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author | Dave Parks <davep@lindenlab.com> | 2013-04-25 17:15:47 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-04-25 17:15:47 -0500 |
commit | 8bf4f1591114f135c64bee5cb9cb5e67bbcf8acd (patch) | |
tree | 7c646bd332ee06371d6b6b3d36ece992d572e0ec /indra/newview/app_settings | |
parent | 4102d3fb06c42846796cccb39a03d520c90b325c (diff) |
NORSPEC-104 Fix for texture animation sometimes not overriding specular and normal map texture coordinates.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 064ec51028..90cf085524 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -297,7 +297,6 @@ void main() vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 col; float bloom = 0.0; - //if (diffuse.a < 0.9) { calcAtmospherics(pos.xyz, 1.0); |