diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
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committer | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
commit | 6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch) | |
tree | a87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/app_settings/ultra_graphics.xml | |
parent | 6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff) |
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/newview/app_settings/ultra_graphics.xml')
-rw-r--r-- | indra/newview/app_settings/ultra_graphics.xml | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml new file mode 100644 index 0000000000..f16ec6c30f --- /dev/null +++ b/indra/newview/app_settings/ultra_graphics.xml @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<settings version = "101"> + <!--NO SHADERS--> + <RenderAvatarCloth value="TRUE"/> + <!--Default for now--> + <RenderAvatarLODFactor value="1.0"/> + <!--NO SHADERS--> + <RenderAvatarVP value="TRUE"/> + <!--Short Range--> + <RenderFarClip value="256"/> + <!--Default for now--> + <RenderFlexTimeFactor value="1"/> + <!--256... but they don't use this--> + <RenderGlowResolutionPow value="9"/> + <!--Sun/Moon only--> + <RenderLightingDetail value="1"/> + <!--Low number--> + <RenderMaxPartCount value="4096"/> + <!--bump okay--> + <RenderObjectBump value="TRUE"/> + <!--NO SHADERS--> + <RenderReflectionDetail value="3"/> + <!--Simple--> + <RenderTerrainDetail value="1"/> + <!--Default for now--> + <RenderTerrainLODFactor value="2.0"/> + <!--Default for now--> + <RenderTreeLODFactor value="1.0"/> + <!--Try Impostors--> + <RenderUseImpostors value="TRUE"/> + <!--Default for now--> + <RenderVolumeLODFactor value="2.0"/> + <!--NO SHADERS--> + <RenderWaterReflections value="TRUE"/> + <!--NO SHADERS--> + <VertexShaderEnable value="TRUE"/> + <!--NO SHADERS--> + <WindLightUseAtmosShaders value="TRUE"/> +</settings> |