diff options
author | Leslie Linden <leslie@lindenlab.com> | 2011-05-10 14:34:36 -0700 |
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committer | Leslie Linden <leslie@lindenlab.com> | 2011-05-10 14:34:36 -0700 |
commit | a52019d6d1e15d0e826d279ebcaef2f99d293292 (patch) | |
tree | 2c42c520929293ed69c4df7fcbdf9dfe08e50f94 /indra/newview/app_settings/ultra_graphics.xml | |
parent | 5f6559c0f662ae21306524a28d9c8ec0aa199163 (diff) |
SH-1521 FIX -- Lighting and Shadows grayed out on mac
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering
* Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur.
* Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes.
* Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs.
* Removed unused avatarAlphaF.glsl files
Reviewed by davep
Diffstat (limited to 'indra/newview/app_settings/ultra_graphics.xml')
-rw-r--r-- | indra/newview/app_settings/ultra_graphics.xml | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml index 3d588cf57d..71459e5470 100644 --- a/indra/newview/app_settings/ultra_graphics.xml +++ b/indra/newview/app_settings/ultra_graphics.xml @@ -4,15 +4,15 @@ <RenderAvatarCloth value="TRUE"/> <!--Default for now--> <RenderAvatarLODFactor value="1.0"/> - <!--Default for now--> - <RenderAvatarPhysicsLODFactor value="1.0"/> + <!--Default for now--> + <RenderAvatarPhysicsLODFactor value="1.0"/> <!--NO SHADERS--> <RenderAvatarVP value="TRUE"/> <!--Short Range--> <RenderFarClip value="256"/> <!--Default for now--> <RenderFlexTimeFactor value="1"/> - <!--256... but they don't use this--> + <!--256... but they do not use this--> <RenderGlowResolutionPow value="9"/> <!--Low number--> <RenderMaxPartCount value="4096"/> @@ -34,11 +34,10 @@ <VertexShaderEnable value="TRUE"/> <!--NO SHADERS--> <WindLightUseAtmosShaders value="TRUE"/> - <!--Deferred Shading--> - <RenderDeferred value="TRUE"/> - <!--SSAO Enabled--> - <RenderDeferredSSAO value="TRUE"/> - <!--Full Shadows--> - <RenderShadowDetail value="2"/> - + <!--Deferred Shading--> + <RenderDeferred value="TRUE"/> + <!--SSAO Enabled--> + <RenderDeferredSSAO value="TRUE"/> + <!--Full Shadows--> + <RenderShadowDetail value="2"/> </settings> |