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authorGraham Linden <graham@lindenlab.com>2018-07-10 19:08:14 +0100
committerGraham Linden <graham@lindenlab.com>2018-07-10 19:08:14 +0100
commita90e61b798711306496c2ed7aa5cce6d096ea466 (patch)
tree2fece6efe6d986d6518df28df2a2daed95b5ff70 /indra/newview/app_settings
parent4fde1adbcf7d79bc4e80078c2f553b8ec020a1c3 (diff)
Support blending current/next bloom textures in deferred star rendering.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index 7f55d020d4..d6a1edbf42 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -35,12 +35,16 @@ VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
uniform sampler2D diffuseMap;
+uniform sampler2D altDiffuseMap;
+uniform float blend_factor;
uniform float custom_alpha;
uniform vec4 sunlight_color;
void main()
{
- vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col = mix(col_a, col_b, blend_factor);
col.rgb *= vertex_color.rgb;
col.a *= custom_alpha;
frag_color = col;