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authorDave Houlton <euclid@lindenlab.com>2020-06-08 15:47:41 -0600
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-06-11 23:33:14 +0300
commit84d30655967fa29cc800783db2cd43df6f28d35e (patch)
treea1a97ffa5648a60fe19920e8e5f83f9f2673b539 /indra/newview/app_settings
parente1ea8eb7738c2f9a6762dd8c6c22de00607e8ba2 (diff)
SL-13281, add missing srgb->linear conversion for specular
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 0d1cc81786..c6afda375c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -77,6 +77,7 @@ void main()
vec3 norm = getNorm(frag.xy);
vec4 spec = texture2DRect(specularRect, frag.xy);
+ spec.rgb = srgb_to_linear(spec.rgb);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
diff.rgb = srgb_to_linear(diff.rgb);