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authorRunitaiLinden <davep@lindenlab.com>2024-02-05 15:36:42 -0600
committerRunitaiLinden <davep@lindenlab.com>2024-02-05 15:36:42 -0600
commit0e91d18da3f203bcef681d3134b736978114c2bd (patch)
treee40e05b8c923cbf124899f424c6b3d894985ceee /indra/newview/app_settings
parent4e61152ca2fc2fdaedc9e27c4d1a16e248b59d9a (diff)
#677 Add mirror clipping to rigged shaders
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index 41112bce30..ddf878ae60 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -78,9 +78,7 @@ void main()
vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
vary_position = pos;
-#endif
gl_Position = projection_matrix*vec4(pos,1.0);