diff options
author | Dave Parks <davep@lindenlab.com> | 2023-03-30 10:41:04 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2023-03-30 10:41:04 -0500 |
commit | 6162b9208a087f78eba609d3fe9da5c8385f7ade (patch) | |
tree | 03899b00ec0c40083d53f2130c14fdeec1310f5f /indra/newview/app_settings | |
parent | f5fb3ae27140d7455956ba7264dc0a545fb2ec3c (diff) |
DRTVWR-559 Add RenderAutomaticReflectionProbes control. Tweak automatic exposure.
Diffstat (limited to 'indra/newview/app_settings')
3 files changed, 7 insertions, 9 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index d6af39f97e..5ffd610fba 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10367,7 +10367,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <real>1</real> + <real>2</real> </map> <key>RenderExposure</key> <map> @@ -10403,18 +10403,17 @@ <key>Value</key> <real>0</real> </map> - <key>RenderReflectionProbeTextureHackID</key> + <key>RenderAutomaticReflectionProbes</key> <map> <key>Comment</key> - <string>HACK -- Any object with a diffuse texture with this ID will be treated as a user override reflection probe. (default is "Violet Info Hub" photo from Library)</string> + <string>Automatic reflection probes control. 0 - disable, 1 - Terrain/water only, 2- Terrain/water + objects. Requires restart.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>String</string> + <string>S32</string> <key>Value</key> - <string>6b186931-05da-eafa-a3ed-a012a33bbfb6</string> + <integer>2</integer> </map> - <key>RenderReflectionRes</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl index ff37f9e4b3..b325f55576 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl @@ -46,7 +46,7 @@ float lum(vec3 col) void main() { - float step = 1.0/32.0; + float step = 1.0/16.0; float start = step; float end = 1.0-step; @@ -82,7 +82,7 @@ void main() float L = lum(col); - float s = clamp(0.1/L, 0.5, 2.0); + float s = clamp(0.1/L, 0.5, 2.5); float prev = texture(exposureMap, vec2(0.5,0.5)).r; s = mix(prev, s, min(dt*2.0, 0.04)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 4ac1ff9368..221de0b095 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -125,7 +125,6 @@ vec3 toneMap(vec3 color) // this factor is based on the exposure correction of Krzysztof Narkowicz in his // implemetation of ACES tone mapping color *= 1.0/0.6; - //color /= 0.6; color = toneMapACES_Hill(color); #endif |