diff options
author | Dave Parks <davep@lindenlab.com> | 2012-03-19 15:31:10 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-03-19 15:31:10 -0500 |
commit | 76eeeadeaadf6f7d7b546382f0daac18a2315f81 (patch) | |
tree | d55a722937d9da25d27832186af8482c1ef4960c /indra/newview/app_settings | |
parent | 3894701180e436f313afdb94ed9b5d95f15474ce (diff) |
MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting against sculpt based crashers.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 35 |
1 files changed, 13 insertions, 22 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 992618ba11..c11f3cf978 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9112,28 +9112,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseShaderLOD</key> - <map> - <key>Comment</key> - <string>Whether we want to have different shaders for LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderNearParticles</key> - <map> - <key>Comment</key> - <string>Whether we want to use shaders on near particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + + <key>RenderAutoHideSurfaceAreaLimit</key> + <map> + <key>Comment</key> + <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderVBOEnable</key> <map> <key>Comment</key> |