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author | Dave Parks <davep@lindenlab.com> | 2024-05-28 09:45:40 -0500 |
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committer | GitHub <noreply@github.com> | 2024-05-28 09:45:40 -0500 |
commit | 2f4120038429c6aff865f153f708ceefb60d67f4 (patch) | |
tree | 85e63488eb66760996fd2e0c55c40fdc7b5b38b3 /indra/newview/gltfscenemanager.h | |
parent | db627bc3544b828982a2a366972e0adf86e42f75 (diff) |
Remove tinygltf dependency from LL::GLTF (#1541)
* #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser
Diffstat (limited to 'indra/newview/gltfscenemanager.h')
-rw-r--r-- | indra/newview/gltfscenemanager.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h index 5434f6ddb2..53b4ff0e4e 100644 --- a/indra/newview/gltfscenemanager.h +++ b/indra/newview/gltfscenemanager.h @@ -52,8 +52,6 @@ namespace LL void saveAs(); // open filepicker and choose file to save selected asset to void save(const std::string& filename); // save selected asset to filename (suitable for use in external programs) - void decomposeSelection(); // open file picker and choose a location to decompose to - void decomposeSelection(const std::string& filename); // decompose selected asset into simulator-ready .gltf, .bin, and .j2c files void uploadSelection(); // decompose selected asset and upload to simulator void update(); |