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authorCallum Prentice <callum@lindenlab.com>2014-03-17 14:19:42 -0700
committerCallum Prentice <callum@lindenlab.com>2014-03-17 14:19:42 -0700
commitf232096bba9280dd78ef378612eeb65ae2814307 (patch)
tree17da0d7b1bd17771691c461919bbba5f1780e905 /indra/newview/app_settings
parent4c225e3fc7b92e68a25efdb1ca8927e266e84ae5 (diff)
parentcb91708332b8b8ddfe27808602ec5f43f11c24c2 (diff)
Merge with viewer-release
Diffstat (limited to 'indra/newview/app_settings')
-rwxr-xr-xindra/newview/app_settings/settings.xml15
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl38
-rwxr-xr-xindra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl7
-rwxr-xr-xindra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl3
5 files changed, 94 insertions, 8 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index de1abd0bea..ec369f9dd1 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1203,7 +1203,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>BulkChangeShareWithGroup</key>
<map>
@@ -8719,7 +8719,7 @@
<key>RenderDepthOfField</key>
<map>
<key>Comment</key>
- <string>Whether to use depth of field effect when lighting and shadows are enabled</string>
+ <string>Whether to use depth of field effect when Advanced Lighting Model is enabled</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10014,6 +10014,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>ReportBugURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL used for filing bugs from viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://jira.secondlife.com/secure/CreateIssueDetails!init.jspa?pid=10610&amp;issuetype=1&amp;environment=[ENVIRONMENT]&amp;customfield_10253=[LOCATION]</string>
+ </map>
<key>RevokePermsOnStopAnimation</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
new file mode 100644
index 0000000000..1936e0dcaa
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
@@ -0,0 +1,39 @@
+/**
+ * @file benchmarkF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseMap;
+
+VARYING vec2 tc0;
+
+void main()
+{
+ frag_color = texture2D(diffuseMap, tc0);
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
new file mode 100644
index 0000000000..7beb20ede4
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file benchmarkV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+
+VARYING vec2 tc0;
+
+void main()
+{
+ gl_Position = vec4(position, 1.0);
+
+ tc0 = (position.xy*0.5+0.5);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
index 67dc500493..da02534dbb 100755
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
@@ -31,12 +31,13 @@ out vec4 frag_color;
uniform sampler2D tex0;
-VARYING vec4 vertex_color;
+uniform vec4 color;
+
VARYING vec2 vary_texcoord0;
void main()
{
- float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a;
+ float alpha = texture2D(tex0, vary_texcoord0.xy).a * color.a;
- frag_color = vec4(vertex_color.rgb, alpha);
+ frag_color = vec4(color.rgb, alpha);
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
index c58f9dfdaf..f33115d78d 100755
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
@@ -26,16 +26,13 @@
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
-VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
void main()
{
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vertex_color = diffuse_color;
vary_texcoord0 = texcoord0;
}