diff options
author | Dave Parks <davep@lindenlab.com> | 2024-06-21 13:13:08 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-21 13:13:08 -0500 |
commit | 80ea30af1a8b38360f71c29cc45872c4399dab0d (patch) | |
tree | db07a706a4c896b11b8abca8a7d8815797a8d0be /indra/newview/gltf/primitive.cpp | |
parent | 9fb9e8f33cb33a1535f43b4be030009c192ea92b (diff) |
#1769 gltf optimization pass (#1816)
#1814 and #1517 Fix mirror update rate and occlusion culling
Diffstat (limited to 'indra/newview/gltf/primitive.cpp')
-rw-r--r-- | indra/newview/gltf/primitive.cpp | 90 |
1 files changed, 54 insertions, 36 deletions
diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp index 2280c7004e..e1579374d4 100644 --- a/indra/newview/gltf/primitive.cpp +++ b/indra/newview/gltf/primitive.cpp @@ -380,11 +380,22 @@ bool Primitive::prep(Asset& asset) } } } + else + { //everything must be indexed at runtime + mIndexArray.resize(mPositions.size()); + for (U32 i = 0; i < mPositions.size(); ++i) + { + mIndexArray[i] = i; + } + } U32 mask = LLVertexBuffer::MAP_VERTEX; + mShaderVariant = 0; + if (!mWeights.empty()) { + mShaderVariant |= LLGLSLShader::GLTFVariant::RIGGED; mask |= LLVertexBuffer::MAP_WEIGHT4; mask |= LLVertexBuffer::MAP_JOINT; } @@ -406,9 +417,6 @@ bool Primitive::prep(Asset& asset) mColors.resize(mPositions.size(), LLColor4U::white); } - mShaderVariant = 0; - - // TODO: support colorless vertex buffers mask |= LLVertexBuffer::MAP_COLOR; bool unlit = false; @@ -506,69 +514,79 @@ bool Primitive::prep(Asset& asset) mask |= LLVertexBuffer::MAP_TANGENT; } - if (LLGLSLShader::sCurBoundShaderPtr == nullptr) - { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer - gDebugProgram.bind(); + mAttributeMask = mask; + + if (mMaterial != INVALID_INDEX) + { + Material& material = asset.mMaterials[mMaterial]; + if (material.mAlphaMode == Material::AlphaMode::BLEND) + { + mShaderVariant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND; + } } - mVertexBuffer = new LLVertexBuffer(mask); + createOctree(); + + return true; +} + +void Primitive::upload(LLVertexBuffer* buffer) +{ + mVertexBuffer = buffer; // we store these buffer sizes as S32 elsewhere llassert(mPositions.size() <= size_t(S32_MAX)); llassert(mIndexArray.size() <= size_t(S32_MAX / 2)); - mVertexBuffer->allocateBuffer(U32(mPositions.size()), U32(mIndexArray.size() * 2)); // double the size of the index buffer for 32-bit indices - mVertexBuffer->setBuffer(); - mVertexBuffer->setPositionData(mPositions.data()); - mVertexBuffer->setColorData(mColors.data()); + llassert(mVertexBuffer != nullptr); + + // assert that buffer can hold this primitive + llassert(mVertexBuffer->getNumVerts() >= mPositions.size() + mVertexOffset); + llassert(mVertexBuffer->getNumIndices() >= mIndexArray.size() + mIndexOffset); + llassert(mVertexBuffer->getTypeMask() == mAttributeMask); + + U32 offset = mVertexOffset; + U32 count = getVertexCount(); + + mVertexBuffer->setPositionData(mPositions.data(), offset, count); + mVertexBuffer->setColorData(mColors.data(), offset, count); if (!mNormals.empty()) { - mVertexBuffer->setNormalData(mNormals.data()); + mVertexBuffer->setNormalData(mNormals.data(), offset, count); } if (!mTangents.empty()) { - mVertexBuffer->setTangentData(mTangents.data()); + mVertexBuffer->setTangentData(mTangents.data(), offset, count); } if (!mWeights.empty()) { - mShaderVariant |= LLGLSLShader::GLTFVariant::RIGGED; - mVertexBuffer->setWeight4Data(mWeights.data()); - mVertexBuffer->setJointData(mJoints.data()); + mVertexBuffer->setWeight4Data(mWeights.data(), offset, count); + mVertexBuffer->setJointData(mJoints.data(), offset, count); } // flip texcoord y, upload, then flip back (keep the off-spec data in vram only) vertical_flip(mTexCoords0); - mVertexBuffer->setTexCoord0Data(mTexCoords0.data()); + mVertexBuffer->setTexCoord0Data(mTexCoords0.data(), offset, count); vertical_flip(mTexCoords0); if (!mTexCoords1.empty()) { vertical_flip(mTexCoords1); - mVertexBuffer->setTexCoord1Data(mTexCoords1.data()); + mVertexBuffer->setTexCoord1Data(mTexCoords1.data(), offset, count); vertical_flip(mTexCoords1); } - if (!mIndexArray.empty()) { - mVertexBuffer->setIndexData(mIndexArray.data()); - } - - createOctree(); - - mVertexBuffer->unbind(); - - if (mMaterial != INVALID_INDEX) - { - Material& material = asset.mMaterials[mMaterial]; - if (material.mAlphaMode == Material::AlphaMode::BLEND) + std::vector<U32> index_array; + index_array.resize(mIndexArray.size()); + for (U32 i = 0; i < mIndexArray.size(); ++i) { - mShaderVariant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND; + index_array[i] = mIndexArray[i] + mVertexOffset; } + mVertexBuffer->setIndexData(index_array.data(), mIndexOffset, getIndexCount()); } - - return true; } void initOctreeTriangle(LLVolumeTriangle* tri, F32 scaler, S32 i0, S32 i1, S32 i2, const LLVector4a& v0, const LLVector4a& v1, const LLVector4a& v2) @@ -616,7 +634,7 @@ void Primitive::createOctree() if (mMode == Mode::TRIANGLES) { - const U32 num_triangles = mVertexBuffer->getNumIndices() / 3; + const U32 num_triangles = getIndexCount() / 3; // Initialize all the triangles we need mOctreeTriangles.resize(num_triangles); @@ -640,7 +658,7 @@ void Primitive::createOctree() } else if (mMode == Mode::TRIANGLE_STRIP) { - const U32 num_triangles = mVertexBuffer->getNumIndices() - 2; + const U32 num_triangles = getIndexCount() - 2; // Initialize all the triangles we need mOctreeTriangles.resize(num_triangles); @@ -664,7 +682,7 @@ void Primitive::createOctree() } else if (mMode == Mode::TRIANGLE_FAN) { - const U32 num_triangles = mVertexBuffer->getNumIndices() - 2; + const U32 num_triangles = getIndexCount() - 2; // Initialize all the triangles we need mOctreeTriangles.resize(num_triangles); |