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authorDave Parks <davep@lindenlab.com>2024-05-28 09:45:40 -0500
committerGitHub <noreply@github.com>2024-05-28 09:45:40 -0500
commit2f4120038429c6aff865f153f708ceefb60d67f4 (patch)
tree85e63488eb66760996fd2e0c55c40fdc7b5b38b3 /indra/newview/gltfscenemanager.h
parentdb627bc3544b828982a2a366972e0adf86e42f75 (diff)
Remove tinygltf dependency from LL::GLTF (#1541)
* #1535 Image loading/saving support in boost::json driven GLTF parser * #1536 GLB Support in boost::json drvien GLTF parser
Diffstat (limited to 'indra/newview/gltfscenemanager.h')
-rw-r--r--indra/newview/gltfscenemanager.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h
index 5434f6ddb2..53b4ff0e4e 100644
--- a/indra/newview/gltfscenemanager.h
+++ b/indra/newview/gltfscenemanager.h
@@ -52,8 +52,6 @@ namespace LL
void saveAs(); // open filepicker and choose file to save selected asset to
void save(const std::string& filename); // save selected asset to filename (suitable for use in external programs)
- void decomposeSelection(); // open file picker and choose a location to decompose to
- void decomposeSelection(const std::string& filename); // decompose selected asset into simulator-ready .gltf, .bin, and .j2c files
void uploadSelection(); // decompose selected asset and upload to simulator
void update();