diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-10 15:16:06 +0200 |
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committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-10 15:16:06 +0200 |
commit | 799ebf21624edb8b42ca16b8cf51c138643efd32 (patch) | |
tree | 438df7d344821c75c65625353198542103b18f9f /indra/newview/gltfscenemanager.cpp | |
parent | 155ddf23363f1d5c534c69f50505faf67e51948f (diff) |
Fix broken merge and BOOL/bool issues
Diffstat (limited to 'indra/newview/gltfscenemanager.cpp')
-rw-r--r-- | indra/newview/gltfscenemanager.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index 6533f283e2..8bbcef1594 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -259,7 +259,7 @@ LLMatrix4a inverse(const LLMatrix4a& mat) return ret; } -bool GLTFSceneManager::lineSegmentIntersect(LLVOVolume* obj, Asset* asset, const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32* node_hit, S32* primitive_hit, +bool GLTFSceneManager::lineSegmentIntersect(LLVOVolume* obj, Asset* asset, const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32* node_hit, S32* primitive_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { @@ -353,10 +353,10 @@ bool GLTFSceneManager::lineSegmentIntersect(LLVOVolume* obj, Asset* asset, const } LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, - BOOL pick_transparent, - BOOL pick_rigged, - BOOL pick_unselectable, - BOOL pick_reflection_probe, + bool pick_transparent, + bool pick_rigged, + bool pick_unselectable, + bool pick_reflection_probe, S32* node_hit, // return the index of the node that was hit S32* primitive_hit, // return the index of the primitive that was hit LLVector4a* intersection, // return the intersection point @@ -539,7 +539,7 @@ void GLTFSceneManager::renderDebug() for (U32 i = 0; i < 2; ++i) { LLGLDepthTest depth(GL_TRUE, i == 0 ? GL_FALSE : GL_TRUE, i == 0 ? GL_GREATER : GL_LEQUAL); - LLGLState blend(GL_BLEND, i == 0 ? TRUE : FALSE); + LLGLState blend(GL_BLEND, i == 0 ? GL_TRUE : GL_FALSE); gGL.pushMatrix(); @@ -614,7 +614,7 @@ void GLTFSceneManager::renderDebug() S32 primitive_hit = -1; LLVector4a intersection; - LLDrawable* drawable = lineSegmentIntersect(gDebugRaycastStart, gDebugRaycastEnd, TRUE, TRUE, TRUE, TRUE, &node_hit, &primitive_hit, &intersection, nullptr, nullptr, nullptr); + LLDrawable* drawable = lineSegmentIntersect(gDebugRaycastStart, gDebugRaycastEnd, true, true, true, true, &node_hit, &primitive_hit, &intersection, nullptr, nullptr, nullptr); if (drawable) { |