diff options
author | Dave Parks <davep@lindenlab.com> | 2024-12-12 13:46:01 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-12-12 15:46:01 -0600 |
commit | eff46262c8324ed4931cdd544a757f0c13f9ec0a (patch) | |
tree | 0d5c80a965d93ae44d0184b5dd7493535a2c9d33 /indra/newview/featuretable_mac.txt | |
parent | 5a629574b775e2a8f3602ee183fd9e1b2fcfac68 (diff) |
#2590 Radeon mac optimization pass (#3277)
- Skip updating of reflection probes that are not the default probe when probe coverage is set to "None"
- enable RenderAppleUseMultGL and disable occlusion culling on Macs with AMD GPUs
- Reduce the number of texture decode threads on Macs with intel cpus.
- Move texture deletion to LLImageGL::updateClass and prevent textures from staying resident in vram longer than 3 frames
- Disable SSAO by default on Macs with intel CPUs
Diffstat (limited to 'indra/newview/featuretable_mac.txt')
-rw-r--r-- | indra/newview/featuretable_mac.txt | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index aa3d241ecb..a0af98a451 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 68 +version 71 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -67,9 +67,9 @@ RenderFSAAType 1 2 RenderFSAASamples 1 3 RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 -RenderGLMultiThreadedTextures 1 0 -RenderGLMultiThreadedMedia 1 0 -RenderAppleUseMultGL 1 0 +RenderGLMultiThreadedTextures 1 1 +RenderGLMultiThreadedMedia 1 1 +RenderAppleUseMultGL 1 1 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 2 RenderScreenSpaceReflections 1 1 @@ -405,20 +405,30 @@ list TexUnit16orLess RenderTerrainPBRDetail 1 -1 list AMD -RenderDeferredSSAO 1 0 +UseOcclusion 1 0 +RenderGLMultiThreadedTextures 1 0 + +list NVIDIA +RenderGLMultiThreadedTextures 1 0 +RenderGLMultiThreadedMedia 1 0 +RenderAppleUseMultGL 1 0 list Intel RenderAnisotropic 1 0 RenderFSAASamples 1 0 +RenderGLMultiThreadedTextures 1 0 +RenderGLMultiThreadedMedia 1 0 +RenderAppleUseMultGL 1 0 // AppleGPU and NonAppleGPU can be thought of as Apple silicon vs Intel Mac list AppleGPU RenderGLMultiThreadedMedia 1 0 RenderAppleUseMultGL 1 0 +RenderGLMultiThreadedTextures 1 0 +RenderGLMultiThreadedMedia 1 0 list NonAppleGPU -RenderGLMultiThreadedMedia 1 0 -RenderAppleUseMultGL 1 0 +RenderDeferredSSAO 1 0 list GL3 RenderFSAASamples 0 0 |