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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
committerAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
commit1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch)
treeab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llagent.cpp
parent6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff)
parente1623bb276f83a43ce7a197e388720c05bdefe61 (diff)
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp10432
1 files changed, 5216 insertions, 5216 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index e07375b0bd..f0128b95bc 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -1,5216 +1,5216 @@
-/**
- * @file llagent.cpp
- * @brief LLAgent class implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llagent.h"
-
-#include "pipeline.h"
-
-#include "llagentaccess.h"
-#include "llagentbenefits.h"
-#include "llagentcamera.h"
-#include "llagentlistener.h"
-#include "llagentwearables.h"
-#include "llagentui.h"
-#include "llappearancemgr.h"
-#include "llanimationstates.h"
-#include "llcallingcard.h"
-#include "llchannelmanager.h"
-#include "llchicletbar.h"
-#include "llconsole.h"
-#include "lldonotdisturbnotificationstorage.h"
-#include "llfirstuse.h"
-#include "llfloatercamera.h"
-#include "llfloaterimcontainer.h"
-#include "llfloaterperms.h"
-#include "llfloaterpreference.h"
-#include "llfloaterreg.h"
-#include "llfloatersnapshot.h"
-#include "llfloatertools.h"
-#include "llgroupactions.h"
-#include "llgroupmgr.h"
-#include "llhudmanager.h"
-#include "lljoystickbutton.h"
-#include "llmorphview.h"
-#include "llmoveview.h"
-#include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state
-#include "llfloaterimnearbychat.h"
-#include "llnotificationsutil.h"
-#include "llpaneltopinfobar.h"
-#include "llparcel.h"
-#include "llperfstats.h"
-#include "llrendersphere.h"
-#include "llscriptruntimeperms.h"
-#include "llsdutil.h"
-#include "llsky.h"
-#include "llslurl.h"
-#include "llsmoothstep.h"
-#include "llstartup.h"
-#include "llstatusbar.h"
-#include "llteleportflags.h"
-#include "lltool.h"
-#include "lltoolbarview.h"
-#include "lltoolpie.h"
-#include "lltoolmgr.h"
-#include "lltrans.h"
-#include "lluictrl.h"
-#include "llurlentry.h"
-#include "llviewercontrol.h"
-#include "llviewerdisplay.h"
-#include "llviewerjoystick.h"
-#include "llviewermediafocus.h"
-#include "llviewermenu.h"
-#include "llviewerobjectlist.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerregion.h"
-#include "llviewerstats.h"
-#include "llviewerwindow.h"
-#include "llvoavatarself.h"
-#include "llwindow.h"
-#include "llworld.h"
-#include "llworldmap.h"
-#include "stringize.h"
-#include "llcorehttputil.h"
-#include "lluiusage.h"
-
-using namespace LLAvatarAppearanceDefines;
-
-extern LLMenuBarGL* gMenuBarView;
-
-const bool ANIMATE = true;
-const U8 AGENT_STATE_TYPING = 0x04;
-const U8 AGENT_STATE_EDITING = 0x10;
-
-// Autopilot constants
-const F32 AUTOPILOT_HEIGHT_ADJUST_DISTANCE = 8.f; // meters
-const F32 AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND = 1.f; // meters
-const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS_WALK = 1.5f; // seconds
-const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS_FLY = 2.5f; // seconds. Flying is less presize, needs a bit more time
-
-const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f;
-const F64 CHAT_AGE_FAST_RATE = 3.0;
-
-// fidget constants
-const F32 MIN_FIDGET_TIME = 8.f; // seconds
-const F32 MAX_FIDGET_TIME = 20.f; // seconds
-
-const S32 UI_FEATURE_VERSION = 1;
-// For version 1: 1 - inventory, 2 - gltf
-const S32 UI_FEATURE_FLAGS = 3;
-
-// The agent instance.
-LLAgent gAgent;
-
-class LLTeleportRequest
-{
-public:
- enum EStatus
- {
- kPending,
- kStarted,
- kFailed,
- kRestartPending
- };
-
- LLTeleportRequest();
- virtual ~LLTeleportRequest();
-
- EStatus getStatus() const {return mStatus;};
- void setStatus(EStatus pStatus) {mStatus = pStatus;};
-
- static std::map<S32, std::string> sTeleportStatusName;
- static const std::string& statusName(EStatus status);
- virtual void toOstream(std::ostream& os) const;
-
- virtual bool canRestartTeleport();
-
- virtual void startTeleport() = 0;
- virtual void restartTeleport();
-
-protected:
-
-private:
- EStatus mStatus;
-};
-
-std::map<S32, std::string> LLTeleportRequest::sTeleportStatusName = { { kPending, "kPending" },
- { kStarted, "kStarted" },
- { kFailed, "kFailed" },
- { kRestartPending, "kRestartPending"} };
-
-class LLTeleportRequestViaLandmark : public LLTeleportRequest
-{
-public:
- LLTeleportRequestViaLandmark(const LLUUID &pLandmarkId);
- virtual ~LLTeleportRequestViaLandmark();
-
- virtual void toOstream(std::ostream& os) const;
-
- virtual bool canRestartTeleport();
-
- virtual void startTeleport();
- virtual void restartTeleport();
-
-protected:
- inline const LLUUID &getLandmarkId() const {return mLandmarkId;};
-
-private:
- LLUUID mLandmarkId;
-};
-
-class LLTeleportRequestViaLure : public LLTeleportRequestViaLandmark
-{
-public:
- LLTeleportRequestViaLure(const LLUUID &pLureId, bool pIsLureGodLike);
- virtual ~LLTeleportRequestViaLure();
-
- virtual void toOstream(std::ostream& os) const;
-
- virtual bool canRestartTeleport();
-
- virtual void startTeleport();
-
-protected:
- inline bool isLureGodLike() const {return mIsLureGodLike;};
-
-private:
- bool mIsLureGodLike;
-};
-
-class LLTeleportRequestViaLocation : public LLTeleportRequest
-{
-public:
- LLTeleportRequestViaLocation(const LLVector3d &pPosGlobal);
- virtual ~LLTeleportRequestViaLocation();
-
- virtual void toOstream(std::ostream& os) const;
-
- virtual bool canRestartTeleport();
-
- virtual void startTeleport();
- virtual void restartTeleport();
-
-protected:
- inline const LLVector3d &getPosGlobal() const {return mPosGlobal;};
-
-private:
- LLVector3d mPosGlobal;
-};
-
-
-class LLTeleportRequestViaLocationLookAt : public LLTeleportRequestViaLocation
-{
-public:
- LLTeleportRequestViaLocationLookAt(const LLVector3d &pPosGlobal);
- virtual ~LLTeleportRequestViaLocationLookAt();
-
- virtual void toOstream(std::ostream& os) const;
-
- virtual bool canRestartTeleport();
-
- virtual void startTeleport();
- virtual void restartTeleport();
-
-protected:
-
-private:
-
-};
-
-//--------------------------------------------------------------------
-// Statics
-//
-
-/// minimum time after setting away state before coming back based on movement
-const F32 LLAgent::MIN_AFK_TIME = 10.0f;
-
-const F32 LLAgent::TYPING_TIMEOUT_SECS = 5.f;
-
-std::map<std::string, std::string> LLAgent::sTeleportErrorMessages;
-std::map<std::string, std::string> LLAgent::sTeleportProgressMessages;
-
-class LLAgentFriendObserver : public LLFriendObserver
-{
-public:
- LLAgentFriendObserver() {}
- virtual ~LLAgentFriendObserver() {}
- virtual void changed(U32 mask);
-};
-
-void LLAgentFriendObserver::changed(U32 mask)
-{
- // if there's a change we're interested in.
- if((mask & (LLFriendObserver::POWERS)) != 0)
- {
- gAgent.friendsChanged();
- }
-}
-
-bool handleSlowMotionAnimation(const LLSD& newvalue)
-{
- if (newvalue.asBoolean())
- {
- gAgentAvatarp->setAnimTimeFactor(0.2f);
- }
- else
- {
- gAgentAvatarp->setAnimTimeFactor(1.0f);
- }
- return true;
-}
-
-void LLAgent::setCanEditParcel() // called via mParcelChangedSignal
-{
- bool can_edit = LLToolMgr::getInstance()->canEdit();
- gAgent.mCanEditParcel = can_edit;
-}
-
-// static
-bool LLAgent::isActionAllowed(const LLSD& sdname)
-{
- bool retval = false;
-
- const std::string& param = sdname.asString();
-
- if (param == "speak")
- {
- bool allow_agent_voice = false;
- LLVoiceChannel* channel = LLVoiceChannel::getCurrentVoiceChannel();
- if (channel != NULL)
- {
- if (channel->getSessionName().empty() && channel->getSessionID().isNull())
- {
- // default channel
- allow_agent_voice = LLViewerParcelMgr::getInstance()->allowAgentVoice();
- }
- else
- {
- allow_agent_voice = channel->isActive() && channel->callStarted();
- }
- }
-
- if (gAgent.isVoiceConnected() &&
- allow_agent_voice &&
- !LLVoiceClient::getInstance()->inTuningMode())
- {
- retval = true;
- }
- else
- {
- retval = false;
- }
- }
-
- return retval;
-}
-
-// static
-void LLAgent::pressMicrophone(const LLSD& name)
-{
- LLFirstUse::speak(false);
-
- LLVoiceClient::getInstance()->inputUserControlState(true);
-}
-
-// static
-void LLAgent::releaseMicrophone(const LLSD& name)
-{
- LLVoiceClient::getInstance()->inputUserControlState(false);
-}
-
-// static
-void LLAgent::toggleMicrophone(const LLSD& name)
-{
- LLVoiceClient::getInstance()->toggleUserPTTState();
-}
-
-// static
-bool LLAgent::isMicrophoneOn(const LLSD& sdname)
-{
- return LLVoiceClient::getInstance()->getUserPTTState();
-}
-
-// ************************************************************
-// Enabled this definition to compile a 'hacked' viewer that
-// locally believes the end user has godlike powers.
-// #define HACKED_GODLIKE_VIEWER
-// For a toggled version, see viewer.h for the
-// TOGGLE_HACKED_GODLIKE_VIEWER define, instead.
-// ************************************************************
-
-// Constructors and Destructors
-
-// JC - Please try to make this order match the order in the header
-// file. Otherwise it's hard to find variables that aren't initialized.
-//-----------------------------------------------------------------------------
-// LLAgent()
-//-----------------------------------------------------------------------------
-LLAgent::LLAgent() :
- mGroupPowers(0),
- mHideGroupTitle(false),
- mGroupID(),
-
- mInitialized(false),
- mListener(),
-
- mDoubleTapRunTimer(),
- mDoubleTapRunMode(DOUBLETAP_NONE),
-
- mbAlwaysRun(false),
- mbRunning(false),
- mbTeleportKeepsLookAt(false),
-
- mAgentAccess(new LLAgentAccess(gSavedSettings)),
- mGodLevelChangeSignal(),
- mCanEditParcel(false),
- mTeleportSourceSLURL(new LLSLURL),
- mTeleportRequest(),
- mTeleportFinishedSlot(),
- mTeleportFailedSlot(),
- mIsMaturityRatingChangingDuringTeleport(false),
- mTPNeedsNeabyChatSeparator(false),
- mMaturityRatingChange(0U),
- mIsDoSendMaturityPreferenceToServer(false),
- mMaturityPreferenceRequestId(0U),
- mMaturityPreferenceResponseId(0U),
- mMaturityPreferenceNumRetries(0U),
- mLastKnownRequestMaturity(SIM_ACCESS_MIN),
- mLastKnownResponseMaturity(SIM_ACCESS_MIN),
- mHttpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID),
- mTeleportState(TELEPORT_NONE),
- mRegionp(NULL),
- mInterestListMode(IL_MODE_DEFAULT),
-
- mAgentOriginGlobal(),
- mPositionGlobal(),
- mLastTestGlobal(),
-
- mDistanceTraveled(0.F),
- mLastPositionGlobal(LLVector3d::zero),
-
- mRenderState(0),
- mTypingTimer(),
-
- mViewsPushed(false),
-
- mCustomAnim(false),
- mShowAvatar(true),
- mFrameAgent(),
-
- mIsDoNotDisturb(false),
-
- mControlFlags(0x00000000),
- mbFlagsDirty(false),
- mbFlagsNeedReset(false),
-
- mAutoPilot(false),
- mAutoPilotFlyOnStop(false),
- mAutoPilotAllowFlying(true),
- mAutoPilotTargetGlobal(),
- mAutoPilotStopDistance(1.f),
- mAutoPilotUseRotation(false),
- mAutoPilotTargetFacing(LLVector3::zero),
- mAutoPilotTargetDist(0.f),
- mAutoPilotNoProgressFrameCount(0),
- mAutoPilotRotationThreshold(0.f),
- mAutoPilotFinishedCallback(NULL),
- mAutoPilotCallbackData(NULL),
-
- mMovementKeysLocked(false),
-
- mEffectColor(new LLUIColor(LLColor4(0.f, 1.f, 1.f, 1.f))),
-
- mHaveHomePosition(false),
- mHomeRegionHandle( 0 ),
- mNearChatRadius(CHAT_NORMAL_RADIUS / 2.f),
-
- mNextFidgetTime(0.f),
- mCurrentFidget(0),
- mFirstLogin(false),
- mOutfitChosen(false),
-
- mVoiceConnected(false),
-
- mMouselookModeInSignal(NULL),
- mMouselookModeOutSignal(NULL)
-{
- for (U32 i = 0; i < TOTAL_CONTROLS; i++)
- {
- mControlsTakenCount[i] = 0;
- mControlsTakenPassedOnCount[i] = 0;
- }
-
- mListener.reset(new LLAgentListener(*this));
-
- addParcelChangedCallback(&setCanEditParcel);
-
- mMoveTimer.stop();
-}
-
-// Requires gSavedSettings to be initialized.
-//-----------------------------------------------------------------------------
-// init()
-//-----------------------------------------------------------------------------
-void LLAgent::init()
-{
- mMoveTimer.start();
-
- gSavedSettings.declareBOOL("SlowMotionAnimation", false, "Declared in code", LLControlVariable::PERSIST_NO);
- gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2));
-
- // *Note: this is where LLViewerCamera::getInstance() used to be constructed.
-
- bool is_flying = gSavedSettings.getBOOL("FlyingAtExit");
- if(is_flying)
- {
- setFlying(is_flying);
- }
-
- *mEffectColor = LLUIColorTable::instance().getColor("EffectColor");
-
- gSavedSettings.getControl("PreferredMaturity")->getValidateSignal()->connect(boost::bind(&LLAgent::validateMaturity, this, _2));
- gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLAgent::handleMaturity, this, _2));
- mLastKnownResponseMaturity = static_cast<U8>(gSavedSettings.getU32("PreferredMaturity"));
- mLastKnownRequestMaturity = mLastKnownResponseMaturity;
- mIsDoSendMaturityPreferenceToServer = true;
-
- if (!mTeleportFinishedSlot.connected())
- {
- mTeleportFinishedSlot = LLViewerParcelMgr::getInstance()->setTeleportFinishedCallback(boost::bind(&LLAgent::handleTeleportFinished, this));
- }
- if (!mTeleportFailedSlot.connected())
- {
- mTeleportFailedSlot = LLViewerParcelMgr::getInstance()->setTeleportFailedCallback(boost::bind(&LLAgent::handleTeleportFailed, this));
- }
-
- LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp());
-
- mHttpPolicy = app_core_http.getPolicy(LLAppCoreHttp::AP_AGENT);
-
- mInitialized = true;
-}
-
-//-----------------------------------------------------------------------------
-// cleanup()
-//-----------------------------------------------------------------------------
-void LLAgent::cleanup()
-{
- mRegionp = NULL;
- mTeleportRequest = NULL;
- mTeleportCanceled = NULL;
- if (mTeleportFinishedSlot.connected())
- {
- mTeleportFinishedSlot.disconnect();
- }
- if (mTeleportFailedSlot.connected())
- {
- mTeleportFailedSlot.disconnect();
- }
-}
-
-//-----------------------------------------------------------------------------
-// LLAgent()
-//-----------------------------------------------------------------------------
-LLAgent::~LLAgent()
-{
- cleanup();
-
- delete mMouselookModeInSignal;
- mMouselookModeInSignal = NULL;
- delete mMouselookModeOutSignal;
- mMouselookModeOutSignal = NULL;
-
- delete mAgentAccess;
- mAgentAccess = NULL;
- delete mEffectColor;
- mEffectColor = NULL;
- delete mTeleportSourceSLURL;
- mTeleportSourceSLURL = NULL;
-}
-
-// Handle any actions that need to be performed when the main app gains focus
-// (such as through alt-tab).
-//-----------------------------------------------------------------------------
-// onAppFocusGained()
-//-----------------------------------------------------------------------------
-void LLAgent::onAppFocusGained()
-{
- if (CAMERA_MODE_MOUSELOOK == gAgentCamera.getCameraMode())
- {
- gAgentCamera.changeCameraToDefault();
- LLToolMgr::getInstance()->clearSavedTool();
- }
-}
-
-void LLAgent::setFirstLogin(bool b)
-{
- mFirstLogin = b;
-
- if (mFirstLogin)
- {
- // Don't notify new users about new features
- if (getFeatureVersion() <= UI_FEATURE_VERSION)
- {
- setFeatureVersion(UI_FEATURE_VERSION, UI_FEATURE_FLAGS);
- }
- }
-}
-
-void LLAgent::setFeatureVersion(S32 version, S32 flags)
-{
- LLSD updated_version;
- updated_version["version"] = version;
- updated_version["flags"] = flags;
- gSavedSettings.setLLSD("LastUIFeatureVersion", updated_version);
-}
-
-S32 LLAgent::getFeatureVersion()
-{
- S32 version;
- S32 flags;
- getFeatureVersionAndFlags(version, flags);
- return version;
-}
-
-void LLAgent::getFeatureVersionAndFlags(S32& version, S32& flags)
-{
- version = 0;
- flags = 0;
- LLSD feature_version = gSavedSettings.getLLSD("LastUIFeatureVersion");
- if (feature_version.isInteger())
- {
- version = feature_version.asInteger();
- flags = 1; // inventory flag
- }
- else if (feature_version.isMap())
- {
- version = feature_version["version"];
- flags = feature_version["flags"];
- }
- else if (!feature_version.isString() && !feature_version.isUndefined())
- {
- // is something newer inside?
- version = UI_FEATURE_VERSION;
- flags = UI_FEATURE_FLAGS;
- }
-}
-
-void LLAgent::showLatestFeatureNotification(const std::string key)
-{
- S32 version;
- S32 flags; // a single release can have multiple new features
- getFeatureVersionAndFlags(version, flags);
- if (version <= UI_FEATURE_VERSION && (flags & UI_FEATURE_FLAGS) != UI_FEATURE_FLAGS)
- {
- S32 flag = 0;
-
- if (key == "inventory")
- {
- // Notify user about new thumbnail support
- flag = 1;
- }
-
- if (key == "gltf")
- {
- flag = 2;
- }
-
- if ((flags & flag) == 0)
- {
- // Need to open on top even if called from onOpen,
- // do on idle to make sure it's on top
- LLSD floater_key(key);
- doOnIdleOneTime([floater_key]()
- {
- LLFloaterReg::showInstance("new_feature_notification", floater_key);
- });
-
- setFeatureVersion(UI_FEATURE_VERSION, flags | flag);
- }
- }
-}
-
-void LLAgent::ageChat()
-{
- if (isAgentAvatarValid())
- {
- // get amount of time since I last chatted
- F64 elapsed_time = (F64)gAgentAvatarp->mChatTimer.getElapsedTimeF32();
- // add in frame time * 3 (so it ages 4x)
- gAgentAvatarp->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0));
- }
-}
-
-//-----------------------------------------------------------------------------
-// moveAt()
-//-----------------------------------------------------------------------------
-void LLAgent::moveAt(S32 direction, bool reset)
-{
- LLUIUsage::instance().logCommand("Agent.MoveAt");
-
- mMoveTimer.reset();
- LLFirstUse::notMoving(false);
-
- // age chat timer so it fades more quickly when you are intentionally moving
- ageChat();
-
- gAgentCamera.setAtKey(LLAgentCamera::directionToKey(direction));
-
- if (direction > 0)
- {
- setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT);
- }
- else if (direction < 0)
- {
- setControlFlags(AGENT_CONTROL_AT_NEG | AGENT_CONTROL_FAST_AT);
- }
-
- if (reset)
- {
- gAgentCamera.resetView();
- }
-}
-
-//-----------------------------------------------------------------------------
-// moveAtNudge()
-//-----------------------------------------------------------------------------
-void LLAgent::moveAtNudge(S32 direction)
-{
- mMoveTimer.reset();
- LLFirstUse::notMoving(false);
-
- // age chat timer so it fades more quickly when you are intentionally moving
- ageChat();
-
- gAgentCamera.setWalkKey(LLAgentCamera::directionToKey(direction));
-
- if (direction > 0)
- {
- setControlFlags(AGENT_CONTROL_NUDGE_AT_POS);
- }
- else if (direction < 0)
- {
- setControlFlags(AGENT_CONTROL_NUDGE_AT_NEG);
- }
-
- gAgentCamera.resetView();
-}
-
-//-----------------------------------------------------------------------------
-// moveLeft()
-//-----------------------------------------------------------------------------
-void LLAgent::moveLeft(S32 direction)
-{
- mMoveTimer.reset();
- LLFirstUse::notMoving(false);
-
- // age chat timer so it fades more quickly when you are intentionally moving
- ageChat();
-
- gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
-
- if (direction > 0)
- {
- setControlFlags(AGENT_CONTROL_LEFT_POS | AGENT_CONTROL_FAST_LEFT);
- }
- else if (direction < 0)
- {
- setControlFlags(AGENT_CONTROL_LEFT_NEG | AGENT_CONTROL_FAST_LEFT);
- }
-
- gAgentCamera.resetView();
-}
-
-//-----------------------------------------------------------------------------
-// moveLeftNudge()
-//-----------------------------------------------------------------------------
-void LLAgent::moveLeftNudge(S32 direction)
-{
- mMoveTimer.reset();
- LLFirstUse::notMoving(false);
-
- // age chat timer so it fades more quickly when you are intentionally moving
- ageChat();
-
- gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
-
- if (direction > 0)
- {
- setControlFlags(AGENT_CONTROL_NUDGE_LEFT_POS);
- }
- else if (direction < 0)
- {
- setControlFlags(AGENT_CONTROL_NUDGE_LEFT_NEG);
- }
-
- gAgentCamera.resetView();
-}
-
-//-----------------------------------------------------------------------------
-// moveUp()
-//-----------------------------------------------------------------------------
-void LLAgent::moveUp(S32 direction)
-{
- mMoveTimer.reset();
- LLFirstUse::notMoving(false);
-
- // age chat timer so it fades more quickly when you are intentionally moving
- ageChat();
-
- gAgentCamera.setUpKey(LLAgentCamera::directionToKey(direction));
-
- if (direction > 0)
- {
- setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP);
- }
- else if (direction < 0)
- {
- setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP);
- }
-
- gAgentCamera.resetView();
-}
-
-//-----------------------------------------------------------------------------
-// moveYaw()
-//-----------------------------------------------------------------------------
-void LLAgent::moveYaw(F32 mag, bool reset_view)
-{
- gAgentCamera.setYawKey(mag);
-
- if (mag > 0)
- {
- setControlFlags(AGENT_CONTROL_YAW_POS);
- }
- else if (mag < 0)
- {
- setControlFlags(AGENT_CONTROL_YAW_NEG);
- }
-
- U32 mask = AGENT_CONTROL_YAW_POS | AGENT_CONTROL_YAW_NEG;
- if ((getControlFlags() & mask) == mask)
- {
- // Rotation into both directions should cancel out
- // But keep sending controls to simulator,
- // it's needed for script based controls
- gAgentCamera.setYawKey(0);
- }
-
- if (reset_view)
- {
- gAgentCamera.resetView();
- }
-}
-
-//-----------------------------------------------------------------------------
-// movePitch()
-//-----------------------------------------------------------------------------
-void LLAgent::movePitch(F32 mag)
-{
- gAgentCamera.setPitchKey(mag);
-
- if (mag > 0)
- {
- setControlFlags(AGENT_CONTROL_PITCH_POS);
- }
- else if (mag < 0)
- {
- setControlFlags(AGENT_CONTROL_PITCH_NEG);
- }
-}
-
-
-// Does this parcel allow you to fly?
-bool LLAgent::canFly()
-{
- if (isGodlike()) return true;
-
- LLViewerRegion* regionp = getRegion();
- if (regionp && regionp->getBlockFly()) return false;
-
- LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (!parcel) return false;
-
- // Allow owners to fly on their own land.
- if (LLViewerParcelMgr::isParcelOwnedByAgent(parcel, GP_LAND_ALLOW_FLY))
- {
- return true;
- }
-
- return parcel->getAllowFly();
-}
-
-bool LLAgent::getFlying() const
-{
- return mControlFlags & AGENT_CONTROL_FLY;
-}
-
-//-----------------------------------------------------------------------------
-// setFlying()
-//-----------------------------------------------------------------------------
-void LLAgent::setFlying(bool fly, bool fail_sound)
-{
- if (isAgentAvatarValid())
- {
- // *HACK: Don't allow to start the flying mode if we got ANIM_AGENT_STANDUP signal
- // because in this case we won't get a signal to start avatar flying animation and
- // it will be walking with flying mode "ON" indication. However we allow to switch
- // the flying mode off if we get ANIM_AGENT_STANDUP signal. See process_avatar_animation().
- // See EXT-2781.
- if(fly && gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != gAgentAvatarp->mSignaledAnimations.end())
- {
- return;
- }
-
- // don't allow taking off while sitting
- if (fly && gAgentAvatarp->isSitting())
- {
- return;
- }
- }
-
- if (fly)
- {
- bool was_flying = getFlying();
- if (!canFly() && !was_flying)
- {
- // parcel doesn't let you start fly
- // gods can always fly
- // and it's OK if you're already flying
- if (fail_sound)
- {
- make_ui_sound("UISndBadKeystroke");
- }
- return;
- }
- if( !was_flying )
- {
- add(LLStatViewer::FLY, 1);
- }
- setControlFlags(AGENT_CONTROL_FLY);
- }
- else
- {
- clearControlFlags(AGENT_CONTROL_FLY);
- }
-
-
- // Update Movement Controls according to Fly mode
- LLFloaterMove::setFlyingMode(fly);
-
- mbFlagsDirty = true;
-}
-
-
-// UI based mechanism of setting fly state
-//-----------------------------------------------------------------------------
-// toggleFlying()
-//-----------------------------------------------------------------------------
-// static
-void LLAgent::toggleFlying()
-{
- if ( gAgent.mAutoPilot )
- {
- LLToolPie::instance().stopClickToWalk();
- }
-
- bool fly = !gAgent.getFlying();
-
- gAgent.mMoveTimer.reset();
- LLFirstUse::notMoving(false);
-
- gAgent.setFlying( fly );
- gAgentCamera.resetView();
-}
-
-// static
-bool LLAgent::enableFlying()
-{
- bool sitting = false;
- if (isAgentAvatarValid())
- {
- sitting = gAgentAvatarp->isSitting();
- }
- return !sitting;
-}
-
-// static
-bool LLAgent::isSitting()
-{
- bool sitting = false;
- if (isAgentAvatarValid())
- {
- sitting = gAgentAvatarp->isSitting();
- }
- return sitting;
-}
-
-void LLAgent::standUp()
-{
- setControlFlags(AGENT_CONTROL_STAND_UP);
-}
-
-void LLAgent::changeParcels()
-{
- LL_DEBUGS("AgentLocation") << "Calling ParcelChanged callbacks" << LL_ENDL;
- // Notify anything that wants to know about parcel changes
- mParcelChangedSignal();
-}
-
-boost::signals2::connection LLAgent::addParcelChangedCallback(parcel_changed_callback_t cb)
-{
- return mParcelChangedSignal.connect(cb);
-}
-
-// static
-void LLAgent::capabilityReceivedCallback(const LLUUID &region_id, LLViewerRegion *regionp)
-{ // Changed regions and now have the region capabilities
- if (regionp)
- {
- if (regionp->getRegionID() == region_id)
- {
- regionp->requestSimulatorFeatures();
- LLAppViewer::instance()->updateNameLookupUrl(regionp);
- }
-
- if (gAgent.getInterestListMode() == IL_MODE_360)
- {
- gAgent.changeInterestListMode(IL_MODE_360);
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// setRegion()
-//-----------------------------------------------------------------------------
-void LLAgent::setRegion(LLViewerRegion *regionp)
-{
- llassert(regionp);
- if (mRegionp != regionp)
- {
-
- LL_INFOS("AgentLocation","Teleport") << "Moving agent into region: handle " << regionp->getHandle()
- << " id " << regionp->getRegionID()
- << " name " << regionp->getName()
- << " previous region "
- << (mRegionp ? mRegionp->getRegionID() : LLUUID::null)
- << LL_ENDL;
- if (mRegionp)
- {
- // We've changed regions, we're now going to change our agent coordinate frame.
- mAgentOriginGlobal = regionp->getOriginGlobal();
- LLVector3d agent_offset_global = mRegionp->getOriginGlobal();
-
- LLVector3 delta;
- delta.setVec(regionp->getOriginGlobal() - mRegionp->getOriginGlobal());
-
- setPositionAgent(getPositionAgent() - delta);
-
- LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin();
- LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta);
-
- // Update all of the regions.
- LLWorld::getInstance()->updateAgentOffset(agent_offset_global);
-
- // Hack to keep sky in the agent's region, otherwise it may get deleted - DJS 08/02/02
- // *TODO: possibly refactor into gSky->setAgentRegion(regionp)? -Brad
- if (gSky.mVOSkyp)
- {
- gSky.mVOSkyp->setRegion(regionp);
- }
-
- if (regionp->capabilitiesReceived())
- {
- regionp->requestSimulatorFeatures();
- LLAppViewer::instance()->updateNameLookupUrl(regionp);
- }
- else
- {
- regionp->setCapabilitiesReceivedCallback(LLAgent::capabilityReceivedCallback);
- }
-
- }
- else
- {
- // First time initialization.
- // We've changed regions, we're now going to change our agent coordinate frame.
- mAgentOriginGlobal = regionp->getOriginGlobal();
-
- LLVector3 delta;
- delta.setVec(regionp->getOriginGlobal());
-
- setPositionAgent(getPositionAgent() - delta);
- LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin();
- LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta);
-
- // Update all of the regions.
- LLWorld::getInstance()->updateAgentOffset(mAgentOriginGlobal);
-
- if (regionp->capabilitiesReceived())
- {
- LLAppViewer::instance()->updateNameLookupUrl(regionp);
- }
- else
- {
- regionp->setCapabilitiesReceivedCallback([](const LLUUID &region_id, LLViewerRegion* regionp) {LLAppViewer::instance()->updateNameLookupUrl(regionp); });
- }
- }
-
- // Pass new region along to metrics components that care about this level of detail.
- LLAppViewer::metricsUpdateRegion(regionp->getHandle());
- }
-
- mRegionp = regionp;
-
- // TODO - most of what follows probably should be moved into callbacks
-
- // Pass the region host to LLUrlEntryParcel to resolve parcel name
- // with a server request.
- LLUrlEntryParcel::setRegionHost(getRegionHost());
-
- // Must shift hole-covering water object locations because local
- // coordinate frame changed.
- LLWorld::getInstance()->updateWaterObjects();
-
- // keep a list of regions we've been too
- // this is just an interesting stat, logged at the dataserver
- // we could trake this at the dataserver side, but that's harder
- U64 handle = regionp->getHandle();
- mRegionsVisited.insert(handle);
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
-
- LLFloaterMove::sUpdateFlyingStatus();
-
- LL_DEBUGS("AgentLocation") << "Calling RegionChanged callbacks" << LL_ENDL;
- mRegionChangedSignal();
-}
-
-
-//-----------------------------------------------------------------------------
-// getRegion()
-//-----------------------------------------------------------------------------
-LLViewerRegion *LLAgent::getRegion() const
-{
- return mRegionp;
-}
-
-
-LLHost LLAgent::getRegionHost() const
-{
- if (mRegionp)
- {
- return mRegionp->getHost();
- }
- else
- {
- return LLHost();
- }
-}
-
-boost::signals2::connection LLAgent::addRegionChangedCallback(const region_changed_signal_t::slot_type& cb)
-{
- return mRegionChangedSignal.connect(cb);
-}
-
-void LLAgent::removeRegionChangedCallback(boost::signals2::connection callback)
-{
- mRegionChangedSignal.disconnect(callback);
-}
-
-//-----------------------------------------------------------------------------
-// inPrelude()
-//-----------------------------------------------------------------------------
-bool LLAgent::inPrelude()
-{
- return mRegionp && mRegionp->isPrelude();
-}
-
-
-std::string LLAgent::getRegionCapability(const std::string &name)
-{
- if (!mRegionp)
- return std::string();
-
- return mRegionp->getCapability(name);
-}
-
-
-//-----------------------------------------------------------------------------
-// canManageEstate()
-//-----------------------------------------------------------------------------
-
-bool LLAgent::canManageEstate() const
-{
- return mRegionp && mRegionp->canManageEstate();
-}
-
-//-----------------------------------------------------------------------------
-// sendMessage()
-//-----------------------------------------------------------------------------
-void LLAgent::sendMessage()
-{
- if (gDisconnected)
- {
- LL_WARNS() << "Trying to send message when disconnected!" << LL_ENDL;
- return;
- }
- if (!mRegionp)
- {
- LL_ERRS() << "No region for agent yet!" << LL_ENDL;
- return;
- }
- gMessageSystem->sendMessage(mRegionp->getHost());
-}
-
-
-//-----------------------------------------------------------------------------
-// sendReliableMessage()
-//-----------------------------------------------------------------------------
-void LLAgent::sendReliableMessage()
-{
- if (gDisconnected)
- {
- LL_DEBUGS() << "Trying to send message when disconnected!" << LL_ENDL;
- return;
- }
- if (!mRegionp)
- {
- LL_DEBUGS() << "LLAgent::sendReliableMessage No region for agent yet, not sending message!" << LL_ENDL;
- return;
- }
- gMessageSystem->sendReliable(mRegionp->getHost());
-}
-
-//-----------------------------------------------------------------------------
-// getVelocity()
-//-----------------------------------------------------------------------------
-LLVector3 LLAgent::getVelocity() const
-{
- if (isAgentAvatarValid())
- {
- return gAgentAvatarp->getVelocity();
- }
- else
- {
- return LLVector3::zero;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// setPositionAgent()
-//-----------------------------------------------------------------------------
-void LLAgent::setPositionAgent(const LLVector3 &pos_agent)
-{
- if (!pos_agent.isFinite())
- {
- LL_ERRS() << "setPositionAgent is not a number" << LL_ENDL;
- }
-
- if (isAgentAvatarValid() && gAgentAvatarp->getParent())
- {
- LLVector3 pos_agent_sitting;
- LLVector3d pos_agent_d;
- LLViewerObject *parent = (LLViewerObject*)gAgentAvatarp->getParent();
-
- pos_agent_sitting = gAgentAvatarp->getPosition() * parent->getRotation() + parent->getPositionAgent();
- pos_agent_d.setVec(pos_agent_sitting);
-
- mFrameAgent.setOrigin(pos_agent_sitting);
- mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
- }
- else
- {
- mFrameAgent.setOrigin(pos_agent);
-
- LLVector3d pos_agent_d;
- pos_agent_d.setVec(pos_agent);
- mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
- }
-
- if (((mLastTestGlobal - mPositionGlobal).lengthSquared() > 1.0) && !mOnPositionChanged.empty())
- { // If the position has changed my more than 1 meter since the last time we triggered.
- // filters out some noise.
- mLastTestGlobal = mPositionGlobal;
- mOnPositionChanged(mFrameAgent.getOrigin(), mPositionGlobal);
- }
-}
-
-//-----------------------------------------------------------------------------
-// getPositionGlobal()
-//-----------------------------------------------------------------------------
-const LLVector3d &LLAgent::getPositionGlobal() const
-{
- if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull())
- {
- mPositionGlobal = getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());
- }
- else
- {
- mPositionGlobal = getPosGlobalFromAgent(mFrameAgent.getOrigin());
- }
-
- return mPositionGlobal;
-}
-
-//-----------------------------------------------------------------------------
-// getPositionAgent()
-//-----------------------------------------------------------------------------
-const LLVector3 &LLAgent::getPositionAgent()
-{
- if (isAgentAvatarValid())
- {
- if(gAgentAvatarp->mDrawable.isNull())
- {
- mFrameAgent.setOrigin(gAgentAvatarp->getPositionAgent());
- }
- else
- {
- mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition());
- }
- }
-
-
- return mFrameAgent.getOrigin();
-}
-
-boost::signals2::connection LLAgent::whenPositionChanged(position_signal_t::slot_type fn)
-{
- return mOnPositionChanged.connect(fn);
-}
-
-
-//-----------------------------------------------------------------------------
-// getRegionsVisited()
-//-----------------------------------------------------------------------------
-S32 LLAgent::getRegionsVisited() const
-{
- return mRegionsVisited.size();
-}
-
-//-----------------------------------------------------------------------------
-// getDistanceTraveled()
-//-----------------------------------------------------------------------------
-F64 LLAgent::getDistanceTraveled() const
-{
- return mDistanceTraveled;
-}
-
-
-//-----------------------------------------------------------------------------
-// getPosAgentFromGlobal()
-//-----------------------------------------------------------------------------
-LLVector3 LLAgent::getPosAgentFromGlobal(const LLVector3d &pos_global) const
-{
- LLVector3 pos_agent;
- pos_agent.setVec(pos_global - mAgentOriginGlobal);
- return pos_agent;
-}
-
-
-//-----------------------------------------------------------------------------
-// getPosGlobalFromAgent()
-//-----------------------------------------------------------------------------
-LLVector3d LLAgent::getPosGlobalFromAgent(const LLVector3 &pos_agent) const
-{
- LLVector3d pos_agent_d;
- pos_agent_d.setVec(pos_agent);
- return pos_agent_d + mAgentOriginGlobal;
-}
-
-void LLAgent::sitDown()
-{
- setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
-}
-
-
-//-----------------------------------------------------------------------------
-// resetAxes()
-//-----------------------------------------------------------------------------
-void LLAgent::resetAxes()
-{
- mFrameAgent.resetAxes();
-}
-
-
-// Copied from LLCamera::setOriginAndLookAt
-// Look_at must be unit vector
-//-----------------------------------------------------------------------------
-// resetAxes()
-//-----------------------------------------------------------------------------
-void LLAgent::resetAxes(const LLVector3 &look_at)
-{
- LLVector3 skyward = getReferenceUpVector();
-
- // if look_at has zero length, fail
- // if look_at and skyward are parallel, fail
- //
- // Test both of these conditions with a cross product.
- LLVector3 cross(look_at % skyward);
- if (cross.isNull())
- {
- LL_INFOS() << "LLAgent::resetAxes cross-product is zero" << LL_ENDL;
- return;
- }
-
- // Make sure look_at and skyward are not parallel
- // and neither are zero length
- LLVector3 left(skyward % look_at);
- LLVector3 up(look_at % left);
-
- mFrameAgent.setAxes(look_at, left, up);
-}
-
-
-//-----------------------------------------------------------------------------
-// rotate()
-//-----------------------------------------------------------------------------
-void LLAgent::rotate(F32 angle, const LLVector3 &axis)
-{
- mFrameAgent.rotate(angle, axis);
-}
-
-
-//-----------------------------------------------------------------------------
-// rotate()
-//-----------------------------------------------------------------------------
-void LLAgent::rotate(F32 angle, F32 x, F32 y, F32 z)
-{
- mFrameAgent.rotate(angle, x, y, z);
-}
-
-
-//-----------------------------------------------------------------------------
-// rotate()
-//-----------------------------------------------------------------------------
-void LLAgent::rotate(const LLMatrix3 &matrix)
-{
- mFrameAgent.rotate(matrix);
-}
-
-
-//-----------------------------------------------------------------------------
-// rotate()
-//-----------------------------------------------------------------------------
-void LLAgent::rotate(const LLQuaternion &quaternion)
-{
- mFrameAgent.rotate(quaternion);
-}
-
-
-//-----------------------------------------------------------------------------
-// getReferenceUpVector()
-//-----------------------------------------------------------------------------
-LLVector3 LLAgent::getReferenceUpVector()
-{
- // this vector is in the coordinate frame of the avatar's parent object, or the world if none
- LLVector3 up_vector = LLVector3::z_axis;
- if (isAgentAvatarValid() &&
- gAgentAvatarp->getParent() &&
- gAgentAvatarp->mDrawable.notNull())
- {
- U32 camera_mode = gAgentCamera.getCameraAnimating() ? gAgentCamera.getLastCameraMode() : gAgentCamera.getCameraMode();
- // and in third person...
- if (camera_mode == CAMERA_MODE_THIRD_PERSON)
- {
- // make the up vector point to the absolute +z axis
- up_vector = up_vector * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
- }
- else if (camera_mode == CAMERA_MODE_MOUSELOOK)
- {
- // make the up vector point to the avatar's +z axis
- up_vector = up_vector * gAgentAvatarp->mDrawable->getRotation();
- }
- }
-
- return up_vector;
-}
-
-
-// Radians, positive is forward into ground
-//-----------------------------------------------------------------------------
-// pitch()
-//-----------------------------------------------------------------------------
-void LLAgent::pitch(F32 angle)
-{
- // don't let user pitch if pointed almost all the way down or up
-
- // A dot B = mag(A) * mag(B) * cos(angle between A and B)
- // so... cos(angle between A and B) = A dot B / mag(A) / mag(B)
- // = A dot B for unit vectors
-
- LLVector3 skyward = getReferenceUpVector();
-
- // clamp pitch to limits
- if (angle >= 0.f)
- {
- const F32 look_down_limit = 179.f * DEG_TO_RAD;
- F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward);
- if (angle_from_skyward + angle > look_down_limit)
- {
- angle = look_down_limit - angle_from_skyward;
- }
- }
- else if (angle < 0.f)
- {
- const F32 look_up_limit = 5.f * DEG_TO_RAD;
- const LLVector3& viewer_camera_pos = LLViewerCamera::getInstance()->getOrigin();
- LLVector3 agent_focus_pos = getPosAgentFromGlobal(gAgentCamera.calcFocusPositionTargetGlobal());
- LLVector3 look_dir = agent_focus_pos - viewer_camera_pos;
- F32 angle_from_skyward = angle_between(look_dir, skyward);
- if (angle_from_skyward + angle < look_up_limit)
- {
- angle = look_up_limit - angle_from_skyward;
- }
- }
-
- if (fabs(angle) > 1e-4)
- {
- mFrameAgent.pitch(angle);
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// roll()
-//-----------------------------------------------------------------------------
-void LLAgent::roll(F32 angle)
-{
- mFrameAgent.roll(angle);
-}
-
-
-//-----------------------------------------------------------------------------
-// yaw()
-//-----------------------------------------------------------------------------
-void LLAgent::yaw(F32 angle)
-{
- if (!rotateGrabbed())
- {
- mFrameAgent.rotate(angle, getReferenceUpVector());
- }
-}
-
-
-// Returns a quat that represents the rotation of the agent in the absolute frame
-//-----------------------------------------------------------------------------
-// getQuat()
-//-----------------------------------------------------------------------------
-LLQuaternion LLAgent::getQuat() const
-{
- return mFrameAgent.getQuaternion();
-}
-
-//-----------------------------------------------------------------------------
-// getControlFlags()
-//-----------------------------------------------------------------------------
-U32 LLAgent::getControlFlags()
-{
- return mControlFlags;
-}
-
-//-----------------------------------------------------------------------------
-// setControlFlags()
-//-----------------------------------------------------------------------------
-void LLAgent::setControlFlags(U32 mask)
-{
- mControlFlags |= mask;
- mbFlagsDirty = true;
-}
-
-
-//-----------------------------------------------------------------------------
-// clearControlFlags()
-//-----------------------------------------------------------------------------
-void LLAgent::clearControlFlags(U32 mask)
-{
- U32 old_flags = mControlFlags;
- mControlFlags &= ~mask;
- if (old_flags != mControlFlags)
- {
- mbFlagsDirty = true;
- }
-}
-
-//-----------------------------------------------------------------------------
-// controlFlagsDirty()
-//-----------------------------------------------------------------------------
-bool LLAgent::controlFlagsDirty() const
-{
- return mbFlagsDirty;
-}
-
-//-----------------------------------------------------------------------------
-// enableControlFlagReset()
-//-----------------------------------------------------------------------------
-void LLAgent::enableControlFlagReset()
-{
- mbFlagsNeedReset = true;
-}
-
-//-----------------------------------------------------------------------------
-// resetControlFlags()
-//-----------------------------------------------------------------------------
-void LLAgent::resetControlFlags()
-{
- if (mbFlagsNeedReset)
- {
- mbFlagsNeedReset = false;
- mbFlagsDirty = false;
- // reset all of the ephemeral flags
- // some flags are managed elsewhere
- mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK;
- }
-}
-
-//-----------------------------------------------------------------------------
-// setAFK()
-//-----------------------------------------------------------------------------
-void LLAgent::setAFK()
-{
- if (gNonInteractive || !gAgent.getRegion())
- {
- // Don't set AFK if we're not talking to a region yet.
- return;
- }
-
- if (!(mControlFlags & AGENT_CONTROL_AWAY))
- {
- sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_START);
- setControlFlags(AGENT_CONTROL_AWAY | AGENT_CONTROL_STOP);
- gAwayTimer.start();
- }
-}
-
-//-----------------------------------------------------------------------------
-// clearAFK()
-//-----------------------------------------------------------------------------
-void LLAgent::clearAFK()
-{
- gAwayTriggerTimer.reset();
-
- // Gods can sometimes get into away state (via gestures)
- // without setting the appropriate control flag. JC
- if (mControlFlags & AGENT_CONTROL_AWAY
- || (isAgentAvatarValid()
- && (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AWAY) != gAgentAvatarp->mSignaledAnimations.end())))
- {
- sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_STOP);
- clearControlFlags(AGENT_CONTROL_AWAY);
- }
-}
-
-//-----------------------------------------------------------------------------
-// getAFK()
-//-----------------------------------------------------------------------------
-bool LLAgent::getAFK() const
-{
- return (mControlFlags & AGENT_CONTROL_AWAY) != 0;
-}
-
-//-----------------------------------------------------------------------------
-// setDoNotDisturb()
-//-----------------------------------------------------------------------------
-void LLAgent::setDoNotDisturb(bool pIsDoNotDisturb)
-{
- bool isDoNotDisturbSwitchedOff = (mIsDoNotDisturb && !pIsDoNotDisturb);
- mIsDoNotDisturb = pIsDoNotDisturb;
- sendAnimationRequest(ANIM_AGENT_DO_NOT_DISTURB, (pIsDoNotDisturb ? ANIM_REQUEST_START : ANIM_REQUEST_STOP));
- LLNotificationsUI::LLChannelManager::getInstance()->muteAllChannels(pIsDoNotDisturb);
- if (isDoNotDisturbSwitchedOff)
- {
- LLDoNotDisturbNotificationStorage::getInstance()->updateNotifications();
- }
- gIMMgr->updateDNDMessageStatus();
-}
-
-//-----------------------------------------------------------------------------
-// isDoNotDisturb()
-//-----------------------------------------------------------------------------
-bool LLAgent::isDoNotDisturb() const
-{
- return mIsDoNotDisturb;
-}
-
-
-//-----------------------------------------------------------------------------
-// startAutoPilotGlobal()
-//-----------------------------------------------------------------------------
-void LLAgent::startAutoPilotGlobal(
- const LLVector3d &target_global,
- const std::string& behavior_name,
- const LLQuaternion *target_rotation,
- void (*finish_callback)(bool, void *),
- void *callback_data,
- F32 stop_distance,
- F32 rot_threshold,
- bool allow_flying)
-{
- if (!isAgentAvatarValid())
- {
- return;
- }
-
- if (target_global.isExactlyZero())
- {
- LL_WARNS() << "Canceling attempt to start autopilot towards invalid position" << LL_ENDL;
- return;
- }
-
- // Are there any pending callbacks from previous auto pilot requests?
- if (mAutoPilotFinishedCallback)
- {
- mAutoPilotFinishedCallback(dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotStopDistance, mAutoPilotCallbackData);
- }
-
- mAutoPilotFinishedCallback = finish_callback;
- mAutoPilotCallbackData = callback_data;
- mAutoPilotRotationThreshold = rot_threshold;
- mAutoPilotBehaviorName = behavior_name;
- mAutoPilotAllowFlying = allow_flying;
-
- LLVector3d delta_pos( target_global );
- delta_pos -= getPositionGlobal();
- F64 distance = delta_pos.magVec();
- LLVector3d trace_target = target_global;
-
- trace_target.mdV[VZ] -= 10.f;
-
- LLVector3d intersection;
- LLVector3 normal;
- LLViewerObject *hit_obj;
- F32 heightDelta = LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, trace_target, intersection, normal, &hit_obj);
-
- if (stop_distance > 0.f)
- {
- mAutoPilotStopDistance = stop_distance;
- }
- else
- {
- // Guess at a reasonable stop distance.
- mAutoPilotStopDistance = (F32) sqrt( distance );
- if (mAutoPilotStopDistance < 0.5f)
- {
- mAutoPilotStopDistance = 0.5f;
- }
- }
-
- if (mAutoPilotAllowFlying)
- {
- mAutoPilotFlyOnStop = getFlying();
- }
- else
- {
- mAutoPilotFlyOnStop = false;
- }
-
- if (distance > 30.0 && mAutoPilotAllowFlying)
- {
- setFlying(true);
- }
-
- if ( distance > 1.f &&
- mAutoPilotAllowFlying &&
- heightDelta > (sqrtf(mAutoPilotStopDistance) + 1.f))
- {
- setFlying(true);
- // Do not force flying for "Sit" behavior to prevent flying after pressing "Stand"
- // from an object. See EXT-1655.
- if ("Sit" != mAutoPilotBehaviorName)
- mAutoPilotFlyOnStop = true;
- }
-
- mAutoPilot = true;
- setAutoPilotTargetGlobal(target_global);
-
- if (target_rotation)
- {
- mAutoPilotUseRotation = true;
- mAutoPilotTargetFacing = LLVector3::x_axis * *target_rotation;
- mAutoPilotTargetFacing.mV[VZ] = 0.f;
- mAutoPilotTargetFacing.normalize();
- }
- else
- {
- mAutoPilotUseRotation = false;
- }
-
- mAutoPilotNoProgressFrameCount = 0;
-}
-
-
-//-----------------------------------------------------------------------------
-// setAutoPilotTargetGlobal
-//-----------------------------------------------------------------------------
-void LLAgent::setAutoPilotTargetGlobal(const LLVector3d &target_global)
-{
- if (mAutoPilot)
- {
- mAutoPilotTargetGlobal = target_global;
-
- // trace ray down to find height of destination from ground
- LLVector3d traceEndPt = target_global;
- traceEndPt.mdV[VZ] -= 20.f;
-
- LLVector3d targetOnGround;
- LLVector3 groundNorm;
- LLViewerObject *obj;
-
- LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj);
- // Note: this might malfunction for sitting agent, since pelvis stays same, but agent's position becomes lower
- // But for autopilot to work we assume that agent is standing and ready to go.
- F64 target_height = llmax((F64)gAgentAvatarp->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
-
- // clamp z value of target to minimum height above ground
- mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height;
- mAutoPilotTargetDist = (F32)dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal);
- }
-}
-
-//-----------------------------------------------------------------------------
-// startFollowPilot()
-//-----------------------------------------------------------------------------
-void LLAgent::startFollowPilot(const LLUUID &leader_id, bool allow_flying, F32 stop_distance)
-{
- mLeaderID = leader_id;
- if ( mLeaderID.isNull() ) return;
-
- LLViewerObject* object = gObjectList.findObject(mLeaderID);
- if (!object)
- {
- mLeaderID = LLUUID::null;
- return;
- }
-
- startAutoPilotGlobal(object->getPositionGlobal(),
- std::string(), // behavior_name
- NULL, // target_rotation
- NULL, // finish_callback
- NULL, // callback_data
- stop_distance,
- 0.03f, // rotation_threshold
- allow_flying);
-}
-
-
-//-----------------------------------------------------------------------------
-// stopAutoPilot()
-//-----------------------------------------------------------------------------
-void LLAgent::stopAutoPilot(bool user_cancel)
-{
- if (mAutoPilot)
- {
- mAutoPilot = false;
- if (mAutoPilotUseRotation && !user_cancel)
- {
- resetAxes(mAutoPilotTargetFacing);
- }
- // Restore previous flying state before invoking mAutoPilotFinishedCallback to allow
- // callback function to change the flying state (like in near_sit_down_point()).
- // If the user cancelled, don't change the fly state
- if (!user_cancel)
- {
- setFlying(mAutoPilotFlyOnStop);
- }
- //NB: auto pilot can terminate for a reason other than reaching the destination
- if (mAutoPilotFinishedCallback)
- {
- mAutoPilotFinishedCallback(!user_cancel && dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotStopDistance, mAutoPilotCallbackData);
- mAutoPilotFinishedCallback = NULL;
- }
- mLeaderID = LLUUID::null;
-
- setControlFlags(AGENT_CONTROL_STOP);
-
- if (user_cancel && !mAutoPilotBehaviorName.empty())
- {
- if (mAutoPilotBehaviorName == "Sit")
- LL_INFOS("Agent") << "Autopilot-Sit was canceled by user action" << LL_ENDL;
- else if (mAutoPilotBehaviorName == "Attach")
- LLNotificationsUtil::add("CancelledAttach");
- else
- LLNotificationsUtil::add("Cancelled");
- }
- }
-}
-
-
-// Returns necessary agent pitch and yaw changes, radians.
-//-----------------------------------------------------------------------------
-// autoPilot()
-//-----------------------------------------------------------------------------
-void LLAgent::autoPilot(F32 *delta_yaw)
-{
- if (mAutoPilot)
- {
- if (!mLeaderID.isNull())
- {
- LLViewerObject* object = gObjectList.findObject(mLeaderID);
- if (!object)
- {
- stopAutoPilot();
- return;
- }
- mAutoPilotTargetGlobal = object->getPositionGlobal();
- }
-
- if (!isAgentAvatarValid()) return;
-
- if (gAgentAvatarp->mInAir && mAutoPilotAllowFlying)
- {
- setFlying(true);
- }
-
- LLVector3 at;
- at.setVec(mFrameAgent.getAtAxis());
- LLVector3 target_agent = getPosAgentFromGlobal(mAutoPilotTargetGlobal);
- LLVector3 direction = target_agent - getPositionAgent();
-
- F32 target_dist = direction.magVec();
-
- if (target_dist >= mAutoPilotTargetDist)
- {
- mAutoPilotNoProgressFrameCount++;
- bool out_of_time = false;
- if (getFlying())
- {
- out_of_time = mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS_FLY * gFPSClamped;
- }
- else
- {
- out_of_time = mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS_WALK * gFPSClamped;
- }
- if (out_of_time)
- {
- stopAutoPilot();
- return;
- }
- }
-
- mAutoPilotTargetDist = target_dist;
-
- // Make this a two-dimensional solution
- at.mV[VZ] = 0.f;
- direction.mV[VZ] = 0.f;
-
- at.normalize();
- F32 xy_distance = direction.normalize();
-
- F32 yaw = 0.f;
- if (mAutoPilotTargetDist > mAutoPilotStopDistance)
- {
- yaw = angle_between(mFrameAgent.getAtAxis(), direction);
- }
- else if (mAutoPilotUseRotation)
- {
- // we're close now just aim at target facing
- yaw = angle_between(at, mAutoPilotTargetFacing);
- direction = mAutoPilotTargetFacing;
- }
-
- yaw = 4.f * yaw / gFPSClamped;
-
- // figure out which direction to turn
- LLVector3 scratch(at % direction);
-
- if (scratch.mV[VZ] > 0.f)
- {
- setControlFlags(AGENT_CONTROL_YAW_POS);
- }
- else
- {
- yaw = -yaw;
- setControlFlags(AGENT_CONTROL_YAW_NEG);
- }
-
- *delta_yaw = yaw;
-
- // Compute when to start slowing down
- F32 slow_distance;
- if (getFlying())
- {
- slow_distance = llmax(8.f, mAutoPilotStopDistance + 5.f);
- }
- else
- {
- slow_distance = llmax(3.f, mAutoPilotStopDistance + 2.f);
- }
-
- // If we're flying, handle autopilot points above or below you.
- if (getFlying() && xy_distance < AUTOPILOT_HEIGHT_ADJUST_DISTANCE)
- {
- if (isAgentAvatarValid())
- {
- F64 current_height = gAgentAvatarp->getPositionGlobal().mdV[VZ];
- F32 delta_z = (F32)(mAutoPilotTargetGlobal.mdV[VZ] - current_height);
- F32 slope = delta_z / xy_distance;
- if (slope > 0.45f && delta_z > 6.f)
- {
- setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS);
- }
- else if (slope > 0.002f && delta_z > 0.5f)
- {
- setControlFlags(AGENT_CONTROL_UP_POS);
- }
- else if (slope < -0.45f && delta_z < -6.f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
- {
- setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG);
- }
- else if (slope < -0.002f && delta_z < -0.5f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
- {
- setControlFlags(AGENT_CONTROL_UP_NEG);
- }
- }
- }
-
- // calculate delta rotation to target heading
- F32 delta_target_heading = angle_between(mFrameAgent.getAtAxis(), mAutoPilotTargetFacing);
-
- if (xy_distance > slow_distance && yaw < (F_PI / 10.f))
- {
- // walking/flying fast
- setControlFlags(AGENT_CONTROL_FAST_AT | AGENT_CONTROL_AT_POS);
- }
- else if (mAutoPilotTargetDist > mAutoPilotStopDistance)
- {
- // walking/flying slow
- U32 movement_flag = 0;
-
- if (at * direction > 0.9f)
- {
- movement_flag = AGENT_CONTROL_AT_POS;
- }
- else if (at * direction < -0.9f)
- {
- movement_flag = AGENT_CONTROL_AT_NEG;
- }
-
- if (getFlying())
- {
- // flying is too fast and has high inertia, artificially slow it down
- // Don't update flags too often, server might not react
- static U64 last_time_microsec = 0;
- U64 time_microsec = LLTimer::getTotalTime();
- U64 delta = time_microsec - last_time_microsec;
- // fly during ~0-40 ms, stop during ~40-250 ms
- if (delta > 250000) // 250ms
- {
- // reset even if !movement_flag
- last_time_microsec = time_microsec;
- }
- else if (delta > 40000) // 40 ms
- {
- clearControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_AT_POS);
- movement_flag = 0;
- }
- }
-
- if (movement_flag)
- {
- setControlFlags(movement_flag);
- }
- }
-
- // check to see if we need to keep rotating to target orientation
- if (mAutoPilotTargetDist < mAutoPilotStopDistance)
- {
- setControlFlags(AGENT_CONTROL_STOP);
- if(!mAutoPilotUseRotation || (delta_target_heading < mAutoPilotRotationThreshold))
- {
- stopAutoPilot();
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// propagate()
-//-----------------------------------------------------------------------------
-void LLAgent::propagate(const F32 dt)
-{
- // Update UI based on agent motion
- LLFloaterMove *floater_move = LLFloaterReg::findTypedInstance<LLFloaterMove>("moveview");
- if (floater_move)
- {
- floater_move->mForwardButton ->setToggleState( gAgentCamera.getAtKey() > 0 || gAgentCamera.getWalkKey() > 0 );
- floater_move->mBackwardButton ->setToggleState( gAgentCamera.getAtKey() < 0 || gAgentCamera.getWalkKey() < 0 );
- floater_move->mTurnLeftButton ->setToggleState( gAgentCamera.getYawKey() > 0.f );
- floater_move->mTurnRightButton ->setToggleState( gAgentCamera.getYawKey() < 0.f );
- floater_move->mSlideLeftButton ->setToggleState( gAgentCamera.getLeftKey() > 0.f );
- floater_move->mSlideRightButton ->setToggleState( gAgentCamera.getLeftKey() < 0.f );
- floater_move->mMoveUpButton ->setToggleState( gAgentCamera.getUpKey() > 0 );
- floater_move->mMoveDownButton ->setToggleState( gAgentCamera.getUpKey() < 0 );
- }
-
- // handle rotation based on keyboard levels
- const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
- yaw(YAW_RATE * gAgentCamera.getYawKey() * dt);
-
- const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
- pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt);
-
- // handle auto-land behavior
- if (isAgentAvatarValid())
- {
- bool in_air = gAgentAvatarp->mInAir;
- LLVector3 land_vel = getVelocity();
- land_vel.mV[VZ] = 0.f;
-
- if (!in_air
- && gAgentCamera.getUpKey() < 0
- && land_vel.magVecSquared() < MAX_VELOCITY_AUTO_LAND_SQUARED
- && gSavedSettings.getBOOL("AutomaticFly"))
- {
- // land automatically
- setFlying(false);
- }
- }
-
- gAgentCamera.clearGeneralKeys();
-}
-
-//-----------------------------------------------------------------------------
-// updateAgentPosition()
-//-----------------------------------------------------------------------------
-void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 mouse_x, const S32 mouse_y)
-{
- static LLCachedControl<F32> hint_timeout(gSavedSettings, "NotMovingHintTimeout");
- if (mMoveTimer.getStarted() && mMoveTimer.getElapsedTimeF32() > hint_timeout)
- {
- LLFirstUse::notMoving();
- }
-
- propagate(dt);
-
- // static S32 cameraUpdateCount = 0;
-
- rotate(yaw_radians, 0, 0, 1);
-
- //
- // Check for water and land collision, set underwater flag
- //
-
- gAgentCamera.updateLookAt(mouse_x, mouse_y);
-
- // When agent has no parents, position updates come from setPositionAgent()
- // But when agent has a parent (ex: is seated), position remains unchanged
- // relative to parent and no parent's position update trigger
- // setPositionAgent().
- // But EEP's sky track selection still needs an update if agent has a parent
- // and parent moves (ex: vehicles).
- if (isAgentAvatarValid()
- && gAgentAvatarp->getParent()
- && !mOnPositionChanged.empty()
- )
- {
- LLVector3d new_position = getPositionGlobal();
- if ((mLastTestGlobal - new_position).lengthSquared() > 1.0)
- {
- // If the position has changed by more than 1 meter since the last time we triggered.
- // filters out some noise.
- mLastTestGlobal = new_position;
- mOnPositionChanged(mFrameAgent.getOrigin(), new_position);
- }
- }
-}
-
-// friends and operators
-
-std::ostream& operator<<(std::ostream &s, const LLAgent &agent)
-{
- // This is unfinished, but might never be used.
- // We'll just leave it for now; we can always delete it.
- s << " { "
- << " Frame = " << agent.mFrameAgent << "\n"
- << " }";
- return s;
-}
-
-// true if your own avatar needs to be rendered. Usually only
-// in third person and build.
-//-----------------------------------------------------------------------------
-// needsRenderAvatar()
-//-----------------------------------------------------------------------------
-bool LLAgent::needsRenderAvatar()
-{
- if (gAgentCamera.cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson)
- {
- return false;
- }
-
- return mShowAvatar && mOutfitChosen;
-}
-
-// true if we need to render your own avatar's head.
-bool LLAgent::needsRenderHead()
-{
- return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !gAgentCamera.cameraMouselook());
-}
-
-//-----------------------------------------------------------------------------
-// startTyping()
-//-----------------------------------------------------------------------------
-void LLAgent::startTyping()
-{
- mTypingTimer.reset();
-
- if (getRenderState() & AGENT_STATE_TYPING)
- {
- // already typing, don't trigger a different animation
- return;
- }
- setRenderState(AGENT_STATE_TYPING);
-
- if (mChatTimer.getElapsedTimeF32() < 2.f)
- {
- LLViewerObject* chatter = gObjectList.findObject(mLastChatterID);
- if (chatter && chatter->isAvatar())
- {
- gAgentCamera.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero);
- }
- }
-
- if (gSavedSettings.getBOOL("PlayTypingAnim"))
- {
- sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_START);
- }
- (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->
- sendChatFromViewer("", CHAT_TYPE_START, false);
-}
-
-//-----------------------------------------------------------------------------
-// stopTyping()
-//-----------------------------------------------------------------------------
-void LLAgent::stopTyping()
-{
- if (mRenderState & AGENT_STATE_TYPING)
- {
- clearRenderState(AGENT_STATE_TYPING);
- sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_STOP);
- (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->
- sendChatFromViewer("", CHAT_TYPE_STOP, false);
- }
-}
-
-//-----------------------------------------------------------------------------
-// setRenderState()
-//-----------------------------------------------------------------------------
-void LLAgent::setRenderState(U8 newstate)
-{
- mRenderState |= newstate;
-}
-
-//-----------------------------------------------------------------------------
-// clearRenderState()
-//-----------------------------------------------------------------------------
-void LLAgent::clearRenderState(U8 clearstate)
-{
- mRenderState &= ~clearstate;
-}
-
-
-//-----------------------------------------------------------------------------
-// getRenderState()
-//-----------------------------------------------------------------------------
-U8 LLAgent::getRenderState()
-{
- // *FIX: don't do stuff in a getter! This is infinite loop city!
- if ((mTypingTimer.getElapsedTimeF32() > TYPING_TIMEOUT_SECS)
- && (mRenderState & AGENT_STATE_TYPING))
- {
- stopTyping();
- }
-
- if ((!LLSelectMgr::getInstance()->getSelection()->isEmpty() && LLSelectMgr::getInstance()->shouldShowSelection())
- || LLToolMgr::getInstance()->getCurrentTool()->isEditing() )
- {
- setRenderState(AGENT_STATE_EDITING);
- }
- else
- {
- clearRenderState(AGENT_STATE_EDITING);
- }
-
- return mRenderState;
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// endAnimationUpdateUI()
-//-----------------------------------------------------------------------------
-void LLAgent::endAnimationUpdateUI()
-{
- if (LLApp::isExiting()
- || !gViewerWindow
- || !gMenuBarView
- || !gToolBarView
- || !gStatusBar)
- {
- return;
- }
- if (gAgentCamera.getCameraMode() == gAgentCamera.getLastCameraMode())
- {
- // We're already done endAnimationUpdateUI for this transition.
- return;
- }
-
- // clean up UI from mode we're leaving
- if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_MOUSELOOK )
- {
- gToolBarView->setToolBarsVisible(true);
- // show mouse cursor
- gViewerWindow->showCursor();
- // show menus
- gMenuBarView->setVisible(true);
- LLNavigationBar::getInstance()->setVisible(true && gSavedSettings.getBOOL("ShowNavbarNavigationPanel"));
- gStatusBar->setVisibleForMouselook(true);
-
- static LLCachedControl<bool> show_mini_location_panel(gSavedSettings, "ShowMiniLocationPanel");
- if (show_mini_location_panel)
- {
- LLPanelTopInfoBar::getInstance()->setVisible(true);
- }
-
- LLChicletBar::getInstance()->setVisible(true);
-
- LLPanelStandStopFlying::getInstance()->setVisible(true);
-
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
-
- LLFloaterCamera::onLeavingMouseLook();
-
- if (mMouselookModeOutSignal)
- {
- (*mMouselookModeOutSignal)();
- }
-
- // Only pop if we have pushed...
- if (true == mViewsPushed)
- {
-#if 0 // Use this once all floaters are registered
- LLFloaterReg::restoreVisibleInstances();
-#else // Use this for now
- LLFloaterView::skip_list_t skip_list;
- if (LLFloaterReg::findInstance("mini_map"))
- {
- skip_list.insert(LLFloaterReg::findInstance("mini_map"));
- }
- if (LLFloaterReg::findInstance("beacons"))
- {
- skip_list.insert(LLFloaterReg::findInstance("beacons"));
- }
- LLFloaterIMContainer* im_box = LLFloaterReg::getTypedInstance<LLFloaterIMContainer>("im_container");
- LLFloaterIMContainer::floater_list_t conversations;
- im_box->getDetachedConversationFloaters(conversations);
- for (LLFloater* conversation : conversations)
- {
- LL_INFOS() << "skip_list.insert(session_floater): " << conversation->getTitle() << LL_ENDL;
- skip_list.insert(conversation);
- }
-
- gFloaterView->popVisibleAll(skip_list);
-#endif
- mViewsPushed = false;
- }
-
-
- gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
- if( gMorphView )
- {
- gMorphView->setVisible( false );
- }
-
- // Disable mouselook-specific animations
- if (isAgentAvatarValid())
- {
- if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
- {
- if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
- {
- sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_STOP);
- sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_START);
- }
- if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
- {
- sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_STOP);
- sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_START);
- }
- if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
- {
- sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_STOP);
- sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_START);
- }
- if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
- {
- sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_STOP);
- sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_START);
- }
- }
- }
- }
- else if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
- {
- // make sure we ask to save changes
-
- LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
-
- if( gMorphView )
- {
- gMorphView->setVisible( false );
- }
-
- if (isAgentAvatarValid())
- {
- if(mCustomAnim)
- {
- sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_STOP);
- sendAnimationRequest(ANIM_AGENT_CUSTOMIZE_DONE, ANIM_REQUEST_START);
-
- mCustomAnim = false ;
- }
-
- }
- gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
-
- LLFloaterCamera::onAvatarEditingAppearance(false);
- }
-
- //---------------------------------------------------------------------
- // Set up UI for mode we're entering
- //---------------------------------------------------------------------
- if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
- {
- // clean up UI
- // first show anything hidden by UI toggle
- gViewerWindow->setUIVisibility(true);
-
- // then hide stuff we want hidden for mouselook
- gToolBarView->setToolBarsVisible(false);
- gMenuBarView->setVisible(false);
- LLNavigationBar::getInstance()->setVisible(false);
- gStatusBar->setVisibleForMouselook(false);
-
- LLPanelTopInfoBar::getInstance()->setVisible(false);
-
- LLChicletBar::getInstance()->setVisible(false);
-
- LLPanelStandStopFlying::getInstance()->setVisible(false);
-
- // clear out camera lag effect
- gAgentCamera.clearCameraLag();
-
- // JC - Added for always chat in third person option
- gFocusMgr.setKeyboardFocus(NULL);
-
- LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
-
- mViewsPushed = true;
-
- if (mMouselookModeInSignal)
- {
- (*mMouselookModeInSignal)();
- }
-
- // hide all floaters except the mini map
-
-#if 0 // Use this once all floaters are registered
- std::set<std::string> exceptions;
- exceptions.insert("mini_map");
- LLFloaterReg::hideVisibleInstances(exceptions);
-#else // Use this for now
- LLFloaterView::skip_list_t skip_list;
- skip_list.insert(LLFloaterReg::findInstance("mini_map"));
- skip_list.insert(LLFloaterReg::findInstance("beacons"));
- gFloaterView->pushVisibleAll(false, skip_list);
-#endif
-
- if( gMorphView )
- {
- gMorphView->setVisible(false);
- }
-
- gConsole->setVisible( true );
-
- if (isAgentAvatarValid())
- {
- // Trigger mouselook-specific animations
- if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) )
- {
- if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
- {
- sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_STOP);
- sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_START);
- }
- if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
- {
- sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_STOP);
- sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_START);
- }
- if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
- {
- sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_STOP);
- sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_START);
- }
- if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
- {
- sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_STOP);
- sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_START);
- }
- }
- if (gAgentAvatarp->getParent())
- {
- LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
- LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
- if (root_object->flagCameraDecoupled())
- {
- resetAxes(at_axis);
- }
- else
- {
- resetAxes(at_axis * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation());
- }
- }
- }
- }
- else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
- {
- LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
-
- if( gMorphView )
- {
- gMorphView->setVisible( true );
- }
-
- // freeze avatar
- if (isAgentAvatarValid())
- {
- mPauseRequest = gAgentAvatarp->requestPause();
- }
-
- LLFloaterCamera::onAvatarEditingAppearance(true);
- }
-
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
- }
-
- gFloaterTools->dirty();
-
- // Don't let this be called more than once if the camera
- // mode hasn't changed. --JC
- gAgentCamera.updateLastCamera();
-}
-
-boost::signals2::connection LLAgent::setMouselookModeInCallback( const camera_signal_t::slot_type& cb )
-{
- if (!mMouselookModeInSignal) mMouselookModeInSignal = new camera_signal_t();
- return mMouselookModeInSignal->connect(cb);
-}
-
-boost::signals2::connection LLAgent::setMouselookModeOutCallback( const camera_signal_t::slot_type& cb )
-{
- if (!mMouselookModeOutSignal) mMouselookModeOutSignal = new camera_signal_t();
- return mMouselookModeOutSignal->connect(cb);
-}
-
-//-----------------------------------------------------------------------------
-// heardChat()
-//-----------------------------------------------------------------------------
-void LLAgent::heardChat(const LLUUID& id)
-{
- // log text and voice chat to speaker mgr
- // for keeping track of active speakers, etc.
- LLLocalSpeakerMgr::getInstance()->speakerChatted(id);
-
- // don't respond to your own voice
- if (id == getID()) return;
-
- if (ll_rand(2) == 0)
- {
- LLViewerObject *chatter = gObjectList.findObject(mLastChatterID);
- gAgentCamera.setLookAt(LOOKAT_TARGET_AUTO_LISTEN, chatter, LLVector3::zero);
- }
-
- mLastChatterID = id;
- mChatTimer.reset();
-}
-
-LLSD ll_sdmap_from_vector3(const LLVector3& vec)
-{
- LLSD ret;
- ret["X"] = vec.mV[VX];
- ret["Y"] = vec.mV[VY];
- ret["Z"] = vec.mV[VZ];
- return ret;
-}
-
-LLVector3 ll_vector3_from_sdmap(const LLSD& sd)
-{
- LLVector3 ret;
- ret.mV[VX] = F32(sd["X"].asReal());
- ret.mV[VY] = F32(sd["Y"].asReal());
- ret.mV[VZ] = F32(sd["Z"].asReal());
- return ret;
-}
-
-void LLAgent::setStartPosition( U32 location_id )
-{
- LLViewerObject *object;
-
- if (gAgentID == LLUUID::null)
- {
- return;
- }
- // we've got an ID for an agent viewerobject
- object = gObjectList.findObject(gAgentID);
- if (! object)
- {
- LL_INFOS() << "setStartPosition - Can't find agent viewerobject id " << gAgentID << LL_ENDL;
- return;
- }
- // we've got the viewer object
- // Sometimes the agent can be velocity interpolated off of
- // this simulator. Clamp it to the region the agent is
- // in, a little bit in on each side.
- const F32 INSET = 0.5f; //meters
- const F32 REGION_WIDTH = LLWorld::getInstance()->getRegionWidthInMeters();
-
- LLVector3 agent_pos = getPositionAgent();
-
- if (isAgentAvatarValid())
- {
- // the z height is at the agent's feet
- agent_pos.mV[VZ] -= 0.5f * (gAgentAvatarp->mBodySize.mV[VZ] + gAgentAvatarp->mAvatarOffset.mV[VZ]);
- }
-
- agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET );
- agent_pos.mV[VY] = llclamp( agent_pos.mV[VY], INSET, REGION_WIDTH - INSET );
-
- // Don't let them go below ground, or too high.
- agent_pos.mV[VZ] = llclamp( agent_pos.mV[VZ],
- mRegionp->getLandHeightRegion( agent_pos ),
- LLWorld::getInstance()->getRegionMaxHeight() );
- // Send the CapReq
- LLSD request;
- LLSD body;
- LLSD homeLocation;
-
- homeLocation["LocationId"] = LLSD::Integer(location_id);
- homeLocation["LocationPos"] = ll_sdmap_from_vector3(agent_pos);
- homeLocation["LocationLookAt"] = ll_sdmap_from_vector3(mFrameAgent.getAtAxis());
-
- body["HomeLocation"] = homeLocation;
-
- if (!requestPostCapability("HomeLocation", body,
- boost::bind(&LLAgent::setStartPositionSuccess, this, _1)))
- LL_WARNS() << "Unable to post to HomeLocation capability." << LL_ENDL;
-}
-
-void LLAgent::setStartPositionSuccess(const LLSD &result)
-{
- LLVector3 agent_pos;
- bool error = true;
-
- do {
- // was the call to /agent/<agent-id>/home-location successful?
- // If not, we keep error set to true
- if (!result.has("success"))
- break;
-
- if (0 != strncmp("true", result["success"].asString().c_str(), 4))
- break;
-
- // did the simulator return a "justified" home location?
- // If no, we keep error set to true
- if (!result.has("HomeLocation"))
- break;
-
- if ((!result["HomeLocation"].has("LocationPos")) ||
- (!result["HomeLocation"]["LocationPos"].has("X")) ||
- (!result["HomeLocation"]["LocationPos"].has("Y")) ||
- (!result["HomeLocation"]["LocationPos"].has("Z")))
- break;
-
- agent_pos.mV[VX] = result["HomeLocation"]["LocationPos"]["X"].asInteger();
- agent_pos.mV[VY] = result["HomeLocation"]["LocationPos"]["Y"].asInteger();
- agent_pos.mV[VZ] = result["HomeLocation"]["LocationPos"]["Z"].asInteger();
-
- error = false;
-
- } while (0);
-
- if (error)
- {
- LL_WARNS() << "Error in response to home position set." << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "setting home position" << LL_ENDL;
-
- LLViewerRegion *viewer_region = gAgent.getRegion();
- setHomePosRegion(viewer_region->getHandle(), agent_pos);
- }
-}
-
-void LLAgent::requestStopMotion( LLMotion* motion )
-{
- // Notify all avatars that a motion has stopped.
- // This is needed to clear the animation state bits
- LLUUID anim_state = motion->getID();
- onAnimStop(motion->getID());
-
- // if motion is not looping, it could have stopped by running out of time
- // so we need to tell the server this
-// LL_INFOS() << "Sending stop for motion " << motion->getName() << LL_ENDL;
- sendAnimationRequest( anim_state, ANIM_REQUEST_STOP );
-}
-
-void LLAgent::onAnimStop(const LLUUID& id)
-{
- // handle automatic state transitions (based on completion of animation playback)
- if (id == ANIM_AGENT_STAND)
- {
- stopFidget();
- }
- else if (id == ANIM_AGENT_AWAY)
- {
- clearAFK();
- }
- else if (id == ANIM_AGENT_STANDUP)
- {
- // send stand up command
- setControlFlags(AGENT_CONTROL_FINISH_ANIM);
-
- // now trigger dusting self off animation
- if (isAgentAvatarValid() && !gAgentAvatarp->mBelowWater && rand() % 3 == 0)
- sendAnimationRequest( ANIM_AGENT_BRUSH, ANIM_REQUEST_START );
- }
- else if (id == ANIM_AGENT_PRE_JUMP || id == ANIM_AGENT_LAND || id == ANIM_AGENT_MEDIUM_LAND)
- {
- setControlFlags(AGENT_CONTROL_FINISH_ANIM);
- }
-}
-
-bool LLAgent::isGodlike() const
-{
- return mAgentAccess->isGodlike();
-}
-
-bool LLAgent::isGodlikeWithoutAdminMenuFakery() const
-{
- return mAgentAccess->isGodlikeWithoutAdminMenuFakery();
-}
-
-U8 LLAgent::getGodLevel() const
-{
- return mAgentAccess->getGodLevel();
-}
-
-bool LLAgent::wantsPGOnly() const
-{
- return mAgentAccess->wantsPGOnly();
-}
-
-bool LLAgent::canAccessMature() const
-{
- return mAgentAccess->canAccessMature();
-}
-
-bool LLAgent::canAccessAdult() const
-{
- return mAgentAccess->canAccessAdult();
-}
-
-bool LLAgent::canAccessMaturityInRegion( U64 region_handle ) const
-{
- LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle( region_handle );
- if( regionp )
- {
- switch( regionp->getSimAccess() )
- {
- case SIM_ACCESS_MATURE:
- if( !canAccessMature() )
- return false;
- break;
- case SIM_ACCESS_ADULT:
- if( !canAccessAdult() )
- return false;
- break;
- default:
- // Oh, go on and hear the silly noises.
- break;
- }
- }
-
- return true;
-}
-
-bool LLAgent::canAccessMaturityAtGlobal( LLVector3d pos_global ) const
-{
- U64 region_handle = to_region_handle_global( pos_global.mdV[0], pos_global.mdV[1] );
- return canAccessMaturityInRegion( region_handle );
-}
-
-bool LLAgent::prefersPG() const
-{
- return mAgentAccess->prefersPG();
-}
-
-bool LLAgent::prefersMature() const
-{
- return mAgentAccess->prefersMature();
-}
-
-bool LLAgent::prefersAdult() const
-{
- return mAgentAccess->prefersAdult();
-}
-
-bool LLAgent::isTeen() const
-{
- return mAgentAccess->isTeen();
-}
-
-bool LLAgent::isMature() const
-{
- return mAgentAccess->isMature();
-}
-
-bool LLAgent::isAdult() const
-{
- return mAgentAccess->isAdult();
-}
-
-//static
-int LLAgent::convertTextToMaturity(char text)
-{
- return LLAgentAccess::convertTextToMaturity(text);
-}
-
-void LLAgent::handlePreferredMaturityResult(U8 pServerMaturity)
-{
- // Update the number of responses received
- ++mMaturityPreferenceResponseId;
- llassert(mMaturityPreferenceResponseId <= mMaturityPreferenceRequestId);
-
- // Update the last known server maturity response
- mLastKnownResponseMaturity = pServerMaturity;
-
- // Ignore all responses if we know there are more unanswered requests that are expected
- if (mMaturityPreferenceResponseId == mMaturityPreferenceRequestId)
- {
- // If we received a response that matches the last known request, then we are good
- if (mLastKnownRequestMaturity == mLastKnownResponseMaturity)
- {
- mMaturityPreferenceNumRetries = 0;
- reportPreferredMaturitySuccess();
- llassert(static_cast<U8>(gSavedSettings.getU32("PreferredMaturity")) == mLastKnownResponseMaturity);
- }
- // Else, the viewer is out of sync with the server, so let's try to re-sync with the
- // server by re-sending our last known request. Cap the re-tries at 3 just to be safe.
- else if (++mMaturityPreferenceNumRetries <= 3)
- {
- LL_INFOS() << "Retrying attempt #" << mMaturityPreferenceNumRetries << " to set viewer preferred maturity to '"
- << LLViewerRegion::accessToString(mLastKnownRequestMaturity) << "'" << LL_ENDL;
- sendMaturityPreferenceToServer(mLastKnownRequestMaturity);
- }
- // Else, the viewer is style out of sync with the server after 3 retries, so inform the user
- else
- {
- mMaturityPreferenceNumRetries = 0;
- LL_WARNS() << "Too many retries for maturity preference" << LL_ENDL;
- reportPreferredMaturityError();
- }
- }
-}
-
-void LLAgent::handlePreferredMaturityError()
-{
- // Update the number of responses received
- ++mMaturityPreferenceResponseId;
- llassert(mMaturityPreferenceResponseId <= mMaturityPreferenceRequestId);
-
- // Ignore all responses if we know there are more unanswered requests that are expected
- if (mMaturityPreferenceResponseId == mMaturityPreferenceRequestId)
- {
- mMaturityPreferenceNumRetries = 0;
-
- // If we received a response that matches the last known request, then we are synced with
- // the server, but not quite sure why we are
- if (mLastKnownRequestMaturity == mLastKnownResponseMaturity)
- {
- LL_WARNS() << "Got an error but maturity preference '" << LLViewerRegion::accessToString(mLastKnownRequestMaturity)
- << "' seems to be in sync with the server" << LL_ENDL;
- reportPreferredMaturitySuccess();
- }
- // Else, the more likely case is that the last request does not match the last response,
- // so inform the user
- else
- {
- reportPreferredMaturityError();
- }
- }
-}
-
-void LLAgent::reportPreferredMaturitySuccess()
-{
- // If there is a pending teleport request waiting for the maturity preference to be synced with
- // the server, let's start the pending request
- if (hasPendingTeleportRequest())
- {
- startTeleportRequest();
- }
-}
-
-void LLAgent::reportPreferredMaturityError()
-{
- // If there is a pending teleport request waiting for the maturity preference to be synced with
- // the server, we were unable to successfully sync with the server on maturity preference, so let's
- // just raise the screen.
- mIsMaturityRatingChangingDuringTeleport = false;
- if (hasPendingTeleportRequest())
- {
- LL_WARNS("Teleport") << "Teleport failing due to preferred maturity error" << LL_ENDL;
- setTeleportState(LLAgent::TELEPORT_NONE);
- }
-
- // Get the last known maturity request from the user activity
- std::string preferredMaturity = LLViewerRegion::accessToString(mLastKnownRequestMaturity);
- LLStringUtil::toLower(preferredMaturity);
-
- // Get the last known maturity response from the server
- std::string actualMaturity = LLViewerRegion::accessToString(mLastKnownResponseMaturity);
- LLStringUtil::toLower(actualMaturity);
-
- // Notify the user
- LLSD args = LLSD::emptyMap();
- args["PREFERRED_MATURITY"] = preferredMaturity;
- args["ACTUAL_MATURITY"] = actualMaturity;
- LLNotificationsUtil::add("MaturityChangeError", args);
-
- // Check the saved settings to ensure that we are consistent. If we are not consistent, update
- // the viewer, but do not send anything to server
- U8 localMaturity = static_cast<U8>(gSavedSettings.getU32("PreferredMaturity"));
- if (localMaturity != mLastKnownResponseMaturity)
- {
- bool tmpIsDoSendMaturityPreferenceToServer = mIsDoSendMaturityPreferenceToServer;
- mIsDoSendMaturityPreferenceToServer = false;
- LL_INFOS() << "Setting viewer preferred maturity to '" << LLViewerRegion::accessToString(mLastKnownResponseMaturity) << "'" << LL_ENDL;
- gSavedSettings.setU32("PreferredMaturity", static_cast<U32>(mLastKnownResponseMaturity));
- mIsDoSendMaturityPreferenceToServer = tmpIsDoSendMaturityPreferenceToServer;
- }
-}
-
-bool LLAgent::isMaturityPreferenceSyncedWithServer() const
-{
- return (mMaturityPreferenceRequestId == mMaturityPreferenceResponseId);
-}
-
-void LLAgent::sendMaturityPreferenceToServer(U8 pPreferredMaturity)
-{
- // Only send maturity preference to the server if enabled
- if (mIsDoSendMaturityPreferenceToServer)
- {
- // Increment the number of requests. The handlers manage a separate count of responses.
- ++mMaturityPreferenceRequestId;
-
- // Update the last know maturity request
- mLastKnownRequestMaturity = pPreferredMaturity;
-
- // If we don't have a region, report it as an error
- if (getRegion() == NULL)
- {
- LL_WARNS("Agent") << "Region is not defined, can not change Maturity setting." << LL_ENDL;
- return;
- }
-
- LLSD access_prefs = LLSD::emptyMap();
- access_prefs["max"] = LLViewerRegion::accessToShortString(pPreferredMaturity);
-
- LLSD postData = LLSD::emptyMap();
- postData["access_prefs"] = access_prefs;
- LL_INFOS() << "Sending viewer preferred maturity to '" << LLViewerRegion::accessToString(pPreferredMaturity) << LL_ENDL;
-
- if (!requestPostCapability("UpdateAgentInformation", postData,
- static_cast<httpCallback_t>(boost::bind(&LLAgent::processMaturityPreferenceFromServer, this, _1, pPreferredMaturity)),
- static_cast<httpCallback_t>(boost::bind(&LLAgent::handlePreferredMaturityError, this))
- ))
- {
- LL_WARNS("Agent") << "Maturity request post failed." << LL_ENDL;
- }
- }
-}
-
-
-void LLAgent::processMaturityPreferenceFromServer(const LLSD &result, U8 perferredMaturity)
-{
- U8 maturity = SIM_ACCESS_MIN;
-
- llassert(result.isDefined());
- llassert(result.isMap());
- llassert(result.has("access_prefs"));
- llassert(result.get("access_prefs").isMap());
- llassert(result.get("access_prefs").has("max"));
- llassert(result.get("access_prefs").get("max").isString());
- if (result.isDefined() && result.isMap() && result.has("access_prefs")
- && result.get("access_prefs").isMap() && result.get("access_prefs").has("max")
- && result.get("access_prefs").get("max").isString())
- {
- LLSD::String actualPreference = result.get("access_prefs").get("max").asString();
- LLStringUtil::trim(actualPreference);
- maturity = LLViewerRegion::shortStringToAccess(actualPreference);
- }
-
- if (maturity != perferredMaturity)
- {
- LL_WARNS() << "while attempting to change maturity preference from '"
- << LLViewerRegion::accessToString(mLastKnownResponseMaturity)
- << "' to '" << LLViewerRegion::accessToString(perferredMaturity)
- << "', the server responded with '"
- << LLViewerRegion::accessToString(maturity)
- << "' [value:" << static_cast<U32>(maturity)
- << "], " << LL_ENDL;
- }
- handlePreferredMaturityResult(maturity);
-}
-
-// Using a new capability, tell the simulator that we want it to send everything
-// it knows about and not just what is in front of the camera, in its view
-// frustum. We need this feature so that the contents of the region that appears
-// in the 6 snapshots which we cannot see and is normally not "considered", is
-// also rendered. Typically, this is turned on when the 360 capture floater is
-// opened and turned off when it is closed.
-// Note: for this version, we do not have a way to determine when "everything"
-// has arrived and has been rendered so for now, the proposal is that users
-// will need to experiment with the low resolution version and wait for some
-// (hopefully) small period of time while the full contents resolves.
-// Pass in a flag to ask the simulator/interest list to "send everything" or
-// not (the default mode)
-void LLAgent::changeInterestListMode(const std::string &new_mode)
-{
- if (new_mode != mInterestListMode)
- {
- mInterestListMode = new_mode;
-
- // Change interest list mode for all regions. If they are already set for the current mode,
- // the setting will have no effect.
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end();
- ++iter)
- {
- LLViewerRegion *regionp = *iter;
- if (regionp && regionp->isAlive() && regionp->capabilitiesReceived())
- {
- regionp->setInterestListMode(mInterestListMode);
- }
- }
- }
- else
- {
- LL_DEBUGS("360Capture") << "Agent interest list mode is already set to " << mInterestListMode << LL_ENDL;
- }
-}
-
-
-bool LLAgent::requestPostCapability(const std::string &capName, LLSD &postData, httpCallback_t cbSuccess, httpCallback_t cbFailure)
-{
- if (getRegion())
- {
- return getRegion()->requestPostCapability(capName, postData, cbSuccess, cbFailure);
- }
- return false;
-}
-
-bool LLAgent::requestGetCapability(const std::string &capName, httpCallback_t cbSuccess, httpCallback_t cbFailure)
-{
- if (getRegion())
- {
- return getRegion()->requestGetCapability(capName, cbSuccess, cbFailure);
- }
- return false;
-}
-
-bool LLAgent::getAdminOverride() const
-{
- return mAgentAccess->getAdminOverride();
-}
-
-void LLAgent::setMaturity(char text)
-{
- mAgentAccess->setMaturity(text);
-}
-
-void LLAgent::setAdminOverride(bool b)
-{
- mAgentAccess->setAdminOverride(b);
-}
-
-void LLAgent::setGodLevel(U8 god_level)
-{
- mAgentAccess->setGodLevel(god_level);
- mGodLevelChangeSignal(god_level);
-}
-
-LLAgent::god_level_change_slot_t LLAgent::registerGodLevelChanageListener(god_level_change_callback_t pGodLevelChangeCallback)
-{
- return mGodLevelChangeSignal.connect(pGodLevelChangeCallback);
-}
-
-const LLAgentAccess& LLAgent::getAgentAccess()
-{
- return *mAgentAccess;
-}
-
-bool LLAgent::validateMaturity(const LLSD& newvalue)
-{
- return mAgentAccess->canSetMaturity(newvalue.asInteger());
-}
-
-void LLAgent::handleMaturity(const LLSD &pNewValue)
-{
- sendMaturityPreferenceToServer(static_cast<U8>(pNewValue.asInteger()));
-}
-
-//----------------------------------------------------------------------------
-
-//*TODO remove, is not used anywhere as of August 20, 2009
-void LLAgent::buildFullnameAndTitle(std::string& name) const
-{
- if (isGroupMember())
- {
- name = mGroupTitle;
- name += ' ';
- }
- else
- {
- name.erase(0, name.length());
- }
-
- if (isAgentAvatarValid())
- {
- name += gAgentAvatarp->getFullname();
- }
-}
-
-bool LLAgent::isInGroup(const LLUUID& group_id, bool ignore_god_mode /* false */) const
-{
- if (!ignore_god_mode && isGodlike())
- return true;
-
- U32 count = mGroups.size();
- for(U32 i = 0; i < count; ++i)
- {
- if(mGroups[i].mID == group_id)
- {
- return true;
- }
- }
- return false;
-}
-
-// This implementation should mirror LLAgentInfo::hasPowerInGroup
-bool LLAgent::hasPowerInGroup(const LLUUID& group_id, U64 power) const
-{
- if (isGodlikeWithoutAdminMenuFakery())
- return true;
-
- // GP_NO_POWERS can also mean no power is enough to grant an ability.
- if (GP_NO_POWERS == power) return false;
-
- U32 count = mGroups.size();
- for(U32 i = 0; i < count; ++i)
- {
- if(mGroups[i].mID == group_id)
- {
- return (bool)((mGroups[i].mPowers & power) > 0);
- }
- }
- return false;
-}
-
-bool LLAgent::hasPowerInActiveGroup(U64 power) const
-{
- return (mGroupID.notNull() && (hasPowerInGroup(mGroupID, power)));
-}
-
-U64 LLAgent::getPowerInGroup(const LLUUID& group_id) const
-{
- if (isGodlike())
- return GP_ALL_POWERS;
-
- U32 count = mGroups.size();
- for(U32 i = 0; i < count; ++i)
- {
- if(mGroups[i].mID == group_id)
- {
- return (mGroups[i].mPowers);
- }
- }
-
- return GP_NO_POWERS;
-}
-
-bool LLAgent::getGroupData(const LLUUID& group_id, LLGroupData& data) const
-{
- S32 count = mGroups.size();
- for(S32 i = 0; i < count; ++i)
- {
- if(mGroups[i].mID == group_id)
- {
- data = mGroups[i];
- return true;
- }
- }
- return false;
-}
-
-S32 LLAgent::getGroupContribution(const LLUUID& group_id) const
-{
- S32 count = mGroups.size();
- for(S32 i = 0; i < count; ++i)
- {
- if(mGroups[i].mID == group_id)
- {
- S32 contribution = mGroups[i].mContribution;
- return contribution;
- }
- }
- return 0;
-}
-
-bool LLAgent::setGroupContribution(const LLUUID& group_id, S32 contribution)
-{
- S32 count = mGroups.size();
- for(S32 i = 0; i < count; ++i)
- {
- if(mGroups[i].mID == group_id)
- {
- mGroups[i].mContribution = contribution;
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessage("SetGroupContribution");
- msg->nextBlock("AgentData");
- msg->addUUID("AgentID", gAgentID);
- msg->addUUID("SessionID", gAgentSessionID);
- msg->nextBlock("Data");
- msg->addUUID("GroupID", group_id);
- msg->addS32("Contribution", contribution);
- sendReliableMessage();
- return true;
- }
- }
- return false;
-}
-
-bool LLAgent::setUserGroupFlags(const LLUUID& group_id, bool accept_notices, bool list_in_profile)
-{
- S32 count = mGroups.size();
- for(S32 i = 0; i < count; ++i)
- {
- if(mGroups[i].mID == group_id)
- {
- mGroups[i].mAcceptNotices = accept_notices;
- mGroups[i].mListInProfile = list_in_profile;
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessage("SetGroupAcceptNotices");
- msg->nextBlock("AgentData");
- msg->addUUID("AgentID", gAgentID);
- msg->addUUID("SessionID", gAgentSessionID);
- msg->nextBlock("Data");
- msg->addUUID("GroupID", group_id);
- msg->addBOOL("AcceptNotices", accept_notices);
- msg->nextBlock("NewData");
- msg->addBOOL("ListInProfile", list_in_profile);
- sendReliableMessage();
- return true;
- }
- }
- return false;
-}
-
-bool LLAgent::canJoinGroups() const
-{
- return (S32)mGroups.size() < LLAgentBenefitsMgr::current().getGroupMembershipLimit();
-}
-
-LLQuaternion LLAgent::getHeadRotation()
-{
- if (!isAgentAvatarValid() || !gAgentAvatarp->mPelvisp || !gAgentAvatarp->mHeadp)
- {
- return LLQuaternion::DEFAULT;
- }
-
- if (!gAgentCamera.cameraMouselook())
- {
- return gAgentAvatarp->getRotation();
- }
-
- // We must be in mouselook
- LLVector3 look_dir( LLViewerCamera::getInstance()->getAtAxis() );
- LLVector3 up = look_dir % mFrameAgent.getLeftAxis();
- LLVector3 left = up % look_dir;
-
- LLQuaternion rot(look_dir, left, up);
- if (gAgentAvatarp->getParent())
- {
- rot = rot * ~gAgentAvatarp->getParent()->getRotation();
- }
-
- return rot;
-}
-
-void LLAgent::sendAnimationRequests(const std::vector<LLUUID> &anim_ids, EAnimRequest request)
-{
- if (gAgentID.isNull())
- {
- return;
- }
-
- S32 num_valid_anims = 0;
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_AgentAnimation);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, getID());
- msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
-
- for (const LLUUID& uuid : anim_ids)
- {
- if (uuid.notNull())
- {
- msg->nextBlockFast(_PREHASH_AnimationList);
- msg->addUUIDFast(_PREHASH_AnimID, uuid);
- msg->addBOOLFast(_PREHASH_StartAnim, request == ANIM_REQUEST_START);
- num_valid_anims++;
- }
- }
-
- msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
- msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0);
- if (num_valid_anims)
- {
- sendReliableMessage();
- }
-}
-
-void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request)
-{
- if (gAgentID.isNull() || anim_id.isNull() || !mRegionp)
- {
- return;
- }
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_AgentAnimation);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, getID());
- msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
-
- msg->nextBlockFast(_PREHASH_AnimationList);
- msg->addUUIDFast(_PREHASH_AnimID, anim_id);
- msg->addBOOLFast(_PREHASH_StartAnim, request == ANIM_REQUEST_START);
-
- msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
- msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0);
- sendReliableMessage();
-}
-
-// Send a message to the region to stop the NULL animation state
-// This will reset animation state overrides for the agent.
-void LLAgent::sendAnimationStateReset()
-{
- if (gAgentID.isNull() || !mRegionp)
- {
- return;
- }
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_AgentAnimation);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, getID());
- msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
-
- msg->nextBlockFast(_PREHASH_AnimationList);
- msg->addUUIDFast(_PREHASH_AnimID, LLUUID::null );
- msg->addBOOLFast(_PREHASH_StartAnim, false);
-
- msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
- msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0);
- sendReliableMessage();
-}
-
-
-// Send a message to the region to revoke sepecified permissions on ALL scripts in the region
-// If the target is an object in the region, permissions in scripts on that object are cleared.
-// If it is the region ID, all scripts clear the permissions for this agent
-void LLAgent::sendRevokePermissions(const LLUUID & target, U32 permissions)
-{
- // Currently only the bits for SCRIPT_PERMISSION_TRIGGER_ANIMATION and SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS
- // are supported by the server. Sending any other bits will cause the message to be dropped without changing permissions
-
- if (gAgentID.notNull() && gMessageSystem)
- {
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_RevokePermissions);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, getID()); // Must be our ID
- msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
-
- msg->nextBlockFast(_PREHASH_Data);
- msg->addUUIDFast(_PREHASH_ObjectID, target); // Must be in the region
- msg->addS32Fast(_PREHASH_ObjectPermissions, (S32) permissions);
-
- sendReliableMessage();
- }
-}
-
-void LLAgent::sendWalkRun(bool running)
-{
- LLMessageSystem* msgsys = gMessageSystem;
- if (msgsys)
- {
- msgsys->newMessageFast(_PREHASH_SetAlwaysRun);
- msgsys->nextBlockFast(_PREHASH_AgentData);
- msgsys->addUUIDFast(_PREHASH_AgentID, getID());
- msgsys->addUUIDFast(_PREHASH_SessionID, getSessionID());
- msgsys->addBOOLFast(_PREHASH_AlwaysRun, bool(running) );
- sendReliableMessage();
- }
-}
-
-void LLAgent::friendsChanged()
-{
- LLCollectProxyBuddies collector;
- LLAvatarTracker::instance().applyFunctor(collector);
- mProxyForAgents = collector.mProxy;
-}
-
-bool LLAgent::isGrantedProxy(const LLPermissions& perm)
-{
- return (mProxyForAgents.count(perm.getOwner()) > 0);
-}
-
-bool LLAgent::allowOperation(PermissionBit op,
- const LLPermissions& perm,
- U64 group_proxy_power,
- U8 god_minimum)
-{
- // Check god level.
- if (getGodLevel() >= god_minimum) return true;
-
- if (!perm.isOwned()) return false;
-
- // A group member with group_proxy_power can act as owner.
- bool is_group_owned;
- LLUUID owner_id;
- perm.getOwnership(owner_id, is_group_owned);
- LLUUID group_id(perm.getGroup());
- LLUUID agent_proxy(getID());
-
- if (is_group_owned)
- {
- if (hasPowerInGroup(group_id, group_proxy_power))
- {
- // Let the member assume the group's id for permission requests.
- agent_proxy = owner_id;
- }
- }
- else
- {
- // Check for granted mod permissions.
- if ((PERM_OWNER != op) && isGrantedProxy(perm))
- {
- agent_proxy = owner_id;
- }
- }
-
- // This is the group id to use for permission requests.
- // Only group members may use this field.
- LLUUID group_proxy = LLUUID::null;
- if (group_id.notNull() && isInGroup(group_id))
- {
- group_proxy = group_id;
- }
-
- // We now have max ownership information.
- if (PERM_OWNER == op)
- {
- // This this was just a check for ownership, we can now return the answer.
- return (agent_proxy == owner_id);
- }
-
- return perm.allowOperationBy(op, agent_proxy, group_proxy);
-}
-
-const LLColor4 &LLAgent::getEffectColor()
-{
- return *mEffectColor;
-}
-
-void LLAgent::setEffectColor(const LLColor4 &color)
-{
- *mEffectColor = color;
-}
-
-void LLAgent::initOriginGlobal(const LLVector3d &origin_global)
-{
- mAgentOriginGlobal = origin_global;
-}
-
-bool LLAgent::leftButtonGrabbed() const
-{
- const bool camera_mouse_look = gAgentCamera.cameraMouselook();
- return (!camera_mouse_look && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
- || (camera_mouse_look && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
- || (!camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
- || (camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0);
-}
-
-bool LLAgent::rotateGrabbed() const
-{
- return (mControlsTakenCount[CONTROL_YAW_POS_INDEX] > 0)
- || (mControlsTakenCount[CONTROL_YAW_NEG_INDEX] > 0);
-}
-
-bool LLAgent::forwardGrabbed() const
-{
- return (mControlsTakenCount[CONTROL_AT_POS_INDEX] > 0);
-}
-
-bool LLAgent::backwardGrabbed() const
-{
- return (mControlsTakenCount[CONTROL_AT_NEG_INDEX] > 0);
-}
-
-bool LLAgent::upGrabbed() const
-{
- return (mControlsTakenCount[CONTROL_UP_POS_INDEX] > 0);
-}
-
-bool LLAgent::downGrabbed() const
-{
- return (mControlsTakenCount[CONTROL_UP_NEG_INDEX] > 0);
-}
-
-void update_group_floaters(const LLUUID& group_id)
-{
-
- LLGroupActions::refresh(group_id);
- //*TODO Implement group update for Profile View
- // still actual as of July 31, 2009 (DZ)
-
- gAgent.fireEvent(new LLOldEvents::LLEvent(&gAgent, "new group"), "");
-}
-
-// static
-void LLAgent::processAgentDropGroup(LLMessageSystem *msg, void **)
-{
- LLUUID agent_id;
- msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
-
- if (agent_id != gAgentID)
- {
- LL_WARNS() << "processAgentDropGroup for agent other than me" << LL_ENDL;
- return;
- }
-
- LLUUID group_id;
- msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_GroupID, group_id );
-
- // Remove the group if it already exists remove it and add the new data to pick up changes.
- LLGroupData gd;
- gd.mID = group_id;
- std::vector<LLGroupData>::iterator found_it = std::find(gAgent.mGroups.begin(), gAgent.mGroups.end(), gd);
- if (found_it != gAgent.mGroups.end())
- {
- gAgent.mGroups.erase(found_it);
- if (gAgent.getGroupID() == group_id)
- {
- gAgent.mGroupID.setNull();
- gAgent.mGroupPowers = 0;
- gAgent.mGroupName.clear();
- gAgent.mGroupTitle.clear();
- }
-
- // refresh all group information
- gAgent.sendAgentDataUpdateRequest();
-
- LLGroupMgr::getInstance()->clearGroupData(group_id);
- // close the floater for this group, if any.
- LLGroupActions::closeGroup(group_id);
- }
- else
- {
- LL_WARNS() << "processAgentDropGroup, agent is not part of group " << group_id << LL_ENDL;
- }
-}
-
-class LLAgentDropGroupViewerNode : public LLHTTPNode
-{
- virtual void post(
- LLHTTPNode::ResponsePtr response,
- const LLSD& context,
- const LLSD& input) const
- {
-
- if (
- !input.isMap() ||
- !input.has("body") )
- {
- //what to do with badly formed message?
- response->extendedResult(HTTP_BAD_REQUEST, LLSD("Invalid message parameters"));
- }
-
- LLSD body = input["body"];
- if ( body.has("body") )
- {
- //stupid message system doubles up the "body"s
- body = body["body"];
- }
-
- if (
- body.has("AgentData") &&
- body["AgentData"].isArray() &&
- body["AgentData"][0].isMap() )
- {
- LL_INFOS() << "VALID DROP GROUP" << LL_ENDL;
-
- //there is only one set of data in the AgentData block
- LLSD agent_data = body["AgentData"][0];
- LLUUID agent_id;
- LLUUID group_id;
-
- agent_id = agent_data["AgentID"].asUUID();
- group_id = agent_data["GroupID"].asUUID();
-
- if (agent_id != gAgentID)
- {
- LL_WARNS()
- << "AgentDropGroup for agent other than me" << LL_ENDL;
-
- response->notFound();
- return;
- }
-
- // Remove the group if it already exists remove it
- // and add the new data to pick up changes.
- LLGroupData gd;
- gd.mID = group_id;
- std::vector<LLGroupData>::iterator found_it = std::find(gAgent.mGroups.begin(), gAgent.mGroups.end(), gd);
- if (found_it != gAgent.mGroups.end())
- {
- gAgent.mGroups.erase(found_it);
- if (gAgent.getGroupID() == group_id)
- {
- gAgent.mGroupID.setNull();
- gAgent.mGroupPowers = 0;
- gAgent.mGroupName.clear();
- gAgent.mGroupTitle.clear();
- }
-
- // refresh all group information
- gAgent.sendAgentDataUpdateRequest();
-
- LLGroupMgr::getInstance()->clearGroupData(group_id);
- // close the floater for this group, if any.
- LLGroupActions::closeGroup(group_id);
- }
- else
- {
- LL_WARNS()
- << "AgentDropGroup, agent is not part of group "
- << group_id << LL_ENDL;
- }
-
- response->result(LLSD());
- }
- else
- {
- //what to do with badly formed message?
- response->extendedResult(HTTP_BAD_REQUEST, LLSD("Invalid message parameters"));
- }
- }
-};
-
-LLHTTPRegistration<LLAgentDropGroupViewerNode>
- gHTTPRegistrationAgentDropGroupViewerNode(
- "/message/AgentDropGroup");
-
-// static
-void LLAgent::processAgentGroupDataUpdate(LLMessageSystem *msg, void **)
-{
- LLUUID agent_id;
-
- msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
-
- if (agent_id != gAgentID)
- {
- LL_WARNS() << "processAgentGroupDataUpdate for agent other than me" << LL_ENDL;
- return;
- }
-
- S32 count = msg->getNumberOfBlocksFast(_PREHASH_GroupData);
- LLGroupData group;
- bool need_floater_update = false;
- for(S32 i = 0; i < count; ++i)
- {
- msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group.mID, i);
- msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupInsigniaID, group.mInsigniaID, i);
- msg->getU64(_PREHASH_GroupData, "GroupPowers", group.mPowers, i);
- msg->getBOOL(_PREHASH_GroupData, "AcceptNotices", group.mAcceptNotices, i);
- msg->getS32(_PREHASH_GroupData, "Contribution", group.mContribution, i);
- msg->getStringFast(_PREHASH_GroupData, _PREHASH_GroupName, group.mName, i);
-
- if(group.mID.notNull())
- {
- need_floater_update = true;
- // Remove the group if it already exists remove it and add the new data to pick up changes.
- std::vector<LLGroupData>::iterator found_it = std::find(gAgent.mGroups.begin(), gAgent.mGroups.end(), group);
- if (found_it != gAgent.mGroups.end())
- {
- gAgent.mGroups.erase(found_it);
- }
- gAgent.mGroups.push_back(group);
- }
- if (need_floater_update)
- {
- update_group_floaters(group.mID);
- }
- }
-
-}
-
-class LLAgentGroupDataUpdateViewerNode : public LLHTTPNode
-{
- virtual void post(
- LLHTTPNode::ResponsePtr response,
- const LLSD& context,
- const LLSD& input) const
- {
- LLSD body = input["body"];
- if(body.has("body"))
- body = body["body"];
- LLUUID agent_id = body["AgentData"][0]["AgentID"].asUUID();
-
- if (agent_id != gAgentID)
- {
- LL_WARNS() << "processAgentGroupDataUpdate for agent other than me" << LL_ENDL;
- return;
- }
-
- LLSD group_data = body["GroupData"];
-
- LLSD::array_iterator iter_group =
- group_data.beginArray();
- LLSD::array_iterator end_group =
- group_data.endArray();
- int group_index = 0;
- for(; iter_group != end_group; ++iter_group)
- {
-
- LLGroupData group;
- bool need_floater_update = false;
-
- group.mID = (*iter_group)["GroupID"].asUUID();
- group.mPowers = ll_U64_from_sd((*iter_group)["GroupPowers"]);
- group.mAcceptNotices = (*iter_group)["AcceptNotices"].asBoolean();
- group.mListInProfile = body["NewGroupData"][group_index]["ListInProfile"].asBoolean();
- group.mInsigniaID = (*iter_group)["GroupInsigniaID"].asUUID();
- group.mName = (*iter_group)["GroupName"].asString();
- group.mContribution = (*iter_group)["Contribution"].asInteger();
-
- group_index++;
-
- if(group.mID.notNull())
- {
- need_floater_update = true;
- // Remove the group if it already exists remove it and add the new data to pick up changes.
- std::vector<LLGroupData>::iterator found_it = std::find(gAgent.mGroups.begin(), gAgent.mGroups.end(), group);
- if (found_it != gAgent.mGroups.end())
- {
- gAgent.mGroups.erase(found_it);
- }
- gAgent.mGroups.push_back(group);
- }
- if (need_floater_update)
- {
- update_group_floaters(group.mID);
- }
- }
- }
-};
-
-LLHTTPRegistration<LLAgentGroupDataUpdateViewerNode >
- gHTTPRegistrationAgentGroupDataUpdateViewerNode ("/message/AgentGroupDataUpdate");
-
-// static
-void LLAgent::processAgentDataUpdate(LLMessageSystem *msg, void **)
-{
- LLUUID agent_id;
-
- msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
-
- if (agent_id != gAgentID)
- {
- LL_WARNS() << "processAgentDataUpdate for agent other than me" << LL_ENDL;
- return;
- }
-
- msg->getStringFast(_PREHASH_AgentData, _PREHASH_GroupTitle, gAgent.mGroupTitle);
- LLUUID active_id;
- msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_ActiveGroupID, active_id);
-
-
- if(active_id.notNull())
- {
- gAgent.mGroupID = active_id;
- msg->getU64(_PREHASH_AgentData, "GroupPowers", gAgent.mGroupPowers);
- msg->getString(_PREHASH_AgentData, _PREHASH_GroupName, gAgent.mGroupName);
- }
- else
- {
- gAgent.mGroupID.setNull();
- gAgent.mGroupPowers = 0;
- gAgent.mGroupName.clear();
- }
-
- update_group_floaters(active_id);
-}
-
-// static
-void LLAgent::processScriptControlChange(LLMessageSystem *msg, void **)
-{
- S32 block_count = msg->getNumberOfBlocks("Data");
- for (S32 block_index = 0; block_index < block_count; block_index++)
- {
- bool take_controls;
- U32 controls;
- bool passon;
- U32 i;
- msg->getBOOL("Data", "TakeControls", take_controls, block_index);
- if (take_controls)
- {
- // take controls
- msg->getU32("Data", "Controls", controls, block_index );
- msg->getBOOL("Data", "PassToAgent", passon, block_index );
- for (i = 0; i < TOTAL_CONTROLS; i++)
- {
- if (controls & ( 1 << i))
- {
- if (passon)
- {
- gAgent.mControlsTakenPassedOnCount[i]++;
- }
- else
- {
- gAgent.mControlsTakenCount[i]++;
- }
- }
- }
- }
- else
- {
- // release controls
- msg->getU32("Data", "Controls", controls, block_index );
- msg->getBOOL("Data", "PassToAgent", passon, block_index );
- for (i = 0; i < TOTAL_CONTROLS; i++)
- {
- if (controls & ( 1 << i))
- {
- if (passon)
- {
- gAgent.mControlsTakenPassedOnCount[i]--;
- if (gAgent.mControlsTakenPassedOnCount[i] < 0)
- {
- gAgent.mControlsTakenPassedOnCount[i] = 0;
- }
- }
- else
- {
- gAgent.mControlsTakenCount[i]--;
- if (gAgent.mControlsTakenCount[i] < 0)
- {
- gAgent.mControlsTakenCount[i] = 0;
- }
- }
- }
- }
- }
- }
-}
-
-/*
-// static
-void LLAgent::processControlTake(LLMessageSystem *msg, void **)
-{
- U32 controls;
- msg->getU32("Data", "Controls", controls );
- U32 passon;
- msg->getBOOL("Data", "PassToAgent", passon );
-
- S32 i;
- S32 total_count = 0;
- for (i = 0; i < TOTAL_CONTROLS; i++)
- {
- if (controls & ( 1 << i))
- {
- if (passon)
- {
- gAgent.mControlsTakenPassedOnCount[i]++;
- }
- else
- {
- gAgent.mControlsTakenCount[i]++;
- }
- total_count++;
- }
- }
-
- // Any control taken? If so, might be first time.
- if (total_count > 0)
- {
- LLFirstUse::useOverrideKeys();
- }
-}
-
-// static
-void LLAgent::processControlRelease(LLMessageSystem *msg, void **)
-{
- U32 controls;
- msg->getU32("Data", "Controls", controls );
- U32 passon;
- msg->getBOOL("Data", "PassToAgent", passon );
-
- S32 i;
- for (i = 0; i < TOTAL_CONTROLS; i++)
- {
- if (controls & ( 1 << i))
- {
- if (passon)
- {
- gAgent.mControlsTakenPassedOnCount[i]--;
- if (gAgent.mControlsTakenPassedOnCount[i] < 0)
- {
- gAgent.mControlsTakenPassedOnCount[i] = 0;
- }
- }
- else
- {
- gAgent.mControlsTakenCount[i]--;
- if (gAgent.mControlsTakenCount[i] < 0)
- {
- gAgent.mControlsTakenCount[i] = 0;
- }
- }
- }
- }
-}
-*/
-
-bool LLAgent::anyControlGrabbed() const
-{
- for (U32 i = 0; i < TOTAL_CONTROLS; i++)
- {
- if (gAgent.mControlsTakenCount[i] > 0)
- return true;
- if (gAgent.mControlsTakenPassedOnCount[i] > 0)
- return true;
- }
- return false;
-}
-
-bool LLAgent::isControlGrabbed(S32 control_index) const
-{
- return mControlsTakenCount[control_index] > 0;
-}
-
-void LLAgent::forceReleaseControls()
-{
- gMessageSystem->newMessage("ForceScriptControlRelease");
- gMessageSystem->nextBlock("AgentData");
- gMessageSystem->addUUID("AgentID", getID());
- gMessageSystem->addUUID("SessionID", getSessionID());
- sendReliableMessage();
-}
-
-void LLAgent::setHomePosRegion( const U64& region_handle, const LLVector3& pos_region)
-{
- mHaveHomePosition = true;
- mHomeRegionHandle = region_handle;
- mHomePosRegion = pos_region;
-}
-
-bool LLAgent::getHomePosGlobal( LLVector3d* pos_global )
-{
- if(!mHaveHomePosition)
- {
- return false;
- }
- F32 x = 0;
- F32 y = 0;
- from_region_handle( mHomeRegionHandle, &x, &y);
- pos_global->setVec( x + mHomePosRegion.mV[VX], y + mHomePosRegion.mV[VY], mHomePosRegion.mV[VZ] );
- return true;
-}
-
-bool LLAgent::isInHomeRegion()
-{
- if(!mHaveHomePosition)
- {
- return false;
- }
- if (!getRegion())
- {
- return false;
- }
- if (getRegion()->getHandle() != mHomeRegionHandle)
- {
- return false;
- }
- return true;
-}
-
-void LLAgent::clearVisualParams(void *data)
-{
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->clearVisualParamWeights();
- gAgentAvatarp->updateVisualParams();
- }
-}
-
-//---------------------------------------------------------------------------
-// Teleport
-//---------------------------------------------------------------------------
-
-// teleportCore() - stuff to do on any teleport
-// protected
-bool LLAgent::teleportCore(bool is_local)
-{
- LL_DEBUGS("Teleport") << "In teleport core" << LL_ENDL;
- if ((TELEPORT_NONE != mTeleportState) && (mTeleportState != TELEPORT_PENDING))
- {
- LL_WARNS() << "Attempt to teleport when already teleporting." << LL_ENDL;
- return false;
- }
-
- // force stand up and stop a sitting animation (if any), see MAINT-3969
- if (isAgentAvatarValid() && gAgentAvatarp->getParent() && gAgentAvatarp->isSitting())
- {
- gAgentAvatarp->getOffObject();
- }
-
-#if 0
- // This should not exist. It has been added, removed, added, and now removed again.
- // This change needs to come from the simulator. Otherwise, the agent ends up out of
- // sync with other viewers. Discuss in DEV-14145/VWR-6744 before reenabling.
-
- // Stop all animation before actual teleporting
- if (isAgentAvatarValid())
- {
- for ( LLVOAvatar::AnimIterator anim_it= gAgentAvatarp->mPlayingAnimations.begin();
- anim_it != gAgentAvatarp->mPlayingAnimations.end();
- ++anim_it)
- {
- gAgentAvatarp->stopMotion(anim_it->first);
- }
- gAgentAvatarp->processAnimationStateChanges();
- }
-#endif
-
- // Don't call LLFirstUse::useTeleport because we don't know
- // yet if the teleport will succeed. Look in
- // process_teleport_location_reply
-
- // hide land floater too - it'll be out of date
- LLFloaterReg::hideInstance("about_land");
-
- // hide the Region/Estate floater
- LLFloaterReg::hideInstance("region_info");
-
- LLViewerParcelMgr::getInstance()->deselectLand();
- LLViewerMediaFocus::getInstance()->clearFocus();
-
- // Close all pie menus, deselect land, etc.
- // Don't change the camera until we know teleport succeeded. JC
- gAgentCamera.resetView(false);
-
- // local logic
- add(LLStatViewer::TELEPORT, 1);
- if (is_local)
- {
- LL_INFOS("Teleport") << "Setting teleport state to TELEPORT_LOCAL" << LL_ENDL;
- gAgent.setTeleportState( LLAgent::TELEPORT_LOCAL );
- }
- else
- {
- gTeleportDisplay = true;
- LL_INFOS("Teleport") << "Non-local, setting teleport state to TELEPORT_START" << LL_ENDL;
- gAgent.setTeleportState( LLAgent::TELEPORT_START );
- }
- make_ui_sound("UISndTeleportOut");
-
- // MBW -- Let the voice client know a teleport has begun so it can leave the existing channel.
- // This was breaking the case of teleporting within a single sim. Backing it out for now.
-// LLVoiceClient::getInstance()->leaveChannel();
-
- return true;
-}
-
-bool LLAgent::hasRestartableFailedTeleportRequest()
-{
- return ((mTeleportRequest != NULL) && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed) &&
- mTeleportRequest->canRestartTeleport());
-}
-
-void LLAgent::restartFailedTeleportRequest()
-{
- LL_INFOS("Teleport") << "Agent wishes to restart failed teleport." << LL_ENDL;
- if (hasRestartableFailedTeleportRequest())
- {
- mTeleportRequest->setStatus(LLTeleportRequest::kRestartPending);
- startTeleportRequest();
- }
-}
-
-void LLAgent::clearTeleportRequest()
-{
- if(LLVoiceClient::instanceExists())
- {
- LLVoiceClient::getInstance()->setHidden(false);
- }
- mTeleportRequest.reset();
- mTPNeedsNeabyChatSeparator = false;
-}
-
-void LLAgent::setMaturityRatingChangeDuringTeleport(U8 pMaturityRatingChange)
-{
- mIsMaturityRatingChangingDuringTeleport = true;
- mMaturityRatingChange = pMaturityRatingChange;
-}
-
-void LLAgent::sheduleTeleportIM()
-{
- // is supposed to be called during teleport so we are still waiting for parcel
- mTPNeedsNeabyChatSeparator = true;
-}
-
-bool LLAgent::hasPendingTeleportRequest()
-{
- return ((mTeleportRequest != NULL) &&
- ((mTeleportRequest->getStatus() == LLTeleportRequest::kPending) ||
- (mTeleportRequest->getStatus() == LLTeleportRequest::kRestartPending)));
-}
-
-void LLAgent::startTeleportRequest()
-{
- LL_INFOS("Telport") << "Agent handling start teleport request." << LL_ENDL;
- if(LLVoiceClient::instanceExists())
- {
- LLVoiceClient::getInstance()->setHidden(true);
- }
- if (hasPendingTeleportRequest())
- {
- LLUIUsage::instance().logCommand("Agent.StartTeleportRequest");
- mTeleportCanceled.reset();
- if (!isMaturityPreferenceSyncedWithServer())
- {
- gTeleportDisplay = true;
- LL_INFOS("Teleport") << "Maturity preference not synced yet, setting teleport state to TELEPORT_PENDING" << LL_ENDL;
- setTeleportState(TELEPORT_PENDING);
- }
- else
- {
- switch (mTeleportRequest->getStatus())
- {
- case LLTeleportRequest::kPending :
- mTeleportRequest->setStatus(LLTeleportRequest::kStarted);
- mTeleportRequest->startTeleport();
- break;
- case LLTeleportRequest::kRestartPending :
- llassert(mTeleportRequest->canRestartTeleport());
- mTeleportRequest->setStatus(LLTeleportRequest::kStarted);
- mTeleportRequest->restartTeleport();
- break;
- default :
- llassert(0);
- break;
- }
- }
- }
-}
-
-void LLAgent::handleTeleportFinished()
-{
- LL_INFOS("Teleport") << "Agent handling teleport finished." << LL_ENDL;
- if (mTPNeedsNeabyChatSeparator)
- {
- // parcel is ready at this point
- addTPNearbyChatSeparator();
- mTPNeedsNeabyChatSeparator = false;
- }
- clearTeleportRequest();
- mTeleportCanceled.reset();
- if (mIsMaturityRatingChangingDuringTeleport)
- {
- // notify user that the maturity preference has been changed
- std::string maturityRating = LLViewerRegion::accessToString(mMaturityRatingChange);
- LLStringUtil::toLower(maturityRating);
- LLSD args;
- args["RATING"] = maturityRating;
- LLNotificationsUtil::add("PreferredMaturityChanged", args);
- mIsMaturityRatingChangingDuringTeleport = false;
- }
-
- if (mRegionp)
- {
- if (mRegionp->capabilitiesReceived())
- {
- LL_DEBUGS("Teleport") << "capabilities have been received for region handle "
- << mRegionp->getHandle()
- << " id " << mRegionp->getRegionID()
- << ", calling onCapabilitiesReceivedAfterTeleport()"
- << LL_ENDL;
- onCapabilitiesReceivedAfterTeleport();
- }
- else
- {
- LL_DEBUGS("Teleport") << "Capabilities not yet received for region handle "
- << mRegionp->getHandle()
- << " id " << mRegionp->getRegionID()
- << LL_ENDL;
- mRegionp->setCapabilitiesReceivedCallback(boost::bind(&LLAgent::onCapabilitiesReceivedAfterTeleport));
- }
- }
- LLPerfStats::tunables.autoTuneTimeout = true;
-}
-
-void LLAgent::handleTeleportFailed()
-{
- LL_WARNS("Teleport") << "Agent handling teleport failure!" << LL_ENDL;
- if(LLVoiceClient::instanceExists())
- {
- LLVoiceClient::getInstance()->setHidden(false);
- }
-
- setTeleportState(LLAgent::TELEPORT_NONE);
- // Unlock the UI if the progress bar has been shown.
-// gViewerWindow->setShowProgress(false);
-// gTeleportDisplay = false;
-
- if (mTeleportRequest)
- {
- mTeleportRequest->setStatus(LLTeleportRequest::kFailed);
- }
- if (mIsMaturityRatingChangingDuringTeleport)
- {
- // notify user that the maturity preference has been changed
- std::string maturityRating = LLViewerRegion::accessToString(mMaturityRatingChange);
- LLStringUtil::toLower(maturityRating);
- LLSD args;
- args["RATING"] = maturityRating;
- LLNotificationsUtil::add("PreferredMaturityChanged", args);
- mIsMaturityRatingChangingDuringTeleport = false;
- }
-
- mTPNeedsNeabyChatSeparator = false;
-
- LLPerfStats::tunables.autoTuneTimeout = true;
-}
-
-/*static*/
-void LLAgent::addTPNearbyChatSeparator()
-{
- LLViewerRegion* agent_region = gAgent.getRegion();
- LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (!agent_region || !agent_parcel)
- {
- return;
- }
-
- LLFloaterIMNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat");
- if (nearby_chat)
- {
- std::string location_name;
- LLAgentUI::ELocationFormat format = LLAgentUI::LOCATION_FORMAT_NO_MATURITY;
-
- // Might be better to provide slurl to chat
- if (!LLAgentUI::buildLocationString(location_name, format))
- {
- location_name = "Teleport to new region"; // Shouldn't happen
- }
-
- LLChat chat;
- chat.mFromName = location_name;
- chat.mMuted = false;
- chat.mFromID = LLUUID::null;
- chat.mSourceType = CHAT_SOURCE_TELEPORT;
- chat.mChatStyle = CHAT_STYLE_TELEPORT_SEP;
- chat.mText = "";
-
- LLSD args;
- args["do_not_log"] = true;
- nearby_chat->addMessage(chat, true, args);
- }
-}
-
-/*static*/
-void LLAgent::onCapabilitiesReceivedAfterTeleport()
-{
- if (gAgent.getRegion())
- {
- LL_DEBUGS("Teleport") << "running after capabilities received callback has been triggered, agent region "
- << gAgent.getRegion()->getHandle()
- << " id " << gAgent.getRegion()->getRegionID()
- << " name " << gAgent.getRegion()->getName()
- << LL_ENDL;
- }
- else
- {
- LL_WARNS("Teleport") << "called when agent region is null!" << LL_ENDL;
- }
-
- check_merchant_status();
-}
-
-
-void LLAgent::teleportRequest(
- const U64& region_handle,
- const LLVector3& pos_local,
- bool look_at_from_camera)
-{
- LLViewerRegion* regionp = getRegion();
- if (regionp && teleportCore(region_handle == regionp->getHandle()))
- {
- LL_INFOS("Teleport") << "Sending TeleportLocationRequest: '" << region_handle << "':"
- << pos_local << LL_ENDL;
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessage("TeleportLocationRequest");
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, getID());
- msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
- msg->nextBlockFast(_PREHASH_Info);
- msg->addU64("RegionHandle", region_handle);
- msg->addVector3("Position", pos_local);
- LLVector3 look_at(0,1,0);
- if (look_at_from_camera)
- {
- look_at = LLViewerCamera::getInstance()->getAtAxis();
- }
- msg->addVector3("LookAt", look_at);
- sendReliableMessage();
- }
-}
-
-// Landmark ID = LLUUID::null means teleport home
-void LLAgent::teleportViaLandmark(const LLUUID& landmark_asset_id)
-{
- if (landmark_asset_id.isNull())
- {
- gAgentCamera.resetView();
- }
- mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLandmark(landmark_asset_id));
- startTeleportRequest();
-}
-
-void LLAgent::doTeleportViaLandmark(const LLUUID& landmark_asset_id)
-{
- LLViewerRegion *regionp = getRegion();
- if(regionp && teleportCore())
- {
- LL_INFOS("Teleport") << "Sending TeleportLandmarkRequest. Current region handle " << regionp->getHandle()
- << " region id " << regionp->getRegionID()
- << " requested landmark id " << landmark_asset_id
- << LL_ENDL;
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_TeleportLandmarkRequest);
- msg->nextBlockFast(_PREHASH_Info);
- msg->addUUIDFast(_PREHASH_AgentID, getID());
- msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
- msg->addUUIDFast(_PREHASH_LandmarkID, landmark_asset_id);
- sendReliableMessage();
- }
-}
-
-void LLAgent::teleportViaLure(const LLUUID& lure_id, bool godlike)
-{
- mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLure(lure_id, godlike));
- startTeleportRequest();
-}
-
-void LLAgent::doTeleportViaLure(const LLUUID& lure_id, bool godlike)
-{
- LLViewerRegion* regionp = getRegion();
- if(regionp && teleportCore())
- {
- U32 teleport_flags = 0x0;
- if (godlike)
- {
- teleport_flags |= TELEPORT_FLAGS_VIA_GODLIKE_LURE;
- teleport_flags |= TELEPORT_FLAGS_DISABLE_CANCEL;
- }
- else
- {
- teleport_flags |= TELEPORT_FLAGS_VIA_LURE;
- }
-
- LL_INFOS("Teleport") << "Sending TeleportLureRequest."
- << " Current region handle " << regionp->getHandle()
- << " region id " << regionp->getRegionID()
- << " lure id " << lure_id
- << LL_ENDL;
- // send the message
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_TeleportLureRequest);
- msg->nextBlockFast(_PREHASH_Info);
- msg->addUUIDFast(_PREHASH_AgentID, getID());
- msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
- msg->addUUIDFast(_PREHASH_LureID, lure_id);
- // teleport_flags is a legacy field, now derived sim-side:
- msg->addU32("TeleportFlags", teleport_flags);
- sendReliableMessage();
- }
-}
-
-
-// James Cook, July 28, 2005
-void LLAgent::teleportCancel()
-{
- if (!hasPendingTeleportRequest())
- {
- LLViewerRegion* regionp = getRegion();
- if(regionp)
- {
- LL_INFOS("Teleport") << "Sending TeleportCancel" << LL_ENDL;
-
- // send the message
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessage("TeleportCancel");
- msg->nextBlockFast(_PREHASH_Info);
- msg->addUUIDFast(_PREHASH_AgentID, getID());
- msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
- sendReliableMessage();
- }
- mTeleportCanceled = mTeleportRequest;
- }
- clearTeleportRequest();
- gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
-}
-
-void LLAgent::restoreCanceledTeleportRequest()
-{
- if (mTeleportCanceled != NULL)
- {
- LL_INFOS() << "Restoring canceled teleport request, setting state to TELEPORT_REQUESTED" << LL_ENDL;
- gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
- mTeleportRequest = mTeleportCanceled;
- mTeleportCanceled.reset();
- gTeleportDisplay = true;
- gTeleportDisplayTimer.reset();
- }
-}
-
-void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
-{
- mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLocation(pos_global));
- startTeleportRequest();
-}
-
-void LLAgent::doTeleportViaLocation(const LLVector3d& pos_global)
-{
- LLViewerRegion* regionp = getRegion();
-
- if (!regionp)
- {
- return;
- }
-
- U64 handle = to_region_handle(pos_global);
- LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
- if(regionp && info)
- {
- LLVector3d region_origin = info->getGlobalOrigin();
- LLVector3 pos_local(
- (F32)(pos_global.mdV[VX] - region_origin.mdV[VX]),
- (F32)(pos_global.mdV[VY] - region_origin.mdV[VY]),
- (F32)(pos_global.mdV[VZ]));
- teleportRequest(handle, pos_local);
- }
- else if(regionp &&
- teleportCore(regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY])))
- {
- // send the message
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_TeleportLocationRequest);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, getID());
- msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
-
- msg->nextBlockFast(_PREHASH_Info);
- F32 width = regionp->getWidth();
- LLVector3 pos(fmod((F32)pos_global.mdV[VX], width),
- fmod((F32)pos_global.mdV[VY], width),
- (F32)pos_global.mdV[VZ]);
- F32 region_x = (F32)(pos_global.mdV[VX]);
- F32 region_y = (F32)(pos_global.mdV[VY]);
- U64 region_handle = to_region_handle_global(region_x, region_y);
- msg->addU64Fast(_PREHASH_RegionHandle, region_handle);
- msg->addVector3Fast(_PREHASH_Position, pos);
- pos.mV[VX] += 1;
- msg->addVector3Fast(_PREHASH_LookAt, pos);
-
- LL_WARNS("Teleport") << "Sending deprecated(?) TeleportLocationRequest."
- << " pos_global " << pos_global
- << " region_x " << region_x
- << " region_y " << region_y
- << " region_handle " << region_handle
- << LL_ENDL;
-
- sendReliableMessage();
- }
-}
-
-// Teleport to global position, but keep facing in the same direction
-void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global)
-{
- mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLocationLookAt(pos_global));
- startTeleportRequest();
-}
-
-void LLAgent::doTeleportViaLocationLookAt(const LLVector3d& pos_global)
-{
- mbTeleportKeepsLookAt = true;
-
- if(!gAgentCamera.isfollowCamLocked())
- {
- gAgentCamera.setFocusOnAvatar(false, ANIMATE); // detach camera form avatar, so it keeps direction
- }
-
- U64 region_handle = to_region_handle(pos_global);
- LLVector3 pos_local = (LLVector3)(pos_global - from_region_handle(region_handle));
- teleportRequest(region_handle, pos_local, getTeleportKeepsLookAt());
-}
-
-LLAgent::ETeleportState LLAgent::getTeleportState() const
-{
- return (mTeleportRequest && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed)) ?
- TELEPORT_NONE : mTeleportState;
-}
-
-
-void LLAgent::setTeleportState(ETeleportState state)
-{
- if (mTeleportRequest && (state != TELEPORT_NONE) && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed))
- { // A late message has come in regarding a failed teleport.
- // We have already decided that it failed so should not reinitiate the teleport sequence in the viewer.
- LL_WARNS("Teleport") << "Attempt to set teleport state to " << state <<
- " for previously failed teleport. Ignore!" << LL_ENDL;
- return;
- }
- LL_DEBUGS("Teleport") << "Setting teleport state to "
- << LLAgent::teleportStateName(state) << "(" << state << ")"
- << " Previous state: "
- << teleportStateName(mTeleportState) << "(" << mTeleportState << ")"
- << LL_ENDL;
- mTeleportState = state;
- if (mTeleportState > TELEPORT_NONE && gSavedSettings.getBOOL("FreezeTime"))
- {
- LLFloaterReg::hideInstance("snapshot");
- }
-
- switch (mTeleportState)
- {
- case TELEPORT_NONE:
- mbTeleportKeepsLookAt = false;
- break;
-
- case TELEPORT_MOVING:
- // We're outa here. Save "back" slurl.
- LLAgentUI::buildSLURL(*mTeleportSourceSLURL);
- break;
-
- case TELEPORT_ARRIVING:
- // First two position updates after a teleport tend to be weird
- //LLViewerStats::getInstance()->mAgentPositionSnaps.mCountOfNextUpdatesToIgnore = 2;
-
- // Let the interested parties know we've teleported.
- LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal());
- break;
-
- default:
- break;
- }
-}
-
-
-void LLAgent::stopCurrentAnimations()
-{
- LL_DEBUGS("Avatar") << "Stopping current animations" << LL_ENDL;
-
- // This function stops all current overriding animations on this
- // avatar, propagating this change back to the server.
- if (isAgentAvatarValid())
- {
- std::vector<LLUUID> anim_ids;
-
- for ( LLVOAvatar::AnimIterator anim_it =
- gAgentAvatarp->mPlayingAnimations.begin();
- anim_it != gAgentAvatarp->mPlayingAnimations.end();
- anim_it++)
- {
- if ((anim_it->first == ANIM_AGENT_DO_NOT_DISTURB)||
- (anim_it->first == ANIM_AGENT_SIT_GROUND_CONSTRAINED))
- {
- // don't cancel a ground-sit anim, as viewers
- // use this animation's status in
- // determining whether we're sitting. ick.
- LL_DEBUGS("Avatar") << "sit or do-not-disturb animation will not be stopped" << LL_ENDL;
- }
- else
- {
- // stop this animation locally
- gAgentAvatarp->stopMotion(anim_it->first, true);
- // ...and tell the server to tell everyone.
- anim_ids.push_back(anim_it->first);
- }
- }
-
- sendAnimationRequests(anim_ids, ANIM_REQUEST_STOP);
-
- // Tell the region to clear any animation state overrides
- sendAnimationStateReset();
-
- // Revoke all animation permissions
- if (mRegionp &&
- gSavedSettings.getBOOL("RevokePermsOnStopAnimation"))
- {
- U32 permissions = SCRIPT_PERMISSIONS[SCRIPT_PERMISSION_TRIGGER_ANIMATION].permbit | SCRIPT_PERMISSIONS[SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS].permbit;
- sendRevokePermissions(mRegionp->getRegionID(), permissions);
- if (gAgentAvatarp->isSitting())
- { // Also stand up, since auto-granted sit animation permission has been revoked
- gAgent.standUp();
- }
- }
-
- // re-assert at least the default standing animation, because
- // viewers get confused by avs with no associated anims.
- sendAnimationRequest(ANIM_AGENT_STAND, ANIM_REQUEST_START);
- }
-}
-
-void LLAgent::fidget()
-{
- if (!getAFK())
- {
- F32 curTime = mFidgetTimer.getElapsedTimeF32();
- if (curTime > mNextFidgetTime)
- {
- // pick a random fidget anim here
- S32 oldFidget = mCurrentFidget;
-
- mCurrentFidget = ll_rand(NUM_AGENT_STAND_ANIMS);
-
- if (mCurrentFidget != oldFidget)
- {
- LLAgent::stopFidget();
-
-
- switch(mCurrentFidget)
- {
- case 0:
- mCurrentFidget = 0;
- break;
- case 1:
- sendAnimationRequest(ANIM_AGENT_STAND_1, ANIM_REQUEST_START);
- mCurrentFidget = 1;
- break;
- case 2:
- sendAnimationRequest(ANIM_AGENT_STAND_2, ANIM_REQUEST_START);
- mCurrentFidget = 2;
- break;
- case 3:
- sendAnimationRequest(ANIM_AGENT_STAND_3, ANIM_REQUEST_START);
- mCurrentFidget = 3;
- break;
- case 4:
- sendAnimationRequest(ANIM_AGENT_STAND_4, ANIM_REQUEST_START);
- mCurrentFidget = 4;
- break;
- }
- }
-
- // calculate next fidget time
- mNextFidgetTime = curTime + ll_frand(MAX_FIDGET_TIME - MIN_FIDGET_TIME) + MIN_FIDGET_TIME;
- }
- }
-}
-
-void LLAgent::stopFidget()
-{
- std::vector<LLUUID> anims;
- anims.reserve(4);
- anims.push_back(ANIM_AGENT_STAND_1);
- anims.push_back(ANIM_AGENT_STAND_2);
- anims.push_back(ANIM_AGENT_STAND_3);
- anims.push_back(ANIM_AGENT_STAND_4);
-
- gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP);
-}
-
-
-void LLAgent::requestEnterGodMode()
-{
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_RequestGodlikePowers);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_RequestBlock);
- msg->addBOOLFast(_PREHASH_Godlike, true);
- msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
-
- // simulators need to know about your request
- sendReliableMessage();
-}
-
-void LLAgent::requestLeaveGodMode()
-{
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_RequestGodlikePowers);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_RequestBlock);
- msg->addBOOLFast(_PREHASH_Godlike, false);
- msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
-
- // simulator needs to know about your request
- sendReliableMessage();
-}
-
-void LLAgent::sendAgentDataUpdateRequest()
-{
- gMessageSystem->newMessageFast(_PREHASH_AgentDataUpdateRequest);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- sendReliableMessage();
-}
-
-void LLAgent::sendAgentUserInfoRequest()
-{
- std::string cap;
-
- if (getID().isNull())
- return; // not logged in
-
- if (mRegionp)
- cap = mRegionp->getCapability("UserInfo");
-
- if (!cap.empty())
- {
- LLCoros::instance().launch("requestAgentUserInfoCoro",
- boost::bind(&LLAgent::requestAgentUserInfoCoro, this, cap));
- }
- else
- {
- sendAgentUserInfoRequestMessage();
- }
-}
-
-void LLAgent::requestAgentUserInfoCoro(std::string capurl)
-{
- LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
- LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
- httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("requestAgentUserInfoCoro", httpPolicy));
- LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
- LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
- LLCore::HttpHeaders::ptr_t httpHeaders;
-
- httpOpts->setFollowRedirects(true);
-
- LLSD result = httpAdapter->getAndSuspend(httpRequest, capurl, httpOpts, httpHeaders);
-
- LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
- LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
-
- if (!status)
- {
- LL_WARNS("UserInfo") << "Failed to get user information." << LL_ENDL;
- return;
- }
- else if (!result["success"].asBoolean())
- {
- LL_WARNS("UserInfo") << "Failed to get user information: " << result["message"] << LL_ENDL;
- return;
- }
-
- std::string email;
- std::string dir_visibility;
-
- email = result["email"].asString();
- dir_visibility = result["directory_visibility"].asString();
-
- // TODO: This should probably be changed. I'm not entirely comfortable
- // having LLAgent interact directly with the UI in this way.
- LLFloaterPreference::updateUserInfo(dir_visibility);
- LLFloaterSnapshot::setAgentEmail(email);
-}
-
-void LLAgent::sendAgentUpdateUserInfo(const std::string& directory_visibility)
-{
- std::string cap;
-
- if (getID().isNull())
- return; // not logged in
-
- if (mRegionp)
- cap = mRegionp->getCapability("UserInfo");
-
- if (!cap.empty())
- {
- LLCoros::instance().launch("updateAgentUserInfoCoro",
- boost::bind(&LLAgent::updateAgentUserInfoCoro, this, cap, directory_visibility));
- }
- else
- {
- sendAgentUpdateUserInfoMessage(directory_visibility);
- }
-}
-
-
-void LLAgent::updateAgentUserInfoCoro(std::string capurl, std::string directory_visibility)
-{
- LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
- LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
- httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("requestAgentUserInfoCoro", httpPolicy));
- LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
- LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
- LLCore::HttpHeaders::ptr_t httpHeaders;
-
- httpOpts->setFollowRedirects(true);
- LLSD body(LLSDMap
- ("dir_visibility", LLSD::String(directory_visibility)));
-
-
- LLSD result = httpAdapter->postAndSuspend(httpRequest, capurl, body, httpOpts, httpHeaders);
-
- LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
- LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
-
- if (!status)
- {
- LL_WARNS("UserInfo") << "Failed to set user information." << LL_ENDL;
- }
- else if (!result["success"].asBoolean())
- {
- LL_WARNS("UserInfo") << "Failed to set user information: " << result["message"] << LL_ENDL;
- }
-}
-
-// deprecated:
-// May be removed when UserInfo cap propagates to all simhosts in grid
-void LLAgent::sendAgentUserInfoRequestMessage()
-{
- gMessageSystem->newMessageFast(_PREHASH_UserInfoRequest);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
- sendReliableMessage();
-}
-
-void LLAgent::sendAgentUpdateUserInfoMessage(const std::string& directory_visibility)
-{
- gMessageSystem->newMessageFast(_PREHASH_UpdateUserInfo);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
- gMessageSystem->nextBlockFast(_PREHASH_UserData);
- gMessageSystem->addString("DirectoryVisibility", directory_visibility);
- gAgent.sendReliableMessage();
-
-}
-// end deprecated
-//------
-
-void LLAgent::observeFriends()
-{
- if(!mFriendObserver)
- {
- mFriendObserver = new LLAgentFriendObserver;
- LLAvatarTracker::instance().addObserver(mFriendObserver);
- friendsChanged();
- }
-}
-
-std::map<S32, std::string> LLAgent::sTeleportStateName = { { TELEPORT_NONE, "TELEPORT_NONE" },
- { TELEPORT_START, "TELEPORT_START" },
- { TELEPORT_REQUESTED, "TELEPORT_REQUESTED" },
- { TELEPORT_MOVING, "TELEPORT_MOVING" },
- { TELEPORT_START_ARRIVAL, "TELEPORT_START_ARRIVAL" },
- { TELEPORT_ARRIVING, "TELEPORT_ARRIVING" },
- { TELEPORT_LOCAL, "TELEPORT_LOCAL" },
- { TELEPORT_PENDING, "TELEPORT_PENDING" } };
-
-const std::string& LLAgent::teleportStateName(S32 state)
-{
- static std::string invalid_state_str("INVALID");
- auto iter = LLAgent::sTeleportStateName.find(state);
- if (iter != LLAgent::sTeleportStateName.end())
- {
- return iter->second;
- }
- else
- {
- return invalid_state_str;
- }
-}
-
-const std::string& LLAgent::getTeleportStateName() const
-{
- return teleportStateName(getTeleportState());
-}
-
-void LLAgent::parseTeleportMessages(const std::string& xml_filename)
-{
- LLXMLNodePtr root;
- bool success = LLUICtrlFactory::getLayeredXMLNode(xml_filename, root);
-
- if (!success || !root || !root->hasName( "teleport_messages" ))
- {
- LL_ERRS() << "Problem reading teleport string XML file: "
- << xml_filename << LL_ENDL;
- return;
- }
-
- for (LLXMLNode* message_set = root->getFirstChild();
- message_set != NULL;
- message_set = message_set->getNextSibling())
- {
- if ( !message_set->hasName("message_set") ) continue;
-
- std::map<std::string, std::string> *teleport_msg_map = NULL;
- std::string message_set_name;
-
- if ( message_set->getAttributeString("name", message_set_name) )
- {
- //now we loop over all the string in the set and add them
- //to the appropriate set
- if ( message_set_name == "errors" )
- {
- teleport_msg_map = &sTeleportErrorMessages;
- }
- else if ( message_set_name == "progress" )
- {
- teleport_msg_map = &sTeleportProgressMessages;
- }
- }
-
- if ( !teleport_msg_map ) continue;
-
- std::string message_name;
- for (LLXMLNode* message_node = message_set->getFirstChild();
- message_node != NULL;
- message_node = message_node->getNextSibling())
- {
- if ( message_node->hasName("message") &&
- message_node->getAttributeString("name", message_name) )
- {
- (*teleport_msg_map)[message_name] =
- message_node->getTextContents();
- } //end if ( message exists and has a name)
- } //end for (all message in set)
- }//end for (all message sets in xml file)
-}
-
-const void LLAgent::getTeleportSourceSLURL(LLSLURL& slurl) const
-{
- slurl = *mTeleportSourceSLURL;
-}
-
-// static
-void LLAgent::dumpGroupInfo()
-{
- LL_INFOS() << "group " << gAgent.mGroupName << LL_ENDL;
- LL_INFOS() << "ID " << gAgent.mGroupID << LL_ENDL;
- LL_INFOS() << "powers " << gAgent.mGroupPowers << LL_ENDL;
- LL_INFOS() << "title " << gAgent.mGroupTitle << LL_ENDL;
- //LL_INFOS() << "insig " << gAgent.mGroupInsigniaID << LL_ENDL;
-}
-
-// Draw a representation of current autopilot target
-void LLAgent::renderAutoPilotTarget()
-{
- if (mAutoPilot)
- {
- F32 height_meters;
- LLVector3d target_global;
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
-
- // not textured
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // lovely green
- gGL.color4f(0.f, 1.f, 1.f, 1.f);
-
- target_global = mAutoPilotTargetGlobal;
-
- gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ]));
-
- height_meters = 1.f;
-
- gGL.scalef(height_meters, height_meters, height_meters);
-
- gSphere.render();
-
- gGL.popMatrix();
- }
-}
-
-/********************************************************************************/
-
-//-----------------------------------------------------------------------------
-// LLTeleportRequest
-//-----------------------------------------------------------------------------
-
-LLTeleportRequest::LLTeleportRequest()
- : mStatus(kPending)
-{
-}
-
-LLTeleportRequest::~LLTeleportRequest()
-{
-}
-
-bool LLTeleportRequest::canRestartTeleport()
-{
- return false;
-}
-
-void LLTeleportRequest::restartTeleport()
-{
- llassert(0);
-}
-
-// TODO this enum -> name idiom should be in a common class rather than repeated various places.
-const std::string& LLTeleportRequest::statusName(EStatus status)
-{
- static std::string invalid_status_str("INVALID");
- auto iter = LLTeleportRequest::sTeleportStatusName.find(status);
- if (iter != LLTeleportRequest::sTeleportStatusName.end())
- {
- return iter->second;
- }
- else
- {
- return invalid_status_str;
- }
-}
-
-std::ostream& operator<<(std::ostream& os, const LLTeleportRequest& req)
-{
- req.toOstream(os);
- return os;
-}
-
-void LLTeleportRequest::toOstream(std::ostream& os) const
-{
- os << "status " << statusName(mStatus) << "(" << mStatus << ")";
-}
-
-//-----------------------------------------------------------------------------
-// LLTeleportRequestViaLandmark
-//-----------------------------------------------------------------------------
-LLTeleportRequestViaLandmark::LLTeleportRequestViaLandmark(const LLUUID &pLandmarkId)
- : LLTeleportRequest(),
- mLandmarkId(pLandmarkId)
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLandmark created, " << *this << LL_ENDL;
-}
-
-LLTeleportRequestViaLandmark::~LLTeleportRequestViaLandmark()
-{
- LL_INFOS("Teleport") << "~LLTeleportRequestViaLandmark, " << *this << LL_ENDL;
-}
-
-void LLTeleportRequestViaLandmark::toOstream(std::ostream& os) const
-{
- os << "landmark " << mLandmarkId << " ";
- LLTeleportRequest::toOstream(os);
-}
-
-bool LLTeleportRequestViaLandmark::canRestartTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLandmark::canRestartTeleport? -> true, " << *this << LL_ENDL;
- return true;
-}
-
-void LLTeleportRequestViaLandmark::startTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLandmark::startTeleport, " << *this << LL_ENDL;
- gAgent.doTeleportViaLandmark(getLandmarkId());
-}
-
-void LLTeleportRequestViaLandmark::restartTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLandmark::restartTeleport, " << *this << LL_ENDL;
- gAgent.doTeleportViaLandmark(getLandmarkId());
-}
-//-----------------------------------------------------------------------------
-// LLTeleportRequestViaLure
-//-----------------------------------------------------------------------------
-
-LLTeleportRequestViaLure::LLTeleportRequestViaLure(const LLUUID &pLureId, bool pIsLureGodLike)
- : LLTeleportRequestViaLandmark(pLureId),
- mIsLureGodLike(pIsLureGodLike)
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLure created" << LL_ENDL;
-}
-
-LLTeleportRequestViaLure::~LLTeleportRequestViaLure()
-{
- LL_INFOS("Teleport") << "~LLTeleportRequestViaLure" << LL_ENDL;
-}
-
-void LLTeleportRequestViaLure::toOstream(std::ostream& os) const
-{
- os << "mIsLureGodLike " << (S32) mIsLureGodLike << " ";
- LLTeleportRequestViaLandmark::toOstream(os);
-}
-
-bool LLTeleportRequestViaLure::canRestartTeleport()
-{
- // stinson 05/17/2012 : cannot restart a teleport via lure because of server-side restrictions
- // The current scenario is as follows:
- // 1. User A initializes a request for User B to teleport via lure
- // 2. User B accepts the teleport via lure request
- // 3. The server sees the init request from User A and the accept request from User B and matches them up
- // 4. The server then removes the paired requests up from the "queue"
- // 5. The server then fails User B's teleport for reason of maturity level (for example)
- // 6. User B's viewer prompts user to increase their maturity level profile value.
- // 7. User B confirms and accepts increase in maturity level
- // 8. User B's viewer then attempts to teleport via lure again
- // 9. This request will time-out on the viewer-side because User A's initial request has been removed from the "queue" in step 4
-
- LL_INFOS("Teleport") << "LLTeleportRequestViaLure::canRestartTeleport? -> false" << LL_ENDL;
- return false;
-}
-
-void LLTeleportRequestViaLure::startTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLure::startTeleport" << LL_ENDL;
- gAgent.doTeleportViaLure(getLandmarkId(), isLureGodLike());
-}
-
-//-----------------------------------------------------------------------------
-// LLTeleportRequestViaLocation
-//-----------------------------------------------------------------------------
-
-LLTeleportRequestViaLocation::LLTeleportRequestViaLocation(const LLVector3d &pPosGlobal)
- : LLTeleportRequest(),
- mPosGlobal(pPosGlobal)
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLocation created" << LL_ENDL;
-}
-
-LLTeleportRequestViaLocation::~LLTeleportRequestViaLocation()
-{
- LL_INFOS("Teleport") << "~LLTeleportRequestViaLocation" << LL_ENDL;
-}
-
-void LLTeleportRequestViaLocation::toOstream(std::ostream& os) const
-{
- os << "mPosGlobal " << mPosGlobal << " ";
- LLTeleportRequest::toOstream(os);
-}
-
-bool LLTeleportRequestViaLocation::canRestartTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLocation::canRestartTeleport -> true" << LL_ENDL;
- return true;
-}
-
-void LLTeleportRequestViaLocation::startTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLocation::startTeleport" << LL_ENDL;
- gAgent.doTeleportViaLocation(getPosGlobal());
-}
-
-void LLTeleportRequestViaLocation::restartTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLocation::restartTeleport" << LL_ENDL;
- gAgent.doTeleportViaLocation(getPosGlobal());
-}
-
-//-----------------------------------------------------------------------------
-// LLTeleportRequestViaLocationLookAt
-//-----------------------------------------------------------------------------
-
-LLTeleportRequestViaLocationLookAt::LLTeleportRequestViaLocationLookAt(const LLVector3d &pPosGlobal)
- : LLTeleportRequestViaLocation(pPosGlobal)
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLocationLookAt created" << LL_ENDL;
-}
-
-LLTeleportRequestViaLocationLookAt::~LLTeleportRequestViaLocationLookAt()
-{
- LL_INFOS("Teleport") << "~LLTeleportRequestViaLocationLookAt" << LL_ENDL;
-}
-
-void LLTeleportRequestViaLocationLookAt::toOstream(std::ostream& os) const
-{
- LLTeleportRequestViaLocation::toOstream(os);
-}
-
-bool LLTeleportRequestViaLocationLookAt::canRestartTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLocationLookAt::canRestartTeleport -> true" << LL_ENDL;
- return true;
-}
-
-void LLTeleportRequestViaLocationLookAt::startTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLocationLookAt::startTeleport" << LL_ENDL;
- gAgent.doTeleportViaLocationLookAt(getPosGlobal());
-}
-
-void LLTeleportRequestViaLocationLookAt::restartTeleport()
-{
- LL_INFOS("Teleport") << "LLTeleportRequestViaLocationLookAt::restartTeleport" << LL_ENDL;
- gAgent.doTeleportViaLocationLookAt(getPosGlobal());
-}
-
-// EOF
+/**
+ * @file llagent.cpp
+ * @brief LLAgent class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llagent.h"
+
+#include "pipeline.h"
+
+#include "llagentaccess.h"
+#include "llagentbenefits.h"
+#include "llagentcamera.h"
+#include "llagentlistener.h"
+#include "llagentwearables.h"
+#include "llagentui.h"
+#include "llappearancemgr.h"
+#include "llanimationstates.h"
+#include "llcallingcard.h"
+#include "llchannelmanager.h"
+#include "llchicletbar.h"
+#include "llconsole.h"
+#include "lldonotdisturbnotificationstorage.h"
+#include "llfirstuse.h"
+#include "llfloatercamera.h"
+#include "llfloaterimcontainer.h"
+#include "llfloaterperms.h"
+#include "llfloaterpreference.h"
+#include "llfloaterreg.h"
+#include "llfloatersnapshot.h"
+#include "llfloatertools.h"
+#include "llgroupactions.h"
+#include "llgroupmgr.h"
+#include "llhudmanager.h"
+#include "lljoystickbutton.h"
+#include "llmorphview.h"
+#include "llmoveview.h"
+#include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state
+#include "llfloaterimnearbychat.h"
+#include "llnotificationsutil.h"
+#include "llpaneltopinfobar.h"
+#include "llparcel.h"
+#include "llperfstats.h"
+#include "llrendersphere.h"
+#include "llscriptruntimeperms.h"
+#include "llsdutil.h"
+#include "llsky.h"
+#include "llslurl.h"
+#include "llsmoothstep.h"
+#include "llstartup.h"
+#include "llstatusbar.h"
+#include "llteleportflags.h"
+#include "lltool.h"
+#include "lltoolbarview.h"
+#include "lltoolpie.h"
+#include "lltoolmgr.h"
+#include "lltrans.h"
+#include "lluictrl.h"
+#include "llurlentry.h"
+#include "llviewercontrol.h"
+#include "llviewerdisplay.h"
+#include "llviewerjoystick.h"
+#include "llviewermediafocus.h"
+#include "llviewermenu.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llwindow.h"
+#include "llworld.h"
+#include "llworldmap.h"
+#include "stringize.h"
+#include "llcorehttputil.h"
+#include "lluiusage.h"
+
+using namespace LLAvatarAppearanceDefines;
+
+extern LLMenuBarGL* gMenuBarView;
+
+const bool ANIMATE = true;
+const U8 AGENT_STATE_TYPING = 0x04;
+const U8 AGENT_STATE_EDITING = 0x10;
+
+// Autopilot constants
+const F32 AUTOPILOT_HEIGHT_ADJUST_DISTANCE = 8.f; // meters
+const F32 AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND = 1.f; // meters
+const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS_WALK = 1.5f; // seconds
+const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS_FLY = 2.5f; // seconds. Flying is less presize, needs a bit more time
+
+const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f;
+const F64 CHAT_AGE_FAST_RATE = 3.0;
+
+// fidget constants
+const F32 MIN_FIDGET_TIME = 8.f; // seconds
+const F32 MAX_FIDGET_TIME = 20.f; // seconds
+
+const S32 UI_FEATURE_VERSION = 1;
+// For version 1: 1 - inventory, 2 - gltf
+const S32 UI_FEATURE_FLAGS = 3;
+
+// The agent instance.
+LLAgent gAgent;
+
+class LLTeleportRequest
+{
+public:
+ enum EStatus
+ {
+ kPending,
+ kStarted,
+ kFailed,
+ kRestartPending
+ };
+
+ LLTeleportRequest();
+ virtual ~LLTeleportRequest();
+
+ EStatus getStatus() const {return mStatus;};
+ void setStatus(EStatus pStatus) {mStatus = pStatus;};
+
+ static std::map<S32, std::string> sTeleportStatusName;
+ static const std::string& statusName(EStatus status);
+ virtual void toOstream(std::ostream& os) const;
+
+ virtual bool canRestartTeleport();
+
+ virtual void startTeleport() = 0;
+ virtual void restartTeleport();
+
+protected:
+
+private:
+ EStatus mStatus;
+};
+
+std::map<S32, std::string> LLTeleportRequest::sTeleportStatusName = { { kPending, "kPending" },
+ { kStarted, "kStarted" },
+ { kFailed, "kFailed" },
+ { kRestartPending, "kRestartPending"} };
+
+class LLTeleportRequestViaLandmark : public LLTeleportRequest
+{
+public:
+ LLTeleportRequestViaLandmark(const LLUUID &pLandmarkId);
+ virtual ~LLTeleportRequestViaLandmark();
+
+ virtual void toOstream(std::ostream& os) const;
+
+ virtual bool canRestartTeleport();
+
+ virtual void startTeleport();
+ virtual void restartTeleport();
+
+protected:
+ inline const LLUUID &getLandmarkId() const {return mLandmarkId;};
+
+private:
+ LLUUID mLandmarkId;
+};
+
+class LLTeleportRequestViaLure : public LLTeleportRequestViaLandmark
+{
+public:
+ LLTeleportRequestViaLure(const LLUUID &pLureId, bool pIsLureGodLike);
+ virtual ~LLTeleportRequestViaLure();
+
+ virtual void toOstream(std::ostream& os) const;
+
+ virtual bool canRestartTeleport();
+
+ virtual void startTeleport();
+
+protected:
+ inline bool isLureGodLike() const {return mIsLureGodLike;};
+
+private:
+ bool mIsLureGodLike;
+};
+
+class LLTeleportRequestViaLocation : public LLTeleportRequest
+{
+public:
+ LLTeleportRequestViaLocation(const LLVector3d &pPosGlobal);
+ virtual ~LLTeleportRequestViaLocation();
+
+ virtual void toOstream(std::ostream& os) const;
+
+ virtual bool canRestartTeleport();
+
+ virtual void startTeleport();
+ virtual void restartTeleport();
+
+protected:
+ inline const LLVector3d &getPosGlobal() const {return mPosGlobal;};
+
+private:
+ LLVector3d mPosGlobal;
+};
+
+
+class LLTeleportRequestViaLocationLookAt : public LLTeleportRequestViaLocation
+{
+public:
+ LLTeleportRequestViaLocationLookAt(const LLVector3d &pPosGlobal);
+ virtual ~LLTeleportRequestViaLocationLookAt();
+
+ virtual void toOstream(std::ostream& os) const;
+
+ virtual bool canRestartTeleport();
+
+ virtual void startTeleport();
+ virtual void restartTeleport();
+
+protected:
+
+private:
+
+};
+
+//--------------------------------------------------------------------
+// Statics
+//
+
+/// minimum time after setting away state before coming back based on movement
+const F32 LLAgent::MIN_AFK_TIME = 10.0f;
+
+const F32 LLAgent::TYPING_TIMEOUT_SECS = 5.f;
+
+std::map<std::string, std::string> LLAgent::sTeleportErrorMessages;
+std::map<std::string, std::string> LLAgent::sTeleportProgressMessages;
+
+class LLAgentFriendObserver : public LLFriendObserver
+{
+public:
+ LLAgentFriendObserver() {}
+ virtual ~LLAgentFriendObserver() {}
+ virtual void changed(U32 mask);
+};
+
+void LLAgentFriendObserver::changed(U32 mask)
+{
+ // if there's a change we're interested in.
+ if((mask & (LLFriendObserver::POWERS)) != 0)
+ {
+ gAgent.friendsChanged();
+ }
+}
+
+bool handleSlowMotionAnimation(const LLSD& newvalue)
+{
+ if (newvalue.asBoolean())
+ {
+ gAgentAvatarp->setAnimTimeFactor(0.2f);
+ }
+ else
+ {
+ gAgentAvatarp->setAnimTimeFactor(1.0f);
+ }
+ return true;
+}
+
+void LLAgent::setCanEditParcel() // called via mParcelChangedSignal
+{
+ bool can_edit = LLToolMgr::getInstance()->canEdit();
+ gAgent.mCanEditParcel = can_edit;
+}
+
+// static
+bool LLAgent::isActionAllowed(const LLSD& sdname)
+{
+ bool retval = false;
+
+ const std::string& param = sdname.asString();
+
+ if (param == "speak")
+ {
+ bool allow_agent_voice = false;
+ LLVoiceChannel* channel = LLVoiceChannel::getCurrentVoiceChannel();
+ if (channel != NULL)
+ {
+ if (channel->getSessionName().empty() && channel->getSessionID().isNull())
+ {
+ // default channel
+ allow_agent_voice = LLViewerParcelMgr::getInstance()->allowAgentVoice();
+ }
+ else
+ {
+ allow_agent_voice = channel->isActive() && channel->callStarted();
+ }
+ }
+
+ if (gAgent.isVoiceConnected() &&
+ allow_agent_voice &&
+ !LLVoiceClient::getInstance()->inTuningMode())
+ {
+ retval = true;
+ }
+ else
+ {
+ retval = false;
+ }
+ }
+
+ return retval;
+}
+
+// static
+void LLAgent::pressMicrophone(const LLSD& name)
+{
+ LLFirstUse::speak(false);
+
+ LLVoiceClient::getInstance()->inputUserControlState(true);
+}
+
+// static
+void LLAgent::releaseMicrophone(const LLSD& name)
+{
+ LLVoiceClient::getInstance()->inputUserControlState(false);
+}
+
+// static
+void LLAgent::toggleMicrophone(const LLSD& name)
+{
+ LLVoiceClient::getInstance()->toggleUserPTTState();
+}
+
+// static
+bool LLAgent::isMicrophoneOn(const LLSD& sdname)
+{
+ return LLVoiceClient::getInstance()->getUserPTTState();
+}
+
+// ************************************************************
+// Enabled this definition to compile a 'hacked' viewer that
+// locally believes the end user has godlike powers.
+// #define HACKED_GODLIKE_VIEWER
+// For a toggled version, see viewer.h for the
+// TOGGLE_HACKED_GODLIKE_VIEWER define, instead.
+// ************************************************************
+
+// Constructors and Destructors
+
+// JC - Please try to make this order match the order in the header
+// file. Otherwise it's hard to find variables that aren't initialized.
+//-----------------------------------------------------------------------------
+// LLAgent()
+//-----------------------------------------------------------------------------
+LLAgent::LLAgent() :
+ mGroupPowers(0),
+ mHideGroupTitle(false),
+ mGroupID(),
+
+ mInitialized(false),
+ mListener(),
+
+ mDoubleTapRunTimer(),
+ mDoubleTapRunMode(DOUBLETAP_NONE),
+
+ mbAlwaysRun(false),
+ mbRunning(false),
+ mbTeleportKeepsLookAt(false),
+
+ mAgentAccess(new LLAgentAccess(gSavedSettings)),
+ mGodLevelChangeSignal(),
+ mCanEditParcel(false),
+ mTeleportSourceSLURL(new LLSLURL),
+ mTeleportRequest(),
+ mTeleportFinishedSlot(),
+ mTeleportFailedSlot(),
+ mIsMaturityRatingChangingDuringTeleport(false),
+ mTPNeedsNeabyChatSeparator(false),
+ mMaturityRatingChange(0U),
+ mIsDoSendMaturityPreferenceToServer(false),
+ mMaturityPreferenceRequestId(0U),
+ mMaturityPreferenceResponseId(0U),
+ mMaturityPreferenceNumRetries(0U),
+ mLastKnownRequestMaturity(SIM_ACCESS_MIN),
+ mLastKnownResponseMaturity(SIM_ACCESS_MIN),
+ mHttpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID),
+ mTeleportState(TELEPORT_NONE),
+ mRegionp(NULL),
+ mInterestListMode(IL_MODE_DEFAULT),
+
+ mAgentOriginGlobal(),
+ mPositionGlobal(),
+ mLastTestGlobal(),
+
+ mDistanceTraveled(0.F),
+ mLastPositionGlobal(LLVector3d::zero),
+
+ mRenderState(0),
+ mTypingTimer(),
+
+ mViewsPushed(false),
+
+ mCustomAnim(false),
+ mShowAvatar(true),
+ mFrameAgent(),
+
+ mIsDoNotDisturb(false),
+
+ mControlFlags(0x00000000),
+ mbFlagsDirty(false),
+ mbFlagsNeedReset(false),
+
+ mAutoPilot(false),
+ mAutoPilotFlyOnStop(false),
+ mAutoPilotAllowFlying(true),
+ mAutoPilotTargetGlobal(),
+ mAutoPilotStopDistance(1.f),
+ mAutoPilotUseRotation(false),
+ mAutoPilotTargetFacing(LLVector3::zero),
+ mAutoPilotTargetDist(0.f),
+ mAutoPilotNoProgressFrameCount(0),
+ mAutoPilotRotationThreshold(0.f),
+ mAutoPilotFinishedCallback(NULL),
+ mAutoPilotCallbackData(NULL),
+
+ mMovementKeysLocked(false),
+
+ mEffectColor(new LLUIColor(LLColor4(0.f, 1.f, 1.f, 1.f))),
+
+ mHaveHomePosition(false),
+ mHomeRegionHandle( 0 ),
+ mNearChatRadius(CHAT_NORMAL_RADIUS / 2.f),
+
+ mNextFidgetTime(0.f),
+ mCurrentFidget(0),
+ mFirstLogin(false),
+ mOutfitChosen(false),
+
+ mVoiceConnected(false),
+
+ mMouselookModeInSignal(NULL),
+ mMouselookModeOutSignal(NULL)
+{
+ for (U32 i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ mControlsTakenCount[i] = 0;
+ mControlsTakenPassedOnCount[i] = 0;
+ }
+
+ mListener.reset(new LLAgentListener(*this));
+
+ addParcelChangedCallback(&setCanEditParcel);
+
+ mMoveTimer.stop();
+}
+
+// Requires gSavedSettings to be initialized.
+//-----------------------------------------------------------------------------
+// init()
+//-----------------------------------------------------------------------------
+void LLAgent::init()
+{
+ mMoveTimer.start();
+
+ gSavedSettings.declareBOOL("SlowMotionAnimation", false, "Declared in code", LLControlVariable::PERSIST_NO);
+ gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2));
+
+ // *Note: this is where LLViewerCamera::getInstance() used to be constructed.
+
+ bool is_flying = gSavedSettings.getBOOL("FlyingAtExit");
+ if(is_flying)
+ {
+ setFlying(is_flying);
+ }
+
+ *mEffectColor = LLUIColorTable::instance().getColor("EffectColor");
+
+ gSavedSettings.getControl("PreferredMaturity")->getValidateSignal()->connect(boost::bind(&LLAgent::validateMaturity, this, _2));
+ gSavedSettings.getControl("PreferredMaturity")->getSignal()->connect(boost::bind(&LLAgent::handleMaturity, this, _2));
+ mLastKnownResponseMaturity = static_cast<U8>(gSavedSettings.getU32("PreferredMaturity"));
+ mLastKnownRequestMaturity = mLastKnownResponseMaturity;
+ mIsDoSendMaturityPreferenceToServer = true;
+
+ if (!mTeleportFinishedSlot.connected())
+ {
+ mTeleportFinishedSlot = LLViewerParcelMgr::getInstance()->setTeleportFinishedCallback(boost::bind(&LLAgent::handleTeleportFinished, this));
+ }
+ if (!mTeleportFailedSlot.connected())
+ {
+ mTeleportFailedSlot = LLViewerParcelMgr::getInstance()->setTeleportFailedCallback(boost::bind(&LLAgent::handleTeleportFailed, this));
+ }
+
+ LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp());
+
+ mHttpPolicy = app_core_http.getPolicy(LLAppCoreHttp::AP_AGENT);
+
+ mInitialized = true;
+}
+
+//-----------------------------------------------------------------------------
+// cleanup()
+//-----------------------------------------------------------------------------
+void LLAgent::cleanup()
+{
+ mRegionp = NULL;
+ mTeleportRequest = NULL;
+ mTeleportCanceled = NULL;
+ if (mTeleportFinishedSlot.connected())
+ {
+ mTeleportFinishedSlot.disconnect();
+ }
+ if (mTeleportFailedSlot.connected())
+ {
+ mTeleportFailedSlot.disconnect();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLAgent()
+//-----------------------------------------------------------------------------
+LLAgent::~LLAgent()
+{
+ cleanup();
+
+ delete mMouselookModeInSignal;
+ mMouselookModeInSignal = NULL;
+ delete mMouselookModeOutSignal;
+ mMouselookModeOutSignal = NULL;
+
+ delete mAgentAccess;
+ mAgentAccess = NULL;
+ delete mEffectColor;
+ mEffectColor = NULL;
+ delete mTeleportSourceSLURL;
+ mTeleportSourceSLURL = NULL;
+}
+
+// Handle any actions that need to be performed when the main app gains focus
+// (such as through alt-tab).
+//-----------------------------------------------------------------------------
+// onAppFocusGained()
+//-----------------------------------------------------------------------------
+void LLAgent::onAppFocusGained()
+{
+ if (CAMERA_MODE_MOUSELOOK == gAgentCamera.getCameraMode())
+ {
+ gAgentCamera.changeCameraToDefault();
+ LLToolMgr::getInstance()->clearSavedTool();
+ }
+}
+
+void LLAgent::setFirstLogin(bool b)
+{
+ mFirstLogin = b;
+
+ if (mFirstLogin)
+ {
+ // Don't notify new users about new features
+ if (getFeatureVersion() <= UI_FEATURE_VERSION)
+ {
+ setFeatureVersion(UI_FEATURE_VERSION, UI_FEATURE_FLAGS);
+ }
+ }
+}
+
+void LLAgent::setFeatureVersion(S32 version, S32 flags)
+{
+ LLSD updated_version;
+ updated_version["version"] = version;
+ updated_version["flags"] = flags;
+ gSavedSettings.setLLSD("LastUIFeatureVersion", updated_version);
+}
+
+S32 LLAgent::getFeatureVersion()
+{
+ S32 version;
+ S32 flags;
+ getFeatureVersionAndFlags(version, flags);
+ return version;
+}
+
+void LLAgent::getFeatureVersionAndFlags(S32& version, S32& flags)
+{
+ version = 0;
+ flags = 0;
+ LLSD feature_version = gSavedSettings.getLLSD("LastUIFeatureVersion");
+ if (feature_version.isInteger())
+ {
+ version = feature_version.asInteger();
+ flags = 1; // inventory flag
+ }
+ else if (feature_version.isMap())
+ {
+ version = feature_version["version"];
+ flags = feature_version["flags"];
+ }
+ else if (!feature_version.isString() && !feature_version.isUndefined())
+ {
+ // is something newer inside?
+ version = UI_FEATURE_VERSION;
+ flags = UI_FEATURE_FLAGS;
+ }
+}
+
+void LLAgent::showLatestFeatureNotification(const std::string key)
+{
+ S32 version;
+ S32 flags; // a single release can have multiple new features
+ getFeatureVersionAndFlags(version, flags);
+ if (version <= UI_FEATURE_VERSION && (flags & UI_FEATURE_FLAGS) != UI_FEATURE_FLAGS)
+ {
+ S32 flag = 0;
+
+ if (key == "inventory")
+ {
+ // Notify user about new thumbnail support
+ flag = 1;
+ }
+
+ if (key == "gltf")
+ {
+ flag = 2;
+ }
+
+ if ((flags & flag) == 0)
+ {
+ // Need to open on top even if called from onOpen,
+ // do on idle to make sure it's on top
+ LLSD floater_key(key);
+ doOnIdleOneTime([floater_key]()
+ {
+ LLFloaterReg::showInstance("new_feature_notification", floater_key);
+ });
+
+ setFeatureVersion(UI_FEATURE_VERSION, flags | flag);
+ }
+ }
+}
+
+void LLAgent::ageChat()
+{
+ if (isAgentAvatarValid())
+ {
+ // get amount of time since I last chatted
+ F64 elapsed_time = (F64)gAgentAvatarp->mChatTimer.getElapsedTimeF32();
+ // add in frame time * 3 (so it ages 4x)
+ gAgentAvatarp->mChatTimer.setAge(elapsed_time + (F64)gFrameDTClamped * (CHAT_AGE_FAST_RATE - 1.0));
+ }
+}
+
+//-----------------------------------------------------------------------------
+// moveAt()
+//-----------------------------------------------------------------------------
+void LLAgent::moveAt(S32 direction, bool reset)
+{
+ LLUIUsage::instance().logCommand("Agent.MoveAt");
+
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ gAgentCamera.setAtKey(LLAgentCamera::directionToKey(direction));
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_AT_NEG | AGENT_CONTROL_FAST_AT);
+ }
+
+ if (reset)
+ {
+ gAgentCamera.resetView();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// moveAtNudge()
+//-----------------------------------------------------------------------------
+void LLAgent::moveAtNudge(S32 direction)
+{
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ gAgentCamera.setWalkKey(LLAgentCamera::directionToKey(direction));
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_NUDGE_AT_POS);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_NUDGE_AT_NEG);
+ }
+
+ gAgentCamera.resetView();
+}
+
+//-----------------------------------------------------------------------------
+// moveLeft()
+//-----------------------------------------------------------------------------
+void LLAgent::moveLeft(S32 direction)
+{
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_LEFT_POS | AGENT_CONTROL_FAST_LEFT);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_LEFT_NEG | AGENT_CONTROL_FAST_LEFT);
+ }
+
+ gAgentCamera.resetView();
+}
+
+//-----------------------------------------------------------------------------
+// moveLeftNudge()
+//-----------------------------------------------------------------------------
+void LLAgent::moveLeftNudge(S32 direction)
+{
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ gAgentCamera.setLeftKey(LLAgentCamera::directionToKey(direction));
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_NUDGE_LEFT_POS);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_NUDGE_LEFT_NEG);
+ }
+
+ gAgentCamera.resetView();
+}
+
+//-----------------------------------------------------------------------------
+// moveUp()
+//-----------------------------------------------------------------------------
+void LLAgent::moveUp(S32 direction)
+{
+ mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
+ // age chat timer so it fades more quickly when you are intentionally moving
+ ageChat();
+
+ gAgentCamera.setUpKey(LLAgentCamera::directionToKey(direction));
+
+ if (direction > 0)
+ {
+ setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP);
+ }
+ else if (direction < 0)
+ {
+ setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP);
+ }
+
+ gAgentCamera.resetView();
+}
+
+//-----------------------------------------------------------------------------
+// moveYaw()
+//-----------------------------------------------------------------------------
+void LLAgent::moveYaw(F32 mag, bool reset_view)
+{
+ gAgentCamera.setYawKey(mag);
+
+ if (mag > 0)
+ {
+ setControlFlags(AGENT_CONTROL_YAW_POS);
+ }
+ else if (mag < 0)
+ {
+ setControlFlags(AGENT_CONTROL_YAW_NEG);
+ }
+
+ U32 mask = AGENT_CONTROL_YAW_POS | AGENT_CONTROL_YAW_NEG;
+ if ((getControlFlags() & mask) == mask)
+ {
+ // Rotation into both directions should cancel out
+ // But keep sending controls to simulator,
+ // it's needed for script based controls
+ gAgentCamera.setYawKey(0);
+ }
+
+ if (reset_view)
+ {
+ gAgentCamera.resetView();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// movePitch()
+//-----------------------------------------------------------------------------
+void LLAgent::movePitch(F32 mag)
+{
+ gAgentCamera.setPitchKey(mag);
+
+ if (mag > 0)
+ {
+ setControlFlags(AGENT_CONTROL_PITCH_POS);
+ }
+ else if (mag < 0)
+ {
+ setControlFlags(AGENT_CONTROL_PITCH_NEG);
+ }
+}
+
+
+// Does this parcel allow you to fly?
+bool LLAgent::canFly()
+{
+ if (isGodlike()) return true;
+
+ LLViewerRegion* regionp = getRegion();
+ if (regionp && regionp->getBlockFly()) return false;
+
+ LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
+ if (!parcel) return false;
+
+ // Allow owners to fly on their own land.
+ if (LLViewerParcelMgr::isParcelOwnedByAgent(parcel, GP_LAND_ALLOW_FLY))
+ {
+ return true;
+ }
+
+ return parcel->getAllowFly();
+}
+
+bool LLAgent::getFlying() const
+{
+ return mControlFlags & AGENT_CONTROL_FLY;
+}
+
+//-----------------------------------------------------------------------------
+// setFlying()
+//-----------------------------------------------------------------------------
+void LLAgent::setFlying(bool fly, bool fail_sound)
+{
+ if (isAgentAvatarValid())
+ {
+ // *HACK: Don't allow to start the flying mode if we got ANIM_AGENT_STANDUP signal
+ // because in this case we won't get a signal to start avatar flying animation and
+ // it will be walking with flying mode "ON" indication. However we allow to switch
+ // the flying mode off if we get ANIM_AGENT_STANDUP signal. See process_avatar_animation().
+ // See EXT-2781.
+ if(fly && gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_STANDUP) != gAgentAvatarp->mSignaledAnimations.end())
+ {
+ return;
+ }
+
+ // don't allow taking off while sitting
+ if (fly && gAgentAvatarp->isSitting())
+ {
+ return;
+ }
+ }
+
+ if (fly)
+ {
+ bool was_flying = getFlying();
+ if (!canFly() && !was_flying)
+ {
+ // parcel doesn't let you start fly
+ // gods can always fly
+ // and it's OK if you're already flying
+ if (fail_sound)
+ {
+ make_ui_sound("UISndBadKeystroke");
+ }
+ return;
+ }
+ if( !was_flying )
+ {
+ add(LLStatViewer::FLY, 1);
+ }
+ setControlFlags(AGENT_CONTROL_FLY);
+ }
+ else
+ {
+ clearControlFlags(AGENT_CONTROL_FLY);
+ }
+
+
+ // Update Movement Controls according to Fly mode
+ LLFloaterMove::setFlyingMode(fly);
+
+ mbFlagsDirty = true;
+}
+
+
+// UI based mechanism of setting fly state
+//-----------------------------------------------------------------------------
+// toggleFlying()
+//-----------------------------------------------------------------------------
+// static
+void LLAgent::toggleFlying()
+{
+ if ( gAgent.mAutoPilot )
+ {
+ LLToolPie::instance().stopClickToWalk();
+ }
+
+ bool fly = !gAgent.getFlying();
+
+ gAgent.mMoveTimer.reset();
+ LLFirstUse::notMoving(false);
+
+ gAgent.setFlying( fly );
+ gAgentCamera.resetView();
+}
+
+// static
+bool LLAgent::enableFlying()
+{
+ bool sitting = false;
+ if (isAgentAvatarValid())
+ {
+ sitting = gAgentAvatarp->isSitting();
+ }
+ return !sitting;
+}
+
+// static
+bool LLAgent::isSitting()
+{
+ bool sitting = false;
+ if (isAgentAvatarValid())
+ {
+ sitting = gAgentAvatarp->isSitting();
+ }
+ return sitting;
+}
+
+void LLAgent::standUp()
+{
+ setControlFlags(AGENT_CONTROL_STAND_UP);
+}
+
+void LLAgent::changeParcels()
+{
+ LL_DEBUGS("AgentLocation") << "Calling ParcelChanged callbacks" << LL_ENDL;
+ // Notify anything that wants to know about parcel changes
+ mParcelChangedSignal();
+}
+
+boost::signals2::connection LLAgent::addParcelChangedCallback(parcel_changed_callback_t cb)
+{
+ return mParcelChangedSignal.connect(cb);
+}
+
+// static
+void LLAgent::capabilityReceivedCallback(const LLUUID &region_id, LLViewerRegion *regionp)
+{ // Changed regions and now have the region capabilities
+ if (regionp)
+ {
+ if (regionp->getRegionID() == region_id)
+ {
+ regionp->requestSimulatorFeatures();
+ LLAppViewer::instance()->updateNameLookupUrl(regionp);
+ }
+
+ if (gAgent.getInterestListMode() == IL_MODE_360)
+ {
+ gAgent.changeInterestListMode(IL_MODE_360);
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// setRegion()
+//-----------------------------------------------------------------------------
+void LLAgent::setRegion(LLViewerRegion *regionp)
+{
+ llassert(regionp);
+ if (mRegionp != regionp)
+ {
+
+ LL_INFOS("AgentLocation","Teleport") << "Moving agent into region: handle " << regionp->getHandle()
+ << " id " << regionp->getRegionID()
+ << " name " << regionp->getName()
+ << " previous region "
+ << (mRegionp ? mRegionp->getRegionID() : LLUUID::null)
+ << LL_ENDL;
+ if (mRegionp)
+ {
+ // We've changed regions, we're now going to change our agent coordinate frame.
+ mAgentOriginGlobal = regionp->getOriginGlobal();
+ LLVector3d agent_offset_global = mRegionp->getOriginGlobal();
+
+ LLVector3 delta;
+ delta.setVec(regionp->getOriginGlobal() - mRegionp->getOriginGlobal());
+
+ setPositionAgent(getPositionAgent() - delta);
+
+ LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin();
+ LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta);
+
+ // Update all of the regions.
+ LLWorld::getInstance()->updateAgentOffset(agent_offset_global);
+
+ // Hack to keep sky in the agent's region, otherwise it may get deleted - DJS 08/02/02
+ // *TODO: possibly refactor into gSky->setAgentRegion(regionp)? -Brad
+ if (gSky.mVOSkyp)
+ {
+ gSky.mVOSkyp->setRegion(regionp);
+ }
+
+ if (regionp->capabilitiesReceived())
+ {
+ regionp->requestSimulatorFeatures();
+ LLAppViewer::instance()->updateNameLookupUrl(regionp);
+ }
+ else
+ {
+ regionp->setCapabilitiesReceivedCallback(LLAgent::capabilityReceivedCallback);
+ }
+
+ }
+ else
+ {
+ // First time initialization.
+ // We've changed regions, we're now going to change our agent coordinate frame.
+ mAgentOriginGlobal = regionp->getOriginGlobal();
+
+ LLVector3 delta;
+ delta.setVec(regionp->getOriginGlobal());
+
+ setPositionAgent(getPositionAgent() - delta);
+ LLVector3 camera_position_agent = LLViewerCamera::getInstance()->getOrigin();
+ LLViewerCamera::getInstance()->setOrigin(camera_position_agent - delta);
+
+ // Update all of the regions.
+ LLWorld::getInstance()->updateAgentOffset(mAgentOriginGlobal);
+
+ if (regionp->capabilitiesReceived())
+ {
+ LLAppViewer::instance()->updateNameLookupUrl(regionp);
+ }
+ else
+ {
+ regionp->setCapabilitiesReceivedCallback([](const LLUUID &region_id, LLViewerRegion* regionp) {LLAppViewer::instance()->updateNameLookupUrl(regionp); });
+ }
+ }
+
+ // Pass new region along to metrics components that care about this level of detail.
+ LLAppViewer::metricsUpdateRegion(regionp->getHandle());
+ }
+
+ mRegionp = regionp;
+
+ // TODO - most of what follows probably should be moved into callbacks
+
+ // Pass the region host to LLUrlEntryParcel to resolve parcel name
+ // with a server request.
+ LLUrlEntryParcel::setRegionHost(getRegionHost());
+
+ // Must shift hole-covering water object locations because local
+ // coordinate frame changed.
+ LLWorld::getInstance()->updateWaterObjects();
+
+ // keep a list of regions we've been too
+ // this is just an interesting stat, logged at the dataserver
+ // we could trake this at the dataserver side, but that's harder
+ U64 handle = regionp->getHandle();
+ mRegionsVisited.insert(handle);
+
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+
+ LLFloaterMove::sUpdateFlyingStatus();
+
+ LL_DEBUGS("AgentLocation") << "Calling RegionChanged callbacks" << LL_ENDL;
+ mRegionChangedSignal();
+}
+
+
+//-----------------------------------------------------------------------------
+// getRegion()
+//-----------------------------------------------------------------------------
+LLViewerRegion *LLAgent::getRegion() const
+{
+ return mRegionp;
+}
+
+
+LLHost LLAgent::getRegionHost() const
+{
+ if (mRegionp)
+ {
+ return mRegionp->getHost();
+ }
+ else
+ {
+ return LLHost();
+ }
+}
+
+boost::signals2::connection LLAgent::addRegionChangedCallback(const region_changed_signal_t::slot_type& cb)
+{
+ return mRegionChangedSignal.connect(cb);
+}
+
+void LLAgent::removeRegionChangedCallback(boost::signals2::connection callback)
+{
+ mRegionChangedSignal.disconnect(callback);
+}
+
+//-----------------------------------------------------------------------------
+// inPrelude()
+//-----------------------------------------------------------------------------
+bool LLAgent::inPrelude()
+{
+ return mRegionp && mRegionp->isPrelude();
+}
+
+
+std::string LLAgent::getRegionCapability(const std::string &name)
+{
+ if (!mRegionp)
+ return std::string();
+
+ return mRegionp->getCapability(name);
+}
+
+
+//-----------------------------------------------------------------------------
+// canManageEstate()
+//-----------------------------------------------------------------------------
+
+bool LLAgent::canManageEstate() const
+{
+ return mRegionp && mRegionp->canManageEstate();
+}
+
+//-----------------------------------------------------------------------------
+// sendMessage()
+//-----------------------------------------------------------------------------
+void LLAgent::sendMessage()
+{
+ if (gDisconnected)
+ {
+ LL_WARNS() << "Trying to send message when disconnected!" << LL_ENDL;
+ return;
+ }
+ if (!mRegionp)
+ {
+ LL_ERRS() << "No region for agent yet!" << LL_ENDL;
+ return;
+ }
+ gMessageSystem->sendMessage(mRegionp->getHost());
+}
+
+
+//-----------------------------------------------------------------------------
+// sendReliableMessage()
+//-----------------------------------------------------------------------------
+void LLAgent::sendReliableMessage()
+{
+ if (gDisconnected)
+ {
+ LL_DEBUGS() << "Trying to send message when disconnected!" << LL_ENDL;
+ return;
+ }
+ if (!mRegionp)
+ {
+ LL_DEBUGS() << "LLAgent::sendReliableMessage No region for agent yet, not sending message!" << LL_ENDL;
+ return;
+ }
+ gMessageSystem->sendReliable(mRegionp->getHost());
+}
+
+//-----------------------------------------------------------------------------
+// getVelocity()
+//-----------------------------------------------------------------------------
+LLVector3 LLAgent::getVelocity() const
+{
+ if (isAgentAvatarValid())
+ {
+ return gAgentAvatarp->getVelocity();
+ }
+ else
+ {
+ return LLVector3::zero;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// setPositionAgent()
+//-----------------------------------------------------------------------------
+void LLAgent::setPositionAgent(const LLVector3 &pos_agent)
+{
+ if (!pos_agent.isFinite())
+ {
+ LL_ERRS() << "setPositionAgent is not a number" << LL_ENDL;
+ }
+
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent())
+ {
+ LLVector3 pos_agent_sitting;
+ LLVector3d pos_agent_d;
+ LLViewerObject *parent = (LLViewerObject*)gAgentAvatarp->getParent();
+
+ pos_agent_sitting = gAgentAvatarp->getPosition() * parent->getRotation() + parent->getPositionAgent();
+ pos_agent_d.setVec(pos_agent_sitting);
+
+ mFrameAgent.setOrigin(pos_agent_sitting);
+ mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
+ }
+ else
+ {
+ mFrameAgent.setOrigin(pos_agent);
+
+ LLVector3d pos_agent_d;
+ pos_agent_d.setVec(pos_agent);
+ mPositionGlobal = pos_agent_d + mAgentOriginGlobal;
+ }
+
+ if (((mLastTestGlobal - mPositionGlobal).lengthSquared() > 1.0) && !mOnPositionChanged.empty())
+ { // If the position has changed my more than 1 meter since the last time we triggered.
+ // filters out some noise.
+ mLastTestGlobal = mPositionGlobal;
+ mOnPositionChanged(mFrameAgent.getOrigin(), mPositionGlobal);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getPositionGlobal()
+//-----------------------------------------------------------------------------
+const LLVector3d &LLAgent::getPositionGlobal() const
+{
+ if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull())
+ {
+ mPositionGlobal = getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());
+ }
+ else
+ {
+ mPositionGlobal = getPosGlobalFromAgent(mFrameAgent.getOrigin());
+ }
+
+ return mPositionGlobal;
+}
+
+//-----------------------------------------------------------------------------
+// getPositionAgent()
+//-----------------------------------------------------------------------------
+const LLVector3 &LLAgent::getPositionAgent()
+{
+ if (isAgentAvatarValid())
+ {
+ if(gAgentAvatarp->mDrawable.isNull())
+ {
+ mFrameAgent.setOrigin(gAgentAvatarp->getPositionAgent());
+ }
+ else
+ {
+ mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition());
+ }
+ }
+
+
+ return mFrameAgent.getOrigin();
+}
+
+boost::signals2::connection LLAgent::whenPositionChanged(position_signal_t::slot_type fn)
+{
+ return mOnPositionChanged.connect(fn);
+}
+
+
+//-----------------------------------------------------------------------------
+// getRegionsVisited()
+//-----------------------------------------------------------------------------
+S32 LLAgent::getRegionsVisited() const
+{
+ return mRegionsVisited.size();
+}
+
+//-----------------------------------------------------------------------------
+// getDistanceTraveled()
+//-----------------------------------------------------------------------------
+F64 LLAgent::getDistanceTraveled() const
+{
+ return mDistanceTraveled;
+}
+
+
+//-----------------------------------------------------------------------------
+// getPosAgentFromGlobal()
+//-----------------------------------------------------------------------------
+LLVector3 LLAgent::getPosAgentFromGlobal(const LLVector3d &pos_global) const
+{
+ LLVector3 pos_agent;
+ pos_agent.setVec(pos_global - mAgentOriginGlobal);
+ return pos_agent;
+}
+
+
+//-----------------------------------------------------------------------------
+// getPosGlobalFromAgent()
+//-----------------------------------------------------------------------------
+LLVector3d LLAgent::getPosGlobalFromAgent(const LLVector3 &pos_agent) const
+{
+ LLVector3d pos_agent_d;
+ pos_agent_d.setVec(pos_agent);
+ return pos_agent_d + mAgentOriginGlobal;
+}
+
+void LLAgent::sitDown()
+{
+ setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
+}
+
+
+//-----------------------------------------------------------------------------
+// resetAxes()
+//-----------------------------------------------------------------------------
+void LLAgent::resetAxes()
+{
+ mFrameAgent.resetAxes();
+}
+
+
+// Copied from LLCamera::setOriginAndLookAt
+// Look_at must be unit vector
+//-----------------------------------------------------------------------------
+// resetAxes()
+//-----------------------------------------------------------------------------
+void LLAgent::resetAxes(const LLVector3 &look_at)
+{
+ LLVector3 skyward = getReferenceUpVector();
+
+ // if look_at has zero length, fail
+ // if look_at and skyward are parallel, fail
+ //
+ // Test both of these conditions with a cross product.
+ LLVector3 cross(look_at % skyward);
+ if (cross.isNull())
+ {
+ LL_INFOS() << "LLAgent::resetAxes cross-product is zero" << LL_ENDL;
+ return;
+ }
+
+ // Make sure look_at and skyward are not parallel
+ // and neither are zero length
+ LLVector3 left(skyward % look_at);
+ LLVector3 up(look_at % left);
+
+ mFrameAgent.setAxes(look_at, left, up);
+}
+
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLAgent::rotate(F32 angle, const LLVector3 &axis)
+{
+ mFrameAgent.rotate(angle, axis);
+}
+
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLAgent::rotate(F32 angle, F32 x, F32 y, F32 z)
+{
+ mFrameAgent.rotate(angle, x, y, z);
+}
+
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLAgent::rotate(const LLMatrix3 &matrix)
+{
+ mFrameAgent.rotate(matrix);
+}
+
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLAgent::rotate(const LLQuaternion &quaternion)
+{
+ mFrameAgent.rotate(quaternion);
+}
+
+
+//-----------------------------------------------------------------------------
+// getReferenceUpVector()
+//-----------------------------------------------------------------------------
+LLVector3 LLAgent::getReferenceUpVector()
+{
+ // this vector is in the coordinate frame of the avatar's parent object, or the world if none
+ LLVector3 up_vector = LLVector3::z_axis;
+ if (isAgentAvatarValid() &&
+ gAgentAvatarp->getParent() &&
+ gAgentAvatarp->mDrawable.notNull())
+ {
+ U32 camera_mode = gAgentCamera.getCameraAnimating() ? gAgentCamera.getLastCameraMode() : gAgentCamera.getCameraMode();
+ // and in third person...
+ if (camera_mode == CAMERA_MODE_THIRD_PERSON)
+ {
+ // make the up vector point to the absolute +z axis
+ up_vector = up_vector * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
+ }
+ else if (camera_mode == CAMERA_MODE_MOUSELOOK)
+ {
+ // make the up vector point to the avatar's +z axis
+ up_vector = up_vector * gAgentAvatarp->mDrawable->getRotation();
+ }
+ }
+
+ return up_vector;
+}
+
+
+// Radians, positive is forward into ground
+//-----------------------------------------------------------------------------
+// pitch()
+//-----------------------------------------------------------------------------
+void LLAgent::pitch(F32 angle)
+{
+ // don't let user pitch if pointed almost all the way down or up
+
+ // A dot B = mag(A) * mag(B) * cos(angle between A and B)
+ // so... cos(angle between A and B) = A dot B / mag(A) / mag(B)
+ // = A dot B for unit vectors
+
+ LLVector3 skyward = getReferenceUpVector();
+
+ // clamp pitch to limits
+ if (angle >= 0.f)
+ {
+ const F32 look_down_limit = 179.f * DEG_TO_RAD;
+ F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward);
+ if (angle_from_skyward + angle > look_down_limit)
+ {
+ angle = look_down_limit - angle_from_skyward;
+ }
+ }
+ else if (angle < 0.f)
+ {
+ const F32 look_up_limit = 5.f * DEG_TO_RAD;
+ const LLVector3& viewer_camera_pos = LLViewerCamera::getInstance()->getOrigin();
+ LLVector3 agent_focus_pos = getPosAgentFromGlobal(gAgentCamera.calcFocusPositionTargetGlobal());
+ LLVector3 look_dir = agent_focus_pos - viewer_camera_pos;
+ F32 angle_from_skyward = angle_between(look_dir, skyward);
+ if (angle_from_skyward + angle < look_up_limit)
+ {
+ angle = look_up_limit - angle_from_skyward;
+ }
+ }
+
+ if (fabs(angle) > 1e-4)
+ {
+ mFrameAgent.pitch(angle);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// roll()
+//-----------------------------------------------------------------------------
+void LLAgent::roll(F32 angle)
+{
+ mFrameAgent.roll(angle);
+}
+
+
+//-----------------------------------------------------------------------------
+// yaw()
+//-----------------------------------------------------------------------------
+void LLAgent::yaw(F32 angle)
+{
+ if (!rotateGrabbed())
+ {
+ mFrameAgent.rotate(angle, getReferenceUpVector());
+ }
+}
+
+
+// Returns a quat that represents the rotation of the agent in the absolute frame
+//-----------------------------------------------------------------------------
+// getQuat()
+//-----------------------------------------------------------------------------
+LLQuaternion LLAgent::getQuat() const
+{
+ return mFrameAgent.getQuaternion();
+}
+
+//-----------------------------------------------------------------------------
+// getControlFlags()
+//-----------------------------------------------------------------------------
+U32 LLAgent::getControlFlags()
+{
+ return mControlFlags;
+}
+
+//-----------------------------------------------------------------------------
+// setControlFlags()
+//-----------------------------------------------------------------------------
+void LLAgent::setControlFlags(U32 mask)
+{
+ mControlFlags |= mask;
+ mbFlagsDirty = true;
+}
+
+
+//-----------------------------------------------------------------------------
+// clearControlFlags()
+//-----------------------------------------------------------------------------
+void LLAgent::clearControlFlags(U32 mask)
+{
+ U32 old_flags = mControlFlags;
+ mControlFlags &= ~mask;
+ if (old_flags != mControlFlags)
+ {
+ mbFlagsDirty = true;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// controlFlagsDirty()
+//-----------------------------------------------------------------------------
+bool LLAgent::controlFlagsDirty() const
+{
+ return mbFlagsDirty;
+}
+
+//-----------------------------------------------------------------------------
+// enableControlFlagReset()
+//-----------------------------------------------------------------------------
+void LLAgent::enableControlFlagReset()
+{
+ mbFlagsNeedReset = true;
+}
+
+//-----------------------------------------------------------------------------
+// resetControlFlags()
+//-----------------------------------------------------------------------------
+void LLAgent::resetControlFlags()
+{
+ if (mbFlagsNeedReset)
+ {
+ mbFlagsNeedReset = false;
+ mbFlagsDirty = false;
+ // reset all of the ephemeral flags
+ // some flags are managed elsewhere
+ mControlFlags &= AGENT_CONTROL_AWAY | AGENT_CONTROL_FLY | AGENT_CONTROL_MOUSELOOK;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setAFK()
+//-----------------------------------------------------------------------------
+void LLAgent::setAFK()
+{
+ if (gNonInteractive || !gAgent.getRegion())
+ {
+ // Don't set AFK if we're not talking to a region yet.
+ return;
+ }
+
+ if (!(mControlFlags & AGENT_CONTROL_AWAY))
+ {
+ sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_START);
+ setControlFlags(AGENT_CONTROL_AWAY | AGENT_CONTROL_STOP);
+ gAwayTimer.start();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// clearAFK()
+//-----------------------------------------------------------------------------
+void LLAgent::clearAFK()
+{
+ gAwayTriggerTimer.reset();
+
+ // Gods can sometimes get into away state (via gestures)
+ // without setting the appropriate control flag. JC
+ if (mControlFlags & AGENT_CONTROL_AWAY
+ || (isAgentAvatarValid()
+ && (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AWAY) != gAgentAvatarp->mSignaledAnimations.end())))
+ {
+ sendAnimationRequest(ANIM_AGENT_AWAY, ANIM_REQUEST_STOP);
+ clearControlFlags(AGENT_CONTROL_AWAY);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// getAFK()
+//-----------------------------------------------------------------------------
+bool LLAgent::getAFK() const
+{
+ return (mControlFlags & AGENT_CONTROL_AWAY) != 0;
+}
+
+//-----------------------------------------------------------------------------
+// setDoNotDisturb()
+//-----------------------------------------------------------------------------
+void LLAgent::setDoNotDisturb(bool pIsDoNotDisturb)
+{
+ bool isDoNotDisturbSwitchedOff = (mIsDoNotDisturb && !pIsDoNotDisturb);
+ mIsDoNotDisturb = pIsDoNotDisturb;
+ sendAnimationRequest(ANIM_AGENT_DO_NOT_DISTURB, (pIsDoNotDisturb ? ANIM_REQUEST_START : ANIM_REQUEST_STOP));
+ LLNotificationsUI::LLChannelManager::getInstance()->muteAllChannels(pIsDoNotDisturb);
+ if (isDoNotDisturbSwitchedOff)
+ {
+ LLDoNotDisturbNotificationStorage::getInstance()->updateNotifications();
+ }
+ gIMMgr->updateDNDMessageStatus();
+}
+
+//-----------------------------------------------------------------------------
+// isDoNotDisturb()
+//-----------------------------------------------------------------------------
+bool LLAgent::isDoNotDisturb() const
+{
+ return mIsDoNotDisturb;
+}
+
+
+//-----------------------------------------------------------------------------
+// startAutoPilotGlobal()
+//-----------------------------------------------------------------------------
+void LLAgent::startAutoPilotGlobal(
+ const LLVector3d &target_global,
+ const std::string& behavior_name,
+ const LLQuaternion *target_rotation,
+ void (*finish_callback)(bool, void *),
+ void *callback_data,
+ F32 stop_distance,
+ F32 rot_threshold,
+ bool allow_flying)
+{
+ if (!isAgentAvatarValid())
+ {
+ return;
+ }
+
+ if (target_global.isExactlyZero())
+ {
+ LL_WARNS() << "Canceling attempt to start autopilot towards invalid position" << LL_ENDL;
+ return;
+ }
+
+ // Are there any pending callbacks from previous auto pilot requests?
+ if (mAutoPilotFinishedCallback)
+ {
+ mAutoPilotFinishedCallback(dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotStopDistance, mAutoPilotCallbackData);
+ }
+
+ mAutoPilotFinishedCallback = finish_callback;
+ mAutoPilotCallbackData = callback_data;
+ mAutoPilotRotationThreshold = rot_threshold;
+ mAutoPilotBehaviorName = behavior_name;
+ mAutoPilotAllowFlying = allow_flying;
+
+ LLVector3d delta_pos( target_global );
+ delta_pos -= getPositionGlobal();
+ F64 distance = delta_pos.magVec();
+ LLVector3d trace_target = target_global;
+
+ trace_target.mdV[VZ] -= 10.f;
+
+ LLVector3d intersection;
+ LLVector3 normal;
+ LLViewerObject *hit_obj;
+ F32 heightDelta = LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, trace_target, intersection, normal, &hit_obj);
+
+ if (stop_distance > 0.f)
+ {
+ mAutoPilotStopDistance = stop_distance;
+ }
+ else
+ {
+ // Guess at a reasonable stop distance.
+ mAutoPilotStopDistance = (F32) sqrt( distance );
+ if (mAutoPilotStopDistance < 0.5f)
+ {
+ mAutoPilotStopDistance = 0.5f;
+ }
+ }
+
+ if (mAutoPilotAllowFlying)
+ {
+ mAutoPilotFlyOnStop = getFlying();
+ }
+ else
+ {
+ mAutoPilotFlyOnStop = false;
+ }
+
+ if (distance > 30.0 && mAutoPilotAllowFlying)
+ {
+ setFlying(true);
+ }
+
+ if ( distance > 1.f &&
+ mAutoPilotAllowFlying &&
+ heightDelta > (sqrtf(mAutoPilotStopDistance) + 1.f))
+ {
+ setFlying(true);
+ // Do not force flying for "Sit" behavior to prevent flying after pressing "Stand"
+ // from an object. See EXT-1655.
+ if ("Sit" != mAutoPilotBehaviorName)
+ mAutoPilotFlyOnStop = true;
+ }
+
+ mAutoPilot = true;
+ setAutoPilotTargetGlobal(target_global);
+
+ if (target_rotation)
+ {
+ mAutoPilotUseRotation = true;
+ mAutoPilotTargetFacing = LLVector3::x_axis * *target_rotation;
+ mAutoPilotTargetFacing.mV[VZ] = 0.f;
+ mAutoPilotTargetFacing.normalize();
+ }
+ else
+ {
+ mAutoPilotUseRotation = false;
+ }
+
+ mAutoPilotNoProgressFrameCount = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// setAutoPilotTargetGlobal
+//-----------------------------------------------------------------------------
+void LLAgent::setAutoPilotTargetGlobal(const LLVector3d &target_global)
+{
+ if (mAutoPilot)
+ {
+ mAutoPilotTargetGlobal = target_global;
+
+ // trace ray down to find height of destination from ground
+ LLVector3d traceEndPt = target_global;
+ traceEndPt.mdV[VZ] -= 20.f;
+
+ LLVector3d targetOnGround;
+ LLVector3 groundNorm;
+ LLViewerObject *obj;
+
+ LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj);
+ // Note: this might malfunction for sitting agent, since pelvis stays same, but agent's position becomes lower
+ // But for autopilot to work we assume that agent is standing and ready to go.
+ F64 target_height = llmax((F64)gAgentAvatarp->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
+
+ // clamp z value of target to minimum height above ground
+ mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height;
+ mAutoPilotTargetDist = (F32)dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// startFollowPilot()
+//-----------------------------------------------------------------------------
+void LLAgent::startFollowPilot(const LLUUID &leader_id, bool allow_flying, F32 stop_distance)
+{
+ mLeaderID = leader_id;
+ if ( mLeaderID.isNull() ) return;
+
+ LLViewerObject* object = gObjectList.findObject(mLeaderID);
+ if (!object)
+ {
+ mLeaderID = LLUUID::null;
+ return;
+ }
+
+ startAutoPilotGlobal(object->getPositionGlobal(),
+ std::string(), // behavior_name
+ NULL, // target_rotation
+ NULL, // finish_callback
+ NULL, // callback_data
+ stop_distance,
+ 0.03f, // rotation_threshold
+ allow_flying);
+}
+
+
+//-----------------------------------------------------------------------------
+// stopAutoPilot()
+//-----------------------------------------------------------------------------
+void LLAgent::stopAutoPilot(bool user_cancel)
+{
+ if (mAutoPilot)
+ {
+ mAutoPilot = false;
+ if (mAutoPilotUseRotation && !user_cancel)
+ {
+ resetAxes(mAutoPilotTargetFacing);
+ }
+ // Restore previous flying state before invoking mAutoPilotFinishedCallback to allow
+ // callback function to change the flying state (like in near_sit_down_point()).
+ // If the user cancelled, don't change the fly state
+ if (!user_cancel)
+ {
+ setFlying(mAutoPilotFlyOnStop);
+ }
+ //NB: auto pilot can terminate for a reason other than reaching the destination
+ if (mAutoPilotFinishedCallback)
+ {
+ mAutoPilotFinishedCallback(!user_cancel && dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotStopDistance, mAutoPilotCallbackData);
+ mAutoPilotFinishedCallback = NULL;
+ }
+ mLeaderID = LLUUID::null;
+
+ setControlFlags(AGENT_CONTROL_STOP);
+
+ if (user_cancel && !mAutoPilotBehaviorName.empty())
+ {
+ if (mAutoPilotBehaviorName == "Sit")
+ LL_INFOS("Agent") << "Autopilot-Sit was canceled by user action" << LL_ENDL;
+ else if (mAutoPilotBehaviorName == "Attach")
+ LLNotificationsUtil::add("CancelledAttach");
+ else
+ LLNotificationsUtil::add("Cancelled");
+ }
+ }
+}
+
+
+// Returns necessary agent pitch and yaw changes, radians.
+//-----------------------------------------------------------------------------
+// autoPilot()
+//-----------------------------------------------------------------------------
+void LLAgent::autoPilot(F32 *delta_yaw)
+{
+ if (mAutoPilot)
+ {
+ if (!mLeaderID.isNull())
+ {
+ LLViewerObject* object = gObjectList.findObject(mLeaderID);
+ if (!object)
+ {
+ stopAutoPilot();
+ return;
+ }
+ mAutoPilotTargetGlobal = object->getPositionGlobal();
+ }
+
+ if (!isAgentAvatarValid()) return;
+
+ if (gAgentAvatarp->mInAir && mAutoPilotAllowFlying)
+ {
+ setFlying(true);
+ }
+
+ LLVector3 at;
+ at.setVec(mFrameAgent.getAtAxis());
+ LLVector3 target_agent = getPosAgentFromGlobal(mAutoPilotTargetGlobal);
+ LLVector3 direction = target_agent - getPositionAgent();
+
+ F32 target_dist = direction.magVec();
+
+ if (target_dist >= mAutoPilotTargetDist)
+ {
+ mAutoPilotNoProgressFrameCount++;
+ bool out_of_time = false;
+ if (getFlying())
+ {
+ out_of_time = mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS_FLY * gFPSClamped;
+ }
+ else
+ {
+ out_of_time = mAutoPilotNoProgressFrameCount > AUTOPILOT_MAX_TIME_NO_PROGRESS_WALK * gFPSClamped;
+ }
+ if (out_of_time)
+ {
+ stopAutoPilot();
+ return;
+ }
+ }
+
+ mAutoPilotTargetDist = target_dist;
+
+ // Make this a two-dimensional solution
+ at.mV[VZ] = 0.f;
+ direction.mV[VZ] = 0.f;
+
+ at.normalize();
+ F32 xy_distance = direction.normalize();
+
+ F32 yaw = 0.f;
+ if (mAutoPilotTargetDist > mAutoPilotStopDistance)
+ {
+ yaw = angle_between(mFrameAgent.getAtAxis(), direction);
+ }
+ else if (mAutoPilotUseRotation)
+ {
+ // we're close now just aim at target facing
+ yaw = angle_between(at, mAutoPilotTargetFacing);
+ direction = mAutoPilotTargetFacing;
+ }
+
+ yaw = 4.f * yaw / gFPSClamped;
+
+ // figure out which direction to turn
+ LLVector3 scratch(at % direction);
+
+ if (scratch.mV[VZ] > 0.f)
+ {
+ setControlFlags(AGENT_CONTROL_YAW_POS);
+ }
+ else
+ {
+ yaw = -yaw;
+ setControlFlags(AGENT_CONTROL_YAW_NEG);
+ }
+
+ *delta_yaw = yaw;
+
+ // Compute when to start slowing down
+ F32 slow_distance;
+ if (getFlying())
+ {
+ slow_distance = llmax(8.f, mAutoPilotStopDistance + 5.f);
+ }
+ else
+ {
+ slow_distance = llmax(3.f, mAutoPilotStopDistance + 2.f);
+ }
+
+ // If we're flying, handle autopilot points above or below you.
+ if (getFlying() && xy_distance < AUTOPILOT_HEIGHT_ADJUST_DISTANCE)
+ {
+ if (isAgentAvatarValid())
+ {
+ F64 current_height = gAgentAvatarp->getPositionGlobal().mdV[VZ];
+ F32 delta_z = (F32)(mAutoPilotTargetGlobal.mdV[VZ] - current_height);
+ F32 slope = delta_z / xy_distance;
+ if (slope > 0.45f && delta_z > 6.f)
+ {
+ setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS);
+ }
+ else if (slope > 0.002f && delta_z > 0.5f)
+ {
+ setControlFlags(AGENT_CONTROL_UP_POS);
+ }
+ else if (slope < -0.45f && delta_z < -6.f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
+ {
+ setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG);
+ }
+ else if (slope < -0.002f && delta_z < -0.5f && current_height > AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND)
+ {
+ setControlFlags(AGENT_CONTROL_UP_NEG);
+ }
+ }
+ }
+
+ // calculate delta rotation to target heading
+ F32 delta_target_heading = angle_between(mFrameAgent.getAtAxis(), mAutoPilotTargetFacing);
+
+ if (xy_distance > slow_distance && yaw < (F_PI / 10.f))
+ {
+ // walking/flying fast
+ setControlFlags(AGENT_CONTROL_FAST_AT | AGENT_CONTROL_AT_POS);
+ }
+ else if (mAutoPilotTargetDist > mAutoPilotStopDistance)
+ {
+ // walking/flying slow
+ U32 movement_flag = 0;
+
+ if (at * direction > 0.9f)
+ {
+ movement_flag = AGENT_CONTROL_AT_POS;
+ }
+ else if (at * direction < -0.9f)
+ {
+ movement_flag = AGENT_CONTROL_AT_NEG;
+ }
+
+ if (getFlying())
+ {
+ // flying is too fast and has high inertia, artificially slow it down
+ // Don't update flags too often, server might not react
+ static U64 last_time_microsec = 0;
+ U64 time_microsec = LLTimer::getTotalTime();
+ U64 delta = time_microsec - last_time_microsec;
+ // fly during ~0-40 ms, stop during ~40-250 ms
+ if (delta > 250000) // 250ms
+ {
+ // reset even if !movement_flag
+ last_time_microsec = time_microsec;
+ }
+ else if (delta > 40000) // 40 ms
+ {
+ clearControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_AT_POS);
+ movement_flag = 0;
+ }
+ }
+
+ if (movement_flag)
+ {
+ setControlFlags(movement_flag);
+ }
+ }
+
+ // check to see if we need to keep rotating to target orientation
+ if (mAutoPilotTargetDist < mAutoPilotStopDistance)
+ {
+ setControlFlags(AGENT_CONTROL_STOP);
+ if(!mAutoPilotUseRotation || (delta_target_heading < mAutoPilotRotationThreshold))
+ {
+ stopAutoPilot();
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// propagate()
+//-----------------------------------------------------------------------------
+void LLAgent::propagate(const F32 dt)
+{
+ // Update UI based on agent motion
+ LLFloaterMove *floater_move = LLFloaterReg::findTypedInstance<LLFloaterMove>("moveview");
+ if (floater_move)
+ {
+ floater_move->mForwardButton ->setToggleState( gAgentCamera.getAtKey() > 0 || gAgentCamera.getWalkKey() > 0 );
+ floater_move->mBackwardButton ->setToggleState( gAgentCamera.getAtKey() < 0 || gAgentCamera.getWalkKey() < 0 );
+ floater_move->mTurnLeftButton ->setToggleState( gAgentCamera.getYawKey() > 0.f );
+ floater_move->mTurnRightButton ->setToggleState( gAgentCamera.getYawKey() < 0.f );
+ floater_move->mSlideLeftButton ->setToggleState( gAgentCamera.getLeftKey() > 0.f );
+ floater_move->mSlideRightButton ->setToggleState( gAgentCamera.getLeftKey() < 0.f );
+ floater_move->mMoveUpButton ->setToggleState( gAgentCamera.getUpKey() > 0 );
+ floater_move->mMoveDownButton ->setToggleState( gAgentCamera.getUpKey() < 0 );
+ }
+
+ // handle rotation based on keyboard levels
+ const F32 YAW_RATE = 90.f * DEG_TO_RAD; // radians per second
+ yaw(YAW_RATE * gAgentCamera.getYawKey() * dt);
+
+ const F32 PITCH_RATE = 90.f * DEG_TO_RAD; // radians per second
+ pitch(PITCH_RATE * gAgentCamera.getPitchKey() * dt);
+
+ // handle auto-land behavior
+ if (isAgentAvatarValid())
+ {
+ bool in_air = gAgentAvatarp->mInAir;
+ LLVector3 land_vel = getVelocity();
+ land_vel.mV[VZ] = 0.f;
+
+ if (!in_air
+ && gAgentCamera.getUpKey() < 0
+ && land_vel.magVecSquared() < MAX_VELOCITY_AUTO_LAND_SQUARED
+ && gSavedSettings.getBOOL("AutomaticFly"))
+ {
+ // land automatically
+ setFlying(false);
+ }
+ }
+
+ gAgentCamera.clearGeneralKeys();
+}
+
+//-----------------------------------------------------------------------------
+// updateAgentPosition()
+//-----------------------------------------------------------------------------
+void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 mouse_x, const S32 mouse_y)
+{
+ static LLCachedControl<F32> hint_timeout(gSavedSettings, "NotMovingHintTimeout");
+ if (mMoveTimer.getStarted() && mMoveTimer.getElapsedTimeF32() > hint_timeout)
+ {
+ LLFirstUse::notMoving();
+ }
+
+ propagate(dt);
+
+ // static S32 cameraUpdateCount = 0;
+
+ rotate(yaw_radians, 0, 0, 1);
+
+ //
+ // Check for water and land collision, set underwater flag
+ //
+
+ gAgentCamera.updateLookAt(mouse_x, mouse_y);
+
+ // When agent has no parents, position updates come from setPositionAgent()
+ // But when agent has a parent (ex: is seated), position remains unchanged
+ // relative to parent and no parent's position update trigger
+ // setPositionAgent().
+ // But EEP's sky track selection still needs an update if agent has a parent
+ // and parent moves (ex: vehicles).
+ if (isAgentAvatarValid()
+ && gAgentAvatarp->getParent()
+ && !mOnPositionChanged.empty()
+ )
+ {
+ LLVector3d new_position = getPositionGlobal();
+ if ((mLastTestGlobal - new_position).lengthSquared() > 1.0)
+ {
+ // If the position has changed by more than 1 meter since the last time we triggered.
+ // filters out some noise.
+ mLastTestGlobal = new_position;
+ mOnPositionChanged(mFrameAgent.getOrigin(), new_position);
+ }
+ }
+}
+
+// friends and operators
+
+std::ostream& operator<<(std::ostream &s, const LLAgent &agent)
+{
+ // This is unfinished, but might never be used.
+ // We'll just leave it for now; we can always delete it.
+ s << " { "
+ << " Frame = " << agent.mFrameAgent << "\n"
+ << " }";
+ return s;
+}
+
+// true if your own avatar needs to be rendered. Usually only
+// in third person and build.
+//-----------------------------------------------------------------------------
+// needsRenderAvatar()
+//-----------------------------------------------------------------------------
+bool LLAgent::needsRenderAvatar()
+{
+ if (gAgentCamera.cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson)
+ {
+ return false;
+ }
+
+ return mShowAvatar && mOutfitChosen;
+}
+
+// true if we need to render your own avatar's head.
+bool LLAgent::needsRenderHead()
+{
+ return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !gAgentCamera.cameraMouselook());
+}
+
+//-----------------------------------------------------------------------------
+// startTyping()
+//-----------------------------------------------------------------------------
+void LLAgent::startTyping()
+{
+ mTypingTimer.reset();
+
+ if (getRenderState() & AGENT_STATE_TYPING)
+ {
+ // already typing, don't trigger a different animation
+ return;
+ }
+ setRenderState(AGENT_STATE_TYPING);
+
+ if (mChatTimer.getElapsedTimeF32() < 2.f)
+ {
+ LLViewerObject* chatter = gObjectList.findObject(mLastChatterID);
+ if (chatter && chatter->isAvatar())
+ {
+ gAgentCamera.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero);
+ }
+ }
+
+ if (gSavedSettings.getBOOL("PlayTypingAnim"))
+ {
+ sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_START);
+ }
+ (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->
+ sendChatFromViewer("", CHAT_TYPE_START, false);
+}
+
+//-----------------------------------------------------------------------------
+// stopTyping()
+//-----------------------------------------------------------------------------
+void LLAgent::stopTyping()
+{
+ if (mRenderState & AGENT_STATE_TYPING)
+ {
+ clearRenderState(AGENT_STATE_TYPING);
+ sendAnimationRequest(ANIM_AGENT_TYPE, ANIM_REQUEST_STOP);
+ (LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->
+ sendChatFromViewer("", CHAT_TYPE_STOP, false);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// setRenderState()
+//-----------------------------------------------------------------------------
+void LLAgent::setRenderState(U8 newstate)
+{
+ mRenderState |= newstate;
+}
+
+//-----------------------------------------------------------------------------
+// clearRenderState()
+//-----------------------------------------------------------------------------
+void LLAgent::clearRenderState(U8 clearstate)
+{
+ mRenderState &= ~clearstate;
+}
+
+
+//-----------------------------------------------------------------------------
+// getRenderState()
+//-----------------------------------------------------------------------------
+U8 LLAgent::getRenderState()
+{
+ // *FIX: don't do stuff in a getter! This is infinite loop city!
+ if ((mTypingTimer.getElapsedTimeF32() > TYPING_TIMEOUT_SECS)
+ && (mRenderState & AGENT_STATE_TYPING))
+ {
+ stopTyping();
+ }
+
+ if ((!LLSelectMgr::getInstance()->getSelection()->isEmpty() && LLSelectMgr::getInstance()->shouldShowSelection())
+ || LLToolMgr::getInstance()->getCurrentTool()->isEditing() )
+ {
+ setRenderState(AGENT_STATE_EDITING);
+ }
+ else
+ {
+ clearRenderState(AGENT_STATE_EDITING);
+ }
+
+ return mRenderState;
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// endAnimationUpdateUI()
+//-----------------------------------------------------------------------------
+void LLAgent::endAnimationUpdateUI()
+{
+ if (LLApp::isExiting()
+ || !gViewerWindow
+ || !gMenuBarView
+ || !gToolBarView
+ || !gStatusBar)
+ {
+ return;
+ }
+ if (gAgentCamera.getCameraMode() == gAgentCamera.getLastCameraMode())
+ {
+ // We're already done endAnimationUpdateUI for this transition.
+ return;
+ }
+
+ // clean up UI from mode we're leaving
+ if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_MOUSELOOK )
+ {
+ gToolBarView->setToolBarsVisible(true);
+ // show mouse cursor
+ gViewerWindow->showCursor();
+ // show menus
+ gMenuBarView->setVisible(true);
+ LLNavigationBar::getInstance()->setVisible(true && gSavedSettings.getBOOL("ShowNavbarNavigationPanel"));
+ gStatusBar->setVisibleForMouselook(true);
+
+ static LLCachedControl<bool> show_mini_location_panel(gSavedSettings, "ShowMiniLocationPanel");
+ if (show_mini_location_panel)
+ {
+ LLPanelTopInfoBar::getInstance()->setVisible(true);
+ }
+
+ LLChicletBar::getInstance()->setVisible(true);
+
+ LLPanelStandStopFlying::getInstance()->setVisible(true);
+
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+
+ LLFloaterCamera::onLeavingMouseLook();
+
+ if (mMouselookModeOutSignal)
+ {
+ (*mMouselookModeOutSignal)();
+ }
+
+ // Only pop if we have pushed...
+ if (true == mViewsPushed)
+ {
+#if 0 // Use this once all floaters are registered
+ LLFloaterReg::restoreVisibleInstances();
+#else // Use this for now
+ LLFloaterView::skip_list_t skip_list;
+ if (LLFloaterReg::findInstance("mini_map"))
+ {
+ skip_list.insert(LLFloaterReg::findInstance("mini_map"));
+ }
+ if (LLFloaterReg::findInstance("beacons"))
+ {
+ skip_list.insert(LLFloaterReg::findInstance("beacons"));
+ }
+ LLFloaterIMContainer* im_box = LLFloaterReg::getTypedInstance<LLFloaterIMContainer>("im_container");
+ LLFloaterIMContainer::floater_list_t conversations;
+ im_box->getDetachedConversationFloaters(conversations);
+ for (LLFloater* conversation : conversations)
+ {
+ LL_INFOS() << "skip_list.insert(session_floater): " << conversation->getTitle() << LL_ENDL;
+ skip_list.insert(conversation);
+ }
+
+ gFloaterView->popVisibleAll(skip_list);
+#endif
+ mViewsPushed = false;
+ }
+
+
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
+ if( gMorphView )
+ {
+ gMorphView->setVisible( false );
+ }
+
+ // Disable mouselook-specific animations
+ if (isAgentAvatarValid())
+ {
+ if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
+ {
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_START);
+ }
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_START);
+ }
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_START);
+ }
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_AIM_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_START);
+ }
+ }
+ }
+ }
+ else if (gAgentCamera.getLastCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ // make sure we ask to save changes
+
+ LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
+
+ if( gMorphView )
+ {
+ gMorphView->setVisible( false );
+ }
+
+ if (isAgentAvatarValid())
+ {
+ if(mCustomAnim)
+ {
+ sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_CUSTOMIZE_DONE, ANIM_REQUEST_START);
+
+ mCustomAnim = false ;
+ }
+
+ }
+ gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
+
+ LLFloaterCamera::onAvatarEditingAppearance(false);
+ }
+
+ //---------------------------------------------------------------------
+ // Set up UI for mode we're entering
+ //---------------------------------------------------------------------
+ if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
+ {
+ // clean up UI
+ // first show anything hidden by UI toggle
+ gViewerWindow->setUIVisibility(true);
+
+ // then hide stuff we want hidden for mouselook
+ gToolBarView->setToolBarsVisible(false);
+ gMenuBarView->setVisible(false);
+ LLNavigationBar::getInstance()->setVisible(false);
+ gStatusBar->setVisibleForMouselook(false);
+
+ LLPanelTopInfoBar::getInstance()->setVisible(false);
+
+ LLChicletBar::getInstance()->setVisible(false);
+
+ LLPanelStandStopFlying::getInstance()->setVisible(false);
+
+ // clear out camera lag effect
+ gAgentCamera.clearCameraLag();
+
+ // JC - Added for always chat in third person option
+ gFocusMgr.setKeyboardFocus(NULL);
+
+ LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
+
+ mViewsPushed = true;
+
+ if (mMouselookModeInSignal)
+ {
+ (*mMouselookModeInSignal)();
+ }
+
+ // hide all floaters except the mini map
+
+#if 0 // Use this once all floaters are registered
+ std::set<std::string> exceptions;
+ exceptions.insert("mini_map");
+ LLFloaterReg::hideVisibleInstances(exceptions);
+#else // Use this for now
+ LLFloaterView::skip_list_t skip_list;
+ skip_list.insert(LLFloaterReg::findInstance("mini_map"));
+ skip_list.insert(LLFloaterReg::findInstance("beacons"));
+ gFloaterView->pushVisibleAll(false, skip_list);
+#endif
+
+ if( gMorphView )
+ {
+ gMorphView->setVisible(false);
+ }
+
+ gConsole->setVisible( true );
+
+ if (isAgentAvatarValid())
+ {
+ // Trigger mouselook-specific animations
+ if( gAgentAvatarp->isAnyAnimationSignaled(AGENT_GUN_HOLD_ANIMS, NUM_AGENT_GUN_HOLD_ANIMS) )
+ {
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_RIFLE_R) != gAgentAvatarp->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_HOLD_RIFLE_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_AIM_RIFLE_R, ANIM_REQUEST_START);
+ }
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_HANDGUN_R) != gAgentAvatarp->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_HOLD_HANDGUN_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_AIM_HANDGUN_R, ANIM_REQUEST_START);
+ }
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BAZOOKA_R) != gAgentAvatarp->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_AIM_BAZOOKA_R, ANIM_REQUEST_START);
+ }
+ if (gAgentAvatarp->mSignaledAnimations.find(ANIM_AGENT_HOLD_BOW_L) != gAgentAvatarp->mSignaledAnimations.end())
+ {
+ sendAnimationRequest(ANIM_AGENT_HOLD_BOW_L, ANIM_REQUEST_STOP);
+ sendAnimationRequest(ANIM_AGENT_AIM_BOW_L, ANIM_REQUEST_START);
+ }
+ }
+ if (gAgentAvatarp->getParent())
+ {
+ LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
+ LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
+ if (root_object->flagCameraDecoupled())
+ {
+ resetAxes(at_axis);
+ }
+ else
+ {
+ resetAxes(at_axis * ~((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation());
+ }
+ }
+ }
+ }
+ else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ {
+ LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
+
+ if( gMorphView )
+ {
+ gMorphView->setVisible( true );
+ }
+
+ // freeze avatar
+ if (isAgentAvatarValid())
+ {
+ mPauseRequest = gAgentAvatarp->requestPause();
+ }
+
+ LLFloaterCamera::onAvatarEditingAppearance(true);
+ }
+
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ gFloaterTools->dirty();
+
+ // Don't let this be called more than once if the camera
+ // mode hasn't changed. --JC
+ gAgentCamera.updateLastCamera();
+}
+
+boost::signals2::connection LLAgent::setMouselookModeInCallback( const camera_signal_t::slot_type& cb )
+{
+ if (!mMouselookModeInSignal) mMouselookModeInSignal = new camera_signal_t();
+ return mMouselookModeInSignal->connect(cb);
+}
+
+boost::signals2::connection LLAgent::setMouselookModeOutCallback( const camera_signal_t::slot_type& cb )
+{
+ if (!mMouselookModeOutSignal) mMouselookModeOutSignal = new camera_signal_t();
+ return mMouselookModeOutSignal->connect(cb);
+}
+
+//-----------------------------------------------------------------------------
+// heardChat()
+//-----------------------------------------------------------------------------
+void LLAgent::heardChat(const LLUUID& id)
+{
+ // log text and voice chat to speaker mgr
+ // for keeping track of active speakers, etc.
+ LLLocalSpeakerMgr::getInstance()->speakerChatted(id);
+
+ // don't respond to your own voice
+ if (id == getID()) return;
+
+ if (ll_rand(2) == 0)
+ {
+ LLViewerObject *chatter = gObjectList.findObject(mLastChatterID);
+ gAgentCamera.setLookAt(LOOKAT_TARGET_AUTO_LISTEN, chatter, LLVector3::zero);
+ }
+
+ mLastChatterID = id;
+ mChatTimer.reset();
+}
+
+LLSD ll_sdmap_from_vector3(const LLVector3& vec)
+{
+ LLSD ret;
+ ret["X"] = vec.mV[VX];
+ ret["Y"] = vec.mV[VY];
+ ret["Z"] = vec.mV[VZ];
+ return ret;
+}
+
+LLVector3 ll_vector3_from_sdmap(const LLSD& sd)
+{
+ LLVector3 ret;
+ ret.mV[VX] = F32(sd["X"].asReal());
+ ret.mV[VY] = F32(sd["Y"].asReal());
+ ret.mV[VZ] = F32(sd["Z"].asReal());
+ return ret;
+}
+
+void LLAgent::setStartPosition( U32 location_id )
+{
+ LLViewerObject *object;
+
+ if (gAgentID == LLUUID::null)
+ {
+ return;
+ }
+ // we've got an ID for an agent viewerobject
+ object = gObjectList.findObject(gAgentID);
+ if (! object)
+ {
+ LL_INFOS() << "setStartPosition - Can't find agent viewerobject id " << gAgentID << LL_ENDL;
+ return;
+ }
+ // we've got the viewer object
+ // Sometimes the agent can be velocity interpolated off of
+ // this simulator. Clamp it to the region the agent is
+ // in, a little bit in on each side.
+ const F32 INSET = 0.5f; //meters
+ const F32 REGION_WIDTH = LLWorld::getInstance()->getRegionWidthInMeters();
+
+ LLVector3 agent_pos = getPositionAgent();
+
+ if (isAgentAvatarValid())
+ {
+ // the z height is at the agent's feet
+ agent_pos.mV[VZ] -= 0.5f * (gAgentAvatarp->mBodySize.mV[VZ] + gAgentAvatarp->mAvatarOffset.mV[VZ]);
+ }
+
+ agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET );
+ agent_pos.mV[VY] = llclamp( agent_pos.mV[VY], INSET, REGION_WIDTH - INSET );
+
+ // Don't let them go below ground, or too high.
+ agent_pos.mV[VZ] = llclamp( agent_pos.mV[VZ],
+ mRegionp->getLandHeightRegion( agent_pos ),
+ LLWorld::getInstance()->getRegionMaxHeight() );
+ // Send the CapReq
+ LLSD request;
+ LLSD body;
+ LLSD homeLocation;
+
+ homeLocation["LocationId"] = LLSD::Integer(location_id);
+ homeLocation["LocationPos"] = ll_sdmap_from_vector3(agent_pos);
+ homeLocation["LocationLookAt"] = ll_sdmap_from_vector3(mFrameAgent.getAtAxis());
+
+ body["HomeLocation"] = homeLocation;
+
+ if (!requestPostCapability("HomeLocation", body,
+ boost::bind(&LLAgent::setStartPositionSuccess, this, _1)))
+ LL_WARNS() << "Unable to post to HomeLocation capability." << LL_ENDL;
+}
+
+void LLAgent::setStartPositionSuccess(const LLSD &result)
+{
+ LLVector3 agent_pos;
+ bool error = true;
+
+ do {
+ // was the call to /agent/<agent-id>/home-location successful?
+ // If not, we keep error set to true
+ if (!result.has("success"))
+ break;
+
+ if (0 != strncmp("true", result["success"].asString().c_str(), 4))
+ break;
+
+ // did the simulator return a "justified" home location?
+ // If no, we keep error set to true
+ if (!result.has("HomeLocation"))
+ break;
+
+ if ((!result["HomeLocation"].has("LocationPos")) ||
+ (!result["HomeLocation"]["LocationPos"].has("X")) ||
+ (!result["HomeLocation"]["LocationPos"].has("Y")) ||
+ (!result["HomeLocation"]["LocationPos"].has("Z")))
+ break;
+
+ agent_pos.mV[VX] = result["HomeLocation"]["LocationPos"]["X"].asInteger();
+ agent_pos.mV[VY] = result["HomeLocation"]["LocationPos"]["Y"].asInteger();
+ agent_pos.mV[VZ] = result["HomeLocation"]["LocationPos"]["Z"].asInteger();
+
+ error = false;
+
+ } while (0);
+
+ if (error)
+ {
+ LL_WARNS() << "Error in response to home position set." << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "setting home position" << LL_ENDL;
+
+ LLViewerRegion *viewer_region = gAgent.getRegion();
+ setHomePosRegion(viewer_region->getHandle(), agent_pos);
+ }
+}
+
+void LLAgent::requestStopMotion( LLMotion* motion )
+{
+ // Notify all avatars that a motion has stopped.
+ // This is needed to clear the animation state bits
+ LLUUID anim_state = motion->getID();
+ onAnimStop(motion->getID());
+
+ // if motion is not looping, it could have stopped by running out of time
+ // so we need to tell the server this
+// LL_INFOS() << "Sending stop for motion " << motion->getName() << LL_ENDL;
+ sendAnimationRequest( anim_state, ANIM_REQUEST_STOP );
+}
+
+void LLAgent::onAnimStop(const LLUUID& id)
+{
+ // handle automatic state transitions (based on completion of animation playback)
+ if (id == ANIM_AGENT_STAND)
+ {
+ stopFidget();
+ }
+ else if (id == ANIM_AGENT_AWAY)
+ {
+ clearAFK();
+ }
+ else if (id == ANIM_AGENT_STANDUP)
+ {
+ // send stand up command
+ setControlFlags(AGENT_CONTROL_FINISH_ANIM);
+
+ // now trigger dusting self off animation
+ if (isAgentAvatarValid() && !gAgentAvatarp->mBelowWater && rand() % 3 == 0)
+ sendAnimationRequest( ANIM_AGENT_BRUSH, ANIM_REQUEST_START );
+ }
+ else if (id == ANIM_AGENT_PRE_JUMP || id == ANIM_AGENT_LAND || id == ANIM_AGENT_MEDIUM_LAND)
+ {
+ setControlFlags(AGENT_CONTROL_FINISH_ANIM);
+ }
+}
+
+bool LLAgent::isGodlike() const
+{
+ return mAgentAccess->isGodlike();
+}
+
+bool LLAgent::isGodlikeWithoutAdminMenuFakery() const
+{
+ return mAgentAccess->isGodlikeWithoutAdminMenuFakery();
+}
+
+U8 LLAgent::getGodLevel() const
+{
+ return mAgentAccess->getGodLevel();
+}
+
+bool LLAgent::wantsPGOnly() const
+{
+ return mAgentAccess->wantsPGOnly();
+}
+
+bool LLAgent::canAccessMature() const
+{
+ return mAgentAccess->canAccessMature();
+}
+
+bool LLAgent::canAccessAdult() const
+{
+ return mAgentAccess->canAccessAdult();
+}
+
+bool LLAgent::canAccessMaturityInRegion( U64 region_handle ) const
+{
+ LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle( region_handle );
+ if( regionp )
+ {
+ switch( regionp->getSimAccess() )
+ {
+ case SIM_ACCESS_MATURE:
+ if( !canAccessMature() )
+ return false;
+ break;
+ case SIM_ACCESS_ADULT:
+ if( !canAccessAdult() )
+ return false;
+ break;
+ default:
+ // Oh, go on and hear the silly noises.
+ break;
+ }
+ }
+
+ return true;
+}
+
+bool LLAgent::canAccessMaturityAtGlobal( LLVector3d pos_global ) const
+{
+ U64 region_handle = to_region_handle_global( pos_global.mdV[0], pos_global.mdV[1] );
+ return canAccessMaturityInRegion( region_handle );
+}
+
+bool LLAgent::prefersPG() const
+{
+ return mAgentAccess->prefersPG();
+}
+
+bool LLAgent::prefersMature() const
+{
+ return mAgentAccess->prefersMature();
+}
+
+bool LLAgent::prefersAdult() const
+{
+ return mAgentAccess->prefersAdult();
+}
+
+bool LLAgent::isTeen() const
+{
+ return mAgentAccess->isTeen();
+}
+
+bool LLAgent::isMature() const
+{
+ return mAgentAccess->isMature();
+}
+
+bool LLAgent::isAdult() const
+{
+ return mAgentAccess->isAdult();
+}
+
+//static
+int LLAgent::convertTextToMaturity(char text)
+{
+ return LLAgentAccess::convertTextToMaturity(text);
+}
+
+void LLAgent::handlePreferredMaturityResult(U8 pServerMaturity)
+{
+ // Update the number of responses received
+ ++mMaturityPreferenceResponseId;
+ llassert(mMaturityPreferenceResponseId <= mMaturityPreferenceRequestId);
+
+ // Update the last known server maturity response
+ mLastKnownResponseMaturity = pServerMaturity;
+
+ // Ignore all responses if we know there are more unanswered requests that are expected
+ if (mMaturityPreferenceResponseId == mMaturityPreferenceRequestId)
+ {
+ // If we received a response that matches the last known request, then we are good
+ if (mLastKnownRequestMaturity == mLastKnownResponseMaturity)
+ {
+ mMaturityPreferenceNumRetries = 0;
+ reportPreferredMaturitySuccess();
+ llassert(static_cast<U8>(gSavedSettings.getU32("PreferredMaturity")) == mLastKnownResponseMaturity);
+ }
+ // Else, the viewer is out of sync with the server, so let's try to re-sync with the
+ // server by re-sending our last known request. Cap the re-tries at 3 just to be safe.
+ else if (++mMaturityPreferenceNumRetries <= 3)
+ {
+ LL_INFOS() << "Retrying attempt #" << mMaturityPreferenceNumRetries << " to set viewer preferred maturity to '"
+ << LLViewerRegion::accessToString(mLastKnownRequestMaturity) << "'" << LL_ENDL;
+ sendMaturityPreferenceToServer(mLastKnownRequestMaturity);
+ }
+ // Else, the viewer is style out of sync with the server after 3 retries, so inform the user
+ else
+ {
+ mMaturityPreferenceNumRetries = 0;
+ LL_WARNS() << "Too many retries for maturity preference" << LL_ENDL;
+ reportPreferredMaturityError();
+ }
+ }
+}
+
+void LLAgent::handlePreferredMaturityError()
+{
+ // Update the number of responses received
+ ++mMaturityPreferenceResponseId;
+ llassert(mMaturityPreferenceResponseId <= mMaturityPreferenceRequestId);
+
+ // Ignore all responses if we know there are more unanswered requests that are expected
+ if (mMaturityPreferenceResponseId == mMaturityPreferenceRequestId)
+ {
+ mMaturityPreferenceNumRetries = 0;
+
+ // If we received a response that matches the last known request, then we are synced with
+ // the server, but not quite sure why we are
+ if (mLastKnownRequestMaturity == mLastKnownResponseMaturity)
+ {
+ LL_WARNS() << "Got an error but maturity preference '" << LLViewerRegion::accessToString(mLastKnownRequestMaturity)
+ << "' seems to be in sync with the server" << LL_ENDL;
+ reportPreferredMaturitySuccess();
+ }
+ // Else, the more likely case is that the last request does not match the last response,
+ // so inform the user
+ else
+ {
+ reportPreferredMaturityError();
+ }
+ }
+}
+
+void LLAgent::reportPreferredMaturitySuccess()
+{
+ // If there is a pending teleport request waiting for the maturity preference to be synced with
+ // the server, let's start the pending request
+ if (hasPendingTeleportRequest())
+ {
+ startTeleportRequest();
+ }
+}
+
+void LLAgent::reportPreferredMaturityError()
+{
+ // If there is a pending teleport request waiting for the maturity preference to be synced with
+ // the server, we were unable to successfully sync with the server on maturity preference, so let's
+ // just raise the screen.
+ mIsMaturityRatingChangingDuringTeleport = false;
+ if (hasPendingTeleportRequest())
+ {
+ LL_WARNS("Teleport") << "Teleport failing due to preferred maturity error" << LL_ENDL;
+ setTeleportState(LLAgent::TELEPORT_NONE);
+ }
+
+ // Get the last known maturity request from the user activity
+ std::string preferredMaturity = LLViewerRegion::accessToString(mLastKnownRequestMaturity);
+ LLStringUtil::toLower(preferredMaturity);
+
+ // Get the last known maturity response from the server
+ std::string actualMaturity = LLViewerRegion::accessToString(mLastKnownResponseMaturity);
+ LLStringUtil::toLower(actualMaturity);
+
+ // Notify the user
+ LLSD args = LLSD::emptyMap();
+ args["PREFERRED_MATURITY"] = preferredMaturity;
+ args["ACTUAL_MATURITY"] = actualMaturity;
+ LLNotificationsUtil::add("MaturityChangeError", args);
+
+ // Check the saved settings to ensure that we are consistent. If we are not consistent, update
+ // the viewer, but do not send anything to server
+ U8 localMaturity = static_cast<U8>(gSavedSettings.getU32("PreferredMaturity"));
+ if (localMaturity != mLastKnownResponseMaturity)
+ {
+ bool tmpIsDoSendMaturityPreferenceToServer = mIsDoSendMaturityPreferenceToServer;
+ mIsDoSendMaturityPreferenceToServer = false;
+ LL_INFOS() << "Setting viewer preferred maturity to '" << LLViewerRegion::accessToString(mLastKnownResponseMaturity) << "'" << LL_ENDL;
+ gSavedSettings.setU32("PreferredMaturity", static_cast<U32>(mLastKnownResponseMaturity));
+ mIsDoSendMaturityPreferenceToServer = tmpIsDoSendMaturityPreferenceToServer;
+ }
+}
+
+bool LLAgent::isMaturityPreferenceSyncedWithServer() const
+{
+ return (mMaturityPreferenceRequestId == mMaturityPreferenceResponseId);
+}
+
+void LLAgent::sendMaturityPreferenceToServer(U8 pPreferredMaturity)
+{
+ // Only send maturity preference to the server if enabled
+ if (mIsDoSendMaturityPreferenceToServer)
+ {
+ // Increment the number of requests. The handlers manage a separate count of responses.
+ ++mMaturityPreferenceRequestId;
+
+ // Update the last know maturity request
+ mLastKnownRequestMaturity = pPreferredMaturity;
+
+ // If we don't have a region, report it as an error
+ if (getRegion() == NULL)
+ {
+ LL_WARNS("Agent") << "Region is not defined, can not change Maturity setting." << LL_ENDL;
+ return;
+ }
+
+ LLSD access_prefs = LLSD::emptyMap();
+ access_prefs["max"] = LLViewerRegion::accessToShortString(pPreferredMaturity);
+
+ LLSD postData = LLSD::emptyMap();
+ postData["access_prefs"] = access_prefs;
+ LL_INFOS() << "Sending viewer preferred maturity to '" << LLViewerRegion::accessToString(pPreferredMaturity) << LL_ENDL;
+
+ if (!requestPostCapability("UpdateAgentInformation", postData,
+ static_cast<httpCallback_t>(boost::bind(&LLAgent::processMaturityPreferenceFromServer, this, _1, pPreferredMaturity)),
+ static_cast<httpCallback_t>(boost::bind(&LLAgent::handlePreferredMaturityError, this))
+ ))
+ {
+ LL_WARNS("Agent") << "Maturity request post failed." << LL_ENDL;
+ }
+ }
+}
+
+
+void LLAgent::processMaturityPreferenceFromServer(const LLSD &result, U8 perferredMaturity)
+{
+ U8 maturity = SIM_ACCESS_MIN;
+
+ llassert(result.isDefined());
+ llassert(result.isMap());
+ llassert(result.has("access_prefs"));
+ llassert(result.get("access_prefs").isMap());
+ llassert(result.get("access_prefs").has("max"));
+ llassert(result.get("access_prefs").get("max").isString());
+ if (result.isDefined() && result.isMap() && result.has("access_prefs")
+ && result.get("access_prefs").isMap() && result.get("access_prefs").has("max")
+ && result.get("access_prefs").get("max").isString())
+ {
+ LLSD::String actualPreference = result.get("access_prefs").get("max").asString();
+ LLStringUtil::trim(actualPreference);
+ maturity = LLViewerRegion::shortStringToAccess(actualPreference);
+ }
+
+ if (maturity != perferredMaturity)
+ {
+ LL_WARNS() << "while attempting to change maturity preference from '"
+ << LLViewerRegion::accessToString(mLastKnownResponseMaturity)
+ << "' to '" << LLViewerRegion::accessToString(perferredMaturity)
+ << "', the server responded with '"
+ << LLViewerRegion::accessToString(maturity)
+ << "' [value:" << static_cast<U32>(maturity)
+ << "], " << LL_ENDL;
+ }
+ handlePreferredMaturityResult(maturity);
+}
+
+// Using a new capability, tell the simulator that we want it to send everything
+// it knows about and not just what is in front of the camera, in its view
+// frustum. We need this feature so that the contents of the region that appears
+// in the 6 snapshots which we cannot see and is normally not "considered", is
+// also rendered. Typically, this is turned on when the 360 capture floater is
+// opened and turned off when it is closed.
+// Note: for this version, we do not have a way to determine when "everything"
+// has arrived and has been rendered so for now, the proposal is that users
+// will need to experiment with the low resolution version and wait for some
+// (hopefully) small period of time while the full contents resolves.
+// Pass in a flag to ask the simulator/interest list to "send everything" or
+// not (the default mode)
+void LLAgent::changeInterestListMode(const std::string &new_mode)
+{
+ if (new_mode != mInterestListMode)
+ {
+ mInterestListMode = new_mode;
+
+ // Change interest list mode for all regions. If they are already set for the current mode,
+ // the setting will have no effect.
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end();
+ ++iter)
+ {
+ LLViewerRegion *regionp = *iter;
+ if (regionp && regionp->isAlive() && regionp->capabilitiesReceived())
+ {
+ regionp->setInterestListMode(mInterestListMode);
+ }
+ }
+ }
+ else
+ {
+ LL_DEBUGS("360Capture") << "Agent interest list mode is already set to " << mInterestListMode << LL_ENDL;
+ }
+}
+
+
+bool LLAgent::requestPostCapability(const std::string &capName, LLSD &postData, httpCallback_t cbSuccess, httpCallback_t cbFailure)
+{
+ if (getRegion())
+ {
+ return getRegion()->requestPostCapability(capName, postData, cbSuccess, cbFailure);
+ }
+ return false;
+}
+
+bool LLAgent::requestGetCapability(const std::string &capName, httpCallback_t cbSuccess, httpCallback_t cbFailure)
+{
+ if (getRegion())
+ {
+ return getRegion()->requestGetCapability(capName, cbSuccess, cbFailure);
+ }
+ return false;
+}
+
+bool LLAgent::getAdminOverride() const
+{
+ return mAgentAccess->getAdminOverride();
+}
+
+void LLAgent::setMaturity(char text)
+{
+ mAgentAccess->setMaturity(text);
+}
+
+void LLAgent::setAdminOverride(bool b)
+{
+ mAgentAccess->setAdminOverride(b);
+}
+
+void LLAgent::setGodLevel(U8 god_level)
+{
+ mAgentAccess->setGodLevel(god_level);
+ mGodLevelChangeSignal(god_level);
+}
+
+LLAgent::god_level_change_slot_t LLAgent::registerGodLevelChanageListener(god_level_change_callback_t pGodLevelChangeCallback)
+{
+ return mGodLevelChangeSignal.connect(pGodLevelChangeCallback);
+}
+
+const LLAgentAccess& LLAgent::getAgentAccess()
+{
+ return *mAgentAccess;
+}
+
+bool LLAgent::validateMaturity(const LLSD& newvalue)
+{
+ return mAgentAccess->canSetMaturity(newvalue.asInteger());
+}
+
+void LLAgent::handleMaturity(const LLSD &pNewValue)
+{
+ sendMaturityPreferenceToServer(static_cast<U8>(pNewValue.asInteger()));
+}
+
+//----------------------------------------------------------------------------
+
+//*TODO remove, is not used anywhere as of August 20, 2009
+void LLAgent::buildFullnameAndTitle(std::string& name) const
+{
+ if (isGroupMember())
+ {
+ name = mGroupTitle;
+ name += ' ';
+ }
+ else
+ {
+ name.erase(0, name.length());
+ }
+
+ if (isAgentAvatarValid())
+ {
+ name += gAgentAvatarp->getFullname();
+ }
+}
+
+bool LLAgent::isInGroup(const LLUUID& group_id, bool ignore_god_mode /* false */) const
+{
+ if (!ignore_god_mode && isGodlike())
+ return true;
+
+ U32 count = mGroups.size();
+ for(U32 i = 0; i < count; ++i)
+ {
+ if(mGroups[i].mID == group_id)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+// This implementation should mirror LLAgentInfo::hasPowerInGroup
+bool LLAgent::hasPowerInGroup(const LLUUID& group_id, U64 power) const
+{
+ if (isGodlikeWithoutAdminMenuFakery())
+ return true;
+
+ // GP_NO_POWERS can also mean no power is enough to grant an ability.
+ if (GP_NO_POWERS == power) return false;
+
+ U32 count = mGroups.size();
+ for(U32 i = 0; i < count; ++i)
+ {
+ if(mGroups[i].mID == group_id)
+ {
+ return (bool)((mGroups[i].mPowers & power) > 0);
+ }
+ }
+ return false;
+}
+
+bool LLAgent::hasPowerInActiveGroup(U64 power) const
+{
+ return (mGroupID.notNull() && (hasPowerInGroup(mGroupID, power)));
+}
+
+U64 LLAgent::getPowerInGroup(const LLUUID& group_id) const
+{
+ if (isGodlike())
+ return GP_ALL_POWERS;
+
+ U32 count = mGroups.size();
+ for(U32 i = 0; i < count; ++i)
+ {
+ if(mGroups[i].mID == group_id)
+ {
+ return (mGroups[i].mPowers);
+ }
+ }
+
+ return GP_NO_POWERS;
+}
+
+bool LLAgent::getGroupData(const LLUUID& group_id, LLGroupData& data) const
+{
+ S32 count = mGroups.size();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups[i].mID == group_id)
+ {
+ data = mGroups[i];
+ return true;
+ }
+ }
+ return false;
+}
+
+S32 LLAgent::getGroupContribution(const LLUUID& group_id) const
+{
+ S32 count = mGroups.size();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups[i].mID == group_id)
+ {
+ S32 contribution = mGroups[i].mContribution;
+ return contribution;
+ }
+ }
+ return 0;
+}
+
+bool LLAgent::setGroupContribution(const LLUUID& group_id, S32 contribution)
+{
+ S32 count = mGroups.size();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups[i].mID == group_id)
+ {
+ mGroups[i].mContribution = contribution;
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessage("SetGroupContribution");
+ msg->nextBlock("AgentData");
+ msg->addUUID("AgentID", gAgentID);
+ msg->addUUID("SessionID", gAgentSessionID);
+ msg->nextBlock("Data");
+ msg->addUUID("GroupID", group_id);
+ msg->addS32("Contribution", contribution);
+ sendReliableMessage();
+ return true;
+ }
+ }
+ return false;
+}
+
+bool LLAgent::setUserGroupFlags(const LLUUID& group_id, bool accept_notices, bool list_in_profile)
+{
+ S32 count = mGroups.size();
+ for(S32 i = 0; i < count; ++i)
+ {
+ if(mGroups[i].mID == group_id)
+ {
+ mGroups[i].mAcceptNotices = accept_notices;
+ mGroups[i].mListInProfile = list_in_profile;
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessage("SetGroupAcceptNotices");
+ msg->nextBlock("AgentData");
+ msg->addUUID("AgentID", gAgentID);
+ msg->addUUID("SessionID", gAgentSessionID);
+ msg->nextBlock("Data");
+ msg->addUUID("GroupID", group_id);
+ msg->addBOOL("AcceptNotices", accept_notices);
+ msg->nextBlock("NewData");
+ msg->addBOOL("ListInProfile", list_in_profile);
+ sendReliableMessage();
+ return true;
+ }
+ }
+ return false;
+}
+
+bool LLAgent::canJoinGroups() const
+{
+ return (S32)mGroups.size() < LLAgentBenefitsMgr::current().getGroupMembershipLimit();
+}
+
+LLQuaternion LLAgent::getHeadRotation()
+{
+ if (!isAgentAvatarValid() || !gAgentAvatarp->mPelvisp || !gAgentAvatarp->mHeadp)
+ {
+ return LLQuaternion::DEFAULT;
+ }
+
+ if (!gAgentCamera.cameraMouselook())
+ {
+ return gAgentAvatarp->getRotation();
+ }
+
+ // We must be in mouselook
+ LLVector3 look_dir( LLViewerCamera::getInstance()->getAtAxis() );
+ LLVector3 up = look_dir % mFrameAgent.getLeftAxis();
+ LLVector3 left = up % look_dir;
+
+ LLQuaternion rot(look_dir, left, up);
+ if (gAgentAvatarp->getParent())
+ {
+ rot = rot * ~gAgentAvatarp->getParent()->getRotation();
+ }
+
+ return rot;
+}
+
+void LLAgent::sendAnimationRequests(const std::vector<LLUUID> &anim_ids, EAnimRequest request)
+{
+ if (gAgentID.isNull())
+ {
+ return;
+ }
+
+ S32 num_valid_anims = 0;
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_AgentAnimation);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ for (const LLUUID& uuid : anim_ids)
+ {
+ if (uuid.notNull())
+ {
+ msg->nextBlockFast(_PREHASH_AnimationList);
+ msg->addUUIDFast(_PREHASH_AnimID, uuid);
+ msg->addBOOLFast(_PREHASH_StartAnim, request == ANIM_REQUEST_START);
+ num_valid_anims++;
+ }
+ }
+
+ msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
+ msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0);
+ if (num_valid_anims)
+ {
+ sendReliableMessage();
+ }
+}
+
+void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request)
+{
+ if (gAgentID.isNull() || anim_id.isNull() || !mRegionp)
+ {
+ return;
+ }
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_AgentAnimation);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ msg->nextBlockFast(_PREHASH_AnimationList);
+ msg->addUUIDFast(_PREHASH_AnimID, anim_id);
+ msg->addBOOLFast(_PREHASH_StartAnim, request == ANIM_REQUEST_START);
+
+ msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
+ msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0);
+ sendReliableMessage();
+}
+
+// Send a message to the region to stop the NULL animation state
+// This will reset animation state overrides for the agent.
+void LLAgent::sendAnimationStateReset()
+{
+ if (gAgentID.isNull() || !mRegionp)
+ {
+ return;
+ }
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_AgentAnimation);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ msg->nextBlockFast(_PREHASH_AnimationList);
+ msg->addUUIDFast(_PREHASH_AnimID, LLUUID::null );
+ msg->addBOOLFast(_PREHASH_StartAnim, false);
+
+ msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
+ msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0);
+ sendReliableMessage();
+}
+
+
+// Send a message to the region to revoke sepecified permissions on ALL scripts in the region
+// If the target is an object in the region, permissions in scripts on that object are cleared.
+// If it is the region ID, all scripts clear the permissions for this agent
+void LLAgent::sendRevokePermissions(const LLUUID & target, U32 permissions)
+{
+ // Currently only the bits for SCRIPT_PERMISSION_TRIGGER_ANIMATION and SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS
+ // are supported by the server. Sending any other bits will cause the message to be dropped without changing permissions
+
+ if (gAgentID.notNull() && gMessageSystem)
+ {
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_RevokePermissions);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID()); // Must be our ID
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ msg->nextBlockFast(_PREHASH_Data);
+ msg->addUUIDFast(_PREHASH_ObjectID, target); // Must be in the region
+ msg->addS32Fast(_PREHASH_ObjectPermissions, (S32) permissions);
+
+ sendReliableMessage();
+ }
+}
+
+void LLAgent::sendWalkRun(bool running)
+{
+ LLMessageSystem* msgsys = gMessageSystem;
+ if (msgsys)
+ {
+ msgsys->newMessageFast(_PREHASH_SetAlwaysRun);
+ msgsys->nextBlockFast(_PREHASH_AgentData);
+ msgsys->addUUIDFast(_PREHASH_AgentID, getID());
+ msgsys->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ msgsys->addBOOLFast(_PREHASH_AlwaysRun, bool(running) );
+ sendReliableMessage();
+ }
+}
+
+void LLAgent::friendsChanged()
+{
+ LLCollectProxyBuddies collector;
+ LLAvatarTracker::instance().applyFunctor(collector);
+ mProxyForAgents = collector.mProxy;
+}
+
+bool LLAgent::isGrantedProxy(const LLPermissions& perm)
+{
+ return (mProxyForAgents.count(perm.getOwner()) > 0);
+}
+
+bool LLAgent::allowOperation(PermissionBit op,
+ const LLPermissions& perm,
+ U64 group_proxy_power,
+ U8 god_minimum)
+{
+ // Check god level.
+ if (getGodLevel() >= god_minimum) return true;
+
+ if (!perm.isOwned()) return false;
+
+ // A group member with group_proxy_power can act as owner.
+ bool is_group_owned;
+ LLUUID owner_id;
+ perm.getOwnership(owner_id, is_group_owned);
+ LLUUID group_id(perm.getGroup());
+ LLUUID agent_proxy(getID());
+
+ if (is_group_owned)
+ {
+ if (hasPowerInGroup(group_id, group_proxy_power))
+ {
+ // Let the member assume the group's id for permission requests.
+ agent_proxy = owner_id;
+ }
+ }
+ else
+ {
+ // Check for granted mod permissions.
+ if ((PERM_OWNER != op) && isGrantedProxy(perm))
+ {
+ agent_proxy = owner_id;
+ }
+ }
+
+ // This is the group id to use for permission requests.
+ // Only group members may use this field.
+ LLUUID group_proxy = LLUUID::null;
+ if (group_id.notNull() && isInGroup(group_id))
+ {
+ group_proxy = group_id;
+ }
+
+ // We now have max ownership information.
+ if (PERM_OWNER == op)
+ {
+ // This this was just a check for ownership, we can now return the answer.
+ return (agent_proxy == owner_id);
+ }
+
+ return perm.allowOperationBy(op, agent_proxy, group_proxy);
+}
+
+const LLColor4 &LLAgent::getEffectColor()
+{
+ return *mEffectColor;
+}
+
+void LLAgent::setEffectColor(const LLColor4 &color)
+{
+ *mEffectColor = color;
+}
+
+void LLAgent::initOriginGlobal(const LLVector3d &origin_global)
+{
+ mAgentOriginGlobal = origin_global;
+}
+
+bool LLAgent::leftButtonGrabbed() const
+{
+ const bool camera_mouse_look = gAgentCamera.cameraMouselook();
+ return (!camera_mouse_look && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
+ || (camera_mouse_look && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
+ || (!camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
+ || (camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0);
+}
+
+bool LLAgent::rotateGrabbed() const
+{
+ return (mControlsTakenCount[CONTROL_YAW_POS_INDEX] > 0)
+ || (mControlsTakenCount[CONTROL_YAW_NEG_INDEX] > 0);
+}
+
+bool LLAgent::forwardGrabbed() const
+{
+ return (mControlsTakenCount[CONTROL_AT_POS_INDEX] > 0);
+}
+
+bool LLAgent::backwardGrabbed() const
+{
+ return (mControlsTakenCount[CONTROL_AT_NEG_INDEX] > 0);
+}
+
+bool LLAgent::upGrabbed() const
+{
+ return (mControlsTakenCount[CONTROL_UP_POS_INDEX] > 0);
+}
+
+bool LLAgent::downGrabbed() const
+{
+ return (mControlsTakenCount[CONTROL_UP_NEG_INDEX] > 0);
+}
+
+void update_group_floaters(const LLUUID& group_id)
+{
+
+ LLGroupActions::refresh(group_id);
+ //*TODO Implement group update for Profile View
+ // still actual as of July 31, 2009 (DZ)
+
+ gAgent.fireEvent(new LLOldEvents::LLEvent(&gAgent, "new group"), "");
+}
+
+// static
+void LLAgent::processAgentDropGroup(LLMessageSystem *msg, void **)
+{
+ LLUUID agent_id;
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
+
+ if (agent_id != gAgentID)
+ {
+ LL_WARNS() << "processAgentDropGroup for agent other than me" << LL_ENDL;
+ return;
+ }
+
+ LLUUID group_id;
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_GroupID, group_id );
+
+ // Remove the group if it already exists remove it and add the new data to pick up changes.
+ LLGroupData gd;
+ gd.mID = group_id;
+ std::vector<LLGroupData>::iterator found_it = std::find(gAgent.mGroups.begin(), gAgent.mGroups.end(), gd);
+ if (found_it != gAgent.mGroups.end())
+ {
+ gAgent.mGroups.erase(found_it);
+ if (gAgent.getGroupID() == group_id)
+ {
+ gAgent.mGroupID.setNull();
+ gAgent.mGroupPowers = 0;
+ gAgent.mGroupName.clear();
+ gAgent.mGroupTitle.clear();
+ }
+
+ // refresh all group information
+ gAgent.sendAgentDataUpdateRequest();
+
+ LLGroupMgr::getInstance()->clearGroupData(group_id);
+ // close the floater for this group, if any.
+ LLGroupActions::closeGroup(group_id);
+ }
+ else
+ {
+ LL_WARNS() << "processAgentDropGroup, agent is not part of group " << group_id << LL_ENDL;
+ }
+}
+
+class LLAgentDropGroupViewerNode : public LLHTTPNode
+{
+ virtual void post(
+ LLHTTPNode::ResponsePtr response,
+ const LLSD& context,
+ const LLSD& input) const
+ {
+
+ if (
+ !input.isMap() ||
+ !input.has("body") )
+ {
+ //what to do with badly formed message?
+ response->extendedResult(HTTP_BAD_REQUEST, LLSD("Invalid message parameters"));
+ }
+
+ LLSD body = input["body"];
+ if ( body.has("body") )
+ {
+ //stupid message system doubles up the "body"s
+ body = body["body"];
+ }
+
+ if (
+ body.has("AgentData") &&
+ body["AgentData"].isArray() &&
+ body["AgentData"][0].isMap() )
+ {
+ LL_INFOS() << "VALID DROP GROUP" << LL_ENDL;
+
+ //there is only one set of data in the AgentData block
+ LLSD agent_data = body["AgentData"][0];
+ LLUUID agent_id;
+ LLUUID group_id;
+
+ agent_id = agent_data["AgentID"].asUUID();
+ group_id = agent_data["GroupID"].asUUID();
+
+ if (agent_id != gAgentID)
+ {
+ LL_WARNS()
+ << "AgentDropGroup for agent other than me" << LL_ENDL;
+
+ response->notFound();
+ return;
+ }
+
+ // Remove the group if it already exists remove it
+ // and add the new data to pick up changes.
+ LLGroupData gd;
+ gd.mID = group_id;
+ std::vector<LLGroupData>::iterator found_it = std::find(gAgent.mGroups.begin(), gAgent.mGroups.end(), gd);
+ if (found_it != gAgent.mGroups.end())
+ {
+ gAgent.mGroups.erase(found_it);
+ if (gAgent.getGroupID() == group_id)
+ {
+ gAgent.mGroupID.setNull();
+ gAgent.mGroupPowers = 0;
+ gAgent.mGroupName.clear();
+ gAgent.mGroupTitle.clear();
+ }
+
+ // refresh all group information
+ gAgent.sendAgentDataUpdateRequest();
+
+ LLGroupMgr::getInstance()->clearGroupData(group_id);
+ // close the floater for this group, if any.
+ LLGroupActions::closeGroup(group_id);
+ }
+ else
+ {
+ LL_WARNS()
+ << "AgentDropGroup, agent is not part of group "
+ << group_id << LL_ENDL;
+ }
+
+ response->result(LLSD());
+ }
+ else
+ {
+ //what to do with badly formed message?
+ response->extendedResult(HTTP_BAD_REQUEST, LLSD("Invalid message parameters"));
+ }
+ }
+};
+
+LLHTTPRegistration<LLAgentDropGroupViewerNode>
+ gHTTPRegistrationAgentDropGroupViewerNode(
+ "/message/AgentDropGroup");
+
+// static
+void LLAgent::processAgentGroupDataUpdate(LLMessageSystem *msg, void **)
+{
+ LLUUID agent_id;
+
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
+
+ if (agent_id != gAgentID)
+ {
+ LL_WARNS() << "processAgentGroupDataUpdate for agent other than me" << LL_ENDL;
+ return;
+ }
+
+ S32 count = msg->getNumberOfBlocksFast(_PREHASH_GroupData);
+ LLGroupData group;
+ bool need_floater_update = false;
+ for(S32 i = 0; i < count; ++i)
+ {
+ msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group.mID, i);
+ msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupInsigniaID, group.mInsigniaID, i);
+ msg->getU64(_PREHASH_GroupData, "GroupPowers", group.mPowers, i);
+ msg->getBOOL(_PREHASH_GroupData, "AcceptNotices", group.mAcceptNotices, i);
+ msg->getS32(_PREHASH_GroupData, "Contribution", group.mContribution, i);
+ msg->getStringFast(_PREHASH_GroupData, _PREHASH_GroupName, group.mName, i);
+
+ if(group.mID.notNull())
+ {
+ need_floater_update = true;
+ // Remove the group if it already exists remove it and add the new data to pick up changes.
+ std::vector<LLGroupData>::iterator found_it = std::find(gAgent.mGroups.begin(), gAgent.mGroups.end(), group);
+ if (found_it != gAgent.mGroups.end())
+ {
+ gAgent.mGroups.erase(found_it);
+ }
+ gAgent.mGroups.push_back(group);
+ }
+ if (need_floater_update)
+ {
+ update_group_floaters(group.mID);
+ }
+ }
+
+}
+
+class LLAgentGroupDataUpdateViewerNode : public LLHTTPNode
+{
+ virtual void post(
+ LLHTTPNode::ResponsePtr response,
+ const LLSD& context,
+ const LLSD& input) const
+ {
+ LLSD body = input["body"];
+ if(body.has("body"))
+ body = body["body"];
+ LLUUID agent_id = body["AgentData"][0]["AgentID"].asUUID();
+
+ if (agent_id != gAgentID)
+ {
+ LL_WARNS() << "processAgentGroupDataUpdate for agent other than me" << LL_ENDL;
+ return;
+ }
+
+ LLSD group_data = body["GroupData"];
+
+ LLSD::array_iterator iter_group =
+ group_data.beginArray();
+ LLSD::array_iterator end_group =
+ group_data.endArray();
+ int group_index = 0;
+ for(; iter_group != end_group; ++iter_group)
+ {
+
+ LLGroupData group;
+ bool need_floater_update = false;
+
+ group.mID = (*iter_group)["GroupID"].asUUID();
+ group.mPowers = ll_U64_from_sd((*iter_group)["GroupPowers"]);
+ group.mAcceptNotices = (*iter_group)["AcceptNotices"].asBoolean();
+ group.mListInProfile = body["NewGroupData"][group_index]["ListInProfile"].asBoolean();
+ group.mInsigniaID = (*iter_group)["GroupInsigniaID"].asUUID();
+ group.mName = (*iter_group)["GroupName"].asString();
+ group.mContribution = (*iter_group)["Contribution"].asInteger();
+
+ group_index++;
+
+ if(group.mID.notNull())
+ {
+ need_floater_update = true;
+ // Remove the group if it already exists remove it and add the new data to pick up changes.
+ std::vector<LLGroupData>::iterator found_it = std::find(gAgent.mGroups.begin(), gAgent.mGroups.end(), group);
+ if (found_it != gAgent.mGroups.end())
+ {
+ gAgent.mGroups.erase(found_it);
+ }
+ gAgent.mGroups.push_back(group);
+ }
+ if (need_floater_update)
+ {
+ update_group_floaters(group.mID);
+ }
+ }
+ }
+};
+
+LLHTTPRegistration<LLAgentGroupDataUpdateViewerNode >
+ gHTTPRegistrationAgentGroupDataUpdateViewerNode ("/message/AgentGroupDataUpdate");
+
+// static
+void LLAgent::processAgentDataUpdate(LLMessageSystem *msg, void **)
+{
+ LLUUID agent_id;
+
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
+
+ if (agent_id != gAgentID)
+ {
+ LL_WARNS() << "processAgentDataUpdate for agent other than me" << LL_ENDL;
+ return;
+ }
+
+ msg->getStringFast(_PREHASH_AgentData, _PREHASH_GroupTitle, gAgent.mGroupTitle);
+ LLUUID active_id;
+ msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_ActiveGroupID, active_id);
+
+
+ if(active_id.notNull())
+ {
+ gAgent.mGroupID = active_id;
+ msg->getU64(_PREHASH_AgentData, "GroupPowers", gAgent.mGroupPowers);
+ msg->getString(_PREHASH_AgentData, _PREHASH_GroupName, gAgent.mGroupName);
+ }
+ else
+ {
+ gAgent.mGroupID.setNull();
+ gAgent.mGroupPowers = 0;
+ gAgent.mGroupName.clear();
+ }
+
+ update_group_floaters(active_id);
+}
+
+// static
+void LLAgent::processScriptControlChange(LLMessageSystem *msg, void **)
+{
+ S32 block_count = msg->getNumberOfBlocks("Data");
+ for (S32 block_index = 0; block_index < block_count; block_index++)
+ {
+ bool take_controls;
+ U32 controls;
+ bool passon;
+ U32 i;
+ msg->getBOOL("Data", "TakeControls", take_controls, block_index);
+ if (take_controls)
+ {
+ // take controls
+ msg->getU32("Data", "Controls", controls, block_index );
+ msg->getBOOL("Data", "PassToAgent", passon, block_index );
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (controls & ( 1 << i))
+ {
+ if (passon)
+ {
+ gAgent.mControlsTakenPassedOnCount[i]++;
+ }
+ else
+ {
+ gAgent.mControlsTakenCount[i]++;
+ }
+ }
+ }
+ }
+ else
+ {
+ // release controls
+ msg->getU32("Data", "Controls", controls, block_index );
+ msg->getBOOL("Data", "PassToAgent", passon, block_index );
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (controls & ( 1 << i))
+ {
+ if (passon)
+ {
+ gAgent.mControlsTakenPassedOnCount[i]--;
+ if (gAgent.mControlsTakenPassedOnCount[i] < 0)
+ {
+ gAgent.mControlsTakenPassedOnCount[i] = 0;
+ }
+ }
+ else
+ {
+ gAgent.mControlsTakenCount[i]--;
+ if (gAgent.mControlsTakenCount[i] < 0)
+ {
+ gAgent.mControlsTakenCount[i] = 0;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+/*
+// static
+void LLAgent::processControlTake(LLMessageSystem *msg, void **)
+{
+ U32 controls;
+ msg->getU32("Data", "Controls", controls );
+ U32 passon;
+ msg->getBOOL("Data", "PassToAgent", passon );
+
+ S32 i;
+ S32 total_count = 0;
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (controls & ( 1 << i))
+ {
+ if (passon)
+ {
+ gAgent.mControlsTakenPassedOnCount[i]++;
+ }
+ else
+ {
+ gAgent.mControlsTakenCount[i]++;
+ }
+ total_count++;
+ }
+ }
+
+ // Any control taken? If so, might be first time.
+ if (total_count > 0)
+ {
+ LLFirstUse::useOverrideKeys();
+ }
+}
+
+// static
+void LLAgent::processControlRelease(LLMessageSystem *msg, void **)
+{
+ U32 controls;
+ msg->getU32("Data", "Controls", controls );
+ U32 passon;
+ msg->getBOOL("Data", "PassToAgent", passon );
+
+ S32 i;
+ for (i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (controls & ( 1 << i))
+ {
+ if (passon)
+ {
+ gAgent.mControlsTakenPassedOnCount[i]--;
+ if (gAgent.mControlsTakenPassedOnCount[i] < 0)
+ {
+ gAgent.mControlsTakenPassedOnCount[i] = 0;
+ }
+ }
+ else
+ {
+ gAgent.mControlsTakenCount[i]--;
+ if (gAgent.mControlsTakenCount[i] < 0)
+ {
+ gAgent.mControlsTakenCount[i] = 0;
+ }
+ }
+ }
+ }
+}
+*/
+
+bool LLAgent::anyControlGrabbed() const
+{
+ for (U32 i = 0; i < TOTAL_CONTROLS; i++)
+ {
+ if (gAgent.mControlsTakenCount[i] > 0)
+ return true;
+ if (gAgent.mControlsTakenPassedOnCount[i] > 0)
+ return true;
+ }
+ return false;
+}
+
+bool LLAgent::isControlGrabbed(S32 control_index) const
+{
+ return mControlsTakenCount[control_index] > 0;
+}
+
+void LLAgent::forceReleaseControls()
+{
+ gMessageSystem->newMessage("ForceScriptControlRelease");
+ gMessageSystem->nextBlock("AgentData");
+ gMessageSystem->addUUID("AgentID", getID());
+ gMessageSystem->addUUID("SessionID", getSessionID());
+ sendReliableMessage();
+}
+
+void LLAgent::setHomePosRegion( const U64& region_handle, const LLVector3& pos_region)
+{
+ mHaveHomePosition = true;
+ mHomeRegionHandle = region_handle;
+ mHomePosRegion = pos_region;
+}
+
+bool LLAgent::getHomePosGlobal( LLVector3d* pos_global )
+{
+ if(!mHaveHomePosition)
+ {
+ return false;
+ }
+ F32 x = 0;
+ F32 y = 0;
+ from_region_handle( mHomeRegionHandle, &x, &y);
+ pos_global->setVec( x + mHomePosRegion.mV[VX], y + mHomePosRegion.mV[VY], mHomePosRegion.mV[VZ] );
+ return true;
+}
+
+bool LLAgent::isInHomeRegion()
+{
+ if(!mHaveHomePosition)
+ {
+ return false;
+ }
+ if (!getRegion())
+ {
+ return false;
+ }
+ if (getRegion()->getHandle() != mHomeRegionHandle)
+ {
+ return false;
+ }
+ return true;
+}
+
+void LLAgent::clearVisualParams(void *data)
+{
+ if (isAgentAvatarValid())
+ {
+ gAgentAvatarp->clearVisualParamWeights();
+ gAgentAvatarp->updateVisualParams();
+ }
+}
+
+//---------------------------------------------------------------------------
+// Teleport
+//---------------------------------------------------------------------------
+
+// teleportCore() - stuff to do on any teleport
+// protected
+bool LLAgent::teleportCore(bool is_local)
+{
+ LL_DEBUGS("Teleport") << "In teleport core" << LL_ENDL;
+ if ((TELEPORT_NONE != mTeleportState) && (mTeleportState != TELEPORT_PENDING))
+ {
+ LL_WARNS() << "Attempt to teleport when already teleporting." << LL_ENDL;
+ return false;
+ }
+
+ // force stand up and stop a sitting animation (if any), see MAINT-3969
+ if (isAgentAvatarValid() && gAgentAvatarp->getParent() && gAgentAvatarp->isSitting())
+ {
+ gAgentAvatarp->getOffObject();
+ }
+
+#if 0
+ // This should not exist. It has been added, removed, added, and now removed again.
+ // This change needs to come from the simulator. Otherwise, the agent ends up out of
+ // sync with other viewers. Discuss in DEV-14145/VWR-6744 before reenabling.
+
+ // Stop all animation before actual teleporting
+ if (isAgentAvatarValid())
+ {
+ for ( LLVOAvatar::AnimIterator anim_it= gAgentAvatarp->mPlayingAnimations.begin();
+ anim_it != gAgentAvatarp->mPlayingAnimations.end();
+ ++anim_it)
+ {
+ gAgentAvatarp->stopMotion(anim_it->first);
+ }
+ gAgentAvatarp->processAnimationStateChanges();
+ }
+#endif
+
+ // Don't call LLFirstUse::useTeleport because we don't know
+ // yet if the teleport will succeed. Look in
+ // process_teleport_location_reply
+
+ // hide land floater too - it'll be out of date
+ LLFloaterReg::hideInstance("about_land");
+
+ // hide the Region/Estate floater
+ LLFloaterReg::hideInstance("region_info");
+
+ LLViewerParcelMgr::getInstance()->deselectLand();
+ LLViewerMediaFocus::getInstance()->clearFocus();
+
+ // Close all pie menus, deselect land, etc.
+ // Don't change the camera until we know teleport succeeded. JC
+ gAgentCamera.resetView(false);
+
+ // local logic
+ add(LLStatViewer::TELEPORT, 1);
+ if (is_local)
+ {
+ LL_INFOS("Teleport") << "Setting teleport state to TELEPORT_LOCAL" << LL_ENDL;
+ gAgent.setTeleportState( LLAgent::TELEPORT_LOCAL );
+ }
+ else
+ {
+ gTeleportDisplay = true;
+ LL_INFOS("Teleport") << "Non-local, setting teleport state to TELEPORT_START" << LL_ENDL;
+ gAgent.setTeleportState( LLAgent::TELEPORT_START );
+ }
+ make_ui_sound("UISndTeleportOut");
+
+ // MBW -- Let the voice client know a teleport has begun so it can leave the existing channel.
+ // This was breaking the case of teleporting within a single sim. Backing it out for now.
+// LLVoiceClient::getInstance()->leaveChannel();
+
+ return true;
+}
+
+bool LLAgent::hasRestartableFailedTeleportRequest()
+{
+ return ((mTeleportRequest != NULL) && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed) &&
+ mTeleportRequest->canRestartTeleport());
+}
+
+void LLAgent::restartFailedTeleportRequest()
+{
+ LL_INFOS("Teleport") << "Agent wishes to restart failed teleport." << LL_ENDL;
+ if (hasRestartableFailedTeleportRequest())
+ {
+ mTeleportRequest->setStatus(LLTeleportRequest::kRestartPending);
+ startTeleportRequest();
+ }
+}
+
+void LLAgent::clearTeleportRequest()
+{
+ if(LLVoiceClient::instanceExists())
+ {
+ LLVoiceClient::getInstance()->setHidden(false);
+ }
+ mTeleportRequest.reset();
+ mTPNeedsNeabyChatSeparator = false;
+}
+
+void LLAgent::setMaturityRatingChangeDuringTeleport(U8 pMaturityRatingChange)
+{
+ mIsMaturityRatingChangingDuringTeleport = true;
+ mMaturityRatingChange = pMaturityRatingChange;
+}
+
+void LLAgent::sheduleTeleportIM()
+{
+ // is supposed to be called during teleport so we are still waiting for parcel
+ mTPNeedsNeabyChatSeparator = true;
+}
+
+bool LLAgent::hasPendingTeleportRequest()
+{
+ return ((mTeleportRequest != NULL) &&
+ ((mTeleportRequest->getStatus() == LLTeleportRequest::kPending) ||
+ (mTeleportRequest->getStatus() == LLTeleportRequest::kRestartPending)));
+}
+
+void LLAgent::startTeleportRequest()
+{
+ LL_INFOS("Telport") << "Agent handling start teleport request." << LL_ENDL;
+ if(LLVoiceClient::instanceExists())
+ {
+ LLVoiceClient::getInstance()->setHidden(true);
+ }
+ if (hasPendingTeleportRequest())
+ {
+ LLUIUsage::instance().logCommand("Agent.StartTeleportRequest");
+ mTeleportCanceled.reset();
+ if (!isMaturityPreferenceSyncedWithServer())
+ {
+ gTeleportDisplay = true;
+ LL_INFOS("Teleport") << "Maturity preference not synced yet, setting teleport state to TELEPORT_PENDING" << LL_ENDL;
+ setTeleportState(TELEPORT_PENDING);
+ }
+ else
+ {
+ switch (mTeleportRequest->getStatus())
+ {
+ case LLTeleportRequest::kPending :
+ mTeleportRequest->setStatus(LLTeleportRequest::kStarted);
+ mTeleportRequest->startTeleport();
+ break;
+ case LLTeleportRequest::kRestartPending :
+ llassert(mTeleportRequest->canRestartTeleport());
+ mTeleportRequest->setStatus(LLTeleportRequest::kStarted);
+ mTeleportRequest->restartTeleport();
+ break;
+ default :
+ llassert(0);
+ break;
+ }
+ }
+ }
+}
+
+void LLAgent::handleTeleportFinished()
+{
+ LL_INFOS("Teleport") << "Agent handling teleport finished." << LL_ENDL;
+ if (mTPNeedsNeabyChatSeparator)
+ {
+ // parcel is ready at this point
+ addTPNearbyChatSeparator();
+ mTPNeedsNeabyChatSeparator = false;
+ }
+ clearTeleportRequest();
+ mTeleportCanceled.reset();
+ if (mIsMaturityRatingChangingDuringTeleport)
+ {
+ // notify user that the maturity preference has been changed
+ std::string maturityRating = LLViewerRegion::accessToString(mMaturityRatingChange);
+ LLStringUtil::toLower(maturityRating);
+ LLSD args;
+ args["RATING"] = maturityRating;
+ LLNotificationsUtil::add("PreferredMaturityChanged", args);
+ mIsMaturityRatingChangingDuringTeleport = false;
+ }
+
+ if (mRegionp)
+ {
+ if (mRegionp->capabilitiesReceived())
+ {
+ LL_DEBUGS("Teleport") << "capabilities have been received for region handle "
+ << mRegionp->getHandle()
+ << " id " << mRegionp->getRegionID()
+ << ", calling onCapabilitiesReceivedAfterTeleport()"
+ << LL_ENDL;
+ onCapabilitiesReceivedAfterTeleport();
+ }
+ else
+ {
+ LL_DEBUGS("Teleport") << "Capabilities not yet received for region handle "
+ << mRegionp->getHandle()
+ << " id " << mRegionp->getRegionID()
+ << LL_ENDL;
+ mRegionp->setCapabilitiesReceivedCallback(boost::bind(&LLAgent::onCapabilitiesReceivedAfterTeleport));
+ }
+ }
+ LLPerfStats::tunables.autoTuneTimeout = true;
+}
+
+void LLAgent::handleTeleportFailed()
+{
+ LL_WARNS("Teleport") << "Agent handling teleport failure!" << LL_ENDL;
+ if(LLVoiceClient::instanceExists())
+ {
+ LLVoiceClient::getInstance()->setHidden(false);
+ }
+
+ setTeleportState(LLAgent::TELEPORT_NONE);
+ // Unlock the UI if the progress bar has been shown.
+// gViewerWindow->setShowProgress(false);
+// gTeleportDisplay = false;
+
+ if (mTeleportRequest)
+ {
+ mTeleportRequest->setStatus(LLTeleportRequest::kFailed);
+ }
+ if (mIsMaturityRatingChangingDuringTeleport)
+ {
+ // notify user that the maturity preference has been changed
+ std::string maturityRating = LLViewerRegion::accessToString(mMaturityRatingChange);
+ LLStringUtil::toLower(maturityRating);
+ LLSD args;
+ args["RATING"] = maturityRating;
+ LLNotificationsUtil::add("PreferredMaturityChanged", args);
+ mIsMaturityRatingChangingDuringTeleport = false;
+ }
+
+ mTPNeedsNeabyChatSeparator = false;
+
+ LLPerfStats::tunables.autoTuneTimeout = true;
+}
+
+/*static*/
+void LLAgent::addTPNearbyChatSeparator()
+{
+ LLViewerRegion* agent_region = gAgent.getRegion();
+ LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
+ if (!agent_region || !agent_parcel)
+ {
+ return;
+ }
+
+ LLFloaterIMNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat");
+ if (nearby_chat)
+ {
+ std::string location_name;
+ LLAgentUI::ELocationFormat format = LLAgentUI::LOCATION_FORMAT_NO_MATURITY;
+
+ // Might be better to provide slurl to chat
+ if (!LLAgentUI::buildLocationString(location_name, format))
+ {
+ location_name = "Teleport to new region"; // Shouldn't happen
+ }
+
+ LLChat chat;
+ chat.mFromName = location_name;
+ chat.mMuted = false;
+ chat.mFromID = LLUUID::null;
+ chat.mSourceType = CHAT_SOURCE_TELEPORT;
+ chat.mChatStyle = CHAT_STYLE_TELEPORT_SEP;
+ chat.mText = "";
+
+ LLSD args;
+ args["do_not_log"] = true;
+ nearby_chat->addMessage(chat, true, args);
+ }
+}
+
+/*static*/
+void LLAgent::onCapabilitiesReceivedAfterTeleport()
+{
+ if (gAgent.getRegion())
+ {
+ LL_DEBUGS("Teleport") << "running after capabilities received callback has been triggered, agent region "
+ << gAgent.getRegion()->getHandle()
+ << " id " << gAgent.getRegion()->getRegionID()
+ << " name " << gAgent.getRegion()->getName()
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS("Teleport") << "called when agent region is null!" << LL_ENDL;
+ }
+
+ check_merchant_status();
+}
+
+
+void LLAgent::teleportRequest(
+ const U64& region_handle,
+ const LLVector3& pos_local,
+ bool look_at_from_camera)
+{
+ LLViewerRegion* regionp = getRegion();
+ if (regionp && teleportCore(region_handle == regionp->getHandle()))
+ {
+ LL_INFOS("Teleport") << "Sending TeleportLocationRequest: '" << region_handle << "':"
+ << pos_local << LL_ENDL;
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessage("TeleportLocationRequest");
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addU64("RegionHandle", region_handle);
+ msg->addVector3("Position", pos_local);
+ LLVector3 look_at(0,1,0);
+ if (look_at_from_camera)
+ {
+ look_at = LLViewerCamera::getInstance()->getAtAxis();
+ }
+ msg->addVector3("LookAt", look_at);
+ sendReliableMessage();
+ }
+}
+
+// Landmark ID = LLUUID::null means teleport home
+void LLAgent::teleportViaLandmark(const LLUUID& landmark_asset_id)
+{
+ if (landmark_asset_id.isNull())
+ {
+ gAgentCamera.resetView();
+ }
+ mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLandmark(landmark_asset_id));
+ startTeleportRequest();
+}
+
+void LLAgent::doTeleportViaLandmark(const LLUUID& landmark_asset_id)
+{
+ LLViewerRegion *regionp = getRegion();
+ if(regionp && teleportCore())
+ {
+ LL_INFOS("Teleport") << "Sending TeleportLandmarkRequest. Current region handle " << regionp->getHandle()
+ << " region id " << regionp->getRegionID()
+ << " requested landmark id " << landmark_asset_id
+ << LL_ENDL;
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_TeleportLandmarkRequest);
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ msg->addUUIDFast(_PREHASH_LandmarkID, landmark_asset_id);
+ sendReliableMessage();
+ }
+}
+
+void LLAgent::teleportViaLure(const LLUUID& lure_id, bool godlike)
+{
+ mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLure(lure_id, godlike));
+ startTeleportRequest();
+}
+
+void LLAgent::doTeleportViaLure(const LLUUID& lure_id, bool godlike)
+{
+ LLViewerRegion* regionp = getRegion();
+ if(regionp && teleportCore())
+ {
+ U32 teleport_flags = 0x0;
+ if (godlike)
+ {
+ teleport_flags |= TELEPORT_FLAGS_VIA_GODLIKE_LURE;
+ teleport_flags |= TELEPORT_FLAGS_DISABLE_CANCEL;
+ }
+ else
+ {
+ teleport_flags |= TELEPORT_FLAGS_VIA_LURE;
+ }
+
+ LL_INFOS("Teleport") << "Sending TeleportLureRequest."
+ << " Current region handle " << regionp->getHandle()
+ << " region id " << regionp->getRegionID()
+ << " lure id " << lure_id
+ << LL_ENDL;
+ // send the message
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_TeleportLureRequest);
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ msg->addUUIDFast(_PREHASH_LureID, lure_id);
+ // teleport_flags is a legacy field, now derived sim-side:
+ msg->addU32("TeleportFlags", teleport_flags);
+ sendReliableMessage();
+ }
+}
+
+
+// James Cook, July 28, 2005
+void LLAgent::teleportCancel()
+{
+ if (!hasPendingTeleportRequest())
+ {
+ LLViewerRegion* regionp = getRegion();
+ if(regionp)
+ {
+ LL_INFOS("Teleport") << "Sending TeleportCancel" << LL_ENDL;
+
+ // send the message
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessage("TeleportCancel");
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ sendReliableMessage();
+ }
+ mTeleportCanceled = mTeleportRequest;
+ }
+ clearTeleportRequest();
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+}
+
+void LLAgent::restoreCanceledTeleportRequest()
+{
+ if (mTeleportCanceled != NULL)
+ {
+ LL_INFOS() << "Restoring canceled teleport request, setting state to TELEPORT_REQUESTED" << LL_ENDL;
+ gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED );
+ mTeleportRequest = mTeleportCanceled;
+ mTeleportCanceled.reset();
+ gTeleportDisplay = true;
+ gTeleportDisplayTimer.reset();
+ }
+}
+
+void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
+{
+ mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLocation(pos_global));
+ startTeleportRequest();
+}
+
+void LLAgent::doTeleportViaLocation(const LLVector3d& pos_global)
+{
+ LLViewerRegion* regionp = getRegion();
+
+ if (!regionp)
+ {
+ return;
+ }
+
+ U64 handle = to_region_handle(pos_global);
+ LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
+ if(regionp && info)
+ {
+ LLVector3d region_origin = info->getGlobalOrigin();
+ LLVector3 pos_local(
+ (F32)(pos_global.mdV[VX] - region_origin.mdV[VX]),
+ (F32)(pos_global.mdV[VY] - region_origin.mdV[VY]),
+ (F32)(pos_global.mdV[VZ]));
+ teleportRequest(handle, pos_local);
+ }
+ else if(regionp &&
+ teleportCore(regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY])))
+ {
+ // send the message
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_TeleportLocationRequest);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ msg->nextBlockFast(_PREHASH_Info);
+ F32 width = regionp->getWidth();
+ LLVector3 pos(fmod((F32)pos_global.mdV[VX], width),
+ fmod((F32)pos_global.mdV[VY], width),
+ (F32)pos_global.mdV[VZ]);
+ F32 region_x = (F32)(pos_global.mdV[VX]);
+ F32 region_y = (F32)(pos_global.mdV[VY]);
+ U64 region_handle = to_region_handle_global(region_x, region_y);
+ msg->addU64Fast(_PREHASH_RegionHandle, region_handle);
+ msg->addVector3Fast(_PREHASH_Position, pos);
+ pos.mV[VX] += 1;
+ msg->addVector3Fast(_PREHASH_LookAt, pos);
+
+ LL_WARNS("Teleport") << "Sending deprecated(?) TeleportLocationRequest."
+ << " pos_global " << pos_global
+ << " region_x " << region_x
+ << " region_y " << region_y
+ << " region_handle " << region_handle
+ << LL_ENDL;
+
+ sendReliableMessage();
+ }
+}
+
+// Teleport to global position, but keep facing in the same direction
+void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global)
+{
+ mTeleportRequest = LLTeleportRequestPtr(new LLTeleportRequestViaLocationLookAt(pos_global));
+ startTeleportRequest();
+}
+
+void LLAgent::doTeleportViaLocationLookAt(const LLVector3d& pos_global)
+{
+ mbTeleportKeepsLookAt = true;
+
+ if(!gAgentCamera.isfollowCamLocked())
+ {
+ gAgentCamera.setFocusOnAvatar(false, ANIMATE); // detach camera form avatar, so it keeps direction
+ }
+
+ U64 region_handle = to_region_handle(pos_global);
+ LLVector3 pos_local = (LLVector3)(pos_global - from_region_handle(region_handle));
+ teleportRequest(region_handle, pos_local, getTeleportKeepsLookAt());
+}
+
+LLAgent::ETeleportState LLAgent::getTeleportState() const
+{
+ return (mTeleportRequest && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed)) ?
+ TELEPORT_NONE : mTeleportState;
+}
+
+
+void LLAgent::setTeleportState(ETeleportState state)
+{
+ if (mTeleportRequest && (state != TELEPORT_NONE) && (mTeleportRequest->getStatus() == LLTeleportRequest::kFailed))
+ { // A late message has come in regarding a failed teleport.
+ // We have already decided that it failed so should not reinitiate the teleport sequence in the viewer.
+ LL_WARNS("Teleport") << "Attempt to set teleport state to " << state <<
+ " for previously failed teleport. Ignore!" << LL_ENDL;
+ return;
+ }
+ LL_DEBUGS("Teleport") << "Setting teleport state to "
+ << LLAgent::teleportStateName(state) << "(" << state << ")"
+ << " Previous state: "
+ << teleportStateName(mTeleportState) << "(" << mTeleportState << ")"
+ << LL_ENDL;
+ mTeleportState = state;
+ if (mTeleportState > TELEPORT_NONE && gSavedSettings.getBOOL("FreezeTime"))
+ {
+ LLFloaterReg::hideInstance("snapshot");
+ }
+
+ switch (mTeleportState)
+ {
+ case TELEPORT_NONE:
+ mbTeleportKeepsLookAt = false;
+ break;
+
+ case TELEPORT_MOVING:
+ // We're outa here. Save "back" slurl.
+ LLAgentUI::buildSLURL(*mTeleportSourceSLURL);
+ break;
+
+ case TELEPORT_ARRIVING:
+ // First two position updates after a teleport tend to be weird
+ //LLViewerStats::getInstance()->mAgentPositionSnaps.mCountOfNextUpdatesToIgnore = 2;
+
+ // Let the interested parties know we've teleported.
+ LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal());
+ break;
+
+ default:
+ break;
+ }
+}
+
+
+void LLAgent::stopCurrentAnimations()
+{
+ LL_DEBUGS("Avatar") << "Stopping current animations" << LL_ENDL;
+
+ // This function stops all current overriding animations on this
+ // avatar, propagating this change back to the server.
+ if (isAgentAvatarValid())
+ {
+ std::vector<LLUUID> anim_ids;
+
+ for ( LLVOAvatar::AnimIterator anim_it =
+ gAgentAvatarp->mPlayingAnimations.begin();
+ anim_it != gAgentAvatarp->mPlayingAnimations.end();
+ anim_it++)
+ {
+ if ((anim_it->first == ANIM_AGENT_DO_NOT_DISTURB)||
+ (anim_it->first == ANIM_AGENT_SIT_GROUND_CONSTRAINED))
+ {
+ // don't cancel a ground-sit anim, as viewers
+ // use this animation's status in
+ // determining whether we're sitting. ick.
+ LL_DEBUGS("Avatar") << "sit or do-not-disturb animation will not be stopped" << LL_ENDL;
+ }
+ else
+ {
+ // stop this animation locally
+ gAgentAvatarp->stopMotion(anim_it->first, true);
+ // ...and tell the server to tell everyone.
+ anim_ids.push_back(anim_it->first);
+ }
+ }
+
+ sendAnimationRequests(anim_ids, ANIM_REQUEST_STOP);
+
+ // Tell the region to clear any animation state overrides
+ sendAnimationStateReset();
+
+ // Revoke all animation permissions
+ if (mRegionp &&
+ gSavedSettings.getBOOL("RevokePermsOnStopAnimation"))
+ {
+ U32 permissions = SCRIPT_PERMISSIONS[SCRIPT_PERMISSION_TRIGGER_ANIMATION].permbit | SCRIPT_PERMISSIONS[SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS].permbit;
+ sendRevokePermissions(mRegionp->getRegionID(), permissions);
+ if (gAgentAvatarp->isSitting())
+ { // Also stand up, since auto-granted sit animation permission has been revoked
+ gAgent.standUp();
+ }
+ }
+
+ // re-assert at least the default standing animation, because
+ // viewers get confused by avs with no associated anims.
+ sendAnimationRequest(ANIM_AGENT_STAND, ANIM_REQUEST_START);
+ }
+}
+
+void LLAgent::fidget()
+{
+ if (!getAFK())
+ {
+ F32 curTime = mFidgetTimer.getElapsedTimeF32();
+ if (curTime > mNextFidgetTime)
+ {
+ // pick a random fidget anim here
+ S32 oldFidget = mCurrentFidget;
+
+ mCurrentFidget = ll_rand(NUM_AGENT_STAND_ANIMS);
+
+ if (mCurrentFidget != oldFidget)
+ {
+ LLAgent::stopFidget();
+
+
+ switch(mCurrentFidget)
+ {
+ case 0:
+ mCurrentFidget = 0;
+ break;
+ case 1:
+ sendAnimationRequest(ANIM_AGENT_STAND_1, ANIM_REQUEST_START);
+ mCurrentFidget = 1;
+ break;
+ case 2:
+ sendAnimationRequest(ANIM_AGENT_STAND_2, ANIM_REQUEST_START);
+ mCurrentFidget = 2;
+ break;
+ case 3:
+ sendAnimationRequest(ANIM_AGENT_STAND_3, ANIM_REQUEST_START);
+ mCurrentFidget = 3;
+ break;
+ case 4:
+ sendAnimationRequest(ANIM_AGENT_STAND_4, ANIM_REQUEST_START);
+ mCurrentFidget = 4;
+ break;
+ }
+ }
+
+ // calculate next fidget time
+ mNextFidgetTime = curTime + ll_frand(MAX_FIDGET_TIME - MIN_FIDGET_TIME) + MIN_FIDGET_TIME;
+ }
+ }
+}
+
+void LLAgent::stopFidget()
+{
+ std::vector<LLUUID> anims;
+ anims.reserve(4);
+ anims.push_back(ANIM_AGENT_STAND_1);
+ anims.push_back(ANIM_AGENT_STAND_2);
+ anims.push_back(ANIM_AGENT_STAND_3);
+ anims.push_back(ANIM_AGENT_STAND_4);
+
+ gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP);
+}
+
+
+void LLAgent::requestEnterGodMode()
+{
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_RequestGodlikePowers);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_RequestBlock);
+ msg->addBOOLFast(_PREHASH_Godlike, true);
+ msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
+
+ // simulators need to know about your request
+ sendReliableMessage();
+}
+
+void LLAgent::requestLeaveGodMode()
+{
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_RequestGodlikePowers);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_RequestBlock);
+ msg->addBOOLFast(_PREHASH_Godlike, false);
+ msg->addUUIDFast(_PREHASH_Token, LLUUID::null);
+
+ // simulator needs to know about your request
+ sendReliableMessage();
+}
+
+void LLAgent::sendAgentDataUpdateRequest()
+{
+ gMessageSystem->newMessageFast(_PREHASH_AgentDataUpdateRequest);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ sendReliableMessage();
+}
+
+void LLAgent::sendAgentUserInfoRequest()
+{
+ std::string cap;
+
+ if (getID().isNull())
+ return; // not logged in
+
+ if (mRegionp)
+ cap = mRegionp->getCapability("UserInfo");
+
+ if (!cap.empty())
+ {
+ LLCoros::instance().launch("requestAgentUserInfoCoro",
+ boost::bind(&LLAgent::requestAgentUserInfoCoro, this, cap));
+ }
+ else
+ {
+ sendAgentUserInfoRequestMessage();
+ }
+}
+
+void LLAgent::requestAgentUserInfoCoro(std::string capurl)
+{
+ LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
+ LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
+ httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("requestAgentUserInfoCoro", httpPolicy));
+ LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
+ LLCore::HttpHeaders::ptr_t httpHeaders;
+
+ httpOpts->setFollowRedirects(true);
+
+ LLSD result = httpAdapter->getAndSuspend(httpRequest, capurl, httpOpts, httpHeaders);
+
+ LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
+ LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
+
+ if (!status)
+ {
+ LL_WARNS("UserInfo") << "Failed to get user information." << LL_ENDL;
+ return;
+ }
+ else if (!result["success"].asBoolean())
+ {
+ LL_WARNS("UserInfo") << "Failed to get user information: " << result["message"] << LL_ENDL;
+ return;
+ }
+
+ std::string email;
+ std::string dir_visibility;
+
+ email = result["email"].asString();
+ dir_visibility = result["directory_visibility"].asString();
+
+ // TODO: This should probably be changed. I'm not entirely comfortable
+ // having LLAgent interact directly with the UI in this way.
+ LLFloaterPreference::updateUserInfo(dir_visibility);
+ LLFloaterSnapshot::setAgentEmail(email);
+}
+
+void LLAgent::sendAgentUpdateUserInfo(const std::string& directory_visibility)
+{
+ std::string cap;
+
+ if (getID().isNull())
+ return; // not logged in
+
+ if (mRegionp)
+ cap = mRegionp->getCapability("UserInfo");
+
+ if (!cap.empty())
+ {
+ LLCoros::instance().launch("updateAgentUserInfoCoro",
+ boost::bind(&LLAgent::updateAgentUserInfoCoro, this, cap, directory_visibility));
+ }
+ else
+ {
+ sendAgentUpdateUserInfoMessage(directory_visibility);
+ }
+}
+
+
+void LLAgent::updateAgentUserInfoCoro(std::string capurl, std::string directory_visibility)
+{
+ LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
+ LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
+ httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("requestAgentUserInfoCoro", httpPolicy));
+ LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
+ LLCore::HttpHeaders::ptr_t httpHeaders;
+
+ httpOpts->setFollowRedirects(true);
+ LLSD body(LLSDMap
+ ("dir_visibility", LLSD::String(directory_visibility)));
+
+
+ LLSD result = httpAdapter->postAndSuspend(httpRequest, capurl, body, httpOpts, httpHeaders);
+
+ LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
+ LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
+
+ if (!status)
+ {
+ LL_WARNS("UserInfo") << "Failed to set user information." << LL_ENDL;
+ }
+ else if (!result["success"].asBoolean())
+ {
+ LL_WARNS("UserInfo") << "Failed to set user information: " << result["message"] << LL_ENDL;
+ }
+}
+
+// deprecated:
+// May be removed when UserInfo cap propagates to all simhosts in grid
+void LLAgent::sendAgentUserInfoRequestMessage()
+{
+ gMessageSystem->newMessageFast(_PREHASH_UserInfoRequest);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ sendReliableMessage();
+}
+
+void LLAgent::sendAgentUpdateUserInfoMessage(const std::string& directory_visibility)
+{
+ gMessageSystem->newMessageFast(_PREHASH_UpdateUserInfo);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, getSessionID());
+ gMessageSystem->nextBlockFast(_PREHASH_UserData);
+ gMessageSystem->addString("DirectoryVisibility", directory_visibility);
+ gAgent.sendReliableMessage();
+
+}
+// end deprecated
+//------
+
+void LLAgent::observeFriends()
+{
+ if(!mFriendObserver)
+ {
+ mFriendObserver = new LLAgentFriendObserver;
+ LLAvatarTracker::instance().addObserver(mFriendObserver);
+ friendsChanged();
+ }
+}
+
+std::map<S32, std::string> LLAgent::sTeleportStateName = { { TELEPORT_NONE, "TELEPORT_NONE" },
+ { TELEPORT_START, "TELEPORT_START" },
+ { TELEPORT_REQUESTED, "TELEPORT_REQUESTED" },
+ { TELEPORT_MOVING, "TELEPORT_MOVING" },
+ { TELEPORT_START_ARRIVAL, "TELEPORT_START_ARRIVAL" },
+ { TELEPORT_ARRIVING, "TELEPORT_ARRIVING" },
+ { TELEPORT_LOCAL, "TELEPORT_LOCAL" },
+ { TELEPORT_PENDING, "TELEPORT_PENDING" } };
+
+const std::string& LLAgent::teleportStateName(S32 state)
+{
+ static std::string invalid_state_str("INVALID");
+ auto iter = LLAgent::sTeleportStateName.find(state);
+ if (iter != LLAgent::sTeleportStateName.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ return invalid_state_str;
+ }
+}
+
+const std::string& LLAgent::getTeleportStateName() const
+{
+ return teleportStateName(getTeleportState());
+}
+
+void LLAgent::parseTeleportMessages(const std::string& xml_filename)
+{
+ LLXMLNodePtr root;
+ bool success = LLUICtrlFactory::getLayeredXMLNode(xml_filename, root);
+
+ if (!success || !root || !root->hasName( "teleport_messages" ))
+ {
+ LL_ERRS() << "Problem reading teleport string XML file: "
+ << xml_filename << LL_ENDL;
+ return;
+ }
+
+ for (LLXMLNode* message_set = root->getFirstChild();
+ message_set != NULL;
+ message_set = message_set->getNextSibling())
+ {
+ if ( !message_set->hasName("message_set") ) continue;
+
+ std::map<std::string, std::string> *teleport_msg_map = NULL;
+ std::string message_set_name;
+
+ if ( message_set->getAttributeString("name", message_set_name) )
+ {
+ //now we loop over all the string in the set and add them
+ //to the appropriate set
+ if ( message_set_name == "errors" )
+ {
+ teleport_msg_map = &sTeleportErrorMessages;
+ }
+ else if ( message_set_name == "progress" )
+ {
+ teleport_msg_map = &sTeleportProgressMessages;
+ }
+ }
+
+ if ( !teleport_msg_map ) continue;
+
+ std::string message_name;
+ for (LLXMLNode* message_node = message_set->getFirstChild();
+ message_node != NULL;
+ message_node = message_node->getNextSibling())
+ {
+ if ( message_node->hasName("message") &&
+ message_node->getAttributeString("name", message_name) )
+ {
+ (*teleport_msg_map)[message_name] =
+ message_node->getTextContents();
+ } //end if ( message exists and has a name)
+ } //end for (all message in set)
+ }//end for (all message sets in xml file)
+}
+
+const void LLAgent::getTeleportSourceSLURL(LLSLURL& slurl) const
+{
+ slurl = *mTeleportSourceSLURL;
+}
+
+// static
+void LLAgent::dumpGroupInfo()
+{
+ LL_INFOS() << "group " << gAgent.mGroupName << LL_ENDL;
+ LL_INFOS() << "ID " << gAgent.mGroupID << LL_ENDL;
+ LL_INFOS() << "powers " << gAgent.mGroupPowers << LL_ENDL;
+ LL_INFOS() << "title " << gAgent.mGroupTitle << LL_ENDL;
+ //LL_INFOS() << "insig " << gAgent.mGroupInsigniaID << LL_ENDL;
+}
+
+// Draw a representation of current autopilot target
+void LLAgent::renderAutoPilotTarget()
+{
+ if (mAutoPilot)
+ {
+ F32 height_meters;
+ LLVector3d target_global;
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+
+ // not textured
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // lovely green
+ gGL.color4f(0.f, 1.f, 1.f, 1.f);
+
+ target_global = mAutoPilotTargetGlobal;
+
+ gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ]));
+
+ height_meters = 1.f;
+
+ gGL.scalef(height_meters, height_meters, height_meters);
+
+ gSphere.render();
+
+ gGL.popMatrix();
+ }
+}
+
+/********************************************************************************/
+
+//-----------------------------------------------------------------------------
+// LLTeleportRequest
+//-----------------------------------------------------------------------------
+
+LLTeleportRequest::LLTeleportRequest()
+ : mStatus(kPending)
+{
+}
+
+LLTeleportRequest::~LLTeleportRequest()
+{
+}
+
+bool LLTeleportRequest::canRestartTeleport()
+{
+ return false;
+}
+
+void LLTeleportRequest::restartTeleport()
+{
+ llassert(0);
+}
+
+// TODO this enum -> name idiom should be in a common class rather than repeated various places.
+const std::string& LLTeleportRequest::statusName(EStatus status)
+{
+ static std::string invalid_status_str("INVALID");
+ auto iter = LLTeleportRequest::sTeleportStatusName.find(status);
+ if (iter != LLTeleportRequest::sTeleportStatusName.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ return invalid_status_str;
+ }
+}
+
+std::ostream& operator<<(std::ostream& os, const LLTeleportRequest& req)
+{
+ req.toOstream(os);
+ return os;
+}
+
+void LLTeleportRequest::toOstream(std::ostream& os) const
+{
+ os << "status " << statusName(mStatus) << "(" << mStatus << ")";
+}
+
+//-----------------------------------------------------------------------------
+// LLTeleportRequestViaLandmark
+//-----------------------------------------------------------------------------
+LLTeleportRequestViaLandmark::LLTeleportRequestViaLandmark(const LLUUID &pLandmarkId)
+ : LLTeleportRequest(),
+ mLandmarkId(pLandmarkId)
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLandmark created, " << *this << LL_ENDL;
+}
+
+LLTeleportRequestViaLandmark::~LLTeleportRequestViaLandmark()
+{
+ LL_INFOS("Teleport") << "~LLTeleportRequestViaLandmark, " << *this << LL_ENDL;
+}
+
+void LLTeleportRequestViaLandmark::toOstream(std::ostream& os) const
+{
+ os << "landmark " << mLandmarkId << " ";
+ LLTeleportRequest::toOstream(os);
+}
+
+bool LLTeleportRequestViaLandmark::canRestartTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLandmark::canRestartTeleport? -> true, " << *this << LL_ENDL;
+ return true;
+}
+
+void LLTeleportRequestViaLandmark::startTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLandmark::startTeleport, " << *this << LL_ENDL;
+ gAgent.doTeleportViaLandmark(getLandmarkId());
+}
+
+void LLTeleportRequestViaLandmark::restartTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLandmark::restartTeleport, " << *this << LL_ENDL;
+ gAgent.doTeleportViaLandmark(getLandmarkId());
+}
+//-----------------------------------------------------------------------------
+// LLTeleportRequestViaLure
+//-----------------------------------------------------------------------------
+
+LLTeleportRequestViaLure::LLTeleportRequestViaLure(const LLUUID &pLureId, bool pIsLureGodLike)
+ : LLTeleportRequestViaLandmark(pLureId),
+ mIsLureGodLike(pIsLureGodLike)
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLure created" << LL_ENDL;
+}
+
+LLTeleportRequestViaLure::~LLTeleportRequestViaLure()
+{
+ LL_INFOS("Teleport") << "~LLTeleportRequestViaLure" << LL_ENDL;
+}
+
+void LLTeleportRequestViaLure::toOstream(std::ostream& os) const
+{
+ os << "mIsLureGodLike " << (S32) mIsLureGodLike << " ";
+ LLTeleportRequestViaLandmark::toOstream(os);
+}
+
+bool LLTeleportRequestViaLure::canRestartTeleport()
+{
+ // stinson 05/17/2012 : cannot restart a teleport via lure because of server-side restrictions
+ // The current scenario is as follows:
+ // 1. User A initializes a request for User B to teleport via lure
+ // 2. User B accepts the teleport via lure request
+ // 3. The server sees the init request from User A and the accept request from User B and matches them up
+ // 4. The server then removes the paired requests up from the "queue"
+ // 5. The server then fails User B's teleport for reason of maturity level (for example)
+ // 6. User B's viewer prompts user to increase their maturity level profile value.
+ // 7. User B confirms and accepts increase in maturity level
+ // 8. User B's viewer then attempts to teleport via lure again
+ // 9. This request will time-out on the viewer-side because User A's initial request has been removed from the "queue" in step 4
+
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLure::canRestartTeleport? -> false" << LL_ENDL;
+ return false;
+}
+
+void LLTeleportRequestViaLure::startTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLure::startTeleport" << LL_ENDL;
+ gAgent.doTeleportViaLure(getLandmarkId(), isLureGodLike());
+}
+
+//-----------------------------------------------------------------------------
+// LLTeleportRequestViaLocation
+//-----------------------------------------------------------------------------
+
+LLTeleportRequestViaLocation::LLTeleportRequestViaLocation(const LLVector3d &pPosGlobal)
+ : LLTeleportRequest(),
+ mPosGlobal(pPosGlobal)
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLocation created" << LL_ENDL;
+}
+
+LLTeleportRequestViaLocation::~LLTeleportRequestViaLocation()
+{
+ LL_INFOS("Teleport") << "~LLTeleportRequestViaLocation" << LL_ENDL;
+}
+
+void LLTeleportRequestViaLocation::toOstream(std::ostream& os) const
+{
+ os << "mPosGlobal " << mPosGlobal << " ";
+ LLTeleportRequest::toOstream(os);
+}
+
+bool LLTeleportRequestViaLocation::canRestartTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLocation::canRestartTeleport -> true" << LL_ENDL;
+ return true;
+}
+
+void LLTeleportRequestViaLocation::startTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLocation::startTeleport" << LL_ENDL;
+ gAgent.doTeleportViaLocation(getPosGlobal());
+}
+
+void LLTeleportRequestViaLocation::restartTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLocation::restartTeleport" << LL_ENDL;
+ gAgent.doTeleportViaLocation(getPosGlobal());
+}
+
+//-----------------------------------------------------------------------------
+// LLTeleportRequestViaLocationLookAt
+//-----------------------------------------------------------------------------
+
+LLTeleportRequestViaLocationLookAt::LLTeleportRequestViaLocationLookAt(const LLVector3d &pPosGlobal)
+ : LLTeleportRequestViaLocation(pPosGlobal)
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLocationLookAt created" << LL_ENDL;
+}
+
+LLTeleportRequestViaLocationLookAt::~LLTeleportRequestViaLocationLookAt()
+{
+ LL_INFOS("Teleport") << "~LLTeleportRequestViaLocationLookAt" << LL_ENDL;
+}
+
+void LLTeleportRequestViaLocationLookAt::toOstream(std::ostream& os) const
+{
+ LLTeleportRequestViaLocation::toOstream(os);
+}
+
+bool LLTeleportRequestViaLocationLookAt::canRestartTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLocationLookAt::canRestartTeleport -> true" << LL_ENDL;
+ return true;
+}
+
+void LLTeleportRequestViaLocationLookAt::startTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLocationLookAt::startTeleport" << LL_ENDL;
+ gAgent.doTeleportViaLocationLookAt(getPosGlobal());
+}
+
+void LLTeleportRequestViaLocationLookAt::restartTeleport()
+{
+ LL_INFOS("Teleport") << "LLTeleportRequestViaLocationLookAt::restartTeleport" << LL_ENDL;
+ gAgent.doTeleportViaLocationLookAt(getPosGlobal());
+}
+
+// EOF