )
+ {
+ sendReliableMessage();
+ }
+
+ }
+}
+
+void LLAgent::makeNewOutfitDone(S32 index)
+{
+ LLUUID first_item_id = mWearableEntry[index].mItemID;
+ // Open the inventory and select the first item we added.
+ if( first_item_id.notNull() )
+ {
+ LLInventoryView* view = LLInventoryView::getActiveInventory();
+ if(view)
+ {
+ view->getPanel()->setSelection(first_item_id, TAKE_FOCUS_NO);
+ }
+ }
+}
+
+
+void LLAgent::addWearableToAgentInventory(
+ LLPointer<LLInventoryCallback> cb,
+ LLWearable* wearable,
+ const LLUUID& category_id,
+ BOOL notify)
+{
+ create_inventory_item(
+ gAgent.getID(),
+ gAgent.getSessionID(),
+ category_id,
+ wearable->getTransactionID(),
+ wearable->getName(),
+ wearable->getDescription(),
+ wearable->getAssetType(),
+ LLInventoryType::IT_WEARABLE,
+ wearable->getType(),
+ wearable->getPermissions().getMaskNextOwner(),
+ cb);
+}
+
+//-----------------------------------------------------------------------------
+// sendAgentSetAppearance()
+//-----------------------------------------------------------------------------
+void LLAgent::sendAgentSetAppearance()
+{
+ if (mAvatarObject.isNull()) return;
+
+ if (mNumPendingQueries > 0 && !gAgent.cameraCustomizeAvatar())
+ {
+ return;
+ }
+
+ llinfos << "TAT: Sent AgentSetAppearance: " <<
+ (( mAvatarObject->getTEImage( LLVOAvatar::TEX_HEAD_BAKED )->getID() != IMG_DEFAULT_AVATAR ) ? "HEAD " : "head " ) <<
+ (( mAvatarObject->getTEImage( LLVOAvatar::TEX_UPPER_BAKED )->getID() != IMG_DEFAULT_AVATAR ) ? "UPPER " : "upper " ) <<
+ (( mAvatarObject->getTEImage( LLVOAvatar::TEX_LOWER_BAKED )->getID() != IMG_DEFAULT_AVATAR ) ? "LOWER " : "lower " ) <<
+ (( mAvatarObject->getTEImage( LLVOAvatar::TEX_EYES_BAKED )->getID() != IMG_DEFAULT_AVATAR ) ? "EYES" : "eyes" ) << llendl;
+ //dumpAvatarTEs( "sendAgentSetAppearance()" );
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_AgentSetAppearance);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ // correct for the collisiton tolerance (to make it look like the
+ // agent is actually walking on the ground/object)
+ // NOTE -- when we start correcting all of the other Havok geometry
+ // to compensate for the COLLISION_TOLERANCE ugliness we will have
+ // to tweak this number again
+ LLVector3 body_size = mAvatarObject->mBodySize;
+ msg->addVector3Fast(_PREHASH_Size, body_size);
+
+ // To guard against out of order packets
+ // Note: always start by sending 1. This resets the server's count. 0 on the server means "uninitialized"
+ mAppearanceSerialNum++;
+ msg->addU32Fast(_PREHASH_SerialNum, mAppearanceSerialNum );
+
+ // is texture data current relative to wearables?
+ // KLW - TAT this will probably need to check the local queue.
+ BOOL textures_current = !mAvatarObject->hasPendingBakedUploads() && mWearablesLoaded;
+
+ S32 baked_texture_index;
+ for( baked_texture_index = 0; baked_texture_index < BAKED_TEXTURE_COUNT; baked_texture_index++ )
+ {
+ S32 tex_index = LLVOAvatar::sBakedTextureIndices[baked_texture_index];
+
+ // if we're not wearing a skirt, we don't need the texture to be baked
+ if (tex_index == LLVOAvatar::TEX_SKIRT_BAKED && !mAvatarObject->isWearingWearableType(WT_SKIRT))
+ {
+ continue;
+ }
+
+ // IMG_DEFAULT_AVATAR means not baked
+ if (mAvatarObject->getTEImage( tex_index)->getID() == IMG_DEFAULT_AVATAR)
+ {
+ textures_current = FALSE;
+ break;
+ }
+ }
+
+ // only update cache entries if we have all our baked textures
+ if (textures_current)
+ {
+ llinfos << "TAT: Sending cached texture data" << llendl;
+ for (baked_texture_index = 0; baked_texture_index < BAKED_TEXTURE_COUNT; baked_texture_index++)
+ {
+ LLUUID hash;
+
+ for( S32 wearable_num = 0; wearable_num < MAX_WEARABLES_PER_LAYERSET; wearable_num++ )
+ {
+ EWearableType wearable_type = WEARABLE_BAKE_TEXTURE_MAP[baked_texture_index][wearable_num];
+
+ LLWearable* wearable = getWearable( wearable_type );
+ if (wearable)
+ {
+ hash ^= wearable->getID();
+ }
+ }
+
+ if (hash.notNull())
+ {
+ hash ^= BAKED_TEXTURE_HASH[baked_texture_index];
+ }
+
+ S32 tex_index = LLVOAvatar::sBakedTextureIndices[baked_texture_index];
+
+ msg->nextBlockFast(_PREHASH_WearableData);
+ msg->addUUIDFast(_PREHASH_CacheID, hash);
+ msg->addU8Fast(_PREHASH_TextureIndex, (U8)tex_index);
+ }
+ }
+
+ msg->nextBlockFast(_PREHASH_ObjectData);
+ mAvatarObject->packTEMessage( gMessageSystem );
+
+ S32 transmitted_params = 0;
+ for (LLViewerVisualParam* param = (LLViewerVisualParam*)mAvatarObject->getFirstVisualParam();
+ param;
+ param = (LLViewerVisualParam*)mAvatarObject->getNextVisualParam())
+ {
+ F32 param_value = param->getWeight();
+
+ if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE)
+ {
+ msg->nextBlockFast(_PREHASH_VisualParam );
+
+ // We don't send the param ids. Instead, we assume that the receiver has the same params in the same sequence.
+ U8 new_weight = F32_to_U8(param_value, param->getMinWeight(), param->getMaxWeight());
+ msg->addU8Fast(_PREHASH_ParamValue, new_weight );
+ transmitted_params++;
+ }
+ }
+
+// llinfos << "Avatar XML num VisualParams transmitted = " << transmitted_params << llendl;
+ sendReliableMessage();
+}
+
+void LLAgent::sendAgentDataUpdateRequest()
+{
+ gMessageSystem->newMessageFast(_PREHASH_AgentDataUpdateRequest);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ sendReliableMessage();
+}
+
+void LLAgent::removeWearable( EWearableType type )
+{
+ LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
+
+ if ( (gAgent.mAccess < SIM_ACCESS_MATURE)
+ && (type == WT_UNDERSHIRT || type == WT_UNDERPANTS))
+ {
+ // Can't take off underclothing in simple UI mode or on PG accounts
+ return;
+ }
+
+ if( old_wearable )
+ {
+ if( old_wearable->isDirty() )
+ {
+ // Bring up view-modal dialog: Save changes? Yes, No, Cancel
+ gViewerWindow->alertXml("RemoveWearableSave", LLAgent::onRemoveWearableDialog, (void*)(S32)type );
+ return;
+ }
+ else
+ {
+ removeWearableFinal( type );
+ }
+ }
+}
+
+// static
+void LLAgent::onRemoveWearableDialog( S32 option, void* userdata )
+{
+ EWearableType type = (EWearableType)(intptr_t)userdata;
+ switch( option )
+ {
+ case 0: // "Save"
+ gAgent.saveWearable( type );
+ gAgent.removeWearableFinal( type );
+ break;
+
+ case 1: // "Don't Save"
+ gAgent.removeWearableFinal( type );
+ break;
+
+ case 2: // "Cancel"
+ break;
+
+ default:
+ llassert(0);
+ break;
+ }
+}
+
+// Called by removeWearable() and onRemoveWearableDialog() to actually do the removal.
+void LLAgent::removeWearableFinal( EWearableType type )
+{
+ LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
+
+ gInventory.addChangedMask( LLInventoryObserver::LABEL, mWearableEntry[type].mItemID );
+
+ mWearableEntry[ type ].mWearable = NULL;
+ mWearableEntry[ type ].mItemID.setNull();
+
+ queryWearableCache();
+
+ if( old_wearable )
+ {
+ old_wearable->removeFromAvatar( TRUE );
+ }
+
+ // Update the server
+ sendAgentWearablesUpdate();
+ sendAgentSetAppearance();
+ gInventory.notifyObservers();
+}
+
+void LLAgent::copyWearableToInventory( EWearableType type )
+{
+ LLWearable* wearable = mWearableEntry[ type ].mWearable;
+ if( wearable )
+ {
+ // Save the old wearable if it has changed.
+ if( wearable->isDirty() )
+ {
+ wearable = gWearableList.createCopyFromAvatar( wearable );
+ mWearableEntry[ type ].mWearable = wearable;
+ }
+
+ // Make a new entry in the inventory. (Put it in the same folder as the original item if possible.)
+ LLUUID category_id;
+ LLInventoryItem* item = gInventory.getItem( mWearableEntry[ type ].mItemID );
+ if( item )
+ {
+ category_id = item->getParentUUID();
+ wearable->setPermissions(item->getPermissions());
+ }
+ LLPointer<LLInventoryCallback> cb =
+ new addWearableToAgentInventoryCallback(
+ LLPointer<LLRefCount>(NULL),
+ type,
+ wearable);
+ addWearableToAgentInventory(cb, wearable, category_id);
+ }
+}
+
+
+// A little struct to let setWearable() communicate more than one value with onSetWearableDialog().
+struct LLSetWearableData
+{
+ LLSetWearableData( const LLUUID& new_item_id, LLWearable* new_wearable ) :
+ mNewItemID( new_item_id ), mNewWearable( new_wearable ) {}
+ LLUUID mNewItemID;
+ LLWearable* mNewWearable;
+};
+
+BOOL LLAgent::needsReplacement(EWearableType wearableType, S32 remove)
+{
+ return TRUE;
+ /*if (remove) return TRUE;
+
+ return getWearable(wearableType) ? TRUE : FALSE;*/
+}
+
+// Assumes existing wearables are not dirty.
+void LLAgent::setWearableOutfit(
+ const LLInventoryItem::item_array_t& items,
+ const LLDynamicArray< LLWearable* >& wearables,
+ BOOL remove )
+{
+ lldebugs << "setWearableOutfit() start" << llendl;
+
+ BOOL wearables_to_remove[WT_COUNT];
+ wearables_to_remove[WT_SHAPE] = FALSE;
+ wearables_to_remove[WT_SKIN] = FALSE;
+ wearables_to_remove[WT_HAIR] = FALSE;
+ wearables_to_remove[WT_EYES] = FALSE;
+ wearables_to_remove[WT_SHIRT] = remove;
+ wearables_to_remove[WT_PANTS] = remove;
+ wearables_to_remove[WT_SHOES] = remove;
+ wearables_to_remove[WT_SOCKS] = remove;
+ wearables_to_remove[WT_JACKET] = remove;
+ wearables_to_remove[WT_GLOVES] = remove;
+ wearables_to_remove[WT_UNDERSHIRT] = (gAgent.mAccess >= SIM_ACCESS_MATURE) & remove;
+ wearables_to_remove[WT_UNDERPANTS] = (gAgent.mAccess >= SIM_ACCESS_MATURE) & remove;
+ wearables_to_remove[WT_SKIRT] = remove;
+
+ S32 count = wearables.count();
+ llassert( items.count() == count );
+
+ S32 i;
+ for( i = 0; i < count; i++ )
+ {
+ LLWearable* new_wearable = wearables[i];
+ LLPointer<LLInventoryItem> new_item = items[i];
+
+ EWearableType type = new_wearable->getType();
+ wearables_to_remove[type] = FALSE;
+
+ LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
+ if( old_wearable )
+ {
+ const LLUUID& old_item_id = mWearableEntry[ type ].mItemID;
+ if( (old_wearable->getID() == new_wearable->getID()) &&
+ (old_item_id == new_item->getUUID()) )
+ {
+ lldebugs << "No change to wearable asset and item: " << LLWearable::typeToTypeName( type ) << llendl;
+ continue;
+ }
+
+ gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
+
+ // Assumes existing wearables are not dirty.
+ if( old_wearable->isDirty() )
+ {
+ llassert(0);
+ continue;
+ }
+ }
+
+ mWearableEntry[ type ].mItemID = new_item->getUUID();
+ mWearableEntry[ type ].mWearable = new_wearable;
+ }
+
+ std::vector<LLWearable*> wearables_being_removed;
+
+ for( i = 0; i < WT_COUNT; i++ )
+ {
+ if( wearables_to_remove[i] )
+ {
+ wearables_being_removed.push_back(mWearableEntry[ i ].mWearable);
+ mWearableEntry[ i ].mWearable = NULL;
+
+ gInventory.addChangedMask(LLInventoryObserver::LABEL, mWearableEntry[ i ].mItemID);
+ mWearableEntry[ i ].mItemID.setNull();
+ }
+ }
+
+ gInventory.notifyObservers();
+
+ queryWearableCache();
+
+ std::vector<LLWearable*>::iterator wearable_iter;
+
+ for( wearable_iter = wearables_being_removed.begin();
+ wearable_iter != wearables_being_removed.end();
+ ++wearable_iter)
+ {
+ LLWearable* wearablep = *wearable_iter;
+ if (wearablep)
+ {
+ wearablep->removeFromAvatar( TRUE );
+ }
+ }
+
+ for( i = 0; i < count; i++ )
+ {
+ wearables[i]->writeToAvatar( TRUE );
+ }
+
+ LLFloaterCustomize::setCurrentWearableType( WT_SHAPE );
+
+ // Start rendering & update the server
+ mWearablesLoaded = TRUE;
+ sendAgentWearablesUpdate();
+ sendAgentSetAppearance();
+
+ lldebugs << "setWearableOutfit() end" << llendl;
+}
+
+
+// User has picked "wear on avatar" from a menu.
+void LLAgent::setWearable( LLInventoryItem* new_item, LLWearable* new_wearable )
+{
+ EWearableType type = new_wearable->getType();
+
+ LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
+ if( old_wearable )
+ {
+ const LLUUID& old_item_id = mWearableEntry[ type ].mItemID;
+ if( (old_wearable->getID() == new_wearable->getID()) &&
+ (old_item_id == new_item->getUUID()) )
+ {
+ lldebugs << "No change to wearable asset and item: " << LLWearable::typeToTypeName( type ) << llendl;
+ return;
+ }
+
+ if( old_wearable->isDirty() )
+ {
+ // Bring up modal dialog: Save changes? Yes, No, Cancel
+ gViewerWindow->alertXml( "SetWearableSave", LLAgent::onSetWearableDialog,
+ new LLSetWearableData( new_item->getUUID(), new_wearable ));
+ return;
+ }
+ }
+
+ setWearableFinal( new_item, new_wearable );
+}
+
+// static
+void LLAgent::onSetWearableDialog( S32 option, void* userdata )
+{
+ LLSetWearableData* data = (LLSetWearableData*)userdata;
+ LLInventoryItem* new_item = gInventory.getItem( data->mNewItemID );
+ if( !new_item )
+ {
+ delete data;
+ return;
+ }
+
+ switch( option )
+ {
+ case 0: // "Save"
+ gAgent.saveWearable( data->mNewWearable->getType() );
+ gAgent.setWearableFinal( new_item, data->mNewWearable );
+ break;
+
+ case 1: // "Don't Save"
+ gAgent.setWearableFinal( new_item, data->mNewWearable );
+ break;
+
+ case 2: // "Cancel"
+ break;
+
+ default:
+ llassert(0);
+ break;
+ }
+
+ delete data;
+}
+
+// Called from setWearable() and onSetWearableDialog() to actually set the wearable.
+void LLAgent::setWearableFinal( LLInventoryItem* new_item, LLWearable* new_wearable )
+{
+ EWearableType type = new_wearable->getType();
+
+ // Replace the old wearable with a new one.
+ llassert( new_item->getAssetUUID() == new_wearable->getID() );
+ LLUUID old_item_id = mWearableEntry[ type ].mItemID;
+ mWearableEntry[ type ].mItemID = new_item->getUUID();
+ mWearableEntry[ type ].mWearable = new_wearable;
+
+ if (old_item_id.notNull())
+ {
+ gInventory.addChangedMask( LLInventoryObserver::LABEL, old_item_id );
+ gInventory.notifyObservers();
+ }
+
+ //llinfos << "LLVOAvatar::setWearable()" << llendl;
+ queryWearableCache();
+ new_wearable->writeToAvatar( TRUE );
+
+ // Update the server
+ sendAgentWearablesUpdate();
+ sendAgentSetAppearance();
+}
+
+void LLAgent::queryWearableCache()
+{
+ if (!mWearablesLoaded)
+ {
+ return;
+ }
+
+ // Look up affected baked textures.
+ // If they exist:
+ // disallow updates for affected layersets (until dataserver responds with cache request.)
+ // If cache miss…turn updates back on and invalidate composite.
+ // If cache hit, modify baked texture entries.
+ //
+ // Cache requests contain list of hashes for each baked texture entry.
+ // Response is list of valid baked texture assets. (same message)
+
+ gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ gMessageSystem->addS32Fast(_PREHASH_SerialNum, mTextureCacheQueryID);
+
+ S32 num_queries = 0;
+ for (S32 baked_texture_index = 0; baked_texture_index < BAKED_TEXTURE_COUNT; baked_texture_index++)
+ {
+ LLUUID hash;
+ for (S32 wearable_num = 0; wearable_num < MAX_WEARABLES_PER_LAYERSET; wearable_num++)
+ {
+ EWearableType wearable_type = WEARABLE_BAKE_TEXTURE_MAP[baked_texture_index][wearable_num];
+
+ LLWearable* wearable = getWearable( wearable_type );
+ if (wearable)
+ {
+ hash ^= wearable->getID();
+ }
+ }
+ if (hash.notNull())
+ {
+ hash ^= BAKED_TEXTURE_HASH[baked_texture_index];
+ num_queries++;
+ //FIXME: make sure at least one request gets packed
+
+ //llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_texture_index << llendl;
+ gMessageSystem->nextBlockFast(_PREHASH_WearableData);
+ gMessageSystem->addUUIDFast(_PREHASH_ID, hash);
+ gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)baked_texture_index);
+ }
+
+ mActiveCacheQueries[ baked_texture_index ] = mTextureCacheQueryID;
+ }
+
+ llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl;
+ gMessageSystem->sendReliable(getRegion()->getHost());
+ mNumPendingQueries++;
+ mTextureCacheQueryID++;
+}
+
+// User has picked "remove from avatar" from a menu.
+// static
+void LLAgent::userRemoveWearable( void* userdata )
+{
+ EWearableType type = (EWearableType)(intptr_t)userdata;
+
+ if( !(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR ) ) //&&
+ //!((gAgent.mAccess >= SIM_ACCESS_MATURE) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) )
+ {
+ gAgent.removeWearable( type );
+ }
+}
+
+void LLAgent::userRemoveAllClothes( void* userdata )
+{
+ // We have to do this up front to avoid having to deal with the case of multiple wearables being dirty.
+ if( gFloaterCustomize )
+ {
+ gFloaterCustomize->askToSaveAllIfDirty( LLAgent::userRemoveAllClothesStep2, NULL );
+ }
+ else
+ {
+ LLAgent::userRemoveAllClothesStep2( TRUE, NULL );
+ }
+}
+
+void LLAgent::userRemoveAllClothesStep2( BOOL proceed, void* userdata )
+{
+ if( proceed )
+ {
+ gAgent.removeWearable( WT_SHIRT );
+ gAgent.removeWearable( WT_PANTS );
+ gAgent.removeWearable( WT_SHOES );
+ gAgent.removeWearable( WT_SOCKS );
+ gAgent.removeWearable( WT_JACKET );
+ gAgent.removeWearable( WT_GLOVES );
+ gAgent.removeWearable( WT_UNDERSHIRT );
+ gAgent.removeWearable( WT_UNDERPANTS );
+ gAgent.removeWearable( WT_SKIRT );
+ }
+}
+
+void LLAgent::userRemoveAllAttachments( void* userdata )
+{
+ LLVOAvatar* avatarp = gAgent.getAvatarObject();
+ if(!avatarp)
+ {
+ llwarns << "No avatar found." << llendl;
+ return;
+ }
+
+ gMessageSystem->newMessage("ObjectDetach");
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+
+ LLViewerJointAttachment* attachment;
+ for (attachment = avatarp->mAttachmentPoints.getFirstData();
+ attachment;
+ attachment = avatarp->mAttachmentPoints.getNextData())
+ {
+ LLViewerObject* objectp = attachment->getObject(0);
+ if (objectp)
+ {
+ gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
+ gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID());
+ }
+ }
+ gMessageSystem->sendReliable( gAgent.getRegionHost() );
+}
+
+bool LLAgent::LLHideGroupTitleListener::handleEvent(LLPointer<LLEvent> event, const LLSD &userdata)
+{
+ gAgent.setHideGroupTitle(event->getValue());
+ return true;
+
+}
+
+bool LLAgent::LLEffectColorListener::handleEvent(LLPointer<LLEvent> event, const LLSD &userdata)
+{
+ gAgent.setEffectColor(LLColor4(event->getValue()));
+ return true;
+}
+
+void LLAgent::observeFriends()
+{
+ if(!mFriendObserver)
+ {
+ mFriendObserver = new LLAgentFriendObserver;
+ LLAvatarTracker::instance().addObserver(mFriendObserver);
+ friendsChanged();
+ }
+}
+
+// EOF