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authorDave Parks <davep@lindenlab.com>2024-07-03 17:42:24 -0500
committerGitHub <noreply@github.com>2024-07-03 17:42:24 -0500
commit08b933a0c67463f06f124420f16c8a3f7dc83f1f (patch)
tree4ca6d47a6b055d332cb75646226c13e950f37ce4 /indra/newview/gltf/asset.cpp
parent9a38ecee8ef54b3e85a88657d7ba96c3292e350e (diff)
#1870 Tune up for better experience on integrated intel with low memory (#1872)
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again
Diffstat (limited to 'indra/newview/gltf/asset.cpp')
-rw-r--r--indra/newview/gltf/asset.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp
index a454e68a92..e07befef3b 100644
--- a/indra/newview/gltf/asset.cpp
+++ b/indra/newview/gltf/asset.cpp
@@ -476,6 +476,7 @@ void Asset::update()
{ // HACK - force texture to be loaded full rez
// TODO: calculate actual vsize
image.mTexture->addTextureStats(2048.f * 2048.f);
+ image.mTexture->setBoostLevel(LLViewerTexture::BOOST_HIGH);
}
}
}