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authorLeslie Linden <leslie@lindenlab.com>2011-05-10 14:34:36 -0700
committerLeslie Linden <leslie@lindenlab.com>2011-05-10 14:34:36 -0700
commita52019d6d1e15d0e826d279ebcaef2f99d293292 (patch)
tree2c42c520929293ed69c4df7fcbdf9dfe08e50f94 /indra/newview/app_settings/ultra_graphics.xml
parent5f6559c0f662ae21306524a28d9c8ec0aa199163 (diff)
SH-1521 FIX -- Lighting and Shadows grayed out on mac
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep
Diffstat (limited to 'indra/newview/app_settings/ultra_graphics.xml')
-rw-r--r--indra/newview/app_settings/ultra_graphics.xml19
1 files changed, 9 insertions, 10 deletions
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml
index 3d588cf57d..71459e5470 100644
--- a/indra/newview/app_settings/ultra_graphics.xml
+++ b/indra/newview/app_settings/ultra_graphics.xml
@@ -4,15 +4,15 @@
<RenderAvatarCloth value="TRUE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="1.0"/>
- <!--Default for now-->
- <RenderAvatarPhysicsLODFactor value="1.0"/>
+ <!--Default for now-->
+ <RenderAvatarPhysicsLODFactor value="1.0"/>
<!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/>
<!--Short Range-->
<RenderFarClip value="256"/>
<!--Default for now-->
<RenderFlexTimeFactor value="1"/>
- <!--256... but they don't use this-->
+ <!--256... but they do not use this-->
<RenderGlowResolutionPow value="9"/>
<!--Low number-->
<RenderMaxPartCount value="4096"/>
@@ -34,11 +34,10 @@
<VertexShaderEnable value="TRUE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="TRUE"/>
- <!--Deferred Shading-->
- <RenderDeferred value="TRUE"/>
- <!--SSAO Enabled-->
- <RenderDeferredSSAO value="TRUE"/>
- <!--Full Shadows-->
- <RenderShadowDetail value="2"/>
-
+ <!--Deferred Shading-->
+ <RenderDeferred value="TRUE"/>
+ <!--SSAO Enabled-->
+ <RenderDeferredSSAO value="TRUE"/>
+ <!--Full Shadows-->
+ <RenderShadowDetail value="2"/>
</settings>