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author | Dave Parks <davep@lindenlab.com> | 2010-05-01 01:55:21 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-05-01 01:55:21 -0500 |
commit | 2f95a549a365ca2bedf7824014a687b3af88e20f (patch) | |
tree | 26d87b108ffd4730d29ae9ebed2f34154c904e86 /indra/newview/app_settings | |
parent | ad8fb0e1bb6c242cc84aa3d2cfaabc9ee36e39b6 (diff) |
Fullbrigt skinned and fix for silly crash from not removing face references.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/shinyV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index c2e1ddf734..101458c438 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -12,7 +12,7 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = ftransform(); vec4 pos = (gl_ModelViewMatrix * gl_Vertex); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); |