diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2022-09-02 09:53:02 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-09-02 09:53:02 -0700 |
commit | 7bb5315847f6ad68927efac9914bee3bb81bb894 (patch) | |
tree | 656429631275495d15010c62e29aaa8470a173d8 /indra/newview/app_settings | |
parent | 44f1aed84cda3158c19573205ce25d69d632b29a (diff) |
DRTVWR-559: PBR: Show sun in specular spotlight relfection
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl index 7e81516f93..bc4b4eb7e1 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl @@ -209,6 +209,7 @@ void main() colorDiffuse = shadow * lit * dlit * BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ); colorSpec = shadow * lit * slit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); + colorSpec += shadow * lit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); #if DEBUG_PBR_SPOT_DIFFUSE colorDiffuse = dlit.rgb; colorSpec = vec3(0); diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index f186db5a50..9153fe031e 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -181,6 +181,7 @@ void main() colorDiffuse = shadow * lit * dlit * BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ); colorSpec = shadow * lit * slit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); + colorSpec += shadow * lit * BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); #if DEBUG_PBR_SPOT_DIFFUSE colorDiffuse = dlit.rgb; colorSpec = vec3(0); |