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authorDave Parks <davep@lindenlab.com>2024-06-21 13:13:08 -0500
committerGitHub <noreply@github.com>2024-06-21 13:13:08 -0500
commit80ea30af1a8b38360f71c29cc45872c4399dab0d (patch)
treedb07a706a4c896b11b8abca8a7d8815797a8d0be /indra/newview/gltf/primitive.cpp
parent9fb9e8f33cb33a1535f43b4be030009c192ea92b (diff)
#1769 gltf optimization pass (#1816)
#1814 and #1517 Fix mirror update rate and occlusion culling
Diffstat (limited to 'indra/newview/gltf/primitive.cpp')
-rw-r--r--indra/newview/gltf/primitive.cpp90
1 files changed, 54 insertions, 36 deletions
diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp
index 2280c7004e..e1579374d4 100644
--- a/indra/newview/gltf/primitive.cpp
+++ b/indra/newview/gltf/primitive.cpp
@@ -380,11 +380,22 @@ bool Primitive::prep(Asset& asset)
}
}
}
+ else
+ { //everything must be indexed at runtime
+ mIndexArray.resize(mPositions.size());
+ for (U32 i = 0; i < mPositions.size(); ++i)
+ {
+ mIndexArray[i] = i;
+ }
+ }
U32 mask = LLVertexBuffer::MAP_VERTEX;
+ mShaderVariant = 0;
+
if (!mWeights.empty())
{
+ mShaderVariant |= LLGLSLShader::GLTFVariant::RIGGED;
mask |= LLVertexBuffer::MAP_WEIGHT4;
mask |= LLVertexBuffer::MAP_JOINT;
}
@@ -406,9 +417,6 @@ bool Primitive::prep(Asset& asset)
mColors.resize(mPositions.size(), LLColor4U::white);
}
- mShaderVariant = 0;
-
- // TODO: support colorless vertex buffers
mask |= LLVertexBuffer::MAP_COLOR;
bool unlit = false;
@@ -506,69 +514,79 @@ bool Primitive::prep(Asset& asset)
mask |= LLVertexBuffer::MAP_TANGENT;
}
- if (LLGLSLShader::sCurBoundShaderPtr == nullptr)
- { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer
- gDebugProgram.bind();
+ mAttributeMask = mask;
+
+ if (mMaterial != INVALID_INDEX)
+ {
+ Material& material = asset.mMaterials[mMaterial];
+ if (material.mAlphaMode == Material::AlphaMode::BLEND)
+ {
+ mShaderVariant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND;
+ }
}
- mVertexBuffer = new LLVertexBuffer(mask);
+ createOctree();
+
+ return true;
+}
+
+void Primitive::upload(LLVertexBuffer* buffer)
+{
+ mVertexBuffer = buffer;
// we store these buffer sizes as S32 elsewhere
llassert(mPositions.size() <= size_t(S32_MAX));
llassert(mIndexArray.size() <= size_t(S32_MAX / 2));
- mVertexBuffer->allocateBuffer(U32(mPositions.size()), U32(mIndexArray.size() * 2)); // double the size of the index buffer for 32-bit indices
- mVertexBuffer->setBuffer();
- mVertexBuffer->setPositionData(mPositions.data());
- mVertexBuffer->setColorData(mColors.data());
+ llassert(mVertexBuffer != nullptr);
+
+ // assert that buffer can hold this primitive
+ llassert(mVertexBuffer->getNumVerts() >= mPositions.size() + mVertexOffset);
+ llassert(mVertexBuffer->getNumIndices() >= mIndexArray.size() + mIndexOffset);
+ llassert(mVertexBuffer->getTypeMask() == mAttributeMask);
+
+ U32 offset = mVertexOffset;
+ U32 count = getVertexCount();
+
+ mVertexBuffer->setPositionData(mPositions.data(), offset, count);
+ mVertexBuffer->setColorData(mColors.data(), offset, count);
if (!mNormals.empty())
{
- mVertexBuffer->setNormalData(mNormals.data());
+ mVertexBuffer->setNormalData(mNormals.data(), offset, count);
}
if (!mTangents.empty())
{
- mVertexBuffer->setTangentData(mTangents.data());
+ mVertexBuffer->setTangentData(mTangents.data(), offset, count);
}
if (!mWeights.empty())
{
- mShaderVariant |= LLGLSLShader::GLTFVariant::RIGGED;
- mVertexBuffer->setWeight4Data(mWeights.data());
- mVertexBuffer->setJointData(mJoints.data());
+ mVertexBuffer->setWeight4Data(mWeights.data(), offset, count);
+ mVertexBuffer->setJointData(mJoints.data(), offset, count);
}
// flip texcoord y, upload, then flip back (keep the off-spec data in vram only)
vertical_flip(mTexCoords0);
- mVertexBuffer->setTexCoord0Data(mTexCoords0.data());
+ mVertexBuffer->setTexCoord0Data(mTexCoords0.data(), offset, count);
vertical_flip(mTexCoords0);
if (!mTexCoords1.empty())
{
vertical_flip(mTexCoords1);
- mVertexBuffer->setTexCoord1Data(mTexCoords1.data());
+ mVertexBuffer->setTexCoord1Data(mTexCoords1.data(), offset, count);
vertical_flip(mTexCoords1);
}
-
if (!mIndexArray.empty())
{
- mVertexBuffer->setIndexData(mIndexArray.data());
- }
-
- createOctree();
-
- mVertexBuffer->unbind();
-
- if (mMaterial != INVALID_INDEX)
- {
- Material& material = asset.mMaterials[mMaterial];
- if (material.mAlphaMode == Material::AlphaMode::BLEND)
+ std::vector<U32> index_array;
+ index_array.resize(mIndexArray.size());
+ for (U32 i = 0; i < mIndexArray.size(); ++i)
{
- mShaderVariant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND;
+ index_array[i] = mIndexArray[i] + mVertexOffset;
}
+ mVertexBuffer->setIndexData(index_array.data(), mIndexOffset, getIndexCount());
}
-
- return true;
}
void initOctreeTriangle(LLVolumeTriangle* tri, F32 scaler, S32 i0, S32 i1, S32 i2, const LLVector4a& v0, const LLVector4a& v1, const LLVector4a& v2)
@@ -616,7 +634,7 @@ void Primitive::createOctree()
if (mMode == Mode::TRIANGLES)
{
- const U32 num_triangles = mVertexBuffer->getNumIndices() / 3;
+ const U32 num_triangles = getIndexCount() / 3;
// Initialize all the triangles we need
mOctreeTriangles.resize(num_triangles);
@@ -640,7 +658,7 @@ void Primitive::createOctree()
}
else if (mMode == Mode::TRIANGLE_STRIP)
{
- const U32 num_triangles = mVertexBuffer->getNumIndices() - 2;
+ const U32 num_triangles = getIndexCount() - 2;
// Initialize all the triangles we need
mOctreeTriangles.resize(num_triangles);
@@ -664,7 +682,7 @@ void Primitive::createOctree()
}
else if (mMode == Mode::TRIANGLE_FAN)
{
- const U32 num_triangles = mVertexBuffer->getNumIndices() - 2;
+ const U32 num_triangles = getIndexCount() - 2;
// Initialize all the triangles we need
mOctreeTriangles.resize(num_triangles);