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authorGraham Linden <graham@lindenlab.com>2019-06-05 08:07:55 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-05 08:07:55 -0700
commit42ddf24b8e206029f3fc9a4b3c1bd7138c1a849b (patch)
treee7566c82b11de74210fc22ee470e55ca9a7d5ed6 /indra/newview/app_settings
parenta6443ce4928f2ce90630717994943252a585f764 (diff)
SL-11109, SL-11342, SL-11051
Fix handling of objects with object transparency by diffuse alpha mode none and replace discard test to allow diffuse mode alpha blend objects to not falsely cast shadows.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 96e6f11b96..721e682029 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -43,15 +43,15 @@ void main()
{
float alpha = diffuseLookup(vary_texcoord0.xy).a;
- // SL-11051
- //alpha *= vertex_color.a;
if (alpha < 0.05) // treat as totally transparent
{
discard;
}
- if (alpha < minimum_alpha) // treat as semi-transparent
+ alpha *= vertex_color.a;
+
+ if (alpha < 0.88) // treat as semi-transparent
{
if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25)
{