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authorDave Parks <davep@lindenlab.com>2010-10-29 14:44:33 -0500
committerDave Parks <davep@lindenlab.com>2010-10-29 14:44:33 -0500
commit9c5de604cc0bd262be4f73cdc21625b0061a4734 (patch)
treec1d534098785d500a873a1ba2d3a9f069a0637e8 /indra/newview/featuretable_mac.txt
parent90c2c4a9bc3a604c58c3c82e458391cb9c533555 (diff)
VWR-21349 Don't enable FBO by default on mac or linux when using high/ultra graphics. Cap samples in LLMultiSampleBuffer to 4 samples to avoid using tons of memory when RenderUseFBO is set to TRUE and RenderFSAASamples is > 4. Don't allocate multisample buffers at all when RenderUseFBO is FALSE.
Diffstat (limited to 'indra/newview/featuretable_mac.txt')
-rw-r--r--indra/newview/featuretable_mac.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 67cace7268..f030c9f8e5 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -140,7 +140,7 @@ RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
-RenderUseFBO 1 1
+RenderUseFBO 1 0
//
// Ultra graphics (REALLY PURTY!)
@@ -166,7 +166,7 @@ RenderWaterReflections 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
-RenderUseFBO 1 1
+RenderUseFBO 1 0
//
// Class Unknown Hardware (unknown)