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author | RunitaiLinden <davep@lindenlab.com> | 2024-02-05 15:36:42 -0600 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2024-02-05 15:36:42 -0600 |
commit | 0e91d18da3f203bcef681d3134b736978114c2bd (patch) | |
tree | e40e05b8c923cbf124899f424c6b3d894985ceee /indra/newview/app_settings | |
parent | 4e61152ca2fc2fdaedc9e27c4d1a16e248b59d9a (diff) |
#677 Add mirror clipping to rigged shaders
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialV.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index 41112bce30..ddf878ae60 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -78,9 +78,7 @@ void main() vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) vary_position = pos; -#endif gl_Position = projection_matrix*vec4(pos,1.0); |