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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-09-08 17:14:59 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-09-08 17:14:59 -0400 |
commit | be25594c44a59a7157ef7f896eca044b65e4a11b (patch) | |
tree | c23594c2ad27f42485bcd55985d005d9e6cecbe9 /indra/newview/featuretable_xp.txt | |
parent | bd058cc1a6a966116e8c9ae85c45f43d3a573d3c (diff) | |
parent | a114783a7b609711c691bcd37cdb81de369a6638 (diff) |
merge
Diffstat (limited to 'indra/newview/featuretable_xp.txt')
-rw-r--r-- | indra/newview/featuretable_xp.txt | 554 |
1 files changed, 554 insertions, 0 deletions
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt new file mode 100644 index 0000000000..9b901022c4 --- /dev/null +++ b/indra/newview/featuretable_xp.txt @@ -0,0 +1,554 @@ +version 23 + +// NOTE: This is mostly identical to featuretable_mac.txt with a few differences +// Should be combined into one table + +// +// Generates lists of feature mask that can be applied on top of each other. +// +// // Begin comments +// list <name> +// Starts a feature list named <name> +// <name> <available> <recommended> +// <name> is the name of a feature +// <available> is 0 or 1, whether the feature is available +// <recommended> is an F32 which is the recommended value +// +// For now, the first list read sets up all of the default values +// + + +// +// All contains everything at their default settings for high end machines +// NOTE: All settings are set to the MIN of applied values, including 'all'! +// +list all +RenderAnisotropic 1 1 +RenderAvatarCloth 1 1 +RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxVisible 1 12 +RenderAvatarVP 1 1 +RenderCubeMap 1 1 +RenderDelayVBUpdate 1 0 +RenderFarClip 1 256 +RenderFlexTimeFactor 1 1.0 +RenderFogRatio 1 4.0 +RenderGamma 1 0 +RenderGlowResolutionPow 1 9 +RenderGround 1 1 +RenderMaxPartCount 1 8192 +RenderNightBrightness 1 1.0 +RenderObjectBump 1 1 +RenderReflectionDetail 1 4 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTreeLODFactor 1 1.0 +RenderUseImpostors 1 1 +RenderVBOEnable 1 1 +RenderVolumeLODFactor 1 2.0 +UseStartScreen 1 1 +UseOcclusion 1 1 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +WLSkyDetail 1 128 +Disregard128DefaultDrawDistance 1 1 +Disregard96DefaultDrawDistance 1 1 +RenderTextureMemoryMultiple 1 1.0 +RenderShaderLightingMaxLevel 1 3 +SkyUseClassicClouds 1 1 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +WatchdogDisabled 1 1 +RenderUseStreamVBO 1 1 + +// +// Low Graphics Settings +// +list Low +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +SkyUseClassicClouds 1 0 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + + +// +// Mid Graphics Settings +// +list Mid +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0.5 +RenderAvatarVP 1 1 +RenderFarClip 1 96 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 8 +RenderMaxPartCount 1 2048 +RenderObjectBump 1 1 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 1.0 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + + +// +// High Graphics Settings (purty) +// +list High +RenderAnisotropic 1 1 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 128 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 4096 +RenderObjectBump 1 1 +RenderReflectionDetail 1 2 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTreeLODFactor 1 0.5 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + + +// +// Ultra graphics (REALLY PURTY!) +// +list Ultra +RenderAnisotropic 1 1 +RenderAvatarCloth 1 1 +RenderAvatarLODFactor 1 1.0 +RenderAvatarVP 1 1 +RenderFarClip 1 256 +RenderFlexTimeFactor 1 1.0 +RenderGlowResolutionPow 1 9 +RenderMaxPartCount 1 8192 +RenderObjectBump 1 1 +RenderReflectionDetail 1 4 +RenderTerrainDetail 1 1 +RenderTerrainLODFactor 1 2.0 +RenderTreeLODFactor 1 1.0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 2.0 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 1 +WLSkyDetail 1 128 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 + +// +// Class Unknown Hardware (unknown) +// +list Unknown +RenderVBOEnable 1 0 + +// +// Class 0 Hardware (just old) +// +list Class0 +RenderVBOEnable 1 1 + +// +// Class 1 Hardware +// +list Class1 +RenderVBOEnable 1 1 + +// +// Class 2 Hardware (make it purty) +// +list Class2 +RenderVBOEnable 1 1 + +// +// Class 3 Hardware (make it purty) +// +list Class3 +RenderVBOEnable 1 1 + +// +// No Pixel Shaders available +// +list NoPixelShaders +RenderAvatarVP 0 0 +RenderAvatarCloth 0 0 +RenderReflectionDetail 0 0 +VertexShaderEnable 0 0 +WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 + +// +// No Vertex Shaders available +// +list NoVertexShaders +RenderAvatarVP 0 0 +RenderAvatarCloth 0 0 +RenderReflectionDetail 0 0 +VertexShaderEnable 0 0 +WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 + +// +// "Default" setups for safe, low, medium, high +// +list safe +RenderAnisotropic 1 0 +RenderAvatarCloth 0 0 +RenderAvatarVP 0 0 +RenderObjectBump 0 0 +RenderMaxPartCount 1 1024 +RenderTerrainDetail 1 0 +RenderUseImpostors 0 0 +RenderVBOEnable 1 0 +RenderReflectionDetail 0 0 +WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 +RenderDeferredSSAO 0 0 +RenderShadowDetail 0 0 + +// +// CPU based feature masks +// + +// 1Ghz or less (equiv) +list CPUSlow +RenderMaxPartCount 1 1024 + +// +// RAM based feature masks +// +list RAM256MB +RenderObjectBump 0 0 + +// +// Graphics card based feature masks +// +list OpenGLPre15 +RenderVBOEnable 1 0 + +list Intel +RenderAnisotropic 1 0 + +list GeForce2 +RenderAnisotropic 1 0 +RenderMaxPartCount 1 2048 +RenderTerrainDetail 1 0 +RenderVBOEnable 1 1 + +list SiS +UseOcclusion 0 0 + + +list Intel_830M +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 +RenderUseImpostors 0 0 + +list Intel_845G +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 +RenderUseImpostors 0 0 + +list Intel_855GM +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 +RenderUseImpostors 0 0 + +list Intel_865G +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 +RenderUseImpostors 0 0 + +list Intel_900 +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 +RenderUseImpostors 0 0 + +list Intel_915GM +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 +RenderUseImpostors 0 0 + +list Intel_915G +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 +RenderUseImpostors 0 0 + +list Intel_945GM +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 + +list Intel_945G +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 + +list Intel_950 +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 + +list Intel_965 +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 +RenderUseImpostors 1 0 +UseOcclusion 0 0 + +list Intel_G33 +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 + +list Intel_G45 +WindLightUseAtmosShaders 0 0 + +list Intel_Bear_Lake +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 + +list Intel_Broadwater +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 + +list Intel_Brookdale +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 + +list Intel_Eaglelake +WindLightUseAtmosShaders 0 0 + +list Intel_Montara +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 + +list Intel_Springdale +RenderTerrainDetail 1 0 +RenderVBOEnable 1 0 + + +list ATI_FireGL_5200 +RenderVBOEnable 1 0 +WindLightUseAtmosShaders 0 0 + + +list ATI_Mobility_Radeon_7xxx +RenderVBOEnable 0 0 + +list ATI_Radeon_7xxx +RenderVBOEnable 0 0 + +list ATI_All-in-Wonder_Radeon +RenderVBOEnable 0 0 + +list ATI_All-in-Wonder_7500 +RenderVBOEnable 0 0 + +list ATI_Mobility_Radeon_9600 +Disregard96DefaultDrawDistance 1 0 + + +/// tweaked ATI to 96 Draw distance + +list ATI_Radeon_9000 +Disregard96DefaultDrawDistance 1 0 +list ATI_Radeon_9200 +Disregard96DefaultDrawDistance 1 0 +list ATI_Radeon_9500 +Disregard96DefaultDrawDistance 1 0 +list ATI_Radeon_9600 +Disregard96DefaultDrawDistance 1 0 + +/// tweaked ATI to 128 draw distance + +list ATI_Radeon_X300 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +list ATI_Radeon_X400 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +list ATI_Radeon_X500 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +list ATI_Radeon_X600 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +list ATI_Radeon_X700 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +list ATI_Radeon_X1300 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +UseStartScreen 0 0 +list ATI_Radeon_X1400 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +list ATI_Radeon_X1500 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +UseStartScreen 0 0 +list ATI_Radeon_X1600 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +list ATI_Radeon_X1700 +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 +list ATI_Mobility_Radeon_X1xxx +Disregard128DefaultDrawDistance 1 0 +RenderVBOEnable 1 0 + +list ATI_Radeon_HD_2300 +Disregard128DefaultDrawDistance 1 0 +list ATI_Radeon_HD_2400 +Disregard128DefaultDrawDistance 1 0 +list ATI_ASUS_AH24xx +Disregard128DefaultDrawDistance 1 0 + + +// Avatar hardware skinning causes invisible avatars +// on various ATI chipsets on drivers before 8.2 + +list ATIOldDriver +RenderAvatarVP 0 0 +RenderAvatarCloth 0 0 + +// ATI cards generally perform better when not using VBOs for streaming data + +list ATI +RenderUseStreamVBO 1 0 + +/// Tweaked NVIDIA + +list NVIDIA_GeForce_FX_5100 +Disregard96DefaultDrawDistance 1 0 +list NVIDIA_GeForce_FX_5200 +Disregard96DefaultDrawDistance 1 0 +list NVIDIA_GeForce_FX_5500 +Disregard96DefaultDrawDistance 1 0 +list NVIDIA_GeForce_FX_5600 +Disregard96DefaultDrawDistance 1 0 + +list NVIDIA_GeForce_FX_Go5100 +Disregard96DefaultDrawDistance 1 0 +list NVIDIA_GeForce_FX_Go5200 +Disregard96DefaultDrawDistance 1 0 +list NVIDIA_GeForce_FX_Go5300 +Disregard96DefaultDrawDistance 1 0 +list NVIDIA_GeForce_FX_Go5500 +Disregard96DefaultDrawDistance 1 0 +list NVIDIA_GeForce_FX_Go5600 +Disregard96DefaultDrawDistance 1 0 + +list NVIDIA_GeForce_6100 +Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_6200 +Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_6500 +Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_6600 +Disregard128DefaultDrawDistance 1 0 + +list NVIDIA_G73 +Disregard128DefaultDrawDistance 1 0 + +list NVIDIA_GeForce_Go_6100 +RenderVBOEnable 1 0 +Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_Go_6200 +RenderVBOEnable 1 0 +Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_Go_6500 +RenderVBOEnable 1 0 +Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_Go_6600 +RenderVBOEnable 1 0 +Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_Go_6700 +RenderVBOEnable 1 0 +Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_Go_6800 +RenderVBOEnable 1 0 +Disregard128DefaultDrawDistance 1 0 +list NVIDIA_GeForce_Go_6 +RenderVBOEnable 1 0 +Disregard128DefaultDrawDistance 1 0 + +list NVIDIA_GeForce_7000 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7100 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7200 +Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7300 +Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7400 +Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7500 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7600 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7700 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7800 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_7900 +RenderShaderLightingMaxLevel 1 2 + +list NVIDIA_GeForce_Go_7200 +Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7300 +Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7300_LE +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7400 +Disregard128DefaultDrawDistance 1 0 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7600 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7700 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7800 +RenderShaderLightingMaxLevel 1 2 +list NVIDIA_GeForce_Go_7900 +RenderShaderLightingMaxLevel 1 2 + |