diff options
author | Loren Shih <seraph@lindenlab.com> | 2010-03-29 12:11:51 -0400 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2010-03-29 12:11:51 -0400 |
commit | 58d76a9ecf83b49e42fabfada27ca20814f93cf3 (patch) | |
tree | f027ead1a5f4709f755a741e1acccf562d89d920 /indra/newview/llagent.cpp | |
parent | 94e6e10739c8321b6fb651a109901380ef92975a (diff) |
EXT-6536 : Make LLVOAvatarSelf a singleton
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r-- | indra/newview/llagent.cpp | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 645acca4ae..3eeaacf93b 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -159,11 +159,11 @@ bool handleSlowMotionAnimation(const LLSD& newvalue) { if (newvalue.asBoolean()) { - gAgentAvatar->setAnimTimeFactor(0.2f); + gAgentAvatarp->setAnimTimeFactor(0.2f); } else { - gAgentAvatar->setAnimTimeFactor(1.0f); + gAgentAvatarp->setAnimTimeFactor(1.0f); } return true; } @@ -325,9 +325,9 @@ void LLAgent::ageChat() if (isAgentAvatarValid()) { // get amount of time since I last chatted - F64 elapsed_time = (F64)gAgentAvatar->mChatTimer.getElapsedTimeF32(); + F64 elapsed_time = (F64)gAgentAvatarp->mChatTimer.getElapsedTimeF32(); // add in frame time * 3 (so it ages 4x) - gAgentAvatar->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0)); + gAgentAvatarp->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0)); } } @@ -521,13 +521,13 @@ void LLAgent::setFlying(BOOL fly) // it will be walking with flying mode "ON" indication. However we allow to switch // the flying mode off if we get ANIM_AGENT_STANDUP signal. See process_avatar_animation(). // See EXT-2781. - if(fly && gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != gAgentAvatar->mSignaledAnimations.end()) + if(fly && gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != gAgentAvatarp->mSignaledAnimations.end()) { return; } // don't allow taking off while sitting - if (fly && gAgentAvatar->isSitting()) + if (fly && gAgentAvatarp->isSitting()) { return; } @@ -582,7 +582,7 @@ bool LLAgent::enableFlying() BOOL sitting = FALSE; if (isAgentAvatarValid()) { - sitting = gAgentAvatar->isSitting(); + sitting = gAgentAvatarp->isSitting(); } return !sitting; } @@ -754,7 +754,7 @@ LLVector3 LLAgent::getVelocity() const { if (isAgentAvatarValid()) { - return gAgentAvatar->getVelocity(); + return gAgentAvatarp->getVelocity(); } else { @@ -773,13 +773,13 @@ void LLAgent::setPositionAgent(const LLVector3 &pos_agent) llerrs << "setPositionAgent is not a number" << llendl; } - if (isAgentAvatarValid() && gAgentAvatar->getParent()) + if (isAgentAvatarValid() && gAgentAvatarp->getParent()) { LLVector3 pos_agent_sitting; LLVector3d pos_agent_d; - LLViewerObject *parent = (LLViewerObject*)gAgentAvatar->getParent(); + LLViewerObject *parent = (LLViewerObject*)gAgentAvatarp->getParent(); - pos_agent_sitting = gAgentAvatar->getPosition() * parent->getRotation() + parent->getPositionAgent(); + pos_agent_sitting = gAgentAvatarp->getPosition() * parent->getRotation() + parent->getPositionAgent(); pos_agent_d.setVec(pos_agent_sitting); mFrameAgent.setOrigin(pos_agent_sitting); @@ -800,9 +800,9 @@ void LLAgent::setPositionAgent(const LLVector3 &pos_agent) //----------------------------------------------------------------------------- const LLVector3d &LLAgent::getPositionGlobal() const { - if (isAgentAvatarValid() && !gAgentAvatar->mDrawable.isNull()) + if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull()) { - mPositionGlobal = getPosGlobalFromAgent(gAgentAvatar->getRenderPosition()); + mPositionGlobal = getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition()); } else { @@ -817,9 +817,9 @@ const LLVector3d &LLAgent::getPositionGlobal() const //----------------------------------------------------------------------------- const LLVector3 &LLAgent::getPositionAgent() { - if (isAgentAvatarValid() && !gAgentAvatar->mDrawable.isNull()) + if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull()) { - mFrameAgent.setOrigin(gAgentAvatar->getRenderPosition()); + mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition()); } return mFrameAgent.getOrigin(); @@ -946,20 +946,20 @@ LLVector3 LLAgent::getReferenceUpVector() // this vector is in the coordinate frame of the avatar's parent object, or the world if none LLVector3 up_vector = LLVector3::z_axis; if (isAgentAvatarValid() && - gAgentAvatar->getParent() && - gAgentAvatar->mDrawable.notNull()) + gAgentAvatarp->getParent() && + gAgentAvatarp->mDrawable.notNull()) { U32 camera_mode = gAgentCamera.getCameraAnimating() ? gAgentCamera.getLastCameraMode() : gAgentCamera.getCameraMode(); // and in third person... if (camera_mode == CAMERA_MODE_THIRD_PERSON) { // make the up vector point to the absolute +z axis - up_vector = up_vector * ~((LLViewerObject*)gAgentAvatar->getParent())->getRenderRotation(); + up_vector = up_vector * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation(); } else if (camera_mode == CAMERA_MODE_MOUSELOOK) { // make the up vector point to the avatar's +z axis - up_vector = up_vector * gAgentAvatar->mDrawable->getRotation(); + up_vector = up_vector * gAgentAvatarp->mDrawable->getRotation(); } } @@ -995,7 +995,7 @@ F32 LLAgent::clampPitchToLimits(F32 angle) F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward ); - if (isAgentAvatarValid() && gAgentAvatar->isSitting()) + if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) { look_down_limit = 130.f * DEG_TO_RAD; } @@ -1170,7 +1170,7 @@ void LLAgent::clearAFK() // without setting the appropriate control flag. JC if (mControlFlags & AGENT_CONTROL_AWAY || (isAgentAvatarValid() - && (gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_AWAY) != gAgentAvatar->mSignaledAnimations.end()))) + && (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AWAY) != gAgentAvatarp->mSignaledAnimations.end()))) { sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_STOP); clearControlFlags(AGENT_CONTROL_AWAY); @@ -1292,7 +1292,7 @@ void LLAgent::startAutoPilotGlobal(const LLVector3d &target_global, const std::s LLViewerObject *obj; LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj); - F64 target_height = llmax((F64)gAgentAvatar->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]); + F64 target_height = llmax((F64)gAgentAvatarp->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]); // clamp z value of target to minimum height above ground mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height; @@ -1394,7 +1394,7 @@ void LLAgent::autoPilot(F32 *delta_yaw) if (!isAgentAvatarValid()) return; - if (gAgentAvatar->mInAir) + if (gAgentAvatarp->mInAir) { setFlying(TRUE); } @@ -1472,7 +1472,7 @@ void LLAgent::autoPilot(F32 *delta_yaw) { if (isAgentAvatarValid()) { - F64 current_height = gAgentAvatar->getPositionGlobal().mdV[VZ]; + F64 current_height = gAgentAvatarp->getPositionGlobal().mdV[VZ]; F32 delta_z = (F32)(mAutoPilotTargetGlobal.mdV[VZ] - current_height); F32 slope = delta_z / xy_distance; if (slope > 0.45f && delta_z > 6.f) @@ -1555,7 +1555,7 @@ void LLAgent::propagate(const F32 dt) // handle auto-land behavior if (isAgentAvatarValid()) { - BOOL in_air = gAgentAvatar->mInAir; + BOOL in_air = gAgentAvatarp->mInAir; LLVector3 land_vel = getVelocity(); land_vel.mV[VZ] = 0.f; @@ -1781,24 +1781,24 @@ void LLAgent::endAnimationUpdateUI() // Disable mouselook-specific animations if (isAgentAvatarValid()) { - if( gAgentAvatar->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) + if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) { - if (gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatar->mSignaledAnimations.end()) + if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_START); } - if (gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != gAgentAvatar->mSignaledAnimations.end()) + if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_START); } - if (gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != gAgentAvatar->mSignaledAnimations.end()) + if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_START); } - if (gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != gAgentAvatar->mSignaledAnimations.end()) + if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_START); @@ -1880,40 +1880,40 @@ void LLAgent::endAnimationUpdateUI() if (isAgentAvatarValid()) { // Trigger mouselook-specific animations - if( gAgentAvatar->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) ) + if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) ) { - if (gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != gAgentAvatar->mSignaledAnimations.end()) + if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_START); } - if (gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != gAgentAvatar->mSignaledAnimations.end()) + if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_START); } - if (gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != gAgentAvatar->mSignaledAnimations.end()) + if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_START); } - if (gAgentAvatar->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != gAgentAvatar->mSignaledAnimations.end()) + if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != gAgentAvatarp->mSignaledAnimations.end()) { sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_STOP); sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_START); } } - if (gAgentAvatar->getParent()) + if (gAgentAvatarp->getParent()) { LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis(); - LLViewerObject* root_object = (LLViewerObject*)gAgentAvatar->getRoot(); + LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot(); if (root_object->flagCameraDecoupled()) { resetAxes(at_axis); } else { - resetAxes(at_axis * ~((LLViewerObject*)gAgentAvatar->getParent())->getRenderRotation()); + resetAxes(at_axis * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation()); } } } @@ -1931,13 +1931,13 @@ void LLAgent::endAnimationUpdateUI() // freeze avatar if (isAgentAvatarValid()) { - mPauseRequest = gAgentAvatar->requestPause(); + mPauseRequest = gAgentAvatarp->requestPause(); } } if (isAgentAvatarValid()) { - gAgentAvatar->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); } gFloaterTools->dirty(); @@ -2016,7 +2016,7 @@ void LLAgent::setStartPosition( U32 location_id ) if (isAgentAvatarValid()) { // the z height is at the agent's feet - agent_pos.mV[VZ] -= 0.5f * gAgentAvatar->mBodySize.mV[VZ]; + agent_pos.mV[VZ] -= 0.5f * gAgentAvatarp->mBodySize.mV[VZ]; } agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET ); @@ -2123,7 +2123,7 @@ void LLAgent::onAnimStop(const LLUUID& id) setControlFlags(AGENT_CONTROL_FINISH_ANIM); // now trigger dusting self off animation - if (isAgentAvatarValid() && !gAgentAvatar->mBelowWater && rand() % 3 == 0) + if (isAgentAvatarValid() && !gAgentAvatarp->mBelowWater && rand() % 3 == 0) sendAnimationRequest( ANIM_AGENT_BRUSH, ANIM_REQUEST_START ); } else if (id == ANIM_AGENT_PRE_JUMP || id == ANIM_AGENT_LAND || id == ANIM_AGENT_MEDIUM_LAND) @@ -2324,7 +2324,7 @@ void LLAgent::buildFullnameAndTitle(std::string& name) const if (isAgentAvatarValid()) { - name += gAgentAvatar->getFullname(); + name += gAgentAvatarp->getFullname(); } } @@ -2470,14 +2470,14 @@ BOOL LLAgent::canJoinGroups() const LLQuaternion LLAgent::getHeadRotation() { - if (!isAgentAvatarValid() || !gAgentAvatar->mPelvisp || !gAgentAvatar->mHeadp) + if (!isAgentAvatarValid() || !gAgentAvatarp->mPelvisp || !gAgentAvatarp->mHeadp) { return LLQuaternion::DEFAULT; } if (!gAgentCamera.cameraMouselook()) { - return gAgentAvatar->getRotation(); + return gAgentAvatarp->getRotation(); } // We must be in mouselook @@ -2486,9 +2486,9 @@ LLQuaternion LLAgent::getHeadRotation() LLVector3 left = up % look_dir; LLQuaternion rot(look_dir, left, up); - if (gAgentAvatar->getParent()) + if (gAgentAvatarp->getParent()) { - rot = rot * ~gAgentAvatar->getParent()->getRotation(); + rot = rot * ~gAgentAvatarp->getParent()->getRotation(); } return rot; @@ -3111,7 +3111,7 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void * { gAgentQueryManager.mNumPendingQueries--; - if (!isAgentAvatarValid() || gAgentAvatar->isDead()) + if (!isAgentAvatarValid() || gAgentAvatarp->isDead()) { llwarns << "No avatar for user in cached texture update!" << llendl; return; @@ -3144,27 +3144,27 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void * if (texture_id.notNull()) { //llinfos << "Received cached texture " << (U32)texture_index << ": " << texture_id << llendl; - gAgentAvatar->setCachedBakedTexture(LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)texture_index), texture_id); - //gAgentAvatar->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id ); + gAgentAvatarp->setCachedBakedTexture(LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)texture_index), texture_id); + //gAgentAvatarp->setTETexture( LLVOAvatar::sBakedTextureIndices[texture_index], texture_id ); gAgentQueryManager.mActiveCacheQueries[texture_index] = 0; num_results++; } else { // no cache of this bake. request upload. - gAgentAvatar->requestLayerSetUpload((EBakedTextureIndex)texture_index); + gAgentAvatarp->requestLayerSetUpload((EBakedTextureIndex)texture_index); } } } llinfos << "Received cached texture response for " << num_results << " textures." << llendl; - gAgentAvatar->updateMeshTextures(); + gAgentAvatarp->updateMeshTextures(); if (gAgentQueryManager.mNumPendingQueries == 0) { // RN: not sure why composites are disabled at this point - gAgentAvatar->setCompositeUpdatesEnabled(TRUE); + gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); gAgent.sendAgentSetAppearance(); } } @@ -3219,8 +3219,8 @@ void LLAgent::clearVisualParams(void *data) { if (isAgentAvatarValid()) { - gAgentAvatar->clearVisualParamWeights(); - gAgentAvatar->updateVisualParams(); + gAgentAvatarp->clearVisualParamWeights(); + gAgentAvatarp->updateVisualParams(); } } @@ -3246,13 +3246,13 @@ bool LLAgent::teleportCore(bool is_local) // Stop all animation before actual teleporting if (isAgentAvatarValid()) { - for ( LLVOAvatar::AnimIterator anim_it= gAgentAvatar->mPlayingAnimations.begin(); - anim_it != gAgentAvatar->mPlayingAnimations.end(); + for ( LLVOAvatar::AnimIterator anim_it= gAgentAvatarp->mPlayingAnimations.begin(); + anim_it != gAgentAvatarp->mPlayingAnimations.end(); ++anim_it) { - gAgentAvatar->stopMotion(anim_it->first); + gAgentAvatarp->stopMotion(anim_it->first); } - gAgentAvatar->processAnimationStateChanges(); + gAgentAvatarp->processAnimationStateChanges(); } #endif @@ -3448,8 +3448,8 @@ void LLAgent::stopCurrentAnimations() if (isAgentAvatarValid()) { for ( LLVOAvatar::AnimIterator anim_it = - gAgentAvatar->mPlayingAnimations.begin(); - anim_it != gAgentAvatar->mPlayingAnimations.end(); + gAgentAvatarp->mPlayingAnimations.begin(); + anim_it != gAgentAvatarp->mPlayingAnimations.end(); anim_it++) { if (anim_it->first == @@ -3462,7 +3462,7 @@ void LLAgent::stopCurrentAnimations() else { // stop this animation locally - gAgentAvatar->stopMotion(anim_it->first, TRUE); + gAgentAvatarp->stopMotion(anim_it->first, TRUE); // ...and tell the server to tell everyone. sendAnimationRequest(anim_it->first, ANIM_REQUEST_STOP); } @@ -3577,7 +3577,7 @@ void LLAgent::sendAgentSetAppearance() } - llinfos << "TAT: Sent AgentSetAppearance: " << gAgentAvatar->getBakedStatusForPrintout() << llendl; + llinfos << "TAT: Sent AgentSetAppearance: " << gAgentAvatarp->getBakedStatusForPrintout() << llendl; //dumpAvatarTEs( "sendAgentSetAppearance()" ); LLMessageSystem* msg = gMessageSystem; @@ -3591,7 +3591,7 @@ void LLAgent::sendAgentSetAppearance() // NOTE -- when we start correcting all of the other Havok geometry // to compensate for the COLLISION_TOLERANCE ugliness we will have // to tweak this number again - const LLVector3 body_size = gAgentAvatar->mBodySize; + const LLVector3 body_size = gAgentAvatarp->mBodySize; msg->addVector3Fast(_PREHASH_Size, body_size); // To guard against out of order packets @@ -3601,20 +3601,20 @@ void LLAgent::sendAgentSetAppearance() // is texture data current relative to wearables? // KLW - TAT this will probably need to check the local queue. - BOOL textures_current = gAgentAvatar->areTexturesCurrent(); + BOOL textures_current = gAgentAvatarp->areTexturesCurrent(); for(U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++ ) { const ETextureIndex texture_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index); // if we're not wearing a skirt, we don't need the texture to be baked - if (texture_index == TEX_SKIRT_BAKED && !gAgentAvatar->isWearingWearableType(WT_SKIRT)) + if (texture_index == TEX_SKIRT_BAKED && !gAgentAvatarp->isWearingWearableType(WT_SKIRT)) { continue; } // IMG_DEFAULT_AVATAR means not baked. 0 index should be ignored for baked textures - if (!gAgentAvatar->isTextureDefined(texture_index, 0)) + if (!gAgentAvatarp->isTextureDefined(texture_index, 0)) { textures_current = FALSE; break; @@ -3652,7 +3652,7 @@ void LLAgent::sendAgentSetAppearance() msg->addU8Fast(_PREHASH_TextureIndex, (U8)texture_index); } msg->nextBlockFast(_PREHASH_ObjectData); - gAgentAvatar->sendAppearanceMessage( gMessageSystem ); + gAgentAvatarp->sendAppearanceMessage( gMessageSystem ); } else { @@ -3665,9 +3665,9 @@ void LLAgent::sendAgentSetAppearance() S32 transmitted_params = 0; - for (LLViewerVisualParam* param = (LLViewerVisualParam*)gAgentAvatar->getFirstVisualParam(); + for (LLViewerVisualParam* param = (LLViewerVisualParam*)gAgentAvatarp->getFirstVisualParam(); param; - param = (LLViewerVisualParam*)gAgentAvatar->getNextVisualParam()) + param = (LLViewerVisualParam*)gAgentAvatarp->getNextVisualParam()) { if (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) { |