diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-06-24 09:46:34 -0400 |
---|---|---|
committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-06-24 09:46:34 -0400 |
commit | 4e3d76f52ebf099eb1201e6e1ae01cadc93acbbd (patch) | |
tree | 9de50480f6c2473823ec0960a26c62df7851841c /indra/newview/character/avatar_lad.xml | |
parent | 30d17f3fd5a08936904d4123f802f6a0ee415009 (diff) |
SL-344 - additional slider updates, including scaling of mEye bones
Diffstat (limited to 'indra/newview/character/avatar_lad.xml')
-rw-r--r-- | indra/newview/character/avatar_lad.xml | 351 |
1 files changed, 166 insertions, 185 deletions
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 8b4d503eb1..77847c75e3 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -1489,32 +1489,32 @@ <bone name="mFaceLipUpperLeft" scale="0 0 0" - offset="0.005 0 0" /> + offset="0.0045 0 0" /> <bone name="mFaceLipUpperCenter" scale="0 0 0" - offset="0.005 0 0" /> + offset="0.0045 0 0" /> <bone name="mFaceLipUpperRight" scale="0 0 0" - offset="0.005 0 0" /> + offset="0.0045 0 0" /> <bone name="mFaceLipLowerLeft" scale="0 0 0" - offset="0.02 0 0" /> + offset="0.018 0 0" /> <bone name="mFaceLipLowerCenter" scale="0 0 0" - offset="0.02 0 0" /> + offset="0.018 0 0" /> <bone name="mFaceLipLowerRight" scale="0 0 0" - offset="0.02 0 0" /> + offset="0.018 0 0" /> <bone name="mFaceLipCornerRight" @@ -1539,12 +1539,12 @@ <bone name="mFaceTeethUpper" scale="0 0 0" - offset="0.012 0 0" /> + offset="0.015 0 0" /> <bone name="mFaceTeethLower" scale="0 0 0" - offset="0.012 0 0" /> + offset="0.015 0 0" /> <bone name="mFaceChin" @@ -2070,45 +2070,50 @@ value_min="-1" value_max="1"> <param_skeleton> + + <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes. + | The result is: Custom eyes now scale in the same way as system eyes do + | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight + --> <bone name="mEyeLeft" - scale="0 0 0" + scale="0.25 0.25 0.25" offset="-.005 0 0" /> <bone name="mEyeRight" - scale="0 0 0" + scale="0.25 0.25 0.25" offset="-.005 0 0" /> - + <bone name="mFaceEyeAltLeft" - scale="0 0 0" - offset="-.005 0 0" /> + scale="0.25 0.25 0.25" + offset="-0.005 0 0" /> <bone name="mFaceEyeAltRight" - scale="0 0 0" - offset="-.005 0 0" /> + scale="0.25 0.25 0.25" + offset="-0.005 0 0" /> <bone name="mFaceEyeLidLowerRight" - scale="0 0 0" - offset="-.005 0.0 -0.0" /> + scale="0 0.3 0.7" + offset=" 0 0 0" /> <bone name="mFaceEyeLidLowerLeft" - scale="0 0 0" - offset="-.005 0.0 -0.0" /> + scale="0 0.3 0.7" + offset=" 0 0 0" /> <bone name="mFaceEyeLidUpperRight" - scale="0 0 0" - offset="-.005 0.0 -0.0" /> + scale="0 0.3 0.7" + offset=" 0 0 0" /> <bone name="mFaceEyeLidUpperLeft" - scale="0 0 0" - offset="-.005 0.0 -0.0" /> + scale="0 0.3 0.7" + offset=" 0 0 0" /> <bone name="mFaceEyecornerInnerLeft" @@ -3240,7 +3245,12 @@ <bone name = "mFaceTeethLower" - offset = "0.005 0 0" + offset = "0.01 0 0" + scale = "0.0 0.0 0.0" /> + + <bone + name = "mFaceTeethUpper" + offset = "-0.001 0 0" scale = "0.0 0.0 0.0" /> <bone @@ -3336,25 +3346,25 @@ value_max="2"> <param_skeleton> - <bone - name="mFaceEyeLidUpperLeft" - scale="0 0 0" - offset="0 0 .0035" /> + <bone + name="mFaceEyeLidLowerRight" + scale="0 0.1 0.2" + offset=" 0 0 0" /> - <bone - name="mFaceEyeLidUpperRight" - scale="0 0 0" - offset="0 0 .0035" /> - - <bone + <bone name="mFaceEyeLidLowerLeft" - scale="0 0 0" - offset="0 0 -.0035" /> + scale="0 0.1 0.2" + offset=" 0 0 0" /> + + <bone + name="mFaceEyeLidUpperRight" + scale="0 0.1 0.2" + offset=" 0 0 0" /> - <bone - name="mFaceEyeLidLowerRight" - scale="0 0 0" - offset="0 0 -.0035" /> + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0.1 0.2" + offset=" 0 0 0" /> </param_skeleton> </param> @@ -3488,159 +3498,124 @@ value_max="1" value_default="0"> <param_skeleton> - - <bone - name="mFaceChin" - scale="0 -0.07 0.07" - offset="0 0 -0.005" /> - - <bone - name="mFaceEyeLidLowerRight" - scale="0 0 0" - offset="0 -0.0033 0.0025" /> - - <bone - name="mFaceEyeLidUpperRight" - scale="0 0 0" - offset="0 -0.0033 0.002" /> - + <bone - name="mFaceEyecornerInnerRight" - scale="0 0 0" - offset="0 -0.0017 0.0025" /> + name="mFaceRoot" + scale="0 -0.1 0.1" + offset="0 0 0" /> <bone - name="mFaceEyebrowOuterRight" - scale="0 0 0" - offset="0 -0.004 0.0014" /> + name="mFaceChin" + scale="0 -0.1 0.5" + offset="0 0 -0.005" /> <bone - name="mFaceEyebrowCenterRight" - scale="0 0 0" - offset="0 -0.00377 0.00061" /> - + name="mFaceForeheadCenter" + scale="0 0 0" + offset="0 0 -0.006" /> + <bone - name="mFaceEyebrowInnerRight" - scale="0 0 0" - offset="0 -0.00225 0.001" /> + name="mFaceEyebrowOuterRight" + scale="0 0 0" + offset="0 -0.0053 -0.0047" /> <bone - name="mFaceLipUpperRight" - scale="0 0 0" - offset="0 -0.0014 0.007" /> - <bone - name="mFaceLipUpperCenter" - scale="0 0 0" - offset="0 0 0.007" /> - - <bone - name="mFaceTeethUpper" - scale="0 0 0" - offset="0 0 0.007" /> - - <bone - name="mFaceLipLowerRight" - scale="0 0 0" - offset="0 0 0.005" /> - <bone - name="mFaceLipCornerRight" - scale="0 0 0" - offset="0 -0.00225 0.0075" /> - - <bone - name="mFaceEyeLidLowerLeft" - scale="0 0 0" - offset="0 0.0033 0.0025" /> - + name="mFaceEyebrowCenterRight" + scale="0 0 0" + offset="0 -0.0045 -0.0053" /> + <bone - name="mFaceEyeLidUpperLeft" - scale="0 0 0" - offset="0 0.0033 0.002" /> + name="mFaceEyebrowInnerRight" + scale="0 0 0" + offset="0 -0.00225 -0.0048" /> <bone - name="mFaceEyecornerInnerLeft" - scale="0 0 0" - offset="0 0.0017 0.0025" /> - - <bone - name="mFaceEyebrowOuterLeft" - scale="0 0 0" - offset="0 0.004 0.0014" /> - + name="mFaceEyebrowOuterLeft" + scale="0 0 0" + offset="0 0.0053 -0.0047" /> + <bone - name="mFaceEyebrowCenterLeft" - scale="0 0 0" - offset="0 0.00377 0.00061" /> - + name="mFaceEyebrowCenterLeft" + scale="0 0 0" + offset="0 0.0045 -0.0053" /> + <bone - name="mFaceEyebrowInnerLeft" - scale="0 0 0" - offset="0 0.00225 0.001" /> - + name="mFaceEyebrowInnerLeft" + scale="0 0 0" + offset="0 0.00225 -0.0048" /> + <bone - name="mFaceLipUpperLeft" - scale="0 0 0" - offset="0 0.0014 0.007" /> + name="mFaceEyeLidUpperRight" + scale="0 0 0" + offset="0 -0.0039 -0.0032" /> + <bone - name="mFaceLipLowerCenter" - scale="0 0 0" - offset="0 0 0.005" /> + name="mFaceEyeLidUpperLeft" + scale="0 0 0" + offset="0 0.0039 -0.0032" /> + <bone - name="mFaceTeethLower" - scale="0 0 0" - offset="0 0 0.008" /> + name="mFaceEyeLidLowerRight" + scale="0 0 0" + offset="0 -0.0039 -0.0032" /> + <bone - name="mFaceLipLowerLeft" - scale="0 0 0" - offset="0 0.000 0.005" /> + name="mFaceEyeLidLowerLeft" + scale="0 0 0" + offset="0 0.0039 -0.0032" /> + <bone - name="mFaceLipCornerLeft" - scale="0 0 0" - offset="0 0.00225 0.0075" /> - + name="mFaceEyecornerInnerRight" + scale="0 0 0" + offset="0 -0.00225 -0.0032" /> + <bone - name="mFaceTongueBase" - scale="0 -0.07 0.07" - offset="0 0 0.005" /> - + name="mFaceEyecornerInnerLeft" + scale="0 0 0" + offset="0 0.00225 -0.0032" /> + <bone - name="mFaceCheekLowerRight" - scale="0 0 0" - offset="0 0 0.0085" /> + name="mFaceNoseBridge" + scale="0 0 0" + offset="0 0 -0.002" /> + <bone - name="mFaceCheekLowerLeft" - scale="0 0 0" - offset="0 0 0.0085" /> - + name="mFaceNoseRight" + scale="0 0 0" + offset="0 -0.002 0" /> + <bone - name="mFaceCheekUpperRight" - scale="0 0 0" - offset="0 0 0.005" /> + name="mFaceNoseLeft" + scale="0 0 0" + offset="0 0.002 0" /> + <bone - name="mFaceCheekUpperLeft" - scale="0 0 0" - offset="0 0 0.005" /> - + name="mFaceNoseBase" + scale="0 0 0" + offset="0 0 0.002" /> + <bone - name="mFaceNoseCenter" - scale="0 0 0" - offset="0 0 0.005" /> - + name="mFaceCheekUpperRight" + scale="0 0 0" + offset="0 -0.003 0" /> + <bone - name="mFaceNoseRight" - scale="0 0 0" - offset="0 0 0.005" /> - + name="mFaceCheekUpperLeft" + scale="0 0 0" + offset="0 0.003 0" /> + <bone - name="mFaceNoseLeft" - scale="0 0 0" - offset="0 0 0.005" /> - + name="mFaceCheekLowerRight" + scale="0 0 0" + offset="0 -0.003 0.0032" /> + <bone - name="mFaceNoseBase" - scale="0 0 0" - offset="0 0 0.006" /> - + name="mFaceCheekLowerLeft" + scale="0 0 0" + offset="0 0.003 0.0032" /> + + + </param_skeleton> </param> <param @@ -4053,7 +4028,7 @@ <bone name="mFaceChin" - scale="0.0 1.0 0.0" + scale="0.0 0.5 0.0" offset="0.0 0.0 0.0" /> </param_skeleton> @@ -4291,12 +4266,22 @@ <bone name="mFaceEyeLidLowerRight" scale="0 0 0" - offset="0 -0.0033 0.0025" /> + offset="0 -0.0026 0.00245" /> <bone name="mFaceEyeLidUpperRight" scale="0 0 0" - offset="0 -0.0033 0.002" /> + offset="0 -0.0026 0.00245" /> + + <bone + name="mFaceEyeLidLowerLeft" + scale="0 0 0" + offset="0 0.0026 0.00245" /> + + <bone + name="mFaceEyeLidUpperLeft" + scale="0 0 0" + offset="0 0.0026 0.00245" /> <bone name="mFaceEyecornerInnerRight" @@ -4321,7 +4306,7 @@ <bone name="mFaceLipUpperRight" scale="0 0 0" - offset="0 -0.0014 0.007" /> + offset="0 -0.0017 0.007" /> <bone name="mFaceLipUpperCenter" @@ -4336,7 +4321,7 @@ <bone name="mFaceLipLowerRight" scale="0 0 0" - offset="0 -0.00225 0.0055" /> + offset="0 0.0 0.0055" /> <bone name="mFaceLipCornerRight" @@ -4344,16 +4329,6 @@ offset="0 -0.00225 0.0075" /> <bone - name="mFaceEyeLidLowerLeft" - scale="0 0 0" - offset="0 0.0033 0.0025" /> - - <bone - name="mFaceEyeLidUpperLeft" - scale="0 0 0" - offset="0 0.0033 0.002" /> - - <bone name="mFaceEyecornerInnerLeft" scale="0 0 0" offset="0 0.0017 0.0025" /> @@ -4391,7 +4366,7 @@ <bone name="mFaceLipLowerLeft" scale="0 0 0" - offset="0 0.00225 0.0055" /> + offset="0 0.0 0.0055" /> <bone name="mFaceLipCornerLeft" @@ -4406,12 +4381,12 @@ <bone name="mFaceCheekLowerRight" scale="0 0 0" - offset="0 0 0.0085" /> + offset="0 -0.001 0.007" /> <bone name="mFaceCheekLowerLeft" scale="0 0 0" - offset="0 0 0.0085" /> + offset="0 0.001 0.007" /> <bone name="mFaceCheekUpperRight" @@ -4442,6 +4417,10 @@ name="mFaceNoseBase" scale="0 0 0" offset="0 0 0.006" /> + <bone + name="mFaceNoseBridge" + scale="0 0 0" + offset="0 0 0.0036" /> </param_skeleton> </param> @@ -6523,7 +6502,7 @@ label_max="Anime Eyes" value_min="-2" value_max="2" - show_simple="true" + show_simple="true" value_default="0"> <param_morph /> </param> @@ -14798,6 +14777,7 @@ render_pass="bump"> camera_elevation=".1" camera_distance=".35"> <param_driver> + <driven id="686" /> @@ -14815,6 +14795,7 @@ render_pass="bump"> <driven id="689" /> + </param_driver> </param> |