diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-04-26 20:47:04 -0500 |
---|---|---|
committer | RunitaiLinden <davep@lindenlab.com> | 2023-04-26 20:47:04 -0500 |
commit | 88adfdcee4941dbc57725c8251c3435fbca1792e (patch) | |
tree | a1393ef38b2a3683cb19c5e6898af5959bf450f3 /indra/newview/app_settings | |
parent | 879ca2f6a0353fa2f8f59d81dde19546399d8bc7 (diff) |
DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
Diffstat (limited to 'indra/newview/app_settings')
3 files changed, 25 insertions, 22 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b489e2eb77..2f1a2ef120 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9197,6 +9197,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderDisablePostProcessing</key> + <map> + <key>Comment</key> + <string>Disable tone mapping and exposure correction when build floater is open (for artists developing materials)</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderMaxOpenGLVersion</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 82d7bb9835..31cad591be 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -104,20 +104,20 @@ vec3 toneMapACES_Hill(vec3 color) uniform float exposure; uniform float gamma; -vec3 legacy_adjust_post(vec3 c); - -vec3 toneMap(vec3 color, float gs) +vec3 toneMap(vec3 color) { +#ifndef NO_POST float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - color *= exposure * exp_scale * gs; + color *= exposure * exp_scale; color = toneMapACES_Hill(color); +#else + color *= 0.6; +#endif color = linear_to_srgb(color); - color = legacy_adjust_post(color); - return color; } @@ -170,22 +170,19 @@ vec3 legacyGamma(vec3 color) return color; } -float legacyGammaApprox() -{ - //TODO -- figure out how to plumb this in as a uniform - float c = 0.5; - float gc = 1.0-pow(c, gamma); - - return gc/c * gamma; -} - void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) vec4 diff = texture2D(diffuseRect, vary_fragcoord); - diff.rgb = toneMap(diff.rgb, legacyGammaApprox()); - + diff.rgb = toneMap(diff.rgb); + +#if LEGACY_GAMMA +#ifndef NO_POST + diff.rgb = legacyGamma(diff.rgb); +#endif +#endif + vec2 tc = vary_fragcoord.xy*screen_res*4.0; vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y); vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb)); diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl index 35f2395ef1..3817633df0 100644 --- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl @@ -128,8 +128,3 @@ vec3 legacy_adjust_fullbright(vec3 c) return c / exp_scale * 1.34; } - -vec3 legacy_adjust_post(vec3 c) -{ - return c; -} |