diff options
author | simon <none@none> | 2014-05-07 13:19:05 -0700 |
---|---|---|
committer | simon <none@none> | 2014-05-07 13:19:05 -0700 |
commit | dc4c184696b308b8f60fa1dd751b35e22bd47d62 (patch) | |
tree | 1606d992f1cce6fe19572042c456725eb95d7066 /indra/newview/app_settings | |
parent | 883467a3cc421fca68a25589114e0e3f0538ff0e (diff) | |
parent | 250db74bf9325acdc1169f6c13d297e7fe44b753 (diff) |
Merge downstream version 3.7.8 code
Diffstat (limited to 'indra/newview/app_settings')
6 files changed, 396 insertions, 47 deletions
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index 92a241857e..7da047aed5 100755 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -43,6 +43,7 @@ <key>tags</key> <array> <!-- sample entry for debugging specific items + <string>SceneLoadTiming</string> <string>Avatar</string> <string>Voice</string> --> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5bfe19e23c..4bbd48facf 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -731,7 +731,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>BackgroundYieldTime</key> <map> <key>Comment</key> @@ -1434,6 +1433,17 @@ <real>0.0</real> </array> </map> + <key>RestoreCameraPosOnLogin</key> + <map> + <key>Comment</key> + <string>Reset camera position to location at logout</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>CameraPositionSmoothing</key> <map> <key>Comment</key> @@ -2972,6 +2982,17 @@ <key>Value</key> <string>Female Shape & Outfit</string> </map> + <key>DefaultLoginLocation</key> + <map> + <key>Comment</key> + <string>Startup destination default (if not specified on command line)</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string/> + </map> <key>DefaultMaleAvatar</key> <map> <key>Comment</key> @@ -6437,6 +6458,28 @@ <key>Value</key> <integer>130</integer> </map> + <key>NewObjectCreationThrottle</key> + <map> + <key>Comment</key> + <string>maximum number of new objects created per frame, -1 to disable this throttle</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>200</integer> + </map> + <key>NewObjectCreationThrottleDelayTime</key> + <map> + <key>Comment</key> + <string>time in seconds NewObjectCreationThrottle to take effect after the progress screen is lifted</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> <key>NextOwnerCopy</key> <map> <key>Comment</key> @@ -6536,6 +6579,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>NonvisibleObjectsInMemoryTime</key> + <map> + <key>Comment</key> + <string>Number of frames non-visible objects stay in memory before being removed. 0 means never to remove.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>300</integer> + </map> <key>NoPreload</key> <map> <key>Comment</key> @@ -6856,6 +6910,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RequestFullRegionCache</key> + <map> + <key>Comment</key> + <string>If set, ask sim to send full region object cache. Needs to restart viewer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>OpenDebugStatAdvanced</key> <map> <key>Comment</key> @@ -7058,7 +7123,6 @@ <real>0.75</real> </array> </map> - <key>ParcelMediaAutoPlayEnable</key> <map> <key>Comment</key> @@ -7425,6 +7489,17 @@ <key>Value</key> <real>6.0</real> </map> + <key>ClothingLoadingDelay</key> + <map> + <key>Comment</key> + <string>Time to wait for avatar appearance to resolve before showing world (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> <key>PreferredMaturity</key> <map> <key>Comment</key> @@ -7980,7 +8055,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>OctreeMaxNodeCapacity</key> <map> <key>Comment</key> @@ -10212,6 +10286,105 @@ <key>Value</key> <integer>0</integer> </map> + <key>SceneLoadFrontPixelThreshold</key> + <map> + <key>Comment</key> + <string>in pixels, all objects in view frustum whose screen area is greater than this threshold will be loaded</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>100.0</real> + </map> + <key>SceneLoadHighMemoryBound</key> + <map> + <key>Comment</key> + <string>in MB, when total memory usage above this threshold, minimum invisible objects are kept in memory </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>1024</real> + </map> + <key>SceneLoadLowMemoryBound</key> + <map> + <key>Comment</key> + <string>in MB, when total memory usage above this threshold, start to reduce invisible objects kept in memory </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>750</real> + </map> + <key>SceneLoadMinRadius</key> + <map> + <key>Comment</key> + <string>in meters, all objects (visible or invisible) within this radius will remain loaded in memory</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>32.0</real> + </map> + <key>SceneLoadRearMaxRadiusFraction</key> + <map> + <key>Comment</key> + <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>75.0</real> + </map> + <key>SceneLoadRearPixelThreshold</key> + <map> + <key>Comment</key> + <string>in pixels, all objects out of view frustum whose screen area is greater than this threshold will remain loaded</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>400.0</real> + </map> + <key>SceneLoadingMonitorEnabled</key> + <map> + <key>Comment</key> + <string>Enabled scene loading monitor if set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SceneLoadingMonitorSampleTime</key> + <map> + <key>Comment</key> + <string>Time between screen samples when monitor scene load (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>SceneLoadingMonitorPixelDiffThreshold</key> + <map> + <key>Comment</key> + <string>Amount of pixels changed required to consider the scene as still loading (square root of fraction of pixels on screen)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.02</real> + </map> <key>ScriptHelpFollowsCursor</key> <map> <key>Comment</key> @@ -11928,50 +12101,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>UIAvatariconctrlSymbolHPad</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIAvatariconctrlSymbolVPad</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Vertical Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIAvatariconctrlSymbolSize</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>5</real> - </map> - <key>UIAvatariconctrlSymbolPosition</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>BottomRight</string> - </map> <key>UIButtonOrigHPad</key> <map> <key>Comment</key> @@ -13149,6 +13278,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>UseObjectCacheOcclusion</key> + <map> + <key>Comment</key> + <string>Enable object cache level object culling based on occlusion (coverage) by other objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderSynchronousOcclusion</key> <map> <key>Comment</key> @@ -14926,6 +15066,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>TeleportArrivalDelay</key> + <map> + <key>Comment</key> + <string>Time to wait before displaying world during teleport (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2</real> + </map> + <key>TeleportLocalDelay</key> + <map> + <key>Comment</key> + <string>Delay to prevent teleports after starting an in-sim teleport. (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1</real> + </map> <key>FMODExProfilerEnable</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl new file mode 100644 index 0000000000..f1400c9b44 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterF.glsl @@ -0,0 +1,49 @@ +/** + * @file onetexturefilterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D tex0; +uniform float tolerance; + +VARYING vec2 vary_texcoord0; + +void main() +{ + frag_color = texture2D(tex0, vary_texcoord0.xy); + + if(frag_color[0] + frag_color[1] + frag_color[2] < tolerance) + { + discard; + } + else + { + frag_color[3] = 0.95f; + } +} diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl new file mode 100644 index 0000000000..a33ef7e92c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturefilterV.glsl @@ -0,0 +1,38 @@ +/** + * @file onetexturefilterV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl new file mode 100644 index 0000000000..6eeb2596b2 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl @@ -0,0 +1,58 @@ +/** + * @file twotexturecompareF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D dither_tex; +uniform float dither_scale; +uniform float dither_scale_s; +uniform float dither_scale_t; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + +void main() +{ + frag_color = abs(texture2D(tex0, vary_texcoord0.xy) - texture2D(tex1, vary_texcoord0.xy)); + + vec2 dither_coord; + dither_coord[0] = vary_texcoord0[0] * dither_scale_s; + dither_coord[1] = vary_texcoord0[1] * dither_scale_t; + vec4 dither_vec = texture(dither_tex, dither_coord.xy); + + for(int i = 0; i < 3; i++) + { + if(frag_color[i] < dither_vec[i] * dither_scale) + { + frag_color[i] = 0.f; + } + } +} diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl new file mode 100644 index 0000000000..67c6674f0c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareV.glsl @@ -0,0 +1,41 @@ +/** + * @file twotexturecompareV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = texcoord0; + vary_texcoord1 = texcoord1; +} + |