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authorDave Parks <davep@lindenlab.com>2021-12-06 15:29:34 +0000
committerDave Parks <davep@lindenlab.com>2021-12-06 15:29:34 +0000
commit5e5be92d79b6ad49f971e7b2f2ddd359d762c163 (patch)
tree3ad8f7522a9087f7529b15d4cd0c9ab427ca49ae /indra/newview/app_settings
parente7830b39f01d9f9c82e9e2029634dffb8386b24e (diff)
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass).
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/settings.xml11
1 files changed, 11 insertions, 0 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 167483783e..526d898b33 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9818,7 +9818,18 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderGLMultiThreaded</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow OpenGL to use multiple render contexts (reduces frame stutters from loading textures, doesn't play nice with Intel drivers).</string>
+ <key>Persist</key>
<integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
</map>
<key>RenderGlow</key>
<map>