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authorBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
committerBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
commit6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch)
treea87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/featuretable_linux.txt
parent6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff)
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/newview/featuretable_linux.txt')
-rw-r--r--indra/newview/featuretable_linux.txt337
1 files changed, 239 insertions, 98 deletions
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index f31fc0dbb6..ccffc8d424 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -1,6 +1,6 @@
-version 10
+version 15
-// NOTE: This is mostly identical to featuretable.txt with a few differences
+// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
//
@@ -12,7 +12,7 @@ version 10
// <name> <available> <recommended>
// <name> is the name of a feature
// <available> is 0 or 1, whether the feature is available
-// <recommended> is an S32 which is the recommended value
+// <recommended> is an F32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//
@@ -23,104 +23,197 @@ version 10
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
-RenderVBO 1 1
-RenderAniso 1 0
-RenderAvatarMode 1 2
-RenderAvatarVP 1 1
-RenderDistance 1 128
-RenderLighting 1 1
-RenderObjectBump 1 1
-RenderParticleCount 1 4096
-RenderRippleWater 1 1
-RenderTerrainDetail 1 2
-VertexShaderEnable 1 1
-UseOcclusion 1 1
-RenderCubeMap 1 1
-
-//
-// Class 0 Hardware (Unknown or just old)
+RenderAnisotropic 1 0
+RenderAvatarCloth 1 1
+RenderAvatarLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderCubeMap 1 1
+RenderFarClip 1 256
+RenderFlexTimeFactor 1 1.0
+RenderFogRatio 1 4.0
+RenderGamma 1 0
+RenderGlowResolutionPow 1 9
+RenderLightingDetail 1 1
+RenderMaxPartCount 1 8192
+RenderNightBrightness 1 1.0
+RenderObjectBump 1 1
+RenderReflectionDetail 1 3
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTreeLODFactor 1 1.0
+RenderUseImpostors 1 1
+RenderVBOEnable 1 1
+RenderVolumeLODFactor 1 2.0
+RenderWaterReflections 1 1
+UseOcclusion 1 1
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+WLSkyDetail 1 128
+
+//
+// Low Graphics Settings
+//
+list Low
+RenderAnisotropic 1 0
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 0.5
+RenderAvatarVP 1 0
+RenderFarClip 1 64
+RenderFlexTimeFactor 1 0.5
+RenderGlowResolutionPow 1 8
+RenderLightingDetail 1 0
+RenderMaxPartCount 1 1024
+RenderObjectBump 1 0
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 0
+RenderTerrainLODFactor 1 1
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+RenderWaterReflections 1 0
+VertexShaderEnable 1 0
+WindLightUseAtmosShaders 1 0
+WLSkyDetail 1 48
+
+//
+// Mid Graphics Settings
+//
+list Mid
+RenderAnisotropic 1 0
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 0.5
+RenderAvatarVP 1 1
+RenderFarClip 1 96
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 8
+RenderLightingDetail 1 1
+RenderMaxPartCount 1 2048
+RenderObjectBump 1 1
+RenderReflectionDetail 1 0
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 1.0
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+RenderWaterReflections 1 0
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 0
+WLSkyDetail 1 48
+
+//
+// High Graphics Settings (purty)
+//
+list High
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 0
+RenderAvatarLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 128
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderLightingDetail 1 1
+RenderMaxPartCount 1 4096
+RenderObjectBump 1 1
+RenderReflectionDetail 1 2
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTreeLODFactor 1 0.5
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 1.125
+RenderWaterReflections 1 0
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+WLSkyDetail 1 48
+
+//
+// Ultra graphics (REALLY PURTY!)
+//
+list Ultra
+RenderAnisotropic 1 1
+RenderAvatarCloth 1 1
+RenderAvatarLODFactor 1 1.0
+RenderAvatarVP 1 1
+RenderFarClip 1 256
+RenderFlexTimeFactor 1 1.0
+RenderGlowResolutionPow 1 9
+RenderLightingDetail 1 1
+RenderMaxPartCount 1 8192
+RenderObjectBump 1 1
+RenderReflectionDetail 1 3
+RenderTerrainDetail 1 1
+RenderTerrainLODFactor 1 2.0
+RenderTreeLODFactor 1 1.0
+RenderUseImpostors 1 1
+RenderVolumeLODFactor 1 2.0
+RenderWaterReflections 1 1
+VertexShaderEnable 1 1
+WindLightUseAtmosShaders 1 1
+WLSkyDetail 1 128
+
+//
+// Class Unknown Hardware (unknown)
+//
+list Unknown
+RenderVBOEnable 1 0
+
+//
+// Class 0 Hardware (just old)
//
list Class0
-VertexShaderEnable 1 0
-RenderVBO 1 0
-RenderDistance 1 64
-RenderAvatarVP 1 0
-RenderAvatarMode 1 0
-RenderLighting 1 0
-RenderObjectBump 1 0
-RenderRippleWater 1 0
+RenderVBOEnable 1 1
//
// Class 1 Hardware
//
list Class1
-VertexShaderEnable 1 0
-RenderVBO 1 1
-RenderDistance 1 96
-RenderAvatarVP 1 1
-RenderAvatarMode 1 0
-RenderLighting 1 0
-RenderObjectBump 1 0
-RenderRippleWater 1 0
+RenderVBOEnable 1 1
//
// Class 2 Hardware (make it purty)
//
list Class2
-VertexShaderEnable 1 1
-RenderAvatarVP 1 1
-RenderAvatarMode 1 1
-RenderLighting 1 1
-RenderObjectBump 1 1
-RenderRippleWater 1 1
+RenderVBOEnable 1 1
//
// Class 3 Hardware (make it purty)
//
list Class3
-VertexShaderEnable 1 1
-RenderAvatarVP 1 1
-RenderAvatarMode 1 1
-RenderLighting 1 1
-RenderObjectBump 1 1
-RenderRippleWater 1 1
+RenderVBOEnable 1 1
//
// No Pixel Shaders available
//
list NoPixelShaders
-VertexShaderEnable 0 0
-RenderAvatarVP 0 0
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+RenderWaterReflections 0 0
+VertexShaderEnable 0 0
+WindLightUseAtmosShaders 0 0
//
// No Vertex Shaders available
//
list NoVertexShaders
-VertexShaderEnable 0 0
-RenderAvatarVP 0 0
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+RenderWaterReflections 0 0
+VertexShaderEnable 0 0
+WindLightUseAtmosShaders 0 0
-//
// "Default" setups for safe, low, medium, high
//
list safe
-RenderVBO 1 0
-RenderAniso 1 0
-RenderAvatarVP 0 0
-RenderLighting 1 0
-RenderParticleCount 1 1024
-RenderTerrainDetail 1 0
-RenderCubeMap 0 0
-UseOcclusion 0 0
-
-
-list low
-RenderVBO 1 0
-RenderAniso 1 0
-RenderLighting 1 0
-
-list medium
-RenderLighting 1 0
-
+RenderAnisotropic 1 0
+RenderAvatarCloth 0 0
+RenderAvatarVP 0 0
+RenderLightingDetail 1 0
+RenderObjectBump 0 0
+RenderMaxPartCount 1 1024
+RenderTerrainDetail 1 0
+RenderUseImpostors 0 0
+RenderVBOEnable 1 0
+RenderWaterReflections 0 0
+WindLightUseAtmosShaders 0 0
//
// CPU based feature masks
@@ -128,52 +221,100 @@ RenderLighting 1 0
// 1Ghz or less (equiv)
list CPUSlow
-RenderParticleCount 1 1024
-
+RenderMaxPartCount 1 1024
//
// RAM based feature masks
//
list RAM256MB
-RenderObjectBump 0 0
-
+RenderObjectBump 0 0
//
// Graphics card based feature masks
//
list OpenGLPre15
-RenderVBO 1 0
+RenderVBOEnable 1 0
list Intel
-RenderVBO 1 0
-RenderAniso 1 0
-RenderLighting 1 0
-RenderTerrainDetail 1 0
-RenderCubeMap 0 0
+RenderAnisotropic 1 0
+RenderLightingDetail 1 0
+RenderTerrainDetail 1 0
+RenderVBOEnable 1 0
+RenderCubeMap 0 0
+
list GeForce2
-RenderVBO 1 1
-RenderAniso 1 0
-RenderLighting 1 0
-RenderParticleCount 1 2048
-RenderTerrainDetail 1 0
+RenderAnisotropic 1 0
+RenderLightingDetail 1 0
+RenderMaxPartCount 1 2048
+RenderTerrainDetail 1 0
-list GeForce3
+list Intel_965
+UseOcclusion 0 0
list ATI
-UseOcclusion 0 0
+UseOcclusion 0 0
+WindLightUseAtmosShaders 0 0
+RenderVBOEnable 1 0
+
+list ATI_Mobility_Radeon_9800
+RenderAvatarCloth 0 0
+VertexShaderEnable 0 0
+WindLightUseAtmosShaders 0 0
+
+list ATI_Mobility_Radeon_9700
+RenderAvatarCloth 0 0
+VertexShaderEnable 0 0
+WindLightUseAtmosShaders 0 0
-list Radeon8500
-RenderLighting 1 0
-RenderParticleCount 1 4096
+list ATI_Mobility_Radeon_9600
+RenderAvatarCloth 0 0
+VertexShaderEnable 0 0
+WindLightUseAtmosShaders 0 0
-// Hacked to be paranoid "safe"
-list Radeon9700
-RenderParticleCount 1 4096
+// Avatar hardware skinning causes
+// invisible avatars on x2600... so I masked
+// out other possible bad ones till it's fixed
+list ATI_Radeon_X2400
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+list ATI_Radeon_X2600
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+list ATI_Radeon_X2900
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+list ATI_Radeon_X3800
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
-// Hacked to be paranoid "safe"
-list MobilityRadeon9000
-RenderLighting 1 0
-RenderParticleCount 1 4096
+list ATI_Radeon_HD_2300
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+list ATI_Radeon_HD_2400
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+list ATI_Radeon_HD_2600
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+list ATI_Radeon_HD_2900
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
+list ATI_Radeon_HD_3800
+RenderAvatarVP 0 0
+RenderAvatarCloth 0 0
-list GeForceFX
+list NVIDIA_GeForce_Go_6100
+RenderVBOEnable 1 0
+list NVIDIA_GeForce_Go_6200
+RenderVBOEnable 1 0
+list NVIDIA_GeForce_Go_6500
+RenderVBOEnable 1 0
+list NVIDIA_GeForce_Go_6600
+RenderVBOEnable 1 0
+list NVIDIA_GeForce_Go_6700
+RenderVBOEnable 1 0
+list NVIDIA_GeForce_Go_6800
+RenderVBOEnable 1 0
+list NVIDIA_GeForce_Go_6
+RenderVBOEnable 1 0