diff options
author | dolphin <dolphin@lindenlab.com> | 2013-10-04 09:19:25 -0700 |
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committer | dolphin <dolphin@lindenlab.com> | 2013-10-04 09:19:25 -0700 |
commit | c2c060d4401d3a79a9ae0076af0c9b86d14f7f37 (patch) | |
tree | b7efcf3c2e38aa9de488342b3379b4bde0a6bc47 /indra/newview/llagent.cpp | |
parent | d44c85c6dc575c0c67019ce1bffecfaa5bc275d1 (diff) | |
parent | f7158bc5afcec1da8b9d2d5a4ed86921e62d4959 (diff) |
Merge with 3.6.7
Diffstat (limited to 'indra/newview/llagent.cpp')
-rwxr-xr-x | indra/newview/llagent.cpp | 71 |
1 files changed, 70 insertions, 1 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index f4ce3c9118..49f77e6c34 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -91,6 +91,7 @@ #include "llwindow.h" #include "llworld.h" #include "llworldmap.h" +#include "lscript_byteformat.h" #include "stringize.h" #include "boost/foreach.hpp" @@ -3059,6 +3060,55 @@ void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request) sendReliableMessage(); } +// Send a message to the region to stop the NULL animation state +// This will reset animation state overrides for the agent. +void LLAgent::sendAnimationStateReset() +{ + if (gAgentID.isNull() || !mRegionp) + { + return; + } + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_AgentAnimation); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, getID()); + msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); + + msg->nextBlockFast(_PREHASH_AnimationList); + msg->addUUIDFast(_PREHASH_AnimID, LLUUID::null ); + msg->addBOOLFast(_PREHASH_StartAnim, FALSE); + + msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList); + msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0); + sendReliableMessage(); +} + + +// Send a message to the region to revoke sepecified permissions on ALL scripts in the region +// If the target is an object in the region, permissions in scripts on that object are cleared. +// If it is the region ID, all scripts clear the permissions for this agent +void LLAgent::sendRevokePermissions(const LLUUID & target, U32 permissions) +{ + // Currently only the bits for SCRIPT_PERMISSION_TRIGGER_ANIMATION and SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS + // are supported by the server. Sending any other bits will cause the message to be dropped without changing permissions + + if (gAgentID.notNull() && gMessageSystem) + { + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_RevokePermissions); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, getID()); // Must be our ID + msg->addUUIDFast(_PREHASH_SessionID, getSessionID()); + + msg->nextBlockFast(_PREHASH_Data); + msg->addUUIDFast(_PREHASH_ObjectID, target); // Must be in the region + msg->addS32Fast(_PREHASH_ObjectPermissions, (S32) permissions); + + sendReliableMessage(); + } +} + void LLAgent::sendWalkRun(bool running) { LLMessageSystem* msgsys = gMessageSystem; @@ -4137,6 +4187,8 @@ void LLAgent::stopCurrentAnimations() // avatar, propagating this change back to the server. if (isAgentAvatarValid()) { + LLDynamicArray<LLUUID> anim_ids; + for ( LLVOAvatar::AnimIterator anim_it = gAgentAvatarp->mPlayingAnimations.begin(); anim_it != gAgentAvatarp->mPlayingAnimations.end(); @@ -4154,7 +4206,24 @@ void LLAgent::stopCurrentAnimations() // stop this animation locally gAgentAvatarp->stopMotion(anim_it->first, TRUE); // ...and tell the server to tell everyone. - sendAnimationRequest(anim_it->first, ANIM_REQUEST_STOP); + anim_ids.push_back(anim_it->first); + } + } + + sendAnimationRequests(anim_ids, ANIM_REQUEST_STOP); + + // Tell the region to clear any animation state overrides + sendAnimationStateReset(); + + // Revoke all animation permissions + if (mRegionp && + gSavedSettings.getBOOL("RevokePermsOnStopAnimation")) + { + U32 permissions = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TRIGGER_ANIMATION] | LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS]; + sendRevokePermissions(mRegionp->getRegionID(), permissions); + if (gAgentAvatarp->isSitting()) + { // Also stand up, since auto-granted sit animation permission has been revoked + gAgent.standUp(); } } |