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author | Dave Parks <davep@lindenlab.com> | 2024-07-03 17:42:24 -0500 |
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committer | GitHub <noreply@github.com> | 2024-07-03 17:42:24 -0500 |
commit | 08b933a0c67463f06f124420f16c8a3f7dc83f1f (patch) | |
tree | 4ca6d47a6b055d332cb75646226c13e950f37ce4 /indra/newview/gltf/asset.cpp | |
parent | 9a38ecee8ef54b3e85a88657d7ba96c3292e350e (diff) |
#1870 Tune up for better experience on integrated intel with low memory (#1872)
* More deterministic vsize calculation. Add control for choosing downscale method.
* Quick hack to make GLTF preview work again
Diffstat (limited to 'indra/newview/gltf/asset.cpp')
-rw-r--r-- | indra/newview/gltf/asset.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index a454e68a92..e07befef3b 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -476,6 +476,7 @@ void Asset::update() { // HACK - force texture to be loaded full rez // TODO: calculate actual vsize image.mTexture->addTextureStats(2048.f * 2048.f); + image.mTexture->setBoostLevel(LLViewerTexture::BOOST_HIGH); } } } |