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authorDave Parks <davep@lindenlab.com>2024-12-12 13:46:01 -0800
committerGitHub <noreply@github.com>2024-12-12 15:46:01 -0600
commiteff46262c8324ed4931cdd544a757f0c13f9ec0a (patch)
tree0d5c80a965d93ae44d0184b5dd7493535a2c9d33 /indra/newview/featuretable_mac.txt
parent5a629574b775e2a8f3602ee183fd9e1b2fcfac68 (diff)
#2590 Radeon mac optimization pass (#3277)
- Skip updating of reflection probes that are not the default probe when probe coverage is set to "None" - enable RenderAppleUseMultGL and disable occlusion culling on Macs with AMD GPUs - Reduce the number of texture decode threads on Macs with intel cpus. - Move texture deletion to LLImageGL::updateClass and prevent textures from staying resident in vram longer than 3 frames - Disable SSAO by default on Macs with intel CPUs
Diffstat (limited to 'indra/newview/featuretable_mac.txt')
-rw-r--r--indra/newview/featuretable_mac.txt24
1 files changed, 17 insertions, 7 deletions
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index aa3d241ecb..a0af98a451 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 68
+version 71
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -67,9 +67,9 @@ RenderFSAAType 1 2
RenderFSAASamples 1 3
RenderMaxTextureIndex 1 16
RenderGLContextCoreProfile 1 1
-RenderGLMultiThreadedTextures 1 0
-RenderGLMultiThreadedMedia 1 0
-RenderAppleUseMultGL 1 0
+RenderGLMultiThreadedTextures 1 1
+RenderGLMultiThreadedMedia 1 1
+RenderAppleUseMultGL 1 1
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 2
RenderScreenSpaceReflections 1 1
@@ -405,20 +405,30 @@ list TexUnit16orLess
RenderTerrainPBRDetail 1 -1
list AMD
-RenderDeferredSSAO 1 0
+UseOcclusion 1 0
+RenderGLMultiThreadedTextures 1 0
+
+list NVIDIA
+RenderGLMultiThreadedTextures 1 0
+RenderGLMultiThreadedMedia 1 0
+RenderAppleUseMultGL 1 0
list Intel
RenderAnisotropic 1 0
RenderFSAASamples 1 0
+RenderGLMultiThreadedTextures 1 0
+RenderGLMultiThreadedMedia 1 0
+RenderAppleUseMultGL 1 0
// AppleGPU and NonAppleGPU can be thought of as Apple silicon vs Intel Mac
list AppleGPU
RenderGLMultiThreadedMedia 1 0
RenderAppleUseMultGL 1 0
+RenderGLMultiThreadedTextures 1 0
+RenderGLMultiThreadedMedia 1 0
list NonAppleGPU
-RenderGLMultiThreadedMedia 1 0
-RenderAppleUseMultGL 1 0
+RenderDeferredSSAO 1 0
list GL3
RenderFSAASamples 0 0