diff options
author | Nyx Linden <nyx@lindenlab.com> | 2013-02-28 17:25:37 -0500 |
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committer | Nyx Linden <nyx@lindenlab.com> | 2013-02-28 17:25:37 -0500 |
commit | d1c144519306cae7eff7f781417482c85068988c (patch) | |
tree | b26d8c8d89109cf9a5ec6b1bae374d35a07bde6e /indra/newview/llagent.cpp | |
parent | 998c31ef9e0631eefe07e4e678032ee90c56c859 (diff) |
SH-3909 Support avatar height offset
Adding a new visual param that allows users to manually adjust an offset for
how far off the ground (+ or -) their avatar's root bone is.
Supports the +-2m range people are used to adjusting in their viewers, but
new implementation should support server-generated appearances.
Diffstat (limited to 'indra/newview/llagent.cpp')
-rwxr-xr-x | indra/newview/llagent.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index e15c1a5104..48faeb81e0 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -2332,7 +2332,7 @@ void LLAgent::setStartPosition( U32 location_id ) if (isAgentAvatarValid()) { // the z height is at the agent's feet - agent_pos.mV[VZ] -= 0.5f * gAgentAvatarp->mBodySize.mV[VZ]; + agent_pos.mV[VZ] -= 0.5f * (gAgentAvatarp->mBodySize.mV[VZ] + gAgentAvatarp->mAvatarOffset.mV[VZ]); } agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET ); @@ -4385,7 +4385,7 @@ void LLAgent::sendAgentSetAppearance() // NOTE -- when we start correcting all of the other Havok geometry // to compensate for the COLLISION_TOLERANCE ugliness we will have // to tweak this number again - const LLVector3 body_size = gAgentAvatarp->mBodySize; + const LLVector3 body_size = gAgentAvatarp->mBodySize + gAgentAvatarp->mAvatarOffset; msg->addVector3Fast(_PREHASH_Size, body_size); // To guard against out of order packets |