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authorDave Parks <davep@lindenlab.com>2024-06-27 13:12:43 -0500
committerGitHub <noreply@github.com>2024-06-27 13:12:43 -0500
commitab87978cbc71cd4c83648627998055a010700f05 (patch)
tree1bf605af76de6f129b10c271517c33acae29fbaa /indra/newview/gltf
parente95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff)
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/newview/gltf')
-rw-r--r--indra/newview/gltf/buffer_util.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h
index 40f9448aaf..89cedf4a47 100644
--- a/indra/newview/gltf/buffer_util.h
+++ b/indra/newview/gltf/buffer_util.h
@@ -181,6 +181,16 @@ namespace LL
}
template<>
+ inline void copyVec4<U8, U64>(U8* src, U64& dst)
+ {
+ U8* data = (U8*)&dst;
+ data[0] = src[0];
+ data[1] = src[1];
+ data[2] = src[2];
+ data[3] = src[3];
+ }
+
+ template<>
inline void copyVec4<U16, LLColor4U>(U16* src, LLColor4U& dst)
{
dst.set(src[0], src[1], src[2], src[3]);