summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings
diff options
context:
space:
mode:
authorBrad Payne (Vir Linden) <vir@lindenlab.com>2015-10-12 16:24:05 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2015-10-12 16:24:05 -0400
commita16a6034c25c5e78331ef1bd13485df8759456e5 (patch)
treec1d1ef6f387daa81039b27a2cdb435a31c25b5d7 /indra/newview/app_settings
parent5b58bfb937f7f996c7f1b97f15b1c837aa23a463 (diff)
parent4312629e7c5749b86add9d42e6e550602f34dbf5 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings')
-rwxr-xr-xindra/newview/app_settings/settings.xml2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/bumpF.glsl24
2 files changed, 17 insertions, 9 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index dcb2764fe7..133e51b531 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -14244,7 +14244,7 @@
<key>MaxFPS</key>
<map>
<key>Comment</key>
- <string>Yield some time to the local host if we reach a threshold framerate.</string>
+ <string>OBSOLETE UNUSED setting.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 595c11fae2..58fb01d200 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -29,6 +29,7 @@ out vec4 frag_data[3];
#define frag_data gl_FragData
#endif
+uniform float minimum_alpha;
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
@@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n)
void main()
{
- vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
- vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+ vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
+
+ if(col.a < minimum_alpha)
+ {
+ discard;
+ }
+ col *= vertex_color;
+
+ vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
- vec3 tnorm = vec3(dot(norm,vary_mat0),
+ vec3 tnorm = vec3(dot(norm,vary_mat0),
dot(norm,vary_mat1),
dot(norm,vary_mat2));
- frag_data[0] = vec4(col, 0.0);
- frag_data[1] = vertex_color.aaaa; // spec
- //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
- vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
+ frag_data[0] = vec4(col.rgb, 0.0);
+ frag_data[1] = vertex_color.aaaa; // spec
+ //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
+ vec3 nvn = normalize(tnorm);
+ frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, 0.0);
}