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author | Dave Parks <davep@lindenlab.com> | 2022-10-07 19:27:19 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-10-07 19:27:19 -0500 |
commit | 25bff0c21dafcfca4d098f2d51a46a09c543a12c (patch) | |
tree | 71e96118cd318ebf0818b78c67bda99ea82dbab8 /indra/newview/character/shirt_bottom_alpha.tga | |
parent | 18309bc7fbfefa7aec29b24b727de7fe07da96fe (diff) |
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, make underWaterF and softenLightF apply water fog in linear space.
Diffstat (limited to 'indra/newview/character/shirt_bottom_alpha.tga')
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