diff options
author | Brad Linden <brad@lindenlab.com> | 2024-02-23 14:11:31 -0800 |
---|---|---|
committer | Brad Linden <brad@lindenlab.com> | 2024-02-23 14:11:31 -0800 |
commit | f1e9d13b9918e44dda635a7085c4ffdd924172bd (patch) | |
tree | 0b7cb045c2443d3ee6f155d91aab6891b4dd10fe /indra/newview/app_settings | |
parent | 2ca26ad19a00c055abcb7696ef93f091909678fa (diff) |
Fixes for some shader compilation failures on mac.
* conditional compilation should use #ifdef
* layout keywords need to be lowercase
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl | 12 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/normaldebugV.glsl | 4 |
2 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl b/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl index ea04ce1cae..51d05cd507 100644 --- a/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl @@ -32,15 +32,15 @@ out vec4 vertex_color; in vec4 normal_g[]; -#if HAS_ATTRIBUTE_TANGENT == 1 +#ifdef HAS_ATTRIBUTE_TANGENT in vec4 tangent_g[]; #endif -layout(TRIANGLES) in; -#if HAS_ATTRIBUTE_TANGENT == 1 -layout(LINE_STRIP, max_vertices = 12) out; +layout(triangles) in; +#ifdef HAS_ATTRIBUTE_TANGENT +layout(line_strip, max_vertices = 12) out; #else -layout(LINE_STRIP, max_vertices = 6) out; +layout(line_strip, max_vertices = 6) out; #endif void triangle_normal_debug(int i) @@ -55,7 +55,7 @@ void triangle_normal_debug(int i) EmitVertex(); EndPrimitive(); -#if HAS_ATTRIBUTE_TANGENT == 1 +#ifdef HAS_ATTRIBUTE_TANGENT // Tangent vec4 tangent_color = vec4(0.0, 1.0, 1.0, 1.0); gl_Position = gl_in[i].gl_Position; diff --git a/indra/newview/app_settings/shaders/class1/interface/normaldebugV.glsl b/indra/newview/app_settings/shaders/class1/interface/normaldebugV.glsl index d1596b9d2a..b198bc2485 100644 --- a/indra/newview/app_settings/shaders/class1/interface/normaldebugV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/normaldebugV.glsl @@ -26,7 +26,7 @@ in vec3 position; in vec3 normal; out vec4 normal_g; -#if HAS_ATTRIBUTE_TANGENT == 1 +#ifdef HAS_ATTRIBUTE_TANGENT in vec4 tangent; out vec4 tangent_g; #endif @@ -67,7 +67,7 @@ void main() gl_Position = projection_matrix * world_pos; normal_g = get_screen_normal(position.xyz, world_pos, normal.xyz, mat); -#if HAS_ATTRIBUTE_TANGENT == 1 +#ifdef HAS_ATTRIBUTE_TANGENT tangent_g = get_screen_normal(position.xyz, world_pos, tangent.xyz, mat); #endif } |