diff options
author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-04-20 18:14:29 +0100 |
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committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-04-20 18:14:29 +0100 |
commit | 0d7fa932d579f3fb6140658db7efb01fcd8f5ceb (patch) | |
tree | 09ce964ef40613fc27976ca5c23759e9d1ff2764 /indra/newview/app_settings | |
parent | 528ccdc97fae50f30b7606b8942ca953deec7c8a (diff) |
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch).
Put in nSight debug support.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 18 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl (renamed from indra/newview/app_settings/shaders/class3/windlight/cloudsF.glsl) | 0 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl (renamed from indra/newview/app_settings/shaders/class3/windlight/cloudsV.glsl) | 0 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/skyF.glsl (renamed from indra/newview/app_settings/shaders/class3/windlight/skyF.glsl) | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/skyV.glsl (renamed from indra/newview/app_settings/shaders/class3/windlight/skyV.glsl) | 0 |
7 files changed, 20 insertions, 8 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 995855137f..c3097589ea 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8631,7 +8631,19 @@ <key>Value</key> <integer>0</integer> </map> - + <key>RenderNsightDebugSupport</key> + <map> + <key>Comment</key> + <string> + Disable features which prevent nVidia nSight from being usable with SL. Requires restart. + </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderLocalLights</key> <map> <key>Comment</key> @@ -12268,7 +12280,9 @@ <key>Comment</key> <string>If TRUE, always load textures at full resolution (discard = 0)</string> <key>Persist</key> - <integer>1</integer> + <!-- we don't want this to be persistent as people who enable it with low GPU mem cards + can get into a situation where login becomes impossible --> + <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 46bf718270..4511237e4d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -1,5 +1,5 @@ /** - * @file WLSkyF.glsl + * @file class1/deferred/skyF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index e2a2367626..2a0ca35278 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -1,5 +1,5 @@ /** - * @file WLSkyF.glsl + * @file class2/windlight/skyF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code diff --git a/indra/newview/app_settings/shaders/class3/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl index 96c70651b1..96c70651b1 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/cloudsF.glsl diff --git a/indra/newview/app_settings/shaders/class3/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl index c1dd45cd67..c1dd45cd67 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/cloudsV.glsl diff --git a/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl index 08b6ec3f97..0223f94e55 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl @@ -38,7 +38,8 @@ uniform vec2 sun_size; uniform sampler2D cloud_noise_texture; uniform sampler2D transmittance_texture; uniform sampler3D scattering_texture; -uniform sampler3D mie_scattering_texture; +uniform sampler3D single_mie_scattering_texture; +uniform sampler2D irradiance_texture; vec3 GetSolarLuminance(); vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 sun_dir, out vec3 transmittance); @@ -53,8 +54,6 @@ void main() vec3 transmittance; vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance); - //radiance *= transmittance; - // If the view ray intersects the Sun, add the Sun radiance. if (dot(view_direction, sun_direction) >= sun_size.y) { @@ -65,7 +64,6 @@ void main() color = pow(color, vec3(1.0 / 2.2)); frag_color.rgb = color; - frag_color.a = 1.0; } diff --git a/indra/newview/app_settings/shaders/class3/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl index 52a7595379..52a7595379 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl |